<?xml version="1.0" encoding="UTF-8"?><?xml-stylesheet href="http://marioworlstudios.wetpaint.com/xsl/rss2html.xsl" type="text/xsl" media="screen"?><?xml-stylesheet href="http://marioworlstudios.wetpaint.com/scripts/wpcss/wiki/marioworlstudios/skin/highsociety/rss" type="text/css" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/"><channel><title>Mario World Studio - Recently Updated Pages</title><link>http://marioworlstudios.wetpaint.com/pageSearch/updated</link><description>Recently Updated Pages on http://marioworlstudios.wetpaint.com</description><language>en-us</language><webMaster>info@wetpaint.com</webMaster><pubDate>Wed, 18 Nov 2009 18:34:00 CST</pubDate><lastBuildDate>Wed, 18 Nov 2009 18:34:00 CST</lastBuildDate><generator>wetpaint.com</generator><ttl>60</ttl><image><title>Mario World Studio</title><url>http://image.wetpaint.com/image/3/gO-4Aeq-RijMSjqKQBGy6w129644</url><link>http://marioworlstudios.wetpaint.com</link><description>The place for all your gaming needs. And the Home page of the quake live clan [MWS]</description></image><item><title>FAQ / Q&amp;A</title><link>http://marioworlstudios.wetpaint.com/page/FAQ+%2F+Q%26A</link><author>awesomegamingstaff</author><guid isPermaLink="false">http://marioworlstudios.wetpaint.com/page/FAQ+%2F+Q%26A</guid><pubDate>Wed, 18 Nov 2009 18:34:00 CST</pubDate><description>&lt;div align=&quot;center&quot;&gt;  &lt;font color=&quot;#ff0000&quot; face=&quot;Impact&quot;&gt;&lt;font size=&quot;7&quot;&gt;-FA&lt;font color=&quot;#ff0000&quot;&gt;Q&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;font color=&quot;#ff0000&quot; face=&quot;Impact&quot;&gt;&lt;font size=&quot;7&quot;&gt;-&lt;/font&gt;&lt;/font&gt;&lt;/div&gt;&lt;font color=&quot;#ff0000&quot; face=&quot;Impact&quot;&gt;&lt;font size=&quot;7&quot;&gt;  &lt;br&gt;&lt;br&gt;&lt;/font&gt;&lt;/font&gt;If you dont find your answer here, go to &lt;a class=&quot;external&quot; href=&quot;http://marioworlstudios.wetpaint.comhttp://www.wetpaintcentral.com/&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;Wetpaint Central&lt;/a&gt; to get your answer. &lt;br&gt;&lt;i&gt;&lt;br&gt;Updated to remove pointless questions that no one asks&lt;/i&gt;&lt;br&gt;&lt;br&gt;&lt;font color=&quot;#0000ff&quot;&gt;Q&lt;/font&gt;: Will you go on my website if i join yours? &lt;br&gt;&lt;font color=&quot;#00ff00&quot;&gt;A: &lt;/font&gt;&lt;font color=&quot;#333333&quot;&gt;Yes and No&lt;/font&gt;. if you are a active member i&amp;#39;ll gladly join yours. if youve only been here for 2 minutes youll get&lt;br&gt;a waring for spamming&lt;br&gt;&lt;br&gt;&lt;font color=&quot;#0000ff&quot;&gt;Q: &lt;/font&gt;&lt;font color=&quot;#333333&quot;&gt;Wait, If im an active member can i post threads about my site?&lt;/font&gt;&lt;br&gt;&lt;font color=&quot;#00ff00&quot;&gt;A: &lt;/font&gt;&lt;font color=&quot;#333333&quot;&gt;Absolutley! Youve earned the right to! There are just 3 rules you have to follow. &lt;/font&gt;&lt;br&gt;1. Dont bost your ads to often.&lt;br&gt;2. your site cannot have content that goes above the PG-13 rating of MWS&lt;br&gt;3. Please do not post them on the homepage, you can, but id prefer if you didnt, the homepage is already packed.&lt;br&gt;&lt;br&gt;&lt;font color=&quot;#0000ff&quot;&gt;&lt;font color=&quot;#000000&quot;&gt;&lt;font color=&quot;#00ff00&quot;&gt;&lt;font color=&quot;#000000&quot;&gt;&lt;br&gt;&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;Q: &lt;font color=&quot;#333333&quot;&gt;Whats a boss?&lt;/font&gt;&lt;br&gt;&lt;font color=&quot;#00ff00&quot;&gt;A: &lt;font color=&quot;#333333&quot;&gt;A Member who is trusted 100% Bosses are picked by Commando and voted on by members. Bosses currently are:&lt;/font&gt;&lt;font color=&quot;#333333&quot;&gt; Catnip, Johnnygun, WWS and Bleak&lt;br&gt;&lt;br&gt;&lt;font color=&quot;#0000ff&quot;&gt;Q: &lt;font color=&quot;#333333&quot;&gt;can I be promoted?&lt;/font&gt;&lt;br&gt;&lt;font color=&quot;#00ff00&quot;&gt;A: &lt;/font&gt;&lt;font color=&quot;#333333&quot;&gt;Send Commando a WPM(Wet Paint Message) and ask to take the writer test.&lt;/font&gt;&lt;br&gt;&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;br&gt;&lt;br&gt;&lt;font color=&quot;#0000ff&quot;&gt;Q: &lt;font color=&quot;#000000&quot;&gt;&lt;font color=&quot;#333333&quot;&gt;Whats up with the entire mood thing?&lt;/font&gt;&lt;br&gt;&lt;font color=&quot;#00ff00&quot;&gt;A:&lt;/font&gt; &lt;font color=&quot;#333333&quot;&gt;Read the Rules.&lt;/font&gt;&lt;br&gt;&lt;br&gt;&lt;font color=&quot;#0000ff&quot;&gt;Q: &lt;font color=&quot;#000000&quot;&gt;&lt;font color=&quot;#333333&quot;&gt;Whats boot camp?&lt;/font&gt;&lt;br&gt;&lt;font color=&quot;#00ff00&quot;&gt;A: &lt;font color=&quot;#000000&quot;&gt;&lt;font color=&quot;#333333&quot;&gt;MWS&amp;#39;s own personal anti-flamer training facility.&lt;/font&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;br&gt;For any questions you may have that weren&amp;#39;t answered here, post them in the comments or on this shout out chalk board&lt;br&gt;&lt;table align=&quot;bottom&quot; cellpadding=&quot;3&quot; class=&quot;WPC-edit-style-grid1 WPC-edit-border-all WPC-edit-styleData-color1=%23e5e6e1&amp;color2=%23c2c3bf&quot; width=&quot;400&quot;&gt;  &lt;tbody&gt;  &lt;tr&gt;  &lt;td bgcolor=&quot;#000000&quot; class=&quot;WPC-edit-custom-bgColor&quot; width=&quot;100%&quot;&gt;  &lt;font color=&quot;#ffffff&quot;&gt;&lt;i&gt;start posting question whenever&lt;/i&gt;&lt;/font&gt; &lt;font color=&quot;#ffffff&quot;&gt;this board is only cleaned of stupid questions whenever they appear&lt;br&gt;WARNING: A NOOBISH QUESTION IS NOT A STUPID ONE! ITS JUST ONE WITH A SIMPLE ANSWER&lt;br&gt;&lt;br&gt;&lt;/font&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;hr size=&quot;1&quot;&gt;&lt;br/&gt;</description></item><item><title>Part 7: Peace</title><link>http://marioworlstudios.wetpaint.com/page/Part+7%3A+Peace</link><author>awesomegamingstaff</author><guid isPermaLink="false">http://marioworlstudios.wetpaint.com/page/Part+7%3A+Peace</guid><pubDate>Mon, 09 Nov 2009 18:15:43 CST</pubDate><description>Two people who pretty much hate me, Catnip &amp;amp; Objector (Turnabout), have left Wetpaint. Everybody who&amp;#39;s still here are nice people. I now try to balnce my Wetpaint time between my News site, Anti-UHC, WPC, and MWS. Right now....there&amp;#39;s not much to tell you. It&amp;#39;s boring.&lt;br&gt;&lt;br&gt;Something CRAZY happen already!&lt;hr size=&quot;1&quot;&gt;&lt;br/&gt;</description></item><item><title>A Passage In Time</title><link>http://marioworlstudios.wetpaint.com/page/A+Passage+In+Time</link><author>sonic117007</author><guid isPermaLink="false">http://marioworlstudios.wetpaint.com/page/A+Passage+In+Time</guid><pubDate>Thu, 22 Oct 2009 21:43:06 CDT</pubDate><description>As I previously said, I don&amp;#39;t remeber much far back then, so I&amp;#39;m skipping a huge gap.&lt;br&gt;&lt;br&gt;Top Storm Gaming started up and I joined and came back after a long break in wetpaint. During that time I was flipping through forums and DA. MFS started back up. Somwhere in that time BBB died.  I got Steam and easily beat the HL2 games.&lt;br&gt;&lt;br&gt;TSG was nothing more then simple wars and varied arguments over the stupidest of topics.  As many of us know, it didn&amp;#39;t stay alive long.&lt;hr size=&quot;1&quot;&gt;&lt;br/&gt;</description></item><item><title>Sonic117's History of Wetpaint</title><link>http://marioworlstudios.wetpaint.com/page/Sonic117%27s+History+of+Wetpaint</link><author>sonic117007</author><guid isPermaLink="false">http://marioworlstudios.wetpaint.com/page/Sonic117%27s+History+of+Wetpaint</guid><pubDate>Wed, 21 Oct 2009 21:57:28 CDT</pubDate><description>WIP&lt;br&gt;&lt;br&gt;more to come when I actually remember stuff...&lt;hr size=&quot;1&quot;&gt;&lt;br/&gt;</description></item><item><title>Pot Hole</title><link>http://marioworlstudios.wetpaint.com/page/Pot+Hole</link><author>sonic117007</author><guid isPermaLink="false">http://marioworlstudios.wetpaint.com/page/Pot+Hole</guid><pubDate>Wed, 21 Oct 2009 21:54:03 CDT</pubDate><description>I don&amp;#39;t remember much after that because I was really busy trying to bring my grades up.  But what I do remember is that I eventual became an admin here and probably the most quiet admin of Wetpaint history.  But somewhere in this time frame my interests in spriting started to flourish and I wasn&amp;#39;t very good.  &lt;hr size=&quot;1&quot;&gt;&lt;br/&gt;</description></item><item><title>A little less then late...</title><link>http://marioworlstudios.wetpaint.com/page/A+little+less+then+late...</link><author>sonic117007</author><guid isPermaLink="false">http://marioworlstudios.wetpaint.com/page/A+little+less+then+late...</guid><pubDate>Wed, 21 Oct 2009 21:48:42 CDT</pubDate><description>Back in 5th grade, about 4 years ago, I finally got a computer with an internet connection.  My dad, being the computer expert that he is, got me a Dell E310.  It&amp;#39;s still my beloved favorite.&lt;br&gt;&lt;br&gt;On August 22, 2007 I was searching the web for an easy to use website designer. That was when I stumbled upon Wetpaint. I Immediately started searching for sites to join. MWS was the first on that long list.  I didn&amp;#39;t say much for awhile, being the naturaly shy person I was and still (sort of) am.  But it was also becasuse of the fact I joined right when Glitchy, or Objector, got banned for the first time.  So, to this day, I don&amp;#39;t have any personal thoughts on him.  &lt;hr size=&quot;1&quot;&gt;&lt;br/&gt;</description></item><item><title>Studio Lobby</title><link>http://marioworlstudios.wetpaint.com/page/Studio+Lobby</link><author>comando32</author><guid isPermaLink="false">http://marioworlstudios.wetpaint.com/page/Studio+Lobby</guid><pubDate>Mon, 19 Oct 2009 12:03:14 CDT</pubDate><description>&lt;font size=&quot;7&quot;&gt;WE&lt;/font&gt;&lt;font size=&quot;6&quot;&gt;&lt;font size=&quot;7&quot;&gt;LCOME&lt;/font&gt; &lt;b&gt;TO MWS 2009&lt;/b&gt;&lt;/font&gt; &lt;br&gt; &lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;table align=&quot;bottom&quot; cellpadding=&quot;3&quot; class=&quot;WPC-edit-style-grid1 WPC-edit-border-all WPC-edit-styleData-color1=%23e5e6e1&amp;color2=%23c2c3bf&quot; height=&quot;1064&quot; width=&quot;700&quot;&gt;  &lt;tbody&gt;  &lt;tr&gt;  &lt;td align=&quot;center&quot; class=&quot;&quot; width=&quot;61%&quot;&gt;  &lt;h2&gt;  Mario World Studios&lt;/h2&gt;&lt;/td&gt;  &lt;td align=&quot;center&quot; class=&quot;&quot; width=&quot;39%&quot;&gt;  &lt;h2&gt;  News&lt;/h2&gt;&lt;font face=&quot;Impact&quot;&gt;NEED NEW TICKER!!!&lt;/font&gt; 4   &lt;/td&gt;&lt;/tr&gt;  &lt;tr&gt;  &lt;td align=&quot;center&quot; class=&quot;WPC-edit-borderBottom-none WPC-edit-custom-borderBottom&quot; width=&quot;61%&quot;&gt;  &lt;font face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;br&gt;&lt;/font&gt;  &lt;div align=&quot;left&quot;&gt;  &lt;font face=&quot;Arial&quot; size=&quot;2&quot;&gt;MWS was first founded on March 20th 2006, and has had a rise, fall, rise, fall and is currently doing ok, and was doing bad and went dormant. It&amp;#39;s being revived no. Among the current staff of this waking behemoth are: Comando32, the creator of the site who has done many things most people his age can only hope doing (Such as getting over 350,000 views on a Youtube video, or making video games that get you an A+ on a math project [Which made my grade go from a C to an A]), Catnip, who owned a very popular site and was one of the first people to join my staff on the old MWS (And is one of the old Admins), the only thing bigger than his imagination is his contribution count on his site and this one (Combined of course), LuigiBomb (The Admin who&amp;#39;s constantly ignored at some times, but is still friends with a lot of people), a very dedicated gamer and has a wealth of knowledge of all things free and online, and is someone who has enough skills in game-programming to make a game only using code (He doesn&amp;#39;t use game maker), Johnnygun, an Admin with excellent graphic skills, Flying_Piggy a friendly Mod from Big Boy Battles, Sir Catnips (Don&amp;#39;t get him confused with Catnip), who is a fairly new member of the site, but keeps the staff in high spirits with his random humor. Bolivian is one of our veteran admins and is a very helpful user. Old user DerSpanier and WWS have volunteered to help with the new revival. More staff will come as the site thaws from its 1 and 3/4th year long sleep. &lt;br&gt;&lt;br&gt;&lt;font size=&quot;6&quot;&gt;&lt;br&gt;&lt;br&gt;--R&lt;/font&gt;&lt;/font&gt;&lt;font face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;font size=&quot;6&quot;&gt;ECENT ACTIVITY--&lt;/font&gt;&lt;/font&gt;&lt;font size=&quot;3&quot;&gt;&lt;font face=&quot;Arial&quot;&gt;&lt;font size=&quot;1&quot;&gt;&lt;font size=&quot;3&quot;&gt;&lt;font size=&quot;6&quot;&gt;&lt;font size=&quot;3&quot;&gt;&lt;font size=&quot;6&quot;&gt;&lt;font size=&quot;3&quot;&gt; &lt;object data=&quot;http://widget.wetpaintserv.us/wiki/marioworlstudios/page/Studio+Lobby/widget/modulerecentsiteactivity/wetpaint-site-activity-widget&quot; flashvars=&quot;HOST=attached-wapi.wetpaint.com&amp;NAMESPACE=marioworlstudios&amp;STATIC_HOST=static.wetpaint.com&amp;backgroundColor=0040ff&amp;textColor=ffffff&amp;linkColor=00eeff&amp;barColor=ff9900&amp;barTextColor=00ddff&quot; height=&quot;250&quot; id=&quot;WPC-MODULE11255686210862&quot; pluginspage=&quot;http://www.macromedia.com/go/getflashplayer&quot; type=&quot;application/x-shockwave-flash&quot; width=&quot;250&quot;&gt;&lt;param name=&quot;codebase&quot; value=&quot;http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=9&quot;&gt;&lt;param name=&quot;wmode&quot; value=&quot;transparent&quot;&gt;&lt;param name=&quot;classid&quot; value=&quot;clsid:D27CDB6E-AE6D-11cf-96B8-444553540000&quot;&gt;&lt;param name=&quot;movie&quot; value=&quot;http://widget.wetpaintserv.us/wiki/marioworlstudios/page/Studio+Lobby/widget/modulerecentsiteactivity/wetpaint-site-activity-widget&quot;&gt;&lt;param name=&quot;flashvars&quot; value=&quot;HOST=attached-wapi.wetpaint.com&amp;NAMESPACE=marioworlstudios&amp;STATIC_HOST=static.wetpaint.com&amp;backgroundColor=0040ff&amp;textColor=ffffff&amp;linkColor=00eeff&amp;barColor=ff9900&amp;barTextColor=00ddff&quot;&gt;&lt;param name=&quot;allowScriptAccess&quot; value=&quot;always&quot;&gt;&lt;/object&gt;&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;font face=&quot;Arial&quot; size=&quot;2&quot;&gt;&lt;br&gt;&lt;/font&gt;  &lt;h2&gt;  &lt;br&gt;&lt;/h2&gt;&lt;/div&gt;&lt;/td&gt;  &lt;td align=&quot;center&quot; class=&quot;WPC-edit-borderBottom-none WPC-edit-custom-borderBottom&quot; width=&quot;39%&quot;&gt;  &lt;br&gt;&lt;br&gt;&lt;b&gt;Project:&lt;/b&gt;&lt;br&gt;&lt;b&gt;&lt;font color=&quot;#000000&quot; size=&quot;6&quot;&gt;&lt;br&gt;&lt;/font&gt;&lt;/b&gt;&lt;font color=&quot;#000000&quot; size=&quot;6&quot;&gt;&lt;b&gt;&lt;i&gt;&amp;quot;One Final Try&amp;quot;&lt;/i&gt;&lt;/b&gt;&lt;br&gt;&lt;font face=&quot;Helvetica&quot;&gt;revive&lt;/font&gt;&lt;b&gt;-&lt;font face=&quot;Impact&quot;&gt;o&lt;/font&gt;-&lt;font face=&quot;Times&quot;&gt;meter&lt;/font&gt;&lt;/b&gt;&lt;br&gt;&lt;b&gt;For &lt;font color=&quot;#0000ff&quot;&gt;revive:&lt;/font&gt;&lt;/b&gt;&lt;br&gt;&lt;b&gt;&lt;font color=&quot;#0000ff&quot;&gt;5&lt;/font&gt;/10 users&lt;/b&gt;&lt;br&gt;&lt;b&gt;For &lt;font color=&quot;#00ff00&quot;&gt;full revive:&lt;/font&gt;&lt;/b&gt;&lt;br&gt;&lt;b&gt;&lt;font color=&quot;#ffa500&quot;&gt;5&lt;/font&gt;/15&lt;/b&gt;&lt;/font&gt;&lt;/td&gt;&lt;/tr&gt;  &lt;tr&gt;  &lt;td align=&quot;center&quot; bgcolor=&quot;#faa700&quot; class=&quot;WPC-edit-custom-bgColorWPC-edit-custom-bgColorWPC-edit-custom-bgColorWPC-edit-custom-bgColor WPC-edit-borderTop-none WPC-edit-custom-borderTop WPC-edit-borderLeft-none WPC-edit-custom-borderLeft WPC-edit-custom-borderRight WPC-edit-borderBottom-none WPC-edit-custom-borderBottom WPC-edit-borderRight-none WPC-edit-custom-borderRight&quot; width=&quot;61%&quot;&gt;  &lt;font size=&quot;2&quot;&gt;&lt;b&gt;Advice of the Month&lt;/b&gt;&lt;/font&gt;&lt;br&gt;&lt;font size=&quot;2&quot;&gt;(Last updated 10/15/09. About ? months and ? days since the last time it was updated)&lt;/font&gt;&lt;br&gt;&lt;br&gt;&lt;u&gt;GET WORKIN&amp;#39; ON DA LIST!&lt;/u&gt;&lt;br&gt;&lt;font size=&quot;2&quot;&gt;&lt;br&gt;&lt;/font&gt;&lt;/td&gt;  &lt;td align=&quot;center&quot; bgcolor=&quot;#fff700&quot; class=&quot;WPC-edit-custom-bgColor WPC-edit-custom-borderLeft WPC-edit-borderTop-none WPC-edit-custom-borderTop WPC-edit-custom-borderBottom WPC-edit-borderRight-none WPC-edit-custom-borderRight WPC-edit-borderBottom-none WPC-edit-custom-borderBottom WPC-edit-borderLeft-none WPC-edit-custom-borderLeftWPC-edit-custom-bgColor&quot; width=&quot;39%&quot;&gt;  &lt;font size=&quot;2&quot;&gt;&lt;b&gt;Notes&lt;/b&gt;&lt;br&gt;&lt;/font&gt;&lt;font color=&quot;#000000&quot; size=&quot;2&quot;&gt;&lt;br&gt;If you are an alt, I will hunt you down and&lt;br&gt;pull your beating heart out of your chest and eat it, all of it.&lt;br&gt;&lt;/font&gt;&lt;/td&gt;&lt;/tr&gt;  &lt;tr&gt;  &lt;td align=&quot;center&quot; bgcolor=&quot;#ffff00&quot; class=&quot;WPC-edit-custom-bgColor WPC-edit-borderTop-none WPC-edit-custom-borderTop WPC-edit-borderRight-none WPC-edit-custom-borderRight WPC-edit-borderLeft-none WPC-edit-custom-borderLeft WPC-edit-borderBottom-none WPC-edit-custom-borderBottomWPC-edit-custom-bgColorWPC-edit-custom-bgColorWPC-edit-custom-bgColor&quot; width=&quot;61%&quot;&gt;  &lt;font size=&quot;2&quot;&gt;&lt;b&gt;Site Member of the Week &lt;/b&gt;&lt;br&gt;10/15/09&lt;br&gt;&lt;i&gt;Take a time to send a compliment to....&lt;/i&gt;&lt;br&gt;&lt;br&gt;Comando32&lt;br&gt;&lt;br&gt;&lt;i&gt;He deserves it because...&lt;/i&gt;&lt;br&gt;&lt;br&gt;He&amp;#39;s been the most sane out of all of us&lt;br&gt;&lt;br&gt;&lt;/font&gt;&lt;/td&gt;  &lt;td align=&quot;center&quot; bgcolor=&quot;#faa700&quot; class=&quot;WPC-edit-custom-bgColorWPC-edit-custom-bgColor WPC-edit-custom-borderTop WPC-edit-borderRight-none WPC-edit-custom-borderRight WPC-edit-borderTop-none WPC-edit-custom-borderTop WPC-edit-borderBottom-none WPC-edit-custom-borderBottom WPC-edit-borderLeft-none WPC-edit-custom-borderLeft&quot; width=&quot;39%&quot;&gt;  &lt;font color=&quot;#000000&quot; size=&quot;2&quot;&gt;&lt;b&gt;1&lt;/b&gt;&lt;/font&gt;&lt;font color=&quot;#000000&quot; size=&quot;2&quot;&gt;&lt;b&gt;#&lt;/b&gt;&lt;/font&gt;&lt;font color=&quot;#000000&quot; size=&quot;2&quot;&gt;&lt;b&gt; Thin Ice Causer this week&lt;/b&gt;: &lt;br&gt;&lt;br&gt;&lt;b&gt;&lt;u&gt;&lt;font size=&quot;4&quot;&gt;Being an alt.&lt;/font&gt;&lt;/u&gt;&lt;/b&gt;&lt;br&gt;&lt;/font&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;  &lt;div align=&quot;left&quot;&gt;  &lt;/div&gt;  &lt;table align=&quot;left&quot; cellpadding=&quot;3&quot; class=&quot;WPC-edit-style-grid1 WPC-edit-border-all WPC-edit-styleData-color1=%23e5e6e1&amp;color2=%23c2c3bf&quot; height=&quot;1&quot; width=&quot;1664&quot;&gt;  &lt;tbody&gt;&lt;/tbody&gt;&lt;/table&gt;  &lt;div align=&quot;left&quot;&gt;  &lt;/div&gt;  &lt;div align=&quot;left&quot;&gt;  &lt;/div&gt;  &lt;div align=&quot;left&quot;&gt;  &lt;font color=&quot;#fcfcfc&quot; size=&quot;1&quot;&gt;l&lt;/font&gt; &lt;b&gt;&lt;font color=&quot;#5280eb&quot;&gt;&lt;font face=&quot;Garamond&quot; size=&quot;6&quot;&gt;&lt;u&gt;&lt;br&gt;Navigation&lt;/u&gt;&lt;/font&gt;&lt;/font&gt;&lt;/b&gt; &lt;/div&gt;&lt;br&gt;&lt;div align=&quot;center&quot;&gt;  &lt;div align=&quot;right&quot;&gt;  &lt;/div&gt;  &lt;div align=&quot;center&quot;&gt;  &lt;div align=&quot;left&quot;&gt;  &lt;table align=&quot;center&quot; cellpadding=&quot;3&quot; class=&quot;WPC-edit-style-none WPC-edit-border-none WPC-edit-styleData-color1=%23e5e6e1&amp;color2=%23c2c3bf&quot; height=&quot;340&quot; width=&quot;400&quot;&gt;  &lt;tbody&gt;  &lt;tr&gt;  &lt;td align=&quot;center&quot; width=&quot;33%&quot;&gt;  &lt;font color=&quot;#5280eb&quot;&gt; &lt;/font&gt;&lt;/td&gt;  &lt;td align=&quot;center&quot; width=&quot;31%&quot;&gt;  &lt;div align=&quot;center&quot;&gt;   &lt;/div&gt;&lt;/td&gt;  &lt;td align=&quot;center&quot; width=&quot;35%&quot;&gt;   &lt;/td&gt;&lt;/tr&gt;  &lt;tr&gt;  &lt;td align=&quot;center&quot; width=&quot;33%&quot;&gt;  &lt;a class=&quot;external&quot; href=&quot;http://marioworlstudios.wetpaint.comhttp://powercoremedia.wetpaint.com/page/Music+channel&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt; &lt;/a&gt;&lt;/td&gt;  &lt;td align=&quot;center&quot; width=&quot;31%&quot;&gt;  &lt;font color=&quot;#5280eb&quot;&gt;&lt;font size=&quot;7&quot;&gt;&lt;b&gt;&lt;a class=&quot;external&quot; href=&quot;http://marioworlstudios.wetpaint.comhttp://powercoremedia.wetpaint.com/page/Talk+Radio+%28Forum%29&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt; &lt;/a&gt;&lt;/b&gt;&lt;/font&gt;&lt;/font&gt;&lt;/td&gt;  &lt;td align=&quot;center&quot; width=&quot;35%&quot;&gt;  &lt;a class=&quot;external&quot; href=&quot;http://marioworlstudios.wetpaint.comhttp://powercoremedia.wetpaint.com/page/Graphical+Design+Channel&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt; &lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;  &lt;tr&gt;  &lt;td align=&quot;center&quot; width=&quot;33%&quot;&gt;&lt;br&gt;&lt;/td&gt;  &lt;td align=&quot;center&quot; width=&quot;31%&quot;&gt;&lt;br&gt;&lt;/td&gt;  &lt;td align=&quot;center&quot; width=&quot;35%&quot;&gt;  &lt;a href=&quot;http://marioworlstudios.wetpaint.com/page/Graphics&quot; target=&quot;_self&quot;&gt;&lt;br&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;/div&gt;  &lt;div align=&quot;center&quot;&gt;  &lt;/div&gt;  &lt;div align=&quot;center&quot;&gt;  &lt;/div&gt;  &lt;div align=&quot;center&quot;&gt;  &lt;/div&gt;  &lt;div align=&quot;left&quot;&gt;  &lt;font color=&quot;#ff0000&quot;&gt;&lt;font size=&quot;7&quot;&gt;&lt;font face=&quot;Impact&quot;&gt;&lt;font color=&quot;#000000&quot;&gt;&lt;font size=&quot;3&quot;&gt;&lt;font face=&quot;Arial&quot;&gt;&lt;font size=&quot;1&quot;&gt;&lt;font size=&quot;3&quot;&gt;&lt;b&gt;&lt;font color=&quot;#808080&quot; size=&quot;5&quot;&gt;--Videos of the week--&lt;br&gt;UPDATE FROM COMMANDO32: From now on, all the videos of the week&lt;br&gt;will be added to a new playlist on my youtube acount, this will allow you &lt;br&gt;to see all the old videos of the week&lt;br&gt;http://www.youtube.com/view_play_list?p=B703AFA8CE06ED75&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;/font&gt;&lt;/b&gt;&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;/div&gt;  &lt;div align=&quot;left&quot;&gt;  &lt;font color=&quot;#808080&quot; size=&quot;4&quot;&gt;1.&lt;/font&gt;&lt;font size=&quot;4&quot;&gt; The most random song Ive seen on youtube in 2 years.&lt;br&gt;2. BFH and TF2. who knew.&lt;br&gt;3. Prank call about clocks.&lt;br&gt;4. NONE D: start naming VOTW nominations. And not memish ones, that&amp;#39;s the entire reason i haven&amp;#39;t &lt;br&gt;accepted allot of suggestions for VOTW so far.&lt;br&gt;&lt;br&gt;&lt;/font&gt;&lt;/div&gt;  &lt;div align=&quot;center&quot;&gt;  &lt;/div&gt;  &lt;div align=&quot;left&quot;&gt;  &lt;/div&gt;  &lt;div align=&quot;center&quot;&gt;  &lt;/div&gt;  &lt;div align=&quot;center&quot;&gt;  &lt;/div&gt;  &lt;div align=&quot;center&quot;&gt;  &lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br&gt;&lt;div align=&quot;center&quot;&gt;  &lt;/div&gt;  &lt;div align=&quot;left&quot;&gt;  &lt;font size=&quot;7&quot;&gt;DO NOT EXPAND THIS TABLE!&lt;/font&gt;&lt;/div&gt;  &lt;table align=&quot;bottom&quot; cellpadding=&quot;3&quot; class=&quot;WPC-edit-style-list7 WPC-edit-border-none WPC-edit-styleData-color1=%23e5e6e1&amp;color2=%23c2c3bf&quot; height=&quot;1300&quot; width=&quot;987&quot;&gt;  &lt;tbody&gt;  &lt;tr&gt;  &lt;td align=&quot;center&quot; bgcolor=&quot;#c2c3bf&quot; class=&quot;WPC-edit-borderTop-solid WPC-edit-borderBottom-solid2px WPC-edit-borderLeft-solid&quot; width=&quot;50%&quot;&gt;   &lt;/td&gt;  &lt;td align=&quot;center&quot; bgcolor=&quot;#c2c3bf&quot; class=&quot;WPC-edit-borderTop-solid WPC-edit-borderBottom-solid2px WPC-edit-borderRight-solid&quot; width=&quot;50%&quot;&gt;  &lt;font color=&quot;#ff0000&quot;&gt;&lt;font size=&quot;7&quot;&gt;&lt;font face=&quot;Impact&quot;&gt;&lt;font color=&quot;#000000&quot;&gt;&lt;font size=&quot;3&quot;&gt;&lt;font face=&quot;Arial&quot;&gt;&lt;font size=&quot;1&quot;&gt;&lt;font size=&quot;3&quot;&gt;&lt;font size=&quot;4&quot;&gt;VIDEO OF THE WEEK 2&lt;/font&gt;&lt;br&gt;&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;font size=&quot;4&quot;&gt; &lt;/font&gt;&lt;/td&gt;&lt;/tr&gt;  &lt;tr&gt;  &lt;td align=&quot;center&quot; bgcolor=&quot;#e5e6e1&quot; class=&quot;WPC-edit-borderTop-solid2px WPC-edit-borderLeft-solid WPC-edit-borderBottom-solid&quot; width=&quot;50%&quot;&gt;  &lt;h2&gt;  Newes review/ Lets play (game name here)&lt;br&gt;videos&lt;br&gt;&lt;/h2&gt;  &lt;h2&gt;   &lt;/h2&gt;  &lt;h2&gt;  What&amp;#39;s New?&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;/h2&gt;____________________________________________________________________   &lt;br&gt;&lt;br&gt;&lt;font size=&quot;6&quot;&gt;New Games&lt;br&gt;&lt;font size=&quot;3&quot;&gt;By Luigi bomb: Unnamed Top Down Shooter&lt;/font&gt;&lt;br&gt;&lt;font size=&quot;3&quot;&gt;By Comando32: Miner 3&lt;/font&gt;&lt;br&gt;&lt;/font&gt;&lt;font size=&quot;3&quot;&gt;&lt;font face=&quot;Arial&quot;&gt;&lt;font size=&quot;1&quot;&gt;&lt;font size=&quot;3&quot;&gt;_____________________________________________________________&lt;br&gt;&lt;font size=&quot;6&quot;&gt;New movies&lt;br&gt;&lt;font size=&quot;3&quot;&gt;Comando: Lots of Youtube Poops &lt;/font&gt;&lt;br&gt;&lt;font size=&quot;3&quot;&gt;WWS: Youtube Poops&lt;/font&gt;&lt;br&gt;&lt;font size=&quot;3&quot;&gt;Luigibomb: Something that&amp;#39;s from BF2 (coming in a week or 2)&lt;/font&gt;&lt;br&gt;&lt;font size=&quot;3&quot;&gt;_____________________________________________________________&lt;br&gt;&lt;font size=&quot;6&quot;&gt;New Comics&lt;br&gt;&lt;font size=&quot;3&quot;&gt;&lt;i&gt;New content soon!&lt;/i&gt;&lt;br&gt;_____________________________________________________________&lt;br&gt;&lt;i&gt;Want to add your own cool movies, games or comics? &lt;/i&gt;&lt;br&gt;&lt;i&gt;Then you should take the one week writer test to join the crew!&lt;br&gt;Just message comando32 to begin.&lt;br&gt;&lt;/i&gt;&lt;br&gt;&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;/td&gt;  &lt;td align=&quot;center&quot; bgcolor=&quot;#e5e6e1&quot; class=&quot;WPC-edit-borderTop-solid2px WPC-edit-borderBottom-solid WPC-edit-borderRight-solid&quot; width=&quot;50%&quot;&gt;  &lt;h2&gt;  Newst Cartoon&lt;br&gt;&lt;/h2&gt;  &lt;h2&gt;  &lt;br&gt;&lt;/h2&gt;&lt;br&gt;&lt;br&gt;&lt;h2&gt;  &lt;br&gt;&lt;/h2&gt;&lt;font size=&quot;4&quot;&gt;&lt;b&gt;VOTE FOR THE &lt;/b&gt;&lt;/font&gt;  &lt;br&gt;WE NEED A NEW POLL!!! :O&lt;br&gt;&lt;br&gt; &lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br&gt;&lt;div align=&quot;left&quot;&gt;  &lt;font color=&quot;#000000&quot; size=&quot;2&quot;&gt;Any rules broken after 9:00 will have twice the punishment.&lt;/font&gt;&lt;/div&gt;&lt;br&gt;&lt;hr size=&quot;1&quot;&gt;&lt;br/&gt;</description></item><item><title>Battlefield 2</title><link>http://marioworlstudios.wetpaint.com/page/Battlefield+2</link><author>walrusworldstudios</author><guid isPermaLink="false">http://marioworlstudios.wetpaint.com/page/Battlefield+2</guid><pubDate>Sat, 17 Oct 2009 15:11:53 CDT</pubDate><description>summary: another world war has broken out in a year not to far from the current one. the allies are the US, Russia, a few European country&amp;#39;s and Britain. standing against us is china, the mec, and a ton of terrorists.&lt;br&gt;&lt;br&gt;&lt;font face=&quot;Impact&quot;&gt;mah rating .../100 + bonus&lt;/font&gt;&lt;br&gt;&lt;font color=&quot;#ffa500&quot; face=&quot;Impact&quot;&gt;BONUS&lt;/font&gt;&lt;b&gt; bonus packs (coming soon)&lt;/b&gt;&lt;br&gt;&lt;font face=&quot;Impact&quot;&gt;levels. &lt;font face=&quot;Arial&quot;&gt;Levels are gargantuanly (its not a word...I know)big, the first time i climbed the crane in gulf of omen (the demo&amp;#39;s only map) my jaw actually dropped (that takes alot. im not like the people who cry over game endings). The maps are unimaginably big, 3 times bigger than in any other game ive ever played, they make starwars battlefront 2&lt;/font&gt;&lt;/font&gt;&amp;#39;s maps seem like a small convience store in comparison. The levels have lots of visual easter eggs that double as strategic placements (like the drained pool in the MEC base on gulf of omen). The only complaint i have is that you sometimes have to avoid the center of the battle(kinda easy with maps that big) if a skilled player gets a tank...&lt;br&gt;&lt;b&gt;&lt;br&gt;Controls: &lt;/b&gt;as with most FPS&amp;#39;s, perfect&lt;b&gt; 10/10&lt;br&gt;&lt;br&gt;Glitchyness ( basicly 1 is the worst amount of glitches while 10 means glitch free)&lt;/b&gt;&lt;br&gt;The only one i know of is your own jeep can kill you if you stand in one place immediatly after getting out. &lt;b&gt;8/10&lt;/b&gt;&lt;br&gt;&lt;br&gt;&lt;b&gt;Gameplay: &lt;/b&gt;The class system rivals that of TF2. all the classes have different weaponry(only 2 share the same gun, and one of them has a grenade launcher attachment). all the classes have an important role to play (except snipers, they arent needed, but there they are) &lt;br&gt;&lt;b&gt;9/10&lt;br&gt;&lt;br&gt;Attacks (fight system): more details when i get the full game&lt;/b&gt;&lt;br&gt;&lt;b&gt;&lt;br&gt;Distractions (special effects, unlockables, ect) : &lt;/b&gt;N/A until i get the full&lt;br&gt;&lt;br&gt;&lt;b&gt;Sounds&lt;/b&gt;: Pretty good sound effects. but the voice acting gets annoying&lt;br&gt;&lt;hr size=&quot;1&quot;&gt;&lt;br/&gt;</description></item><item><title>Combat Arms</title><link>http://marioworlstudios.wetpaint.com/page/Combat+Arms</link><author>Luigibomb</author><guid isPermaLink="false">http://marioworlstudios.wetpaint.com/page/Combat+Arms</guid><pubDate>Sat, 17 Oct 2009 07:52:48 CDT</pubDate><description>&lt;table align=&quot;bottom&quot; cellpadding=&quot;3&quot; class=&quot;WPC-edit-style-grid1 WPC-edit-border-all WPC-edit-styleData-color1=%23e5e6e1&amp;color2=%23c2c3bf&quot; width=&quot;400&quot;&gt;  &lt;tbody&gt;  &lt;tr&gt;  &lt;td class=&quot;&quot; width=&quot;50%&quot;&gt;  Rating&lt;/td&gt;  &lt;td class=&quot;&quot; width=&quot;50%&quot;&gt;  4.5/5&lt;/td&gt;&lt;/tr&gt;  &lt;tr&gt;  &lt;td class=&quot;&quot; width=&quot;50%&quot;&gt;  System&lt;/td&gt;  &lt;td class=&quot;&quot; width=&quot;50%&quot;&gt;  PC&lt;/td&gt;&lt;/tr&gt;  &lt;tr&gt;  &lt;td class=&quot;&quot; width=&quot;50%&quot;&gt;&lt;br&gt;&lt;/td&gt;  &lt;td class=&quot;&quot; width=&quot;50%&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;  &lt;tr&gt;  &lt;td class=&quot;&quot; width=&quot;50%&quot;&gt;  Genre&lt;/td&gt;  &lt;td class=&quot;&quot; width=&quot;50%&quot;&gt;  FPS&lt;/td&gt;&lt;/tr&gt;  &lt;tr&gt;  &lt;td class=&quot;&quot; width=&quot;50%&quot;&gt;  Fun rating&lt;/td&gt;  &lt;td class=&quot;&quot; width=&quot;50%&quot;&gt;  4.2/5&lt;/td&gt;&lt;/tr&gt;  &lt;tr&gt;  &lt;td class=&quot;&quot; width=&quot;50%&quot;&gt;  addictive?&lt;/td&gt;  &lt;td class=&quot;&quot; width=&quot;50%&quot;&gt;  Yes&lt;/td&gt;&lt;/tr&gt;  &lt;tr&gt;  &lt;td class=&quot;&quot; width=&quot;50%&quot;&gt;  community status&lt;/td&gt;  &lt;td class=&quot;&quot; width=&quot;50%&quot;&gt;  Still crappy as ever&lt;/td&gt;&lt;/tr&gt;  &lt;tr&gt;  &lt;td class=&quot;&quot; width=&quot;50%&quot;&gt;  any hackers?&lt;/td&gt;  &lt;td class=&quot;&quot; width=&quot;50%&quot;&gt;  Lower&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;Combat Arms is a free fps from Nexon, the people who made maple story, (which i dont play btw) its suprising they made it, because it feels like call of duty, only its good (no offense to C.O.D.4/5 fans, but i dont like the C.O.D. games) it has a vide variety of game modes, guns and maps. They have also added many modes like Fireteam (You VS the AI) Qurantine (You vs Zombies) and Snowbawl fight (SNOWBALLS)&lt;br&gt;&amp;gt;Comando32&amp;#39;s guide to proper gp spending&lt;br&gt;&lt;br&gt;&amp;gt;luigibombs guide to fragging (maybe)&lt;br&gt;&lt;br&gt;&amp;gt;comando32s guide to spy hunt mode&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;hr size=&quot;1&quot;&gt;&lt;br/&gt;</description></item><item><title>Staff Profiles</title><link>http://marioworlstudios.wetpaint.com/page/Staff+Profiles</link><author>DerSpanier</author><guid isPermaLink="false">http://marioworlstudios.wetpaint.com/page/Staff+Profiles</guid><pubDate>Sat, 17 Oct 2009 02:34:47 CDT</pubDate><description>&lt;h2&gt;  This is where you can learn about our staff as well as how to contact them. Anyone, including writers, can add themselves here. If we run out of colors, use a custom color and come up with a name for your new color.&lt;/h2&gt;&lt;font face=&quot;Impact&quot;&gt;&lt;font size=&quot;7&quot;&gt;&lt;font color=&quot;#ff0000&quot;&gt;______________________   &lt;br&gt;COMANDO32&lt;br&gt; &lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;font color=&quot;#ff0000&quot;&gt;ಠ_ಠ&lt;br&gt;&lt;/font&gt;&lt;font face=&quot;Impact&quot;&gt;&lt;font size=&quot;7&quot;&gt;&lt;font color=&quot;#ff0000&quot;&gt;&lt;font face=&quot;Arial&quot; size=&quot;3&quot;&gt;Favorite Current Game: Battlefield 2&lt;br&gt;Favorite RETRO Game: Perfect dark (n64)&lt;br&gt;&lt;/font&gt;&lt;font size=&quot;3&quot;&gt;&lt;font face=&quot;Arial&quot;&gt;&lt;i&gt;The original founder of MWS, since the site&amp;#39;s start in 2006, his organizational skills have increased 10 fold and he is now an extremely effective site leader. he can makes games of any type and has been programming for 3 years.&lt;/i&gt;&lt;br&gt;battlefield 2: screename is Commando32&lt;br&gt;Runescape (Not active too much anymore) - Screen name is &amp;quot;toaster621&amp;quot;&lt;br&gt;Youtube - channel name is &amp;quot;marioworlstudios &amp;quot;&lt;br&gt;&lt;br&gt;Wetpaint sites I&amp;#39;m a part of:&lt;br&gt;&lt;br&gt;WPC&lt;br&gt;&lt;br&gt;&lt;br&gt;(In John McCain&amp;#39;s voice) Mah friends:&lt;br&gt;-Johnnygun&lt;br&gt;-Turnabout&lt;br&gt;-Sircatnips&lt;br&gt;-Catnip&lt;br&gt;-Flying-piggy&lt;br&gt;-Luigi Bomb (friend and cousin)&lt;br&gt;-Bolivian&lt;br&gt;-bleak&lt;br&gt;-Heavy-weapons-guy&lt;br&gt;-WWS (Real life friend)&lt;br&gt;&lt;br&gt;&lt;br&gt;What I think about myself:&lt;br&gt;&amp;gt; Some people think I&amp;#39;m too soft of a site leader when it comes to punishment, that&amp;#39;s cause I&amp;#39;m really hard to truly tick off (Most of the time I simply reply lolwut, or get a little annoyed), but that doesn&amp;#39;t mean you should test me, cause when you do, it&amp;#39;s bad. My site is built off of one idea, one where almost everyone can contribute, no harsh exams or trials, just a simple test to see if you&amp;#39;ll use your mod account and not let it rust.&lt;br&gt;&lt;br&gt;What others think about me:&lt;br&gt;(Add your own comment)&lt;br&gt;&lt;br&gt;Doctor32:&lt;br&gt;I think comando is a wonderful creator of this site. He knows how to run a site a whole lot better than I do. Although, he could be a tiny bit harsher on the members in his site when it comes to punishment. &lt;br&gt;&lt;br&gt;Johnnygun:&lt;br&gt;Comando is a good friend of mine, and an excellent site organizer and creator, although when it comes to grammar, it&amp;#39;s not so good ;)&lt;br&gt;But he&amp;#39;s still very nice and only gets mad when you tick his patience. That&amp;#39;s the only time he&amp;#39;s ever harsh, in my opinion.&lt;br&gt;&lt;br&gt;Sonic117007:&lt;br&gt;Comando has always been a good boss.  Very persistent when trying to run a site which can be good and bad.&lt;br&gt;&lt;br&gt;DerSpanier&lt;br&gt;Comando, while a good boss, seems awfully reluctant to revive his most successful wiki. I don&amp;#39;t see why; We love it, he loved it, isn&amp;#39;t that enough?&lt;br&gt;&lt;/font&gt;________________________________________________________________________&lt;font color=&quot;#0000ff&quot;&gt;&lt;font size=&quot;7&quot;&gt;&lt;br&gt;JOHNNYGUN!&lt;br&gt;&lt;font color=&quot;#0000ff&quot; face=&quot;Arial&quot; size=&quot;3&quot;&gt;&lt;b&gt;Favorite Color:&lt;/b&gt; Blue&lt;/font&gt;&lt;br&gt;&lt;font face=&quot;Arial&quot; size=&quot;3&quot;&gt;&lt;b&gt;Favorite Smiley:&lt;/b&gt; &amp;gt;_&amp;gt;&lt;/font&gt;&lt;br&gt;&lt;font face=&quot;Arial&quot; size=&quot;3&quot;&gt;&lt;b&gt;#1 Favorite Game:&lt;/b&gt; Super Mario RPG&lt;/font&gt;&lt;br&gt;&lt;font face=&quot;Arial&quot; size=&quot;3&quot;&gt;&lt;b&gt;#2 Favorite Game:&lt;/b&gt; Legend of Zelda: Ocarina of Time&lt;/font&gt;&lt;br&gt;&lt;font face=&quot;Arial&quot; size=&quot;3&quot;&gt;&lt;b&gt;#3 Favorite Game: &lt;/b&gt;Paper Mario&lt;/font&gt;&lt;br&gt;&lt;font face=&quot;Arial&quot; size=&quot;3&quot;&gt;&lt;b&gt;Favorite Game System: &lt;/b&gt;Nintendo 64&lt;/font&gt;&lt;br&gt;&lt;font face=&quot;Arial&quot; size=&quot;3&quot;&gt;&lt;b&gt;Favorite Food:&lt;/b&gt; Pizza&lt;/font&gt;&lt;br&gt;&lt;font face=&quot;Arial&quot; size=&quot;3&quot;&gt;&lt;b&gt;Favorite Avatar:&lt;/b&gt;&lt;/font&gt;&lt;br&gt;&lt;font face=&quot;Arial&quot; size=&quot;3&quot;&gt; &lt;/font&gt;&lt;br&gt;&lt;font face=&quot;Arial&quot; size=&quot;3&quot;&gt;&lt;b&gt;Short History- &lt;/b&gt;One of the mods from the first time we tried running the site, more towards the end of that run. I joined here the November of 2007, and became a mod soon after. Now I&amp;#39;m a boss, and during trials, I am the judge.&lt;br&gt;&lt;br&gt;&lt;/font&gt;&lt;font face=&quot;Arial&quot; size=&quot;3&quot;&gt;&lt;b&gt;Good Wetpaint Friends here:&lt;br&gt;-everyone&lt;br&gt;&lt;/b&gt;&lt;/font&gt;&lt;font face=&quot;Arial&quot; size=&quot;3&quot;&gt;-Comando32&lt;/font&gt;&lt;br&gt;&lt;font face=&quot;Arial&quot; size=&quot;3&quot;&gt;-Darkluigi&lt;/font&gt;&lt;br&gt;&lt;font face=&quot;Arial&quot; size=&quot;3&quot;&gt;-Turnabout&lt;/font&gt;&lt;br&gt;&lt;font face=&quot;Arial&quot; size=&quot;3&quot;&gt;-Catnip&lt;br&gt;&lt;br&gt;&lt;/font&gt;&lt;font face=&quot;Arial&quot; size=&quot;3&quot;&gt;&lt;b&gt;Site(s):&lt;/b&gt;&lt;/font&gt;&lt;br&gt;&lt;b&gt;&lt;font face=&quot;Arial&quot; size=&quot;3&quot;&gt;&lt;a class=&quot;external&quot; href=&quot;http://marioworlstudios.wetpaint.comhttp://marioworlstudios.weptaint.com/&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;http://marioworlstudios.weptaint.com&lt;/a&gt;&lt;br&gt;&lt;a class=&quot;external&quot; href=&quot;http://marioworlstudios.wetpaint.comhttp://wetpaintcentral.com/&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;http://wetpaintcentral.com/&lt;/a&gt;&lt;br&gt;&lt;a class=&quot;external&quot; href=&quot;http://marioworlstudios.wetpaint.comhttp://zgaming.co.nr/&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;http://zgaming.co.nr/&lt;/a&gt;&lt;br&gt;&lt;br&gt;&lt;/font&gt;&lt;/b&gt;&lt;font face=&quot;Arial&quot; size=&quot;3&quot;&gt;&lt;b&gt;Favorite Quotes:&lt;/b&gt;&lt;/font&gt;&lt;br&gt;&lt;font face=&quot;Arial&quot; size=&quot;3&quot;&gt;&amp;quot;Oh yeah, I went there!&amp;quot; &lt;i&gt;~Many people, most notably Googleplax188&lt;/i&gt;&lt;/font&gt;&lt;br&gt;&lt;font face=&quot;Arial&quot; size=&quot;3&quot;&gt;&amp;quot;Homer: Donut?&lt;/font&gt;&lt;br&gt;&lt;font face=&quot;Arial&quot; size=&quot;3&quot;&gt;Bart: No thanks. Do you have any fruit?&lt;/font&gt;&lt;br&gt;&lt;font face=&quot;Arial&quot; size=&quot;3&quot;&gt;Homer: &lt;/font&gt;&lt;font face=&quot;Arial&quot; size=&quot;3&quot;&gt;This has purple stuff inside. Purple is a fruit.&amp;quot; &lt;i&gt;~The Simpsons&lt;/i&gt;&lt;/font&gt;&lt;br&gt;&lt;font face=&quot;Arial&quot; size=&quot;3&quot;&gt;&amp;quot;Holy noodles!&amp;quot; &lt;i&gt;~Jake33&lt;/i&gt;&lt;/font&gt;&lt;br&gt;&lt;font face=&quot;Arial&quot; size=&quot;3&quot;&gt;&amp;quot;OBJECTION! -insert evidence here-&amp;quot; &lt;i&gt;~Glitchy81&lt;/i&gt;&lt;/font&gt;&lt;br&gt;&lt;font face=&quot;Arial&quot; size=&quot;3&quot;&gt;&amp;quot;Life is like a giant battle. How? I don&amp;#39;t know. I think everything is like a giant battle.&amp;quot; &lt;i&gt;~Catnip&lt;/i&gt;&lt;/font&gt;&lt;br&gt;&lt;font face=&quot;Arial&quot; size=&quot;3&quot;&gt;&amp;quot;Why do today, when you can make an excuse for tomorrow?&amp;quot; &lt;i&gt;~Comando32&lt;/i&gt;&lt;/font&gt;&lt;br&gt;&lt;font face=&quot;Arial&quot; size=&quot;3&quot;&gt;&amp;quot;Oooh, tough knubs.&amp;quot; &lt;i&gt;~Googleplax188&lt;/i&gt;&lt;i&gt;&lt;br&gt;&lt;/i&gt;&lt;/font&gt;&lt;font face=&quot;Arial&quot; size=&quot;3&quot;&gt;&amp;quot;Honestly a horrible game, but do me a favor and play it anyway.&amp;quot; &lt;i&gt;~Catnip&lt;br&gt;&lt;/i&gt;&amp;quot;I got the fire started! FIRE! Heh heh! BURN! BURN!&amp;quot;&lt;i&gt; ~Red Link, $oopah Nin10doh&lt;br&gt;&lt;br&gt;&lt;/i&gt;&lt;b&gt;Favorite Bands/Artists:&lt;br&gt;&lt;/b&gt;&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;font color=&quot;#0000ff&quot; size=&quot;3&quot;&gt;Dragonforce&lt;/font&gt;&lt;font size=&quot;3&quot;&gt;&lt;br&gt;&lt;/font&gt;&lt;font color=&quot;#0000ff&quot; size=&quot;3&quot;&gt;Slipknot&lt;/font&gt;&lt;font color=&quot;#0000ff&quot; size=&quot;3&quot;&gt;&lt;br&gt;&lt;/font&gt;&lt;font color=&quot;#0000ff&quot; size=&quot;3&quot;&gt;&amp;quot;Weird Al&amp;quot; Yankovic&lt;/font&gt;&lt;font size=&quot;3&quot;&gt;&lt;br&gt;&lt;/font&gt;&lt;font color=&quot;#0000ff&quot; size=&quot;3&quot;&gt;Disturbed&lt;/font&gt;&lt;font color=&quot;#0000ff&quot; size=&quot;3&quot;&gt;&lt;br&gt;Eiffel 65&lt;br&gt;&lt;font size=&quot;3&quot;&gt;Mindless Self Indulgence&lt;/font&gt;&lt;br&gt;Metallica&lt;br&gt;Carl Douglas&lt;/font&gt;&lt;br&gt;&lt;font face=&quot;Impact&quot;&gt;&lt;font size=&quot;7&quot;&gt;&lt;font color=&quot;#ff0000&quot;&gt;&lt;font size=&quot;3&quot;&gt;&lt;font color=&quot;#0000ff&quot;&gt;&lt;font size=&quot;7&quot;&gt;&lt;font face=&quot;Arial&quot; size=&quot;3&quot;&gt;&lt;i&gt;&lt;br&gt;&lt;/i&gt;&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;font color=&quot;#0000ff&quot; face=&quot;Impact&quot;&gt;&lt;font size=&quot;7&quot;&gt;&lt;font size=&quot;3&quot;&gt;&lt;font face=&quot;Arial&quot;&gt;&lt;b&gt;What others think about me:&lt;/b&gt;&lt;br&gt;(Add your own comment [Comando&amp;#39;s idea])&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;br&gt;&lt;font face=&quot;Impact&quot;&gt;&lt;font size=&quot;7&quot;&gt;&lt;font color=&quot;#ff0000&quot;&gt;&lt;font size=&quot;3&quot;&gt;&lt;font color=&quot;#0000ff&quot;&gt;&lt;font size=&quot;7&quot;&gt;____________________________&lt;br&gt;&lt;font color=&quot;#00ff00&quot;&gt;CATNIP!&lt;br&gt;&lt;font size=&quot;3&quot;&gt;&lt;font face=&quot;Arial&quot;&gt;Favorite Color: &lt;font color=&quot;#3b22ab&quot;&gt;Navy&lt;br&gt;&lt;font color=&quot;#00ff00&quot;&gt;Favorite Smiley: XD&lt;br&gt;Favorite Game: Super Mario RPG&lt;br&gt;Favorite Avatar:&lt;br&gt;&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;/font&gt; &lt;br&gt;&lt;font color=&quot;#00ff00&quot;&gt;Short History: One of the original admins and a long time helper and supporter of this grand site!&lt;br&gt;Good Wetpaint Friends Here:&lt;br&gt;-Comando32&lt;br&gt;-Johnnygun&lt;br&gt;-Darkluigi&lt;br&gt;-Turnabout&lt;br&gt;Sites:&lt;font size=&quot;3&quot;&gt;&lt;font face=&quot;Arial&quot;&gt;&lt;br&gt;None&lt;br&gt;Quotes:&lt;br&gt;&amp;quot;Holy crap!&amp;quot; ~Frank, &lt;i&gt;Everybody Loves Raymond&lt;br&gt;&lt;/i&gt;&amp;quot;OBJECTION!&amp;quot; ~Phoenix Wright&lt;br&gt;&amp;quot;&lt;/font&gt;&lt;/font&gt;Hey O&amp;#39;Fatty! Take it easy! You&amp;#39;re gonna blow out your beard, pal, seriously,&amp;quot; Bowser, &lt;i&gt;Super Paper Mario&lt;br&gt;&lt;/i&gt;&amp;quot;Well excuuuuuuuuuuuuuse me!&amp;quot; Toad, &lt;i&gt;SMRPG&lt;br&gt;&lt;/i&gt;&amp;quot;Because I forgot my Bazooka at home! Sheesh...give me a break, here,&amp;quot; Toad Guard, &lt;i&gt;SMRPG&lt;/i&gt;&lt;br&gt;&lt;/font&gt;&lt;font face=&quot;Impact&quot;&gt;&lt;font size=&quot;7&quot;&gt;&lt;font color=&quot;#ff0000&quot;&gt;&lt;font size=&quot;3&quot;&gt;&lt;font color=&quot;#0000ff&quot;&gt;&lt;font size=&quot;7&quot;&gt;&lt;font color=&quot;#00ff00&quot;&gt;________________________&lt;br&gt;&lt;font color=&quot;#808080&quot;&gt;Sonic117007&lt;/font&gt;&lt;br&gt;&lt;font color=&quot;#808080&quot;&gt;&lt;font face=&quot;Arial&quot; size=&quot;4&quot;&gt;Favorite Color: &lt;font color=&quot;#942b2b&quot;&gt;Blood Red&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;br&gt;&lt;font color=&quot;#808080&quot;&gt;&lt;font face=&quot;Arial&quot; size=&quot;4&quot;&gt;Favorite Smiley: &amp;not;_&amp;not;&lt;/font&gt;&lt;/font&gt;&lt;br&gt;&lt;font color=&quot;#808080&quot;&gt;&lt;font face=&quot;Arial&quot; size=&quot;4&quot;&gt;Favorite Video game: Sonic Unleashed&lt;/font&gt;&lt;/font&gt;&lt;br&gt;&lt;font color=&quot;#808080&quot;&gt;&lt;font face=&quot;Arial&quot; size=&quot;4&quot;&gt;Favorate Avatar:&lt;/font&gt;&lt;/font&gt;&lt;br&gt; &lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;font color=&quot;#808080&quot;&gt;&lt;font face=&quot;Arial&quot; size=&quot;4&quot;&gt;Short history: MWS was one of the first sites I came to, then I disappeared from Wetpaint for a year.  Then puttered around here and there.&lt;/font&gt;&lt;/font&gt;&lt;br&gt;&lt;font color=&quot;#808080&quot;&gt;&lt;font face=&quot;Arial&quot; size=&quot;4&quot;&gt;Good Wetpaint Friends Here:  The bosses here at MWS&lt;/font&gt;&lt;/font&gt;&lt;br&gt;&lt;font color=&quot;#808080&quot;&gt;&lt;font face=&quot;Arial&quot; size=&quot;4&quot;&gt;Fav. Bands:  Zebrahead /  Authority Zero /  Sublime&lt;/font&gt;&lt;/font&gt;&lt;br&gt; &lt;br&gt;&lt;font color=&quot;#808080&quot; face=&quot;Arial&quot; size=&quot;4&quot;&gt;Sites:&lt;/font&gt;&lt;br&gt;&lt;font color=&quot;#808080&quot; face=&quot;Arial&quot; size=&quot;4&quot;&gt;&lt;a class=&quot;external&quot; href=&quot;http://marioworlstudios.wetpaint.comhttp://sonic117007.deviantart.com/&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;http://sonic117007.deviantart.com/&lt;/a&gt;&lt;/font&gt;&lt;font color=&quot;#808080&quot;&gt;&lt;br&gt;_______________________&lt;br&gt;&lt;font color=&quot;#ffa500&quot;&gt;DARKLUIGI&lt;br&gt;&lt;font face=&quot;Arial&quot;&gt;&lt;font size=&quot;3&quot;&gt;Favorite Color: &lt;font color=&quot;#0000ff&quot;&gt;Blue&lt;br&gt;&lt;font color=&quot;#ffa500&quot;&gt;Favorite Smiley: :)&lt;br&gt;Favorite Video Game: The Legend of Zelda: A Link to the Past&lt;br&gt;Favorite Avatar: &lt;br&gt;&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;font face=&quot;Impact&quot;&gt;&lt;font size=&quot;7&quot;&gt;&lt;font color=&quot;#ff0000&quot;&gt;&lt;font size=&quot;3&quot;&gt;&lt;font color=&quot;#0000ff&quot;&gt;&lt;font size=&quot;7&quot;&gt;&lt;font color=&quot;#00ff00&quot;&gt;&lt;font color=&quot;#808080&quot;&gt;&lt;font color=&quot;#ffa500&quot;&gt;&lt;font face=&quot;Arial&quot;&gt;&lt;font size=&quot;3&quot;&gt;&lt;font color=&quot;#0000ff&quot;&gt;&lt;font color=&quot;#ffa500&quot;&gt; &lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;font face=&quot;Impact&quot;&gt;&lt;font size=&quot;7&quot;&gt;&lt;font color=&quot;#ff0000&quot;&gt;&lt;font size=&quot;3&quot;&gt;&lt;font color=&quot;#0000ff&quot;&gt;&lt;font size=&quot;7&quot;&gt;&lt;font color=&quot;#00ff00&quot;&gt;&lt;font color=&quot;#808080&quot;&gt;&lt;font color=&quot;#ffa500&quot;&gt;&lt;br&gt;&lt;font face=&quot;Arial&quot;&gt;&lt;font size=&quot;3&quot;&gt;Short History: Joined Wetpaint in 2006, switched usernames after permanently committing to BBB and now MWS.&lt;br&gt;Good Friends Here:&lt;br&gt;Catnip&lt;br&gt;Johnnygun&lt;br&gt;Turnabout&lt;br&gt;Comando&lt;br&gt;Sites: BBB and MWS&lt;br&gt;&lt;/font&gt;&lt;/font&gt;______________________&lt;br&gt;&lt;font color=&quot;#00fff2&quot;&gt;Luigibomb!&lt;/font&gt;&lt;br&gt;&lt;font color=&quot;#00fff2&quot; size=&quot;4&quot;&gt;Favorite color: Green!&lt;/font&gt;&lt;br&gt;&lt;font color=&quot;#00fff2&quot; size=&quot;4&quot;&gt;Favorite smiley: -_-&lt;/font&gt;&lt;br&gt;&lt;font color=&quot;#00fff2&quot; size=&quot;4&quot;&gt;Favorite current game: SSBB, Guild wars&lt;/font&gt;&lt;br&gt;&lt;font color=&quot;#00fff2&quot; size=&quot;4&quot;&gt;Favorite classic game: 007 for N64&lt;/font&gt;&lt;br&gt;&lt;font color=&quot;#00fff2&quot; size=&quot;4&quot;&gt;Quotes:&lt;/font&gt;&lt;br&gt;&lt;br&gt;&lt;font color=&quot;#00fff2&quot; size=&quot;4&quot;&gt;All toasters toast toast - Mario&lt;/font&gt;&lt;br&gt;&lt;font color=&quot;#00fff2&quot; size=&quot;4&quot;&gt;The enclosed instruction book - Mario&lt;/font&gt;&lt;br&gt;&lt;font color=&quot;#00fff2&quot; size=&quot;4&quot;&gt;NEVER GONNA GIVE YOU UP - Rick Astley&lt;/font&gt;&lt;br&gt;&lt;font color=&quot;#00fff2&quot; size=&quot;4&quot;&gt;I am heavy weapons guy - Heavy weapons guy&lt;/font&gt;&lt;br&gt;&lt;br&gt;&lt;font color=&quot;#00fff2&quot; size=&quot;4&quot;&gt;Music: Weezer, Linkin Park, Coldplay, RoF&lt;/font&gt;&lt;br&gt;&lt;br&gt;&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;font color=&quot;#4a3648&quot; face=&quot;Impact&quot;&gt;&lt;font size=&quot;7&quot;&gt;&lt;font size=&quot;3&quot;&gt;&lt;font size=&quot;7&quot;&gt;Turnabout&lt;br&gt;&lt;font size=&quot;3&quot;&gt;&lt;font face=&quot;Arial&quot;&gt;Favorite Color: Black&lt;br&gt;Favorite Smiley: XD&lt;br&gt;Favorite Game: Currently, Spore&lt;br&gt;Favorite Avatar:&lt;br&gt;&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;font color=&quot;#4a3648&quot;&gt; &lt;br&gt;&lt;/font&gt;&lt;font color=&quot;#4a3648&quot;&gt;Short History: Not much is known about Turnabout other then he is somewhat Comando&amp;#39;s friend in real life.&lt;br&gt;Good Wetpaint Friends Here:&lt;br&gt;-Comando32&lt;br&gt;-Catnip&lt;br&gt;-Darkluigi&lt;br&gt;&lt;br&gt;Music: Linkin Park, Haddaway&lt;br&gt;&lt;br&gt;Current obsession: &amp;quot;What is Love?&amp;quot;&lt;/font&gt;&lt;font face=&quot;Impact&quot;&gt;&lt;font size=&quot;7&quot;&gt;&lt;font color=&quot;#ff0000&quot;&gt;&lt;font size=&quot;3&quot;&gt;&lt;font color=&quot;#0000ff&quot;&gt;&lt;font size=&quot;7&quot;&gt;&lt;font color=&quot;#00ff00&quot;&gt;&lt;font color=&quot;#808080&quot;&gt;&lt;font color=&quot;#ffa500&quot;&gt;&lt;br&gt;&lt;font color=&quot;#000000&quot;&gt;____________________________&lt;/font&gt;&lt;br&gt;&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;br&gt;&lt;br&gt;&lt;font size=&quot;7&quot;&gt;Bolivian0531&lt;/font&gt;&lt;br&gt;&lt;font size=&quot;4&quot;&gt;Favorite Color: &lt;font color=&quot;#0f0080&quot;&gt;Dark Blue&lt;/font&gt;&lt;/font&gt;&lt;br&gt;&lt;font size=&quot;4&quot;&gt;Favorite Smiley: &amp;lt;(^-^)&amp;gt;&lt;/font&gt;&lt;br&gt;&lt;font size=&quot;4&quot;&gt;Favorite Video Game: Guitar Hero&lt;/font&gt;&lt;br&gt;&lt;font size=&quot;4&quot;&gt;Favorite Food: Lomaine&lt;/font&gt;&lt;br&gt;&lt;font size=&quot;4&quot;&gt;Favorite Youtuber: Adriantigre14&lt;/font&gt;&lt;br&gt;&lt;font size=&quot;4&quot;&gt;Favorite Music: Cumbia Villera&lt;/font&gt;&lt;br&gt;&lt;font size=&quot;4&quot;&gt;Favorite Avatar:&lt;/font&gt;&lt;br&gt; &lt;br&gt;&lt;font size=&quot;4&quot;&gt;Sites:(Top=most active)&lt;/font&gt;&lt;br&gt;&lt;a href=&quot;http://marioworlstudios.wetpaint.com/&quot; target=&quot;_self&quot;&gt;&lt;font color=&quot;#000000&quot; size=&quot;4&quot;&gt;http://marioworlstudios.wetpaint.com&lt;/font&gt;&lt;/a&gt;&lt;br&gt;&lt;a class=&quot;external&quot; href=&quot;http://marioworlstudios.wetpaint.comhttp://theboliviancumbierosfansite.wetpaint.com/&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;&lt;font color=&quot;#000000&quot; size=&quot;4&quot;&gt;http://theboliviancumbierosfansite.wetpaint.com&lt;/font&gt;&lt;/a&gt; &lt;font size=&quot;4&quot;&gt;= THE BOLIVIAN CUMBIEROS!!! &lt;/font&gt;&lt;br&gt;&lt;a class=&quot;external&quot; href=&quot;http://marioworlstudios.wetpaint.comhttp://bolivian0531.wetpaint.com/&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;&lt;font color=&quot;#000000&quot; size=&quot;4&quot;&gt;http://bolivian0531.wetpaint.com&lt;/font&gt;&lt;/a&gt;&lt;br&gt;&lt;b&gt;&lt;br&gt;&lt;br&gt;__________________________________________________________________________&lt;br&gt;&lt;font color=&quot;#04006b&quot; face=&quot;Courier&quot; size=&quot;7&quot;&gt;GeneralGuy&lt;/font&gt;&lt;/b&gt;&lt;b&gt;&lt;br&gt;Favorite Color: &lt;font color=&quot;#00046e&quot;&gt;Dark Blue&lt;br&gt;&lt;font color=&quot;#333333&quot;&gt;Favorite Smiley: (&amp;#39;.&amp;#39;)&lt;br&gt;Favorite Video Game: Metroid Prime: Hunters, Mario Kart 64&lt;br&gt;Favorite C.o.D. 5 Weapon: MG42 (Bipod), FG42, Gewher 43 (Telescopic Scope), Double Barrel Shotgun&lt;br&gt;Favorite Avatar:&lt;br&gt; &lt;br&gt;Short History: Came here in the summer of &amp;#39;07 and spammed the !$@#&lt;br&gt;outta the place. Didn&amp;#39;t really realize I was spamming... got banned a&lt;br&gt;couple times, then came back as the alt ketchup=:) and was forgiven.&lt;br&gt;Good Friends here: Turnabout, Comando, Catnip, Johnnygun, Bleak&lt;br&gt;Sites:&lt;br&gt;&lt;a class=&quot;external&quot; href=&quot;http://marioworlstudios.wetpaint.comhttp://marioworlstudios.wetpain.com/&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot; title=&quot;Mario World Studios&quot;&gt;Mario World Studios&lt;/a&gt;&lt;br&gt;&lt;a class=&quot;external&quot; href=&quot;http://marioworlstudios.wetpaint.comhttp://bigboybattles.wetpaint.com/&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;Big Boy Battles&lt;/a&gt; *&lt;br&gt;&lt;/font&gt;&lt;/font&gt;&lt;a href=&quot;http://marioworlstudios.wetpaint.com/page/Studio+Lobby&quot; target=&quot;_self&quot;&gt;X Graffix&lt;/a&gt;&lt;/b&gt;&lt;br&gt;&lt;b&gt;&lt;a class=&quot;external&quot; href=&quot;http://marioworlstudios.wetpaint.comhttp://shyguystudios.wetpaint.com/&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;Shy~a~Mania&lt;/a&gt;&lt;/b&gt; *&lt;br&gt;&lt;br&gt;&lt;u&gt;_&lt;font size=&quot;1&quot;&gt;*Site is dead or dying&lt;/font&gt;_&lt;/u&gt;__________________________________________________________________________________&lt;br&gt;&lt;font color=&quot;#00ff00&quot;&gt;&lt;b&gt;&lt;font size=&quot;7&quot;&gt;&lt;font face=&quot;Courier&quot;&gt;Stickmantankguy&lt;/font&gt;&lt;/font&gt;&lt;/b&gt;&lt;br&gt;Favorite color:&lt;/font&gt; &lt;font color=&quot;#ffa500&quot;&gt;Orange&lt;/font&gt;&lt;br&gt;&lt;font color=&quot;#00ff00&quot;&gt;Favorite smiley: :D&lt;br&gt;Favorite video game: Super Mario RPG&lt;br&gt;Favorite avatar:&lt;/font&gt;&lt;br&gt; &lt;br&gt;&lt;font color=&quot;#00ff00&quot;&gt;Wetpaint History: I started out on a site made by a friend I know that is in Connecticut, than I went over to Big Boy Battles, then when it died, I ended up here.&lt;br&gt;Good Friends:&lt;br&gt;Johnnygun&lt;br&gt;Walrusworldstudios&lt;br&gt;Comando32&lt;br&gt;Catnip&lt;/font&gt;&lt;br&gt;&lt;font color=&quot;#00ff00&quot;&gt;Sites:&lt;br&gt;Mario World Studios&lt;br&gt;&lt;/font&gt;&lt;a class=&quot;external&quot; href=&quot;http://marioworlstudios.wetpaint.comhttp://bigboybattles.wetpaint.com/&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;&lt;br&gt;&lt;/a&gt;&lt;br&gt;&lt;font color=&quot;#ff0000&quot;&gt;__________________________________________________________________________________________&lt;/font&gt; &lt;font color=&quot;#ff0000&quot; face=&quot;Impact&quot; size=&quot;6&quot;&gt;Marioman1000&lt;/font&gt;&lt;br&gt;&lt;font color=&quot;#ff0000&quot;&gt;Favorite Color: &lt;b&gt;Red&lt;/b&gt;&lt;/font&gt;&lt;br&gt;&lt;font color=&quot;#ff0000&quot;&gt;Favorite Smiley: ☺&lt;/font&gt;&lt;br&gt;&lt;font color=&quot;#ff0000&quot;&gt;Favorite Video Game: Call of Duty World at War&lt;/font&gt;&lt;br&gt;&lt;font color=&quot;#ff0000&quot;&gt;Favorite Avatar(I made it):&lt;/font&gt;&lt;br&gt; &lt;br&gt;&lt;font color=&quot;#ff0000&quot;&gt;Wetpaint History: &lt;a href=&quot;http://marioworlstudios.wetpaint.com/page/Marioman1000%27s+History+of+Wetpaint&quot; target=&quot;_self&quot; title=&quot;CLICK HERE&quot;&gt;&lt;font color=&quot;#ff0000&quot;&gt;&lt;b&gt;CLICK HERE&lt;/b&gt;&lt;/font&gt;&lt;/a&gt;&lt;/font&gt;&lt;br&gt;&lt;font color=&quot;#ff0000&quot;&gt;Good Friends:&lt;/font&gt;&lt;br&gt;&lt;font color=&quot;#ff0000&quot;&gt;-Comando32&lt;/font&gt;&lt;br&gt;&lt;font color=&quot;#ff0000&quot;&gt;-Johnnygun&lt;/font&gt;&lt;br&gt;&lt;font color=&quot;#ff0000&quot;&gt;-Bleak&lt;/font&gt;&lt;br&gt;&lt;font color=&quot;#ff0000&quot;&gt;-Catnip &lt;/font&gt;&lt;br&gt;&lt;font color=&quot;#ff0000&quot;&gt;-Turnabout&lt;/font&gt;&lt;br&gt;&lt;font color=&quot;#ff0000&quot;&gt;-Bolivian&lt;/font&gt;&lt;br&gt;&lt;font color=&quot;#ff0000&quot;&gt;-Everyone on MWS! (Except banned and flamers)&lt;/font&gt;&lt;br&gt;&lt;font color=&quot;#ff0000&quot;&gt;Sites:&lt;/font&gt;&lt;br&gt;&lt;a class=&quot;external&quot; href=&quot;http://marioworlstudios.wetpaint.comhttp://zgaming.co.nr/&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;&lt;font color=&quot;#ff0000&quot;&gt;Awesome Gaming&lt;/font&gt;&lt;/a&gt;&lt;br&gt;&lt;font color=&quot;#ff0000&quot;&gt;Here at MWS&lt;/font&gt;&lt;br&gt;&lt;a class=&quot;external&quot; href=&quot;http://marioworlstudios.wetpaint.comhttp://wiki.youremgn.com/&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot; title=&quot;EMGN&quot;&gt;&lt;font color=&quot;#ff0000&quot;&gt;EMGN&lt;/font&gt;&lt;/a&gt;&lt;br&gt;&lt;a class=&quot;external&quot; href=&quot;http://marioworlstudios.wetpaint.comhttp://wetpaintcentral.wetpaint.com/&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot; title=&quot;Wetpaint Central&quot;&gt;&lt;font color=&quot;#ff0000&quot;&gt;Wetpaint Central&lt;/font&gt;&lt;/a&gt;&lt;br&gt;&lt;a class=&quot;external&quot; href=&quot;http://marioworlstudios.wetpaint.comhttp://globalfun.wetpaint.com/&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot; title=&quot;Global Fun&quot;&gt;&lt;font color=&quot;#ff0000&quot;&gt;Global Fun&lt;/font&gt;&lt;/a&gt;&lt;br&gt;&lt;br&gt;&lt;font color=&quot;#0000ff&quot; face=&quot;Impact&quot; size=&quot;6&quot;&gt;Walrusworldstudios&lt;/font&gt;&lt;br&gt;&lt;br&gt;&lt;font color=&quot;#0000ff&quot;&gt;I finally decided to make a staff profile after being a boss for 2 months. Well, here it is. &lt;/font&gt;&lt;br&gt;&lt;br&gt;&lt;font color=&quot;#0000ff&quot;&gt;Favorite Color: Blue (azul)&lt;/font&gt;&lt;br&gt;&lt;font color=&quot;#0000ff&quot;&gt;Favorite smiley: &amp;gt;_&amp;gt;&lt;/font&gt;&lt;br&gt;&lt;font color=&quot;#0000ff&quot;&gt;Favorite video game: Battlefield 2 and Battlefront 2&lt;/font&gt;&lt;br&gt;&lt;font color=&quot;#0000ff&quot;&gt;Favorite Avatar: I am very patriotic. Don&amp;#39;t mess with me on patriotism &lt;/font&gt;&lt;br&gt;&lt;br&gt; &lt;br&gt;&lt;br&gt;&lt;font color=&quot;#0000ff&quot;&gt;Wetpaint History: &lt;/font&gt;&lt;br&gt;&lt;font color=&quot;#0000ff&quot;&gt;I joined wetpaint at the end of December. i tried to make my own site, but that failed.&lt;/font&gt;&lt;br&gt;&lt;font color=&quot;#0000ff&quot;&gt;Joined MWS two months ago. Really good site. &lt;/font&gt;&lt;br&gt;&lt;br&gt;&lt;font color=&quot;#0000ff&quot;&gt;MY CONTRIBUTIONS&lt;/font&gt;&lt;br&gt;(&lt;font color=&quot;#0000ff&quot;&gt;What I have done for this site)&lt;/font&gt;&lt;br&gt; &lt;hr size=&quot;1&quot;&gt;&lt;br/&gt;</description></item><item><title>Rules</title><link>http://marioworlstudios.wetpaint.com/page/Rules</link><author>sir.catnips</author><guid isPermaLink="false">http://marioworlstudios.wetpaint.com/page/Rules</guid><pubDate>Sun, 22 Mar 2009 11:23:10 CDT</pubDate><description>&lt;font color=&quot;#ff0000&quot; size=&quot;6&quot;&gt;ONLY COMMANDO32 AND THE SECOND IN COMMANDS CAN EDIT THIS PAGE(Because of stupid rules that only ruin the site that people have tried to add)! BUT RULES MAY BE PROPOSED BY ANYONE!&lt;/font&gt;&lt;br&gt; &lt;br&gt;&lt;font size=&quot;6&quot;&gt;You do not have to read through the entire thing, but i highly suggest you do.&lt;/font&gt;&lt;br&gt;_______________________________________-&lt;br&gt;&lt;h2&gt;  Rules on deleting pages&lt;/h2&gt;&amp;gt;Only Mods and Above can delete pages.   &lt;br&gt;&amp;gt;&lt;font size=&quot;5&quot;&gt;This is a democracy, make sure you and one other person agree to set the page to &amp;quot;pending deletion&amp;quot;, before you do so.&lt;/font&gt;&lt;br&gt;&lt;font size=&quot;5&quot;&gt;&amp;gt;When a page is pending deletion, then the mods and admins will vote on it, if it passes, the page is out of here, if it doesn&amp;#39;t, the page isn&amp;#39;t.&lt;/font&gt;&lt;br&gt;&lt;br&gt;This is what you can delete a page for&lt;br&gt;&amp;gt;Being an awkward page &lt;br&gt;&amp;gt;Being an old outdated page,&lt;br&gt;&amp;gt;Lacking good content, or just lacking content at all.&lt;font size=&quot;6&quot;&gt;&lt;font size=&quot;3&quot;&gt;&lt;br&gt;&lt;/font&gt;&lt;/font&gt;________________________________________________________&lt;br&gt;&lt;h2&gt;  BASIC GUIDE LINES&lt;/h2&gt;&lt;br&gt;&amp;gt; Unless you hack or flame us relentlessly, a ban only lasts a week. but if you do attack us relentlessly expect a permanent ban.&lt;br&gt;&amp;gt; Depending on the severity of a crime,your ban can last from half a day to a month.&lt;br&gt;&amp;gt; Warnings wear off at the end of each week...if you&amp;#39;ve improved&lt;br&gt;&amp;gt; 3 warnings results in a 1 week ban.&lt;br&gt;&amp;gt; You don&amp;#39;t have to contact me first to edit a page. you can freely edit without asking (unless its another members office or pages they run. first ask them.)&lt;br&gt;__________________________________________________________________________________&lt;br&gt;&lt;h2&gt;  RULES ABOUT FLAMING&lt;br&gt;&lt;/h2&gt;&amp;gt; Don&amp;#39;t flame or be a jerk, you&amp;#39;ll get 3 warnings (one per comment), then 1 week ban   &lt;br&gt;repeated offenders get perma banned&lt;br&gt;&lt;br&gt;&amp;gt;When someone works hard on something, don&amp;#39;t insult it use true constructive criticism, so instead of saying its horrible, tell them &amp;quot;it could use some work&amp;quot; and tell them what to work on about it.&lt;br&gt;&lt;br&gt;&amp;gt; Insulting a site member without a reason leads to a warning, HOWEVER if they&amp;#39;ve been harassing/flaming you, you are allowed to &lt;br&gt;&lt;br&gt;&amp;gt; Flaming is any hateful comment that you post about someone or something, don&amp;#39;t make fun of minorities or that&amp;#39;s an instant ban for up to a year depending on the severity, I hate racism of all forms.&lt;br&gt;______________________________________________________________________________________&lt;br&gt;&lt;font color=&quot;#ff0000&quot;&gt;&lt;b&gt;&lt;font face=&quot;Impact&quot;&gt;&lt;u&gt;&lt;font size=&quot;7&quot;&gt;We DO NOT hold trials. ever&lt;/font&gt;&lt;/u&gt;&lt;/font&gt;&lt;/b&gt;&lt;/font&gt;&lt;br&gt;________________________________________________________________________________________&lt;br&gt;&lt;h2&gt;  rules about profile pictures&lt;/h2&gt;&amp;gt;You cannot have a naked/ half naked human figure in your profile pic. end of story.   &lt;br&gt;&lt;br&gt;&amp;gt;Don&amp;#39;t put anything offensive up. (Religions, Races, Ethnicity, ETC.)&lt;br&gt;&lt;br&gt;&amp;gt;Don&amp;#39;t impersonate anyone by copying their profile picture. &lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;_________________________________________________________________________________________   &lt;h2&gt;  What you can and cannot say&lt;/h2&gt;&amp;gt;Only during a flame war can you swear   &lt;br&gt;&lt;br&gt;&amp;gt;Don&amp;#39;t call someone gay, only ten year old boys do that.&lt;br&gt;&amp;gt;Don&amp;#39;t use l33t5p33k for the sake of our sanity.&lt;br&gt;&amp;gt;From this point on calling someone Hitler results in a one day ban.&lt;br&gt;_______________________________________________________________________________________   &lt;h2&gt;  RULES ABOUT SPAMMING/ADVERTISING&lt;br&gt;&lt;/h2&gt;&amp;gt;I don&amp;#39;t really care about spam, just don&amp;#39;t spam in the studio lobby, we have a page for spam (page = &lt;a href=&quot;http://marioworlstudios.wetpaint.com/page/random+stuff&quot; target=&quot;_self&quot;&gt;random stuff&lt;/a&gt;)   &lt;br&gt;&lt;br&gt;&amp;gt;Finally if you want to advertise for your site through messages please ASK ME first!&lt;br&gt;_________________________________________________________________________&lt;br&gt;&lt;font color=&quot;#808080&quot; size=&quot;5&quot;&gt;About&lt;/font&gt; &lt;font size=&quot;5&quot;&gt;&lt;font color=&quot;#ff0000&quot;&gt;&lt;font face=&quot;Impact&quot;&gt;WARNINGS&lt;/font&gt;&lt;/font&gt;&lt;/font&gt; &lt;br&gt;Warnings are removed once a month, you can also remove them by fixing any damage &lt;br&gt;you have done (emotional or physical)&lt;br&gt;&lt;h2&gt;  _____________________________________&lt;br&gt;&lt;/h2&gt;  &lt;h2&gt;  RULES ABOUT OUR CONTENT&lt;br&gt;&lt;/h2&gt;If you want to use a game or cartoon from mws. just tell me first and also give a link back to the website. if you don&amp;#39;t do this its stealing   &lt;br&gt;&amp;gt;Don&amp;#39;t steal our &lt;a href=&quot;http://marioworlstudios.wetpaint.com/page/cartoons&quot; target=&quot;_self&quot;&gt;cartoons&lt;/a&gt;, and i will know, on youtube each video has a &amp;quot;links to this video&amp;quot; on it&lt;br&gt;&amp;gt;Our games shouldn&amp;#39;t be stolen. (Besides they have a water mark on them, people would know and all your doing is advertising for us and&lt;br&gt;increasing my publicity) In other words, when you steal a game, you actually arent doing anything but advertising and spreading the game around)&lt;br&gt;&lt;br&gt;&lt;br&gt;___________________________________________________________________________&lt;br&gt;&lt;br&gt;&lt;h2&gt;  ABOUT OFFICES&lt;br&gt;&lt;/h2&gt;An office is the page you run your self that was created in celebration of you becoming a member of the mws team.   &lt;br&gt;_______________________________________________________________________&lt;br&gt;&lt;h2&gt;  GRAVE YARD OF THE BANNED&lt;/h2&gt;&lt;a href=&quot;http://marioworlstudios.wetpaint.com/page/Grave+yard+of+users&quot; target=&quot;_self&quot;&gt;Here it is&lt;/a&gt;   &lt;br&gt;Do not end up here!&lt;br&gt;If you get redeemed, you get removed from user hell.&lt;br&gt;_______________________________________________________________________&lt;br&gt;&lt;br&gt;_____________________________________________________&lt;br&gt;&lt;br&gt;&lt;table align=&quot;bottom&quot; cellpadding=&quot;3&quot; class=&quot;WPC-edit-style-grid1 WPC-edit-border-all WPC-edit-styleData-color1=%23e5e6e1&amp;color2=%23c2c3bf&quot; width=&quot;400&quot;&gt;  &lt;tbody&gt;  &lt;tr&gt;  &lt;td class=&quot;&quot; width=&quot;100%&quot;&gt;  &lt;font size=&quot;7&quot;&gt;Thread Protocols&lt;/font&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br&gt;____________________________________________________&lt;br&gt;&lt;font size=&quot;6&quot;&gt;Thread Closing&lt;br&gt;&lt;font size=&quot;3&quot;&gt;&amp;gt;Any boss can close a thread if its becoming a flame war&lt;br&gt;they must say the folowing to close it&lt;br&gt;&lt;table align=&quot;bottom&quot; cellpadding=&quot;3&quot; class=&quot;WPC-edit-style-grid1 WPC-edit-border-all WPC-edit-styleData-color1=%23e5e6e1&amp;color2=%23c2c3bf&quot; width=&quot;400&quot;&gt;  &lt;tbody&gt;  &lt;tr&gt;  &lt;td class=&quot;&quot; width=&quot;100%&quot;&gt;  &lt;i&gt;&amp;quot;-THIS THREAD HAS BEEN CLOSED-&lt;br&gt;After this point, any flaming posts will be deleted and the poster will be given a warning&amp;quot;&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br&gt;&amp;gt;Punishments depend on how far its progressed into a war&lt;br&gt;_____________________________________________&lt;br&gt;&lt;font size=&quot;6&quot;&gt;Thread Re-Railing&lt;br&gt;&lt;font size=&quot;3&quot;&gt;&amp;gt;when someone makes an off comment and gets the thread &lt;br&gt;off the original topic. a mod or admin can re-rail it.&lt;br&gt;&amp;gt;to Re rail a thread. you must first make a new thread on the &lt;br&gt;subject the thread was derailed to. &lt;br&gt;&amp;gt;Then post the following...&lt;br&gt;(Fill in the blanks, the remove the ()&amp;#39;s around them.)&lt;br&gt;&lt;br&gt;&lt;table align=&quot;bottom&quot; cellpadding=&quot;3&quot; class=&quot;WPC-edit-style-grid1 WPC-edit-border-all WPC-edit-styleData-color1=%23e5e6e1&amp;color2=%23c2c3bf&quot; width=&quot;400&quot;&gt;  &lt;tbody&gt;  &lt;tr&gt;  &lt;td class=&quot;&quot; width=&quot;100%&quot;&gt;  &lt;i&gt;&amp;quot;-THIS THREAD HAS BEEN DERAILED BY...-&lt;br&gt;(name here)&lt;br&gt;This is the (number)th time this user has de-railed a Thread and has been given a (notice/waring). if he continues he will get a (warning/ban) &lt;br&gt;if you want to talk about the new thread topic&lt;br&gt;go here: (new threads URL)&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br&gt;&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;font size=&quot;6&quot;&gt;&lt;font size=&quot;3&quot;&gt;&lt;br&gt;_____________________________________________&lt;/font&gt;&lt;/font&gt;&lt;font size=&quot;6&quot;&gt;&lt;font size=&quot;3&quot;&gt;&lt;br&gt;&lt;font size=&quot;6&quot;&gt;High priority threads&lt;br&gt;&lt;font size=&quot;3&quot;&gt;&amp;gt;This allows you to bump a thread any time you want and no&lt;br&gt;one can disagree.&lt;br&gt;&amp;gt;Post this&lt;br&gt;&lt;table align=&quot;bottom&quot; cellpadding=&quot;3&quot; class=&quot;WPC-edit-style-grid1 WPC-edit-border-all WPC-edit-styleData-color1=%23e5e6e1&amp;color2=%23c2c3bf&quot; width=&quot;400&quot;&gt;  &lt;tbody&gt;  &lt;tr&gt;  &lt;td class=&quot;&quot; width=&quot;100%&quot;&gt;  &lt;i&gt;-THIS THREAD HAS BEEN SET TO HIGH PRIORITY-&lt;br&gt;It can be bumped at any time, no questions asked&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br&gt;&amp;gt;Commando can set threads to low/high priority at any time.&lt;br&gt;&lt;/font&gt;&lt;/font&gt;_____________________________________________&lt;/font&gt;&lt;/font&gt;&lt;br&gt;&lt;font size=&quot;6&quot;&gt;&lt;font size=&quot;3&quot;&gt;_____________________________________________&lt;/font&gt;&lt;/font&gt;&lt;br&gt;&lt;font size=&quot;6&quot;&gt;&lt;font size=&quot;3&quot;&gt;_____________________________________________&lt;br&gt;&lt;font size=&quot;6&quot;&gt;Commando32&amp;#39;s moods(Subject to removal)&lt;br&gt;&lt;font size=&quot;3&quot;&gt;what you guys call commando affects his mood&lt;br&gt;Jerk: he will be rude and unforgiving, but will not ban anyone or demote anyone&lt;br&gt;Good: he will act normal&lt;br&gt;Nice: he will act nice and ocasionally hand out complements&lt;br&gt;A**-hole: youve rattled the cage, prepare to meet the dog&lt;br&gt;&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;font size=&quot;6&quot;&gt;&lt;font size=&quot;3&quot;&gt;&lt;font size=&quot;6&quot;&gt;&lt;font size=&quot;3&quot;&gt;dictator: he will be very strict, and censor threads he doesnt like&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;br&gt;&lt;font size=&quot;6&quot;&gt;&lt;font size=&quot;3&quot;&gt;&lt;font size=&quot;6&quot;&gt;&lt;font size=&quot;3&quot;&gt;Hilter the second- jerk + A**hole + dictator = this&lt;br&gt;dictator: he will be very strict&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;br&gt;_________________________________________________________________________________&lt;br&gt;&lt;font size=&quot;7&quot;&gt;DELETING A POST WITHOUT ARCHIVING IT LEADS TO 2 WARNINGS&lt;/font&gt;&lt;br&gt;_____________________________________________________________________________________________&lt;br&gt;&lt;br&gt;&lt;font size=&quot;6&quot;&gt;Rules about banning a boss&lt;/font&gt;&lt;font size=&quot;7&quot;&gt;&lt;br&gt;&lt;font size=&quot;5&quot;&gt;(The Walrus rule. based on an incident)&lt;/font&gt;&lt;br&gt;&lt;/font&gt;&lt;br&gt;&amp;gt;If you ban a boss, you will get 2 warnings or be banned. Depends on how bad it is. This rule goes into effect becuase of fp banning WWS.&lt;br&gt;______________________________________________________________________________________________&lt;br&gt;&lt;font size=&quot;6&quot;&gt;Rules about slogans (The Turnabout rule, based on an incident)&lt;br&gt;&lt;font size=&quot;3&quot;&gt;&amp;gt;a warning may ONLY be given over a slogan if the slogan is offensive. things like &amp;quot;War mode! watch out!&amp;quot; are not viable to be warned about.&lt;br&gt;&lt;br&gt;&lt;/font&gt;&lt;/font&gt;&lt;br&gt;_________________________________________________________________________________________________&lt;br&gt;&lt;font size=&quot;6&quot;&gt;Rules about warnings(The Catnip rule, in memory of catnip)&lt;br&gt;&lt;font size=&quot;3&quot;&gt;&amp;gt;Only bosses can remove warnings&lt;br&gt;&amp;gt;You cannot remove your own warnings&lt;br&gt;&amp;gt;I can remove all your warnings if I see a major change in attitude (and they stay off if you keep the attitude up, if its a charade, you get em back) &lt;/font&gt;&lt;br&gt;&lt;/font&gt;&lt;br&gt;_________________________________________________________________________________________________________&lt;br&gt;&lt;font size=&quot;7&quot;&gt;Everything past this point is only important if you plan to become staff.&lt;/font&gt;&lt;br&gt;__________________________________________________________________________________________________&lt;br&gt;&lt;br&gt;&lt;font size=&quot;6&quot;&gt;How to become&lt;/font&gt;&lt;br&gt;&lt;font size=&quot;6&quot;&gt;&lt;font size=&quot;7&quot;&gt;Staff&lt;/font&gt;&lt;/font&gt; &lt;br&gt;1. Post a total of 20-30 times&lt;br&gt;2. Message me (comando32) and tell me you wan to join the team&lt;br&gt;3. You will become a writer for a week (refer to the privilege table further down the page for privilages)&lt;br&gt;4. If you do good and don&amp;#39;t mess up 3 times, you will get promoted to mod&lt;br&gt;5. Welcome to the team!&lt;br&gt;&lt;br&gt;&lt;h2&gt;  How to become&lt;/h2&gt;&lt;font color=&quot;#a68938&quot;&gt;&lt;font size=&quot;7&quot;&gt;&lt;u&gt;&lt;font face=&quot;Times&quot;&gt;FILTH&lt;/font&gt;&lt;/u&gt;   &lt;br&gt;&lt;font size=&quot;3&quot;&gt;1. Be a jerk.&lt;br&gt;2. Be annoying.&lt;br&gt;3. Be stupid.&lt;br&gt;4. Get banned.&lt;br&gt;5. Try to come back without asking me in my messages (DO NOT EMAIL ME!) or on Wetpaint central (i go there dailly to monitor the current hacker situation) .&lt;br&gt;never come back by making an alt unless you have apoligized.&lt;br&gt;BONUS:6. Act like a sad puppy for getting your arse banned for being a jerk.&lt;br&gt;&lt;br&gt;Filth is when someone comes back with dishonest means. (like altcounts)&lt;br&gt;The title of filth wears off when your nice again for a few days.&lt;br&gt;&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;  &lt;h2&gt;  How to become&lt;/h2&gt;&lt;b&gt;&lt;font color=&quot;#00ff00&quot; size=&quot;6&quot;&gt;&lt;font face=&quot;Courier&quot;&gt;The Redeemed&lt;/font&gt;&lt;/font&gt;&lt;/b&gt;   &lt;br&gt;1. Be a jerk and/or spammer/flammer/hacker.&lt;br&gt;2. End up getting banned like a jerk and/or spammer/flammer/hacker.&lt;br&gt;3 Gather up your maturity .&lt;br&gt;4. Ask me on BBB if i can unban you/ use an alt to apologize.&lt;br&gt;5. Me, Bleak, Luigibomb, Johnnygun and Catnip then hold a trial.&lt;br&gt;6. If 4/5 or 3/5 vote yes, then welcome back.&lt;br&gt;&lt;br&gt;Once you are a redeemed member&lt;br&gt;1. Be nice&lt;br&gt;2. Don&amp;#39;t be annoying&lt;br&gt;3. Act mature&lt;br&gt;4. You&amp;#39;ll become staff for doing such an honorable thing as this&lt;br&gt;&lt;br&gt;&lt;br&gt;The redeemed are people who apologize to me on WPC and ask to be unbanned, because they show such maturity, they get special favor in warning count and are the opposite of filth. If they can act nice and everybody agrees, they become staff and get a COH (compliment of honor)&lt;br&gt;&lt;br&gt;There&amp;#39;s only two &amp;quot;redeemed&amp;quot; in mws history.&lt;br&gt;&lt;h2&gt;  How to become&lt;/h2&gt;&lt;br&gt;&lt;font color=&quot;#66ffa1&quot;&gt;&lt;font size=&quot;7&quot;&gt;AN ADMIN (The rank after staff)&lt;br&gt;&lt;b&gt;&lt;font color=&quot;#00ff62&quot; size=&quot;3&quot;&gt;&amp;gt;Help out alot/ join in a time of need&lt;br&gt;&amp;gt;Be active for 40 days&lt;br&gt;&amp;gt;Be nice during those 40 days&lt;br&gt;&amp;gt;Then your in&lt;br&gt;&lt;/font&gt;&lt;/b&gt;&lt;/font&gt;&lt;/font&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;h2&gt;  How to become&lt;/h2&gt;&lt;br&gt;&lt;font face=&quot;Helvetica&quot;&gt;&lt;font color=&quot;#ffa500&quot;&gt;&lt;font size=&quot;7&quot;&gt;A BOSS&lt;br&gt;&lt;font size=&quot;3&quot;&gt;1. Become an admin.&lt;br&gt;2. Stay on the site for 150 days.&lt;br&gt;3. &lt;b&gt;B&lt;/b&gt;e my friend for those 150 days.&lt;br&gt;4. Then your in!!.&lt;br&gt;.&lt;br&gt;OR.&lt;br&gt;&lt;br&gt;1. Get voted in in the once ever 6 months poll.&lt;br&gt;&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;  &lt;h2&gt;  &lt;b&gt;RANKS&lt;/b&gt; AND&lt;i&gt; PRIVILAGES&lt;/i&gt;.&lt;br&gt;&lt;/h2&gt;There&amp;#39;s a rank system. It adds 4 new ranks to the ladder of power   &lt;br&gt;&lt;br&gt;here are the rewards for each rank&lt;br&gt;&lt;table align=&quot;bottom&quot; cellpadding=&quot;10&quot; class=&quot;WPC-edit-border-all&quot; height=&quot;786&quot; width=&quot;948&quot;&gt;  &lt;tbody&gt;  &lt;tr&gt;  &lt;td class=&quot;&quot; width=&quot;9%&quot;&gt;  Bonuses&lt;/td&gt;  &lt;td width=&quot;13%&quot;&gt;  filth&lt;/td&gt;  &lt;td width=&quot;10%&quot;&gt;  The redeemed&lt;/td&gt;  &lt;td class=&quot;&quot; width=&quot;1%&quot;&gt;  Registered user&lt;/td&gt;  &lt;td class=&quot;&quot; width=&quot;14%&quot;&gt;  Writer&lt;/td&gt;  &lt;td class=&quot;&quot; width=&quot;14%&quot;&gt;  Mod&lt;/td&gt;  &lt;td class=&quot;&quot; width=&quot;14%&quot;&gt;  Admin&lt;/td&gt;  &lt;td class=&quot;&quot; width=&quot;12%&quot;&gt;  Bosses&lt;/td&gt;  &lt;td width=&quot;16%&quot;&gt;  Comando32&lt;/td&gt;&lt;/tr&gt;  &lt;tr&gt;  &lt;td class=&quot;&quot; width=&quot;9%&quot;&gt;  Banning&lt;br&gt;Ability&lt;/td&gt;  &lt;td width=&quot;13%&quot;&gt;  cannot ban...&lt;/td&gt;  &lt;td width=&quot;10%&quot;&gt;  cannot ban&lt;/td&gt;  &lt;td class=&quot;&quot; width=&quot;1%&quot;&gt;  Can&amp;#39;t ban directly or give out warnings. must report to a boss instead&lt;/td&gt;  &lt;td class=&quot;&quot; width=&quot;14%&quot;&gt;  Can report to boss about bad behavior in a user, but cant ban directly,&lt;/td&gt;  &lt;td class=&quot;&quot; width=&quot;14%&quot;&gt;  Can ban a user with permission &lt;br&gt;from comando32&lt;/td&gt;  &lt;td class=&quot;&quot; width=&quot;14%&quot;&gt;  Can ban a user with permission from comando32&lt;/td&gt;  &lt;td class=&quot;&quot; width=&quot;12%&quot;&gt;  Can ban someone anytime they want, as long as they tell comando32 first.&lt;/td&gt;  &lt;td width=&quot;16%&quot;&gt;  I can ban anyone, but im a fair site leader, so I do so only if they deserve/ask for it.&lt;/td&gt;&lt;/tr&gt;  &lt;tr&gt;  &lt;td class=&quot;&quot; width=&quot;9%&quot;&gt;  Page editing&lt;/td&gt;  &lt;td width=&quot;13%&quot;&gt;  Cannot edit&lt;/td&gt;  &lt;td width=&quot;10%&quot;&gt;  Cannot edit&lt;/td&gt;  &lt;td class=&quot;&quot; width=&quot;1%&quot;&gt;  Can&amp;#39;t edit &lt;/td&gt;  &lt;td class=&quot;&quot; width=&quot;14%&quot;&gt;  Can only edit public pages with permission but can edit their office any time they want&lt;/td&gt;  &lt;td class=&quot;&quot; width=&quot;14%&quot;&gt;  Can edit their office and create new offices , they can edit a public page with permission&lt;/td&gt;  &lt;td class=&quot;&quot; width=&quot;14%&quot;&gt;  Same as mod but can edit a public page freely&lt;/td&gt;  &lt;td class=&quot;&quot; width=&quot;12%&quot;&gt;  Can edit any page they want as long as they don&amp;#39;t screw it up.&lt;/td&gt;  &lt;td width=&quot;16%&quot;&gt;  i can edit any page, as long as I dont screw it up (turnabout will fix it if i do, hes reliable like that)&lt;/td&gt;&lt;/tr&gt;  &lt;tr&gt;  &lt;td class=&quot;&quot; width=&quot;9%&quot;&gt;  Warning Count&lt;/td&gt;  &lt;td width=&quot;13%&quot;&gt;  1... If your filth your already on thin ice...&lt;/td&gt;  &lt;td width=&quot;10%&quot;&gt;  4...we want to give you another chance&lt;/td&gt;  &lt;td class=&quot;&quot; width=&quot;1%&quot;&gt;  3...the default for a user.&lt;/td&gt;  &lt;td class=&quot;&quot; width=&quot;14%&quot;&gt;  4...cause more staff is always better!&lt;/td&gt;  &lt;td class=&quot;&quot; width=&quot;14%&quot;&gt;  6...cause they are my friends! and instead of banning they become a normal user for a week&lt;/td&gt;  &lt;td class=&quot;&quot; width=&quot;14%&quot;&gt;  5...cause admins are usually the best of the best&lt;/td&gt;  &lt;td class=&quot;&quot; width=&quot;12%&quot;&gt;  3...But they only get demoted for a week. i need to make sure I&amp;#39;m co-running this place with good individuals&lt;br&gt;thats why its so strict&lt;/td&gt;  &lt;td width=&quot;16%&quot;&gt;  9999...lolwut&lt;/td&gt;&lt;/tr&gt;  &lt;tr&gt;  &lt;td class=&quot;&quot; width=&quot;9%&quot;&gt;  Office&lt;/td&gt;  &lt;td width=&quot;13%&quot;&gt;  cant have one&lt;/td&gt;  &lt;td width=&quot;10%&quot;&gt;  cant have one&lt;/td&gt;  &lt;td class=&quot;&quot; width=&quot;1%&quot;&gt;  Can&amp;#39;t have one&lt;/td&gt;  &lt;td class=&quot;&quot; width=&quot;14%&quot;&gt;  Can have a small one&lt;/td&gt;  &lt;td class=&quot;&quot; width=&quot;14%&quot;&gt;  Can have a medium one with a custom title banner or an ordered one&lt;/td&gt;  &lt;td class=&quot;&quot; width=&quot;14%&quot;&gt;  Can have a large office with a custom banner and links to their site&lt;/td&gt;  &lt;td class=&quot;&quot; width=&quot;12%&quot;&gt;  Do whatever you want...as long as its appropriate.&lt;/td&gt;  &lt;td width=&quot;16%&quot;&gt;  see the section on bosses offices&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;__________________________________________________________________________________   &lt;br&gt;&lt;br&gt;______________________________________________________________________________&lt;font size=&quot;6&quot;&gt;&lt;font size=&quot;3&quot;&gt;&lt;font size=&quot;6&quot;&gt;&lt;font size=&quot;3&quot;&gt;&lt;br&gt;&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;hr size=&quot;1&quot;&gt;&lt;br/&gt;</description></item><item><title>Guides</title><link>http://marioworlstudios.wetpaint.com/page/Guides</link><author>sir.catnips</author><guid isPermaLink="false">http://marioworlstudios.wetpaint.com/page/Guides</guid><comments>guide</comments><pubDate>Sun, 22 Mar 2009 11:19:51 CDT</pubDate><description>&lt;div align=&quot;center&quot;&gt;&lt;b&gt;&lt;u&gt;&lt;font size=&quot;7&quot;&gt;The Legend Of Zelda: Twilight Princess&lt;/font&gt;&lt;/u&gt;&lt;/b&gt;&lt;/div&gt;  &lt;div align=&quot;center&quot;&gt; &lt;/div&gt;  &lt;font size=&quot;5&quot;&gt;------------&lt;br&gt;ORDON FOREST&lt;br&gt;------------&lt;br&gt;Watch the first few minutes worth of cutscenes between Link and Rusl.&lt;br&gt;Once you are given free control of Link&amp;#39;s movement, talk to Fado to learn his&lt;br&gt;request. Next, head straight north from Link&amp;#39;s treehouse and into the next&lt;br&gt;screen. Going along the forest floor, pick up some rocks to collect a small&lt;br&gt;handful of rupees, as you will need them very shortly. Once you make it to the&lt;br&gt;middle, take the turnoff right into the spring, and watch another short scene.&lt;br&gt;Talk to Ilia, then pick up some grass nearby the gate and blow. Afterwards, get&lt;br&gt;onto Epona. Ride back south to Link&amp;#39;s treehouse. Head south and into Ordon&lt;br&gt;Village this time around.&lt;br&gt;&lt;br&gt;-------------&lt;br&gt;ORDON VILLAGE&lt;br&gt;-------------&lt;br&gt;In town, do some talking if you wish to, but once done, head south along&lt;br&gt;the dirt road, and up the hill to Ordon Ranch at the end.&lt;br&gt;&lt;br&gt;Here, get close to Fado to trigger another scene, and he will give you a&lt;br&gt;brief tutorial on how to herd the goats. Here is a better explanation: On Epona,&lt;br&gt;move around and get in from behind the goats. This will scare them off and cause&lt;br&gt;them to run a short distance, away from Epona. If you herd them close enough to&lt;br&gt;the barn, they will automatically go in. A large part of which direction they&lt;br&gt;go, however, is the angle you come in from; if you come in from the north, they&lt;br&gt;will run south, and so on. Keep this in mind when trying to move them, as coming&lt;br&gt;in from the wrong side can waste time. Lastly, try to bring stray goats together&lt;br&gt;with the small groups, to save time. After you have finished herding them all&lt;br&gt;in, Fado will automatically call you over.&lt;br&gt;&lt;br&gt;The man will set up some fences for you to have a training run with&lt;br&gt;Epona. It is pretty basic - run around the track, and press A to feed the carrot&lt;br&gt;to get Epona to dash and jump over the fences. Practice around a bit if you&lt;br&gt;want, as it will be a lot different from Ocarina of Time&amp;#39;s controls. Afterwards,&lt;br&gt;head south and jump over the gate from whence you came.&lt;br&gt;&lt;br&gt;In the morning, you will be woken up. Go down the treehouse and exit&lt;br&gt;outside. Talk to the crowd of kids, and talk to Colin (whom is tending Epona) as&lt;br&gt;well. Head south into the village.&lt;br&gt;&lt;br&gt;In town, talk to the man to the left, whom will motion to a bee&amp;#39;s nest.&lt;br&gt;Talk to him a couple more times to observe a funny scene. Head straight west&lt;br&gt;from here until you get motioned to Z-Target, and talk to the man on top of the&lt;br&gt;pillar. Once done, climb up the vines, continue the conversation, then jump over&lt;br&gt;to the next pillar. Blow on the grass to get the hawk to come to you, then use&lt;br&gt;the C button and aim it right at the bee&amp;#39;s nest. Afterwards, head back down and&lt;br&gt;in the nest&amp;#39;s direction, and go up the hill and climb up the tree. At the top,&lt;br&gt;grab some rupees, then jump down and roll to avoid the damage.&lt;br&gt;&lt;br&gt;Now, head to the southeast portion of the map, and at the stream near&lt;br&gt;Rusl&amp;#39;s house, you&amp;#39;ll see his wife Uli. Talk to her to learn about a missing&lt;br&gt;cradle. Go back to the pillar with the vines, and climb up it. Jump onto the&lt;br&gt;nearby house roof, then continue on another two pillars. Pick the grass and call&lt;br&gt;the hawk, then aim away from the village. You should see something hopping in&lt;br&gt;the village. Send the hawk after it, and it&amp;#39;ll bring the cradle back to you.&lt;br&gt;Take the cradle back to Uli (if you drop it in the river, grab the hawk again to&lt;br&gt;retrieve it - if you can&amp;#39;t reach it with either of the two conventional spots,&lt;br&gt;climb up to the roof of the mayor&amp;#39;s house. Alternatively, you could just swim&lt;br&gt;and push it back, but that can be annoying, and take awhile).&lt;br&gt;&lt;br&gt;Afterwards, carry the cradle a bit more southeast, to Uli&amp;#39;s house. She&lt;br&gt;will in turn give you the FISHING ROD. Open the item screen with -, then equip&lt;br&gt;the fishing rod. Head to the middle left portion of the village (where the cat&lt;br&gt;was), and go to the pier. From here, use your fishing rod.&lt;br&gt;&lt;br&gt;Now, for some reason, a number of people have trouble with the bobber&lt;br&gt;fishing, so please allow me to explain this in easy terms. The first thing that&lt;br&gt;you need to do is cast the bobber into the water. If it does not go down into&lt;br&gt;the water but rather floats, jab a bit with the Remote to move it. Once the&lt;br&gt;green part of the bobber goes underwater, tug upwards by moving the Remote up&lt;br&gt;from your original position, and horizontally (near your head). If the FISH ON!&lt;br&gt;sign appears, hold the Remote in that position, and you should eventually catch&lt;br&gt;the fish. Press B to let the fish out behind you, and this will catch the cat&amp;#39;s&lt;br&gt;attention. Fish a second time and release it, and the cat will make off with it.&lt;br&gt;Follow it back to Sera&amp;#39;s Sundries.&lt;br&gt;&lt;br&gt;Inside, talk to Sera to get a free Bottle (with milk to boot), and&lt;br&gt;purchase the newly available Slingshot, bundled with the maximum of 50 pellets.&lt;br&gt;If you do not have the necessary 30 Rupees to make the purchase, run around town&lt;br&gt;and destroy the pumpkins - they offer a good number of blue rupees. Other&lt;br&gt;methods include running through the grass, or throwing around the rocks outside&lt;br&gt;of town. Once the transaction is done, exit, then head back to Link&amp;#39;s treehouse.&lt;br&gt;&lt;br&gt;------------&lt;br&gt;ORDON FOREST&lt;br&gt;------------&lt;br&gt;After talking to Rusl, equip the slingshot and talk to the three kids in&lt;br&gt;front. They will force you into a brief slingshot tutorial. If you have problems&lt;br&gt;with the TV or Remote, now is a good time to adjust the sensor bar appropriately&lt;br&gt;so you have no problems in the future. If the Slingshot is not on the B-Button&lt;br&gt;already, hit the part of the D-Pad it is assigned to first, then press B to&lt;br&gt;equip it, aim, and fire with B again. For reference, hit the scarecrow&amp;#39;s head to&lt;br&gt;enable a &amp;#39;kill&amp;#39;.&lt;br&gt;&lt;br&gt;After you&amp;#39;ve destroyed all the targets, go up the ladder and into Link&amp;#39;s&lt;br&gt;treehouse. Open the blue chest inside to get Link&amp;#39;s Wooden Sword, then head back&lt;br&gt;outside and talk to the kids again. You will then enter the sword tutorial.&lt;br&gt;Common problems include: re-equipping your sword if you accidentally put it away&lt;br&gt;(just lightly shake either the Remote or the Nunchuk), the Stab (Swing the&lt;br&gt;Remote instead of hitting A as may be instinct with some of you, and remember to&lt;br&gt;use the Z-Targeting system), and the jump attack (use Z-Targeting to hone in on&lt;br&gt;the target first, then press A).&lt;br&gt;&lt;br&gt;Once the tutorial is done, a plot twist will occur. Hop onto Epona, and&lt;br&gt;head north. In the next area, continue north, skipping the spring, and head onto&lt;br&gt;the bridge and onwards, into Faron Woods.&lt;br&gt;&lt;br&gt;-----------&lt;br&gt;FARON WOODS&lt;br&gt;-----------&lt;br&gt;At the beginning of this area, skip the first small section, and dash&lt;br&gt;straight forward and over the fence. Next, head west and through a small tunnel.&lt;br&gt;Once you get back out into fresh light again, disembark and head northeast,&lt;br&gt;killing one of the staple Deku Baba enemies of the Zelda series with your newly-&lt;br&gt;got sword. If you get caught in it&amp;#39;s snare, use the spinning sword attack to&lt;br&gt;break free. Head up the tunnel and examine the sword at the end.&lt;br&gt;&lt;br&gt;Head back down and get on Epona again, and head northwest into an open&lt;br&gt;area. Talk to Coro, the man standing near the firepit, to obtain the Lantern. I&lt;br&gt;should note now that the Lantern takes up fuel all the time while it burns, and&lt;br&gt;even if you switch secondary items, it will still burn. The only way to stop&lt;br&gt;this effect is to make it your primary weapon, and put it away with the A&lt;br&gt;button. As you cannot do anything anymore in this neck of the woods, head back&lt;br&gt;to the interesection, and go up into the cave (where you found Talo&amp;#39;s sword)&lt;br&gt;again, and continue up past and into a dark tunnel.&lt;br&gt;&lt;br&gt;Inside, light up the first torch you see with your lantern. While inside&lt;br&gt;the cave, what one should do with the lantern is light up a torch when need be,&lt;br&gt;then equip the sword without putting away the lantern on your own. Link will put&lt;br&gt;it on the back of his tunic, thus giving you a needed extra light. That said,&lt;br&gt;continue on the tunnel, taking out first a Keese, and then another Deku Baba.&lt;br&gt;Light up the cobweb at the end with your lantern, then continue on until you&lt;br&gt;come to a two-way split. Head up the right side, and take out a Deku Baba and&lt;br&gt;two Keese. Open the chest for a Yellow Rupee, then head back down to the split.&lt;br&gt;Head left this time, light up the cobweb, then head outside into Faron Woods&lt;br&gt;again.&lt;br&gt;&lt;br&gt;Out in the open, I imagine that you will feel overwhelmed. Take it easy,&lt;br&gt;and head along the left border of the area, until you get to the northwest&lt;br&gt;corner of the map. The only opposition that you will have in your way is another&lt;br&gt;Deku Baba, some of the Orc-like creatures, and a few Keese at the end. Enter the&lt;br&gt;cave entrance that you will inevitably come to. Inside, slay another of the&lt;br&gt;Orcs, and a pair of Keese.&lt;br&gt;&lt;br&gt;!!!HEART PIECE ALERT!!!&lt;br&gt;&lt;br&gt;Open the chest for a Small Key. Light the two torches in here, and a&lt;br&gt;larger chest will appear on the upper ledge. Go and open it for a Heart Piece,&lt;br&gt;then exit outside.&lt;br&gt;&lt;br&gt;Back outside once more, head along the north and clockwise to the other&lt;br&gt;exit in the area. About half-way down, you&amp;#39;ll run into a cluster of the three&lt;br&gt;enemies you&amp;#39;ve run into so far, so cut your foes down with a nicely placed Spin&lt;br&gt;Attack and then cut them down one by one. Continue on, taking down minimal&lt;br&gt;resistance from Deku Babas. Once you reach the gate, defeat the two guardian&lt;br&gt;Orcs and then open the gate with your recently-acquired key. Kill one more orc,&lt;br&gt;then head into the next region.&lt;br&gt;&lt;br&gt;Here, defeat the two Orc patrols. Head north a bit, killing another one.&lt;br&gt;You should see a shop here, guarded by a bird. Take your pick of what you want,&lt;br&gt;then go to the box next to Trill and deposit at least one Rupee. Exit, then head&lt;br&gt;north again. Go up the hill to the right side, and drop off at the top on the&lt;br&gt;other side. Kill the nearby Deku Baba that will emerge, then open the chest for&lt;br&gt;a Yellow Rupee. Head north, and watch a scene. Equip your sword, then run up the&lt;br&gt;rest of the way and defeat the Orc guards. Once that is done, destroy the cage&lt;br&gt;Talo and the monkey are trapped in by cutting at it with your sword.&lt;br&gt;&lt;br&gt;-------------&lt;br&gt;ORDON VILLAGE&lt;br&gt;-------------&lt;br&gt;Three cutscenes later, you will be doing the goat herding mini-game&lt;br&gt;again (pick up the nearby bulb and blow to call Epona). This time, there are&lt;br&gt;three modifications to the game; the first is that there are twenty instead of&lt;br&gt;ten goats. The second is that now a timer is kept, with your starting &amp;#39;record&amp;#39;&lt;br&gt;being 3:00 minutes. The last is that when herding the goats, some of them will&lt;br&gt;get ticked off and turn a glowing red; they will then run at you and knock you&lt;br&gt;off of your horse. Afterwards, you can do some fence jumping again. Otherwise,&lt;br&gt;go back into Ordon Village.&lt;br&gt;&lt;br&gt;Watch another cutscene with Mayor Bo and Ilia, ending up with you losing&lt;br&gt;Epona. Afterwards, head back to Link&amp;#39;s Treehouse, and you will encounter Colin.&lt;br&gt;Before doing anything else, if you are interested in some early Rupee&lt;br&gt;collecting, head up the nearby ladder and into Link&amp;#39;s treehouse. Inside, go down&lt;br&gt;the ladder leading into the cellar area, and take out your newly obtained&lt;br&gt;Lantern to light the dark basement up. Open the chest for a purple Rupee (worth&lt;br&gt;50), then head back up the ladder and exit outside.&lt;br&gt;&lt;br&gt;Go talk to the Talo Trio back on the ground, and give Talo your wooden&lt;br&gt;sword to pass. Head up to the pond/shrine and try to enter. After a brief scene,&lt;br&gt;head back to the clearing at the beginning of this screen. Head to the right&lt;br&gt;side, and you should see a small tunnel. Climb through it, turning left on the&lt;br&gt;first and only intersection and emerge on the other side, and watch a long&lt;br&gt;scene.&lt;br&gt;&lt;br&gt;&lt;br&gt;+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-&lt;br&gt;    b. LINK&amp;#39;S TRANSFORMATION&lt;br&gt;-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+&lt;br&gt;[WLTR]&lt;br&gt;&lt;br&gt;----------------&lt;br&gt;MYSTERIOUS TOWER&lt;br&gt;----------------&lt;br&gt;There actually is a name to this place, but it would be pointless&lt;br&gt;spoilers to reveal it until after you actually know the place. In any case,&lt;br&gt;after you wake up, stuff will happen, cutscenes will occur, the usual. Once&lt;br&gt;given free control, try to move around for a bit to make more scenes go around.&lt;br&gt;Once free of the chain, go to the corner with the box (not the straw) in it and&lt;br&gt;shake the Remote or Nunchuk to perform the Wolf&amp;#39;s movement analogous to the&lt;br&gt;Spinning Attack regular Link could do. Afterwards, dig through the hole here to&lt;br&gt;escape the cell. From now on, if you are lost, press Up on the D-Pad to get help&lt;br&gt;from Midna (or use this FAQ).&lt;br&gt;&lt;br&gt;Your first course of direction is to head south down the hallway, and&lt;br&gt;into the other cell. Here, Z-Target the ring hanging from the ceiling, and jump&lt;br&gt;onto it to open the nearby tunnel. Head through, and on the opposite end,&lt;br&gt;continue through the tunnel until you can jump out into open space. Here, press&lt;br&gt;either left or right on the D-Pad to see the ghost, and talk to it. From now on,&lt;br&gt;you can use your senses to pick up on things such as the presences of ghost.&lt;br&gt;&lt;br&gt;Anywho, from where the ghost is, and then go right, killing a Keese.&lt;br&gt;Jump onto the ring to opening of the nearby bars in the wall, then head down the&lt;br&gt;newly-opened tunnel and break a chest open to obtain a blue Rupee. Now head back&lt;br&gt;to the intersection and go left through the small door in the bars. Here,&lt;br&gt;trigger the nearby ring and head into the nearby wall to kill a Keese and obtain&lt;br&gt;some more goodies from another chest. Exit, then head to the western-most end&lt;br&gt;and trigger another ring if you wish to - be careful though, as a Keese will&lt;br&gt;emerge from a hole in the wall right behind you. Finally, at the end of this&lt;br&gt;four-way intersection, go south and trigger the ring at the end to cause the&lt;br&gt;water level to raise.&lt;br&gt;&lt;br&gt;Now that that is done, hop into the water and swim north past the&lt;br&gt;spikes. At the next intersection, head right and onto the next platform. Do not&lt;br&gt;trigger the first ring you see - it contains nothing but two Keese. Instead,&lt;br&gt;head to the end and hop north to trigger a different ring that shall bring the&lt;br&gt;flow level down. Back at the intersection, head north this time, and open the&lt;br&gt;wall on the left side by triggering the ring. After the Keese fly out, kill&lt;br&gt;them, then head inside and destroy another box. Go back to the four-way split,&lt;br&gt;then head left this time. Hop down at the end, and go through a hole in the wall&lt;br&gt;on the southern side.&lt;br&gt;&lt;br&gt;Out on the other side, with Midna back on your dorsal region, head off&lt;br&gt;into the next area, which is a big room. First, eliminate all the enemies at the&lt;br&gt;bottom of the staircase. Now head up the staircase, hopping over the platforms.&lt;br&gt;You will end up falling off a crumbling platform. Climb back all the way to the&lt;br&gt;jump point to that platform, and listen instead to Midna. Z-Target and jump a&lt;br&gt;few times, run a few more platforms ahead.&lt;br&gt;&lt;br&gt;You should notice a rope soon - in case you fall down, you will have to&lt;br&gt;climb from the opposite side up to here, so take notice for it if you do.&lt;br&gt;Otherwise, continue on the climb to the top. Once at the rope, you do not need&lt;br&gt;to tiptoe it; you can just walk normally as usual, and Wolf Link will not fall&lt;br&gt;off. Continue to the rooftop. Up here, kill the Keese, then destroy the boxes&lt;br&gt;for some spare hearts if you need anything. Otherwise, climb up onto the pile of&lt;br&gt;rubble rocks on the right side, then jump up to the top. Exit the tower.&lt;br&gt;&lt;br&gt;-----------------&lt;br&gt;MYSTERIOUS CASTLE&lt;br&gt;-----------------&lt;br&gt;Head along the battlement walls at the beginning, climbing up and&lt;br&gt;jumping down the walls, until you get to the end and see the spirit. Talk to the&lt;br&gt;spirit to learn where this place really is. Head left from here, and push the&lt;br&gt;big crate against the wooden wall. Climb up onto the top, then jump down on the&lt;br&gt;other side.&lt;br&gt;&lt;br&gt;Defeat the Roc on the tower roof here, then continue north through the&lt;br&gt;rubble. Anytime that you face another Roc, get onto as high of ground as you&lt;br&gt;can, as it has a maximum height above the base ground level that it can get,&lt;br&gt;allowing you an easier hit with a lunge or spin attack. At the end, head right&lt;br&gt;onto the wooden pier, then use Midna to jump down onto the roof of the house.&lt;br&gt;Walk along the spine of the house, eliminating any enemies in your way. If you&lt;br&gt;fall, try to fall to the left side, and there is more ground area there to save&lt;br&gt;you from an untimely demise (yes, you can climb back up). At the end of the&lt;br&gt;path, climb up the ledges and head inside.&lt;br&gt;&lt;br&gt;Once inside the tower, jump down onto the staircase, and run up the&lt;br&gt;stairs. Enter through the open door. Multiple cutscenes later, exit back out&lt;br&gt;into the staircase, and head downstairs. More cutscenes will occur, and you will&lt;br&gt;finally be transported back to Ordon Forest, but still in Wolf Link form (oh&lt;br&gt;well; better than being a bunny).&lt;br&gt;&lt;br&gt;------------&lt;br&gt;ORDON FOREST&lt;br&gt;------------&lt;br&gt;After being given free movement, exit from the forest shrine. Listen to&lt;br&gt;Midna&amp;#39;s conversation, then head south and back into Ordon Village, making sure&lt;br&gt;to take care of any stray Orc guards that may get in your way. Once you leave&lt;br&gt;the vicinity of Link&amp;#39;s treehouse area, you will hear from a squirrel. From now&lt;br&gt;on, you shall be able to talk to animals to gather hints and clues.&lt;br&gt;&lt;br&gt;-------------&lt;br&gt;ORDON VILLAGE&lt;br&gt;-------------&lt;br&gt;Here, watch the opening scene if you wish, then head to the western side&lt;br&gt;of town, where the building with the waterwheel is. Slowly creep in on the two&lt;br&gt;villagers to eavesdrop on them and hear about the shield. Once you pick up it&amp;#39;s&lt;br&gt;location and the two villagers run away on you, head back into the center of&lt;br&gt;town. The villager on the pillar will try to attack you with the hawk. Dash away&lt;br&gt;to behind Sera&amp;#39;s Sundries shop, and talk to the cat to learn what to do. Coupled&lt;br&gt;with the knowledge of the shield&amp;#39;s location, go onto the rock near here behind&lt;br&gt;the store, and use Midna to jump up. Hop a few platforms over to scare the&lt;br&gt;villager, then once again use Midna to get to the top of the waterwheel&lt;br&gt;building. Enter.&lt;br&gt;&lt;br&gt;Inside, jump off the ledge, and then onto the dining table down below.&lt;br&gt;Use Midna to get up onto the opposite ledge. Ram into the wall by attacking it a&lt;br&gt;few times or dashing into it to knock the shield free, pick it up to obtain the&lt;br&gt;Ordon Shield, then exit out by facing the direction of the ledge with the window&lt;br&gt;while on the dining table. Outside, eavesdrop on the conversation, then swim out&lt;br&gt;of the water and head to Rusl&amp;#39;s house in the southeast.&lt;br&gt;&lt;br&gt;Here, head to the right side of the house, and behind the stack of wood,&lt;br&gt;use your Senses to find a digging spot. Dig there to get into the house. Claim&lt;br&gt;the Ordon Sword from the sofa, then use your senses again to dig a way back out.&lt;br&gt;Once outside, head into the forest.&lt;br&gt;&lt;br&gt;------------&lt;br&gt;ORDON FOREST&lt;br&gt;------------&lt;br&gt;In the woods, head along as you normally would to the bridge. Once you&lt;br&gt;get near the forest shrine, however, an automatic scene will occur. Afterwards,&lt;br&gt;you will be engaged in a battle. The enemy you fight will not be a difficult&lt;br&gt;one, however; just lunge at it a few times and bite it multiple times, or else&lt;br&gt;perform a few spinning attacks to take it down quickly. Watch another scene to&lt;br&gt;learn some more storyline information. Once it is done, head out of the shrine,&lt;br&gt;go across the ravine bridge, and then head into the gate and back to the&lt;br&gt;Twilight Realm.&lt;br&gt;&lt;br&gt;-----------&lt;br&gt;FARON WOODS&lt;br&gt;-----------&lt;br&gt;When another cutscene finishes, head down the road. It sure as hell&lt;br&gt;is not Kansas, but it ain&amp;#39;t Faron Woods as we know it anymore either. At the&lt;br&gt;bottom of the road, you&amp;#39;ll face off against three more Twilight monsters. Take&lt;br&gt;them out one at a time until Midna finally gives you a hint as to how to defeat&lt;br&gt;them, then wait until all three of your foes are within the energy circle before&lt;br&gt;unleashing it. After the battle, collect the hearts that are dropped, then&lt;br&gt;continue on north.&lt;br&gt;&lt;br&gt;Climb into the pond and talk to the creature of light to obtain the&lt;br&gt;Vessel of Light. From now on, the bubbles to the right will turn blue whenever&lt;br&gt;you kill another of the insects, which I have nicknamed Tears on their own. Head&lt;br&gt;out of the shrine area and head north. Kill the Deku Baba, then turn on your&lt;br&gt;senses and kill the two Tears hopping around (#1, #2). Continue on, killing two&lt;br&gt;more Deku Babas, until you get to the intersection. As the Tears here will&lt;br&gt;probably hide behind the gate, head left.&lt;br&gt;&lt;br&gt;Here, head to the left side of the open area, and climb up onto the&lt;br&gt;ledge. Head over a bit, and use Midna to jump onto the house. Enter. Inside,&lt;br&gt;drop to the bottom floor and equip your senses, and talk to the ghost. He will&lt;br&gt;trigger the two Tears inside here to come out. Slay them (#3, #4), then climb&lt;br&gt;back up and exit outside again. Out here, go around to the back side of the&lt;br&gt;house. Turn on your senses, and you should see another Tear on the wall. Dash at&lt;br&gt;the wall to knock it off, then finish it off (#5).&lt;br&gt;&lt;br&gt;Go back to the intersection, and then head up to the gate. You cannot&lt;br&gt;break the lock. Instead, turn on your senses, and you should see a hole that you&lt;br&gt;can dig slightly obscured by the wall right of the gate. Head over to the other&lt;br&gt;side, and kill the two inects here (#6, #7). Enter the tunnel. Inside here, you&lt;br&gt;COULD just go straight through the tunnel and emerge out on the other neck of&lt;br&gt;the woods. However, there is also a shortcut; go right behind the lit torch at&lt;br&gt;the entrance, and turn your senses on to find a digging spot. Dig here, and you&lt;br&gt;will be taken to just south of the northern exit, so continue up and outside.&lt;br&gt;&lt;br&gt;To your immediate left, there will be two more bugs hanging off the&lt;br&gt;wall. Knock them down with a Dash, then lunge at them while they hang in the air&lt;br&gt;to defeat them (#8, #9). Now, head over to the west side, and there should be a&lt;br&gt;part of the landmass jutting out near the shoreline here. Go onto it, and then&lt;br&gt;jump over to the opposite side (if you do not get the trigger from Midna, go&lt;br&gt;into the poisonous fog first once). Over here, climb up and jump off the cliff&lt;br&gt;(which looks too much like the one in The Lion King) over the pillars and into&lt;br&gt;the center of the area. Use your senses to spot and kill three more insects (#&lt;br&gt;10, #11, #12).&lt;br&gt;&lt;br&gt;Next, go along to the right side of this area, and do a whole bunch of&lt;br&gt;jumping to the upper reaches of this room. Do some more jumping around to get&lt;br&gt;onto the top of a second tree. The last little bit should be timed properly so&lt;br&gt;that Wolf Link does not jump straight into the swinging log, but rater when it&lt;br&gt;is swinging away from the center. Jump down some more pillars after that onto&lt;br&gt;the ground. Here, open your senses, and look for the shadows of the insects&lt;br&gt;crawling across the ground. When you find it, dig over them to unearth them,&lt;br&gt;then kill the two Tears (#13, #14).&lt;br&gt;&lt;br&gt;Lastly, head into the mine shaft, after digging behind the sign for a&lt;br&gt;yellow rupee. Inside, you will have a battle with three more shadow creatures,&lt;br&gt;so charge up your energy radius and let it loose on them to quickly end the&lt;br&gt;battle. After you have wieped the floor with them, head up north and go up the&lt;br&gt;path to where you first rescued Talo and the monkey. Dispose of two more Tears&lt;br&gt;(#15, #16), and after the monkey finishes talking, collect both blue lights. You&lt;br&gt;will automatically be returned to the small pond.&lt;br&gt;&lt;br&gt;+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-&lt;br&gt;        C. FOREST TEMPLE&lt;br&gt;-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+&lt;br&gt;[WFTM]&lt;br&gt;&lt;br&gt;------------&lt;br&gt;ORDON FOREST&lt;br&gt;------------&lt;br&gt;Watch the scenes. With that said, it is time to head to the Forest&lt;br&gt;Temple.&lt;br&gt;&lt;br&gt;As such, first head to the intersection between left and right, with the&lt;br&gt;right side going into the tunnel. Head left instead, and go and talk to the oil&lt;br&gt;salesman whom is still sitting here. He will first give you a Small Key to get&lt;br&gt;into Faron Woods (now locked off with the gate), and offer to sell you a Bottle&lt;br&gt;of Oil for 100 Rupees. The Bottle and Oil both will be important, so purchase&lt;br&gt;the bottle. If you do not have 100 Rupees, get 100. Afterwards, head back, and&lt;br&gt;open the gate with your key. Head through the tunnel (with the only change being&lt;br&gt;a few rats that will run around) until you get out to the other side.&lt;br&gt;&lt;br&gt;Out here, head up to the dock pier with your lantern equipped and out in&lt;br&gt;your hand. Cue a cutscene, and the monkey will carry it across the fog to repel&lt;br&gt;it, allowing you to follow. Not much to say here, as it&amp;#39;s pretty straightforward&lt;br&gt;follow the leader, except to kill the few monsters that come out of the miasma.&lt;br&gt;Once you get to the other side, reclaim your lantern, and fill it up. Head into&lt;br&gt;the next area. Here, pick up some more oil at Trill&amp;#39;s shop, and pay him.&lt;br&gt;Continue on, and you&amp;#39;ll face a white wolf blocking the temple&amp;#39;s path.&lt;br&gt;&lt;br&gt;!!!HIDDEN SKILL ALERT!!!&lt;br&gt;&lt;br&gt;You will then be transported to elsewhere. Try to strike the skeleton,&lt;br&gt;and listen to what he says. Afterwards, knock him down then Z-Target + A to use&lt;br&gt;the Ending Blow. Once done, the skeleton will talk some more, and you will then&lt;br&gt;be transported back. Head up the hill, defeat the Orc guards, and then light the&lt;br&gt;cobweb using your lantern. Enter the Forest Temple.&lt;br&gt;&lt;br&gt;-------------&lt;br&gt;FOREST TEMPLE&lt;br&gt;-------------&lt;br&gt;Immediately draw your sword once you enter, then kill the Keese that&lt;br&gt;will try to mob you. Go into the main area after they die, and look up to your&lt;br&gt;west to see some vines with two spiders crawling the wall. Shoot your slingshot&lt;br&gt;at them both, and when they fall to the ground, climb up the vines and then&lt;br&gt;north. Drop onto the branch and open the chest here for a yellow Rupee. Drop&lt;br&gt;down to the main floor. If you are truly desperate for Rupees, you can roll into&lt;br&gt;the southeast of the four totem poles to knock down a pot that contains a blue&lt;br&gt;Rupee. Otherwise, continue down the corridor to the end of the room. Kill all&lt;br&gt;the enemies that get in your way, and finish it off by using the Spin attack to&lt;br&gt;destroy the cage the monkey is in. Once it climbs up, use your slingshot to kill&lt;br&gt;the spiders, and climb up the vines. Up at the top, go inside to a larger room.&lt;br&gt;&lt;br&gt;Here, first go down and then up the staircase, defeating the giant&lt;br&gt;spider while you are at it (whom will take a lot of hits to kill; she is not&lt;br&gt;actually invincible to attacks). Drop down the platform and head to the&lt;br&gt;northwest corner to find a spider enemy. However, when you kill it, it will turn&lt;br&gt;into a bomb. Grab this bomb and go east just a slight bit to find a boulder&lt;br&gt;mostly buried into the wall. Plant the bomb to blow the boulder up, and open the&lt;br&gt;chest that is revealed for a red Rupee.&lt;br&gt;&lt;br&gt;Now, go back onto the platforms again. At the top of the second&lt;br&gt;platform, light all four torches to cause the platform in front to rise up.&lt;br&gt;Climb it, and open the chest to the left at the top for the Dungeon Map. Enter&lt;br&gt;the nearby door. Watch the scene, then head back a room. Follow the monkey over&lt;br&gt;to the middle platform, and she will jump onto the rope. Jump over to her (you&lt;br&gt;have to physically jump off the platform), and jump off when the time is right.&lt;br&gt;Enter the next room.&lt;br&gt;&lt;br&gt;Inside, turn right and defeat the nearby spider enemy. Immediately run&lt;br&gt;away as soon as it turns into a bomb, and wait for it to explode. When it does,&lt;br&gt;head back, and of the four pots, one of them will shake a bit. Pick it up and&lt;br&gt;throw it against a wall to free the Ooccoo, whom will join you as an item that&lt;br&gt;can be used to teleport you back to the start of the dungeon. Now, head the&lt;br&gt;other way in the tunnel, and you should quickly run into a cobweb. Light it up,&lt;br&gt;then head into the larger part of the room, killing the Deku Babas at the&lt;br&gt;entrance.&lt;br&gt;&lt;br&gt;Jump into the water here, then swim west through the small lake, and&lt;br&gt;then south at the western end of the room. You should see a tunnel here.&lt;br&gt;Continue down south and onto dry land, and open the chest for a yellow Rupee. To&lt;br&gt;get back onto dry land, swim back out and to the center-east wall and south onto&lt;br&gt;a staircase. Now Head over the piers to the opposite side until the monkey&lt;br&gt;begins to cower. Ignore that for now, and instead head through the nearby&lt;br&gt;doorcase. In this large room, gusts of wind will cause the bridges to turn&lt;br&gt;around. Go across the bridge in this area of the room and go straight across to&lt;br&gt;the opposite side, and head in. Open the chest to your immediate right to obtain&lt;br&gt;a Small Key, and then backtrack two rooms to the room where the monkey was&lt;br&gt;cowering.&lt;br&gt;&lt;br&gt;Back here, go to the pier the monkey is on. Use your Slingshot to target&lt;br&gt;the spider that is above you hanging from the ceiling, then jump across to the&lt;br&gt;opposite pier. Head up the staircase, unlock the door, and enter. Inside, watch&lt;br&gt;the cutscene, and walk down the staircase, observing another cutscene. Once you&lt;br&gt;get to the bottom, roll into the pillar thrice to make the cage fall off and&lt;br&gt;break. When the Orc guards come down, kill them. Afterwards, head underneath&lt;br&gt;the northeast section of the broken bridge (under the platform), and you should&lt;br&gt;find a chest containing a yellow Rupee. Climb back up the ramp and staircase,&lt;br&gt;and use the monkeys to swing over the broken bridge. Exit.&lt;br&gt;&lt;br&gt;Head back down to the southeast door here, and backtrack to the room&lt;br&gt;with the four torches. Here, swing over to the central platform, then go along&lt;br&gt;the right rope and enter the right door after lighting up the cobweb. In the&lt;br&gt;next, head along the path and climb up the staircases, ignoring the weird&lt;br&gt;flowers. Kill the spider, and when it goes into a bomb form, quickly pick it up&lt;br&gt;and run right with it. Throw it off the platform and into the flower&amp;#39;s mouth to&lt;br&gt;destroy it. Jump over the now-safe platform to see a boulder sticking out on the&lt;br&gt;ledge. Run back to the spider enemy, pick it up as a bomb, run it all the way&lt;br&gt;right and throw it at the boulder to destroy it. Enter.&lt;br&gt;&lt;br&gt;Coming in, watch the short scene. Afterwards, jump down from the front,&lt;br&gt;and headbutt the left pillar to knock down the chest. Open it for a chest to&lt;br&gt;obtain a Small Key. Now, head east either by running across the bridge and&lt;br&gt;dodging the tile creatures (or else you can run alongside the right column of&lt;br&gt;tiles), or swimming most of the way on the southern side and getting up on the&lt;br&gt;bridge at the end. Head up, and then climb the vines to the north next to the&lt;br&gt;wooden barricade. On the cliff, open the chest for a red Rupee, then jump down.&lt;br&gt;In the center of the floor here, you should see four torches, with two of them&lt;br&gt;unlit. Run around and light up the remaining two, making sure not to stay over&lt;br&gt;the tiles too long. Climb up the stairs and defeat the large spider by hitting&lt;br&gt;it from behind, then unlock the cage, backtrack, and leave the room.&lt;br&gt;&lt;br&gt;Outside, turn to your left (right on the map), and head over and shoot&lt;br&gt;the two spiders hanging off the wall. Jump over onto the vines, and climb up.&lt;br&gt;Enter the door, watch another cutscene. No worries though, as it&amp;#39;s not really&lt;br&gt;hard. Get up close enough to the plant so that you can Z-Target it, and keep the&lt;br&gt;lock on. Move around in a circle, doing sideway jumps if you feel like it. The&lt;br&gt;plant will lunge and overstretch it&amp;#39;s range; while it&amp;#39;s recovering and trying to&lt;br&gt;withdraw, stop pressing on the control stick, and hit A to lunge at it, then&lt;br&gt;backflip away. Repeat this twice more to defeat the plant. Once it opens up, go&lt;br&gt;kill one of the spider-bomb enemies in the room and take the bomb and throw it&lt;br&gt;in the plant to finish it off. Grab the Small Key, then go and free the monkey.&lt;br&gt;&lt;br&gt;!!!HEART PIECE ALERT!!!&lt;br&gt;&lt;br&gt;Once you go outside, kill the spider-bomb enemy immediately to your left&lt;br&gt;(right on the map), then throw it over the ledge and down below. A plant far&lt;br&gt;below will swallow it. Drop down, and open the chest it was guarding to obtain&lt;br&gt;the Heart Piece. Afterwards, head out and go back to the main room (the one with&lt;br&gt;the central platform). Here, go north again, out to the area with the broken&lt;br&gt;bridge. Head across the ravine using the monkeys, and at the opposite end, head&lt;br&gt;up the hill and enter.&lt;br&gt;&lt;br&gt;----------------&lt;br&gt;MINIBOSS: BABOON&lt;br&gt;----------------&lt;br&gt;The Baboon will circle around multiple pillars throughout the duration&lt;br&gt;of the battle. Z-Target onto him and jump around, making sure to keep with him,&lt;br&gt;and keep your sword drawn. At random times, he may do a little dance, or stop,&lt;br&gt;and every so often, he will throw his boomerang at you. When he does this latter&lt;br&gt;action, roll into the pillar he stands on multiple times to knock him off&lt;br&gt;balance until the boomerang hits him off. Draw your sword, then whack him&lt;br&gt;multiple times. Once he jumps back on, continue the previous pattern.&lt;br&gt;&lt;br&gt;Other things of note are: on occasion, a plant enemy will come wandering&lt;br&gt;around to fight you. When it does, draw your sword and quickly deal with it, and&lt;br&gt;then resheathe it, and move on. The other things are that you CAN knock the&lt;br&gt;baboon off the pillar even when he hasn&amp;#39;t thrown his boomerang, but requires&lt;br&gt;multiple hits to the pillar and is thus more difficult, and the baboon will&lt;br&gt;recover on his own time when he lands on the ground if you don&amp;#39;t hit him first.&lt;br&gt;&lt;br&gt;Eventually, after four or five trials of attacks, he should fall.&lt;br&gt;Afterwards, pick up the Gale Boomerang. Equip it as your main secondary item,&lt;br&gt;then go back to the door you came through. Power up and aim the Gale Boomerang&lt;br&gt;at the mini windmill above the door, and after a few hits, the door will open up&lt;br&gt;again. Head out, and go back to the main room.&lt;br&gt;&lt;br&gt;Outside, go across to your left (right on the map), and cross the first&lt;br&gt;bridge when you can. Target the windmill on the second bridge to cause it to&lt;br&gt;rotate, then cross over, defeat the Orc guard, and throw the boomerang at the&lt;br&gt;rope holding the monkey&amp;#39;s cage to free it. Listen to Midna, then head up the&lt;br&gt;hill south, and across the first bridge. Target the second bridge&amp;#39;s windmill to&lt;br&gt;bring the two bridges in line, then continue on and to the top of the cliff.&lt;br&gt;Open the door and go inside.&lt;br&gt;&lt;br&gt;!!!HEART PIECE ALERT!!!&lt;br&gt;&lt;br&gt;From this room, go right and across the open pit, then onto the ledge.&lt;br&gt;Enter the water room, where you had previously rescued a monkey. Your goal is a&lt;br&gt;little bit different this time around: head over to the opposite side, and use&lt;br&gt;the Gale Boomerang to snuff out the two torches, thus lowering two of the wooden&lt;br&gt;stands. Open the chest for a Heart Piece.&lt;br&gt;&lt;br&gt;Head back to the center room. In the central platform, look right above&lt;br&gt;you to see a chest hanging down from the ceiling. Use the Gale Boomerang to&lt;br&gt;pierce the rope, and open the chest for the Compass. Now head over to the left&lt;br&gt;side of the room, and enter. Take the left side through the dark tunnel and out&lt;br&gt;into the larger expanse. Travel across the platforms, then jump onto the&lt;br&gt;platform to the left (making sure there is no spider), and finally travel&lt;br&gt;southwest along the bridge.&lt;br&gt;&lt;br&gt;Take note of the four windmills here sitting on top of the pillars, but&lt;br&gt;especially take note of the backwards Z engraved on the ground between them. You&lt;br&gt;must Z-Lock on all four of them at the same time using the Gale Boomerang and in&lt;br&gt;the order of the backwards Z, starting with the pillar farther from the gate&lt;br&gt;(just in case you do not know what I am talking about, press Z-Target when you&lt;br&gt;can on the first windmill, then press Z-Target on the next windmill; yes, you&lt;br&gt;can do that). For those whom need a written diagram, try this;&lt;br&gt;&lt;br&gt;  T----T&lt;br&gt;   \&lt;br&gt;    \&lt;br&gt;     \&lt;br&gt;      \&lt;br&gt;  T----T&lt;br&gt;  _&lt;br&gt;/|\&lt;br&gt;  |&lt;br&gt;Starting Tower&lt;br&gt;&lt;br&gt;Afterwards, the gate will open. Open the chest for the Big Key. Head back across&lt;br&gt;the room, and jump down the single pillar. Head through the northern door.&lt;br&gt;&lt;br&gt;Cross the first bridge in here, and then follow the monkey north into&lt;br&gt;another room up the hill. Inside, use the boomerang to rotate the first bridge,&lt;br&gt;get on, then trigger it again to point the way it originally was. Fight off the&lt;br&gt;two semi-elite Orcs, then head down the right side and enter. Inside here, first&lt;br&gt;repel off the two giant spiders, then go on the hole to the left (northern-most&lt;br&gt;on the map) with a cobweb. Equip the lantern, and swing it to burn the cobweb.&lt;br&gt;Once you have fallen down, destroy the cage to free the monkey. Jump off the&lt;br&gt;stump and climb the vines to your right and to the top.&lt;br&gt;&lt;br&gt;Head out into the larger room, go onto the bridge, rotate the bridge,&lt;br&gt;and head through the northern door. Watch the scene here, then head right and&lt;br&gt;onto the first bridge. Rotate the bridge, get onto the second bridge, rotate the&lt;br&gt;second bridge. Head right and slay the Orc, then climb up the vines to a ledge&lt;br&gt;extending out of the wall, and then onto the top of the room (make sure to kill&lt;br&gt;the spiders first). Enter the nearby door.&lt;br&gt;&lt;br&gt;In here, clear all the regular enemies first so they cannot interfere&lt;br&gt;with what you are about to do next. From the door, look north, and you should&lt;br&gt;see one of the spiders that gives off a bomb when defeated. Take out your Gale&lt;br&gt;Boomerang, and throw it at the spider to retrieve a bomb. Quickly turn around&lt;br&gt;and throw the bomb into the flower to the south. Once it is dead, hop over and&lt;br&gt;open the chest for a Small Key. The next order of process is to climb up the&lt;br&gt;staircase. You should see a boulder up here. Instead of throwing the bomb at it,&lt;br&gt;however, lock onto the bomb-plant first, and then onto the boulder to destroy&lt;br&gt;it.&lt;br&gt;&lt;br&gt;Climbing into the newfound room, slay all the regular enemies first (use&lt;br&gt;the Boomerang to cut the Deku Babas off the ceiling). Next, retrieve another&lt;br&gt;bomb, then throw it at the stone bulging from the wall to free the monkey. Head&lt;br&gt;back into the previous room now. Here, head to the southern portion, then exit&lt;br&gt;into the last room. Go down to the bridge, trigger it, get on, trigger it again,&lt;br&gt;then head to the left side. Unlock the door and enter inside.&lt;br&gt;&lt;br&gt;Inside, kill the tile enemies by letting the Gale Boomerang loose on the&lt;br&gt;floor tiles. If an enemy is underneath one, it will come out with it, and be&lt;br&gt;vulnerable. After you have ensured your passage, head to the back and take the&lt;br&gt;right side, and go through the passage. Once you drop down, kill the giant&lt;br&gt;spider, then shoot down the spiders on the nearby vines. Climb up the vines, and&lt;br&gt;Z-Target both windmills above the cell to open the door and free the last&lt;br&gt;monkey. Head around to the opposite side of the giant pit and head out onto the&lt;br&gt;upper half of the room. Head left, then jump across the platform. Open the chest&lt;br&gt;for a red Rupee, then head back into the centralized room. Go through the&lt;br&gt;northern door.&lt;br&gt;&lt;br&gt;Watch the scene as the monkeys make a line for you, then swing off over&lt;br&gt;to the other side. Unlock the Boss Door, then head in. One scene later, you&lt;br&gt;shall face off against the boss of the Forest Temple.&lt;br&gt;&lt;br&gt;        ---------------&lt;br&gt;        TWILIT PARASITE&lt;br&gt;    DIABABA&lt;br&gt;        ---------------&lt;br&gt;The first part of this battle should be reasonably easy. Stay against&lt;br&gt;the wall near you, and try to target one of the bomb-spiders with your Gale&lt;br&gt;Boomerang. Experiment as to the maximum distance you can stay away from the&lt;br&gt;bomb-spider while still being able to capture the bomb with your Boomerang. When&lt;br&gt;you have the bomb, you can do one of two things; you can either bring it back to&lt;br&gt;you and throw it in one of the giant Baba&amp;#39;s mouths when they lunge at you, or&lt;br&gt;else connect a Baba&amp;#39;s head with the bomb during Boomerang flight. Either way,&lt;br&gt;get the bomb into their head, and then repeat it for the other head.&lt;br&gt;&lt;br&gt;Afterwards, the real boss will emerge from the realms of the deep water,&lt;br&gt;assisted by two more Baba heads. Get back again, and wait for a short while. The&lt;br&gt;baboon from earlier will then come out, and swing between the rope to each side&lt;br&gt;while carrying a bomb. Use the Gaia Boomerang to first Z-Target him, then send&lt;br&gt;it at a side Baba head if you want to. Repeat for the other head, leaving the&lt;br&gt;central head open. Now, do basically the same tactic with the central head; if&lt;br&gt;they are up still, the side heads will fall down along with the central head. Go&lt;br&gt;up to the head and slash at it&amp;#39;s exposed eye, then once it recovers, run all the&lt;br&gt;way to the entrance wall, as Diababa will spew some venom at you. Aim another&lt;br&gt;bomb at it, and repeat the tactic until you win.&lt;br&gt;&lt;br&gt;&lt;br&gt;Afterwards, you will obtain a Fused Shadow. Grab the Heart Container as&lt;br&gt;well, and then exit the dungeon.&lt;br&gt;&lt;br&gt;&lt;br&gt;+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-&lt;br&gt;         D. TO KAKARIKO&lt;br&gt;-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+&lt;br&gt;[WTKK]&lt;br&gt;&lt;br&gt;After listening to both conversationalists, head north until you get to&lt;br&gt;the intersection, and take the left path. Go north past Coro the oil salesman,&lt;br&gt;and then head through the wooden arch and out onto Hyrule Field.&lt;br&gt;&lt;br&gt;------------&lt;br&gt;HYRULE FIELD&lt;br&gt;------------&lt;br&gt;!!!HEART PIECE ALERT!!!&lt;br&gt;&lt;br&gt;Head off the dirt road until you get the Hyrule Field sign flashing up,&lt;br&gt;then continue north along the path throughout the vast scope of the region until&lt;br&gt;you hit a bridge crossing a stream of water. Stop here, and there should be a&lt;br&gt;tree next to the southern side of the bridge. You may or may not see a Heart&lt;br&gt;Piece lying in the branches (it is much easier to see at night, when it is&lt;br&gt;glowing). Equip your Gale Boomerang and Z-Target the Heart Piece to bring it&lt;br&gt;back towards yourself.&lt;br&gt;&lt;br&gt;!!!BUG ALERT!!!&lt;br&gt;&lt;br&gt;(Male Beetle)&lt;br&gt;&lt;br&gt;From the tree that had the Heart Piece, jump off the cliff going down&lt;br&gt;east, then get onto the dirt road. Go to the part where the original path coming&lt;br&gt;from the south splits into two with trees in the middle. On the first tree, you&lt;br&gt;should find a bug wandering on the bark. Pick it up to claim the male specimen *&lt;br&gt;(if you cannot see it, it is MUCH easier to spot a bug at night, when they will&lt;br&gt;glow in the dark).&lt;br&gt;&lt;br&gt;Now make your way west, towards the cliffs and mountains. On your way&lt;br&gt;there, you will get stopped by a mailman, whom will explain the proponents of&lt;br&gt;mailing to you, along with giving you a letter. Read your letter on the + menu,&lt;br&gt;then continue on west despite the postman&amp;#39;s warning. Go north instead of west&lt;br&gt;when you get onto the dirt road to the western end of this region.&lt;br&gt;&lt;br&gt;!!!BUG ALERT!!!&lt;br&gt;&lt;br&gt;(Female Beetle)&lt;br&gt;&lt;br&gt;A quick checkstop to make sure that you are where you are: you must be&lt;br&gt;on the western extreme of the Faron province, and must be heading north down a&lt;br&gt;dirt road. To your right will be a large pond of water. To the north will be an&lt;br&gt;open field. Here, look to the west side to see a number of trees on an&lt;br&gt;unscalable cliff. The last tree on the cliff (on the north corner) should have&lt;br&gt;the female specimen crawling around. Use your Gale Boomerang to capture it.&lt;br&gt;&lt;br&gt;Now head back south. Continue climbing up the hill going west near the&lt;br&gt;end, until you approach the gate to the Twilight Realm. If you have nothing else&lt;br&gt;to do, then continue forward and answer yes.&lt;br&gt;&lt;br&gt;On the other side, dash up the hill, and you will be stopped short by a&lt;br&gt;sword partially buried in the ground. Head forward and sniff it to learn the&lt;br&gt;Youth&amp;#39;s Scent. Now activate your senses, and you will see a scent trail. Follow&lt;br&gt;it forward, and do not bother to stop and encounter any enemies. You will&lt;br&gt;quickly be forced into a battle with three of the twilight monsters again. I&lt;br&gt;recommend you take one down (as it will not be called back until only one&lt;br&gt;remains), then knock off the other two with one blow from your energy field.&lt;br&gt;&lt;br&gt;Once the battle is done, Midna will get into a speech about portals, and&lt;br&gt;you should listen up. Once she is done talking, choose to head off to North&lt;br&gt;Faron Woods.&lt;br&gt;&lt;br&gt;-----------&lt;br&gt;FARON WOODS&lt;br&gt;-----------&lt;br&gt;Head right from your destination. Conveniently, there will be a large&lt;br&gt;bridge leaning against the side of the cliff here, and even more conveniently,&lt;br&gt;it can be warped with you. Head back to Kakariko Gorge in the Eldin Province.&lt;br&gt;&lt;br&gt;------------&lt;br&gt;HYRULE FIELD&lt;br&gt;------------&lt;br&gt;As the bridge fits in perfectly, head straight across it. Activate your&lt;br&gt;senses again once on the other side, and follow the Youth Scent, dashing up the&lt;br&gt;hill until you get to the stop and encounter a gate. Dig underneath, then defeat&lt;br&gt;the two guards on the other side. Continue along the dirt road, and you will&lt;br&gt;make your way into Kakariko Village.&lt;br&gt;&lt;br&gt;----------------&lt;br&gt;KAKARIKO VILLAGE&lt;br&gt;----------------&lt;br&gt;Inside, you will quickly face off against three more of the twilight&lt;br&gt;monsters. Kill one of the foes off to the side, then lure the other two into the&lt;br&gt;energy circle to finish them off. Listen to the spirit, then run over to the&lt;br&gt;pond and listen to it some more, and to obtain a Vessel of Light. You will now&lt;br&gt;have to kill and collect another sixteen Tears, much like the earlier collect-a-&lt;br&gt;thon in Ordon and Faron Woods.&lt;br&gt;&lt;br&gt;Head north from here. Looking at the map, go to the house that has the&lt;br&gt;first Tear in it. Walk around to the right side of it, and go to stand in one of&lt;br&gt;the grass patches near it to catch Midna&amp;#39;s attention. Jump up to the top using&lt;br&gt;her, then go on top of the patchwork in the roof to fall down into the building.&lt;br&gt;Downstairs, activate your senses to watch a particularly touching scene. After&lt;br&gt;it is over, pick up the wooden stick that was dropped on the floor near the&lt;br&gt;front door. Ignite both ends of it on the nearby flame, then climb up the&lt;br&gt;staircase and jump over all the platforms, making sure to stay against the walls&lt;br&gt;to light up the candles, and thus activate the statue to move aside. Drop into&lt;br&gt;the cellar.&lt;br&gt;&lt;br&gt;Down below, continue north up the tunnel, then kill the three Tear&lt;br&gt;insects after activating your senses. Collect the Tears (#1, #2, #3), then&lt;br&gt;continue on north through the other doorway. At the end, jump up the framework&lt;br&gt;and outside into the graveyard. Up here, head into the center-left part of the&lt;br&gt;graveyard, activate your senses, and dig up the buried insect. Kill it to&lt;br&gt;collect another Tear (#4). Once that is done, head east and back out into the&lt;br&gt;main portion of the village.&lt;br&gt;&lt;br&gt;From the entrance from the graveyard, head straight east to the opposite&lt;br&gt;end of town. You should see a long path along the side of the mountain going up,&lt;br&gt;with a wooden gate to it&amp;#39;s left. Go through the wooden gate, and head to the&lt;br&gt;corner of the house. Climb through the hole there, and inside the house, climb&lt;br&gt;up to the top ledge. Activate your senses, and kill the insect hanging off the&lt;br&gt;corner of the wall (#5). Leave the way you came.&lt;br&gt;&lt;br&gt;Outside, go up the nearby hill up to the top. At the end, jump onto the&lt;br&gt;roof, and enter the door on the second floor. Inside, drop down to the bottom&lt;br&gt;floor, and open your senses up to find the insect hiding in the fireplace. Pick&lt;br&gt;up the wooden stick on the floor, climb onto the table next to the doorway, and&lt;br&gt;light it up with the torch. Use it to light the fireplace up and scare the&lt;br&gt;insect out, and kill it (#6). Head through the nearby door, and kill the enemies&lt;br&gt;in here. Examine the area under the stairs to find a chest containing a red&lt;br&gt;Rupee. Go up the staircase, then go through the next doorframe. Turn your&lt;br&gt;senses on once more, and take down the insect on the wall (#7). Head back down,&lt;br&gt;go back up the boxes and ledges, and then exit outside again.&lt;br&gt;&lt;br&gt;Drop down to the ground here, and then head straight west, and then a&lt;br&gt;bit south until the row of buildings ends. Here, you should see a small stable.&lt;br&gt;Climb onto it, then get onto the roof of the house next to it. Jump over to the&lt;br&gt;next house, and drop down the patchwork here into the house. In here, push the&lt;br&gt;box right next to the bed to reveal the insect (#8). Use Midna to climb back up&lt;br&gt;outside via the cabinet, and go outside.&lt;br&gt;&lt;br&gt;Jump down onto the ground again, and then head north a bit to the&lt;br&gt;northwestern-most building. Head around to the northern side of this house, and&lt;br&gt;climb up the smaller buildings. Turn around to face the house, and you should&lt;br&gt;see a bright window. Dash-Jump into it (cannot simply jump into it, you must&lt;br&gt;dash into it) to get inside. Inside, go up the staircase, and on the second&lt;br&gt;floor, dash into the cabinet next to the second set of signs to knock it know.&lt;br&gt;Kill the insect, collect your Tear (#9), then climb up onto the knocked down&lt;br&gt;cabinet, and head up and outside.&lt;br&gt;&lt;br&gt;Now, turn around and head up the staircase to the roof. Continue to&lt;br&gt;march up the hill, and when you get to the building, go through a hole on the&lt;br&gt;right side. In the structure, grab a wooden stick from the fireplace. Light the&lt;br&gt;stick up with the nearby torch, then light the fireplace up. Immediately after,&lt;br&gt;the house will ignite. Do not bother to kill the insects. Instead, climb out the&lt;br&gt;hole, and the house will explode, killing the insects for you (#10, #11, #12).&lt;br&gt;&lt;br&gt;From the house, turn around, and go up the next hill leading up. Once&lt;br&gt;you make it to the house at the top, go to the left side, turn your senses on,&lt;br&gt;and dig a hole through into the house. Break the jars inside and kill the beetle&lt;br&gt;(#13), then head back outside again. Now, for a jump of somewhat epic&lt;br&gt;proportions that won&amp;#39;t harm you at all, jump straight down into the village.&lt;br&gt;Head straight north until you are out of the village itself, and when you get to&lt;br&gt;an intersection with a sign, head up left to Death Mountain.&lt;br&gt;&lt;br&gt;--------------&lt;br&gt;DEATH MOUNTAIN&lt;br&gt;--------------&lt;br&gt;From the start of the area, head up the ramp to the left side, and use&lt;br&gt;Midna to jump all the way to the top. Continue onwards up the trail, leaving a&lt;br&gt;blaze of destruction in your path, and when you get to the next wall, climb up&lt;br&gt;the crates to the right to make your way up. Once you get to the geysers, turn&lt;br&gt;your wolf senses on, and look for the insect by way of the map. Chase it around&lt;br&gt;and bury it up, then slay it for another Tear (#14).&lt;br&gt;&lt;br&gt;!!!HOWL STONE ALERT!!!&lt;br&gt;&lt;br&gt;Now, go and examine the stone in the middle of this area. Fool around&lt;br&gt;with it for a moment if you need to; basically, press A to start howling, and&lt;br&gt;choose your tone by pressing Up to use the top tone, leave the analog stick&lt;br&gt;alone for the middle tone, and press Down to use the bottom tone. You do not&lt;br&gt;need to be perfect, but just reasonably close. Afterwards, you will be&lt;br&gt;transported elsewhere. Repeat the Howl, and you will be invited back once human&lt;br&gt;again. IF YOU MISS THIS, it IS possible to come back here later to howl at the&lt;br&gt;stone, so do not fret.&lt;br&gt;&lt;br&gt;Once back in Death Mountain, climb up the ledge, and then head along the&lt;br&gt;left side of the trail to continue up, and eventually down on a side path.&lt;br&gt;Quickly, you will come to a battle with not three, but four Twilight monsters.&lt;br&gt;Drop down, and eliminate the two to the right side of the field in quick&lt;br&gt;succession (kill the first before trying to go around and look for the entrance&lt;br&gt;to the second one, which is protected by force fields). Next, go to the two foes&lt;br&gt;that are together to the left, and lock them in an energy field to kill them.&lt;br&gt;&lt;br&gt;After the battle is over, go to the nearby metal gate, turn on your&lt;br&gt;senses, and ram the gate to knock the insect loose. Kill it (#15). Now climb&lt;br&gt;onto the rock ledge to the left side of the gate, and use Midna to jump up to&lt;br&gt;the top, making sure that they geyser in the side of the cliff is not spewing&lt;br&gt;out water while you are jumping. From here, head along the path, making sure you&lt;br&gt;don&amp;#39;t get knocked over by geysers, and then climb up the ramp to the right. Use&lt;br&gt;Midna to jump up top, then drop into the small pond on the other side. Hunt out&lt;br&gt;the insect running around here, and collect the Tear (#16). You will&lt;br&gt;automatically be returned to the light spirit.&lt;br&gt;&lt;br&gt;----------------&lt;br&gt;KAKARIKO VILLAGE&lt;br&gt;----------------&lt;br&gt;Watch the scene that occurs, and listen to Eldin and then the Shaman.&lt;br&gt;After the speeches are over, head up to the Death Mountain range. Here, climb up&lt;br&gt;the rusted bars on the first wall to the top, only to get knocked back down by&lt;br&gt;the Goron. There is no point in staying here, so head back out to Kakariko&lt;br&gt;Village, and you will get greeted again by the shaman Renado, whom will tell you&lt;br&gt;to go back to Ordon Village to meet Mayer Bo. You cannot go through the gate to&lt;br&gt;the west of the Death Mountain range, so instead head straight back south for a&lt;br&gt;cutscene.&lt;br&gt;&lt;br&gt;Keep up with the controls that are shown on the bottom of the screen and&lt;br&gt;do so quickly; otherwise, you will be thrown off Epona. After awhile, however,&lt;br&gt;she will lose her feral status and you can ride her again. Head off onto Hyrule&lt;br&gt;Field through the southeast entrance.&lt;br&gt;&lt;br&gt;!!!BUG ALERT!!!&lt;br&gt;&lt;br&gt;(Male Ant)&lt;br&gt;&lt;br&gt;Head to the graveyard (center-west exit from Kakariko Village), and&lt;br&gt;here, head to the western section, onto the higher elevation stone platform. Go&lt;br&gt;to the northern tree, and check the base of the tree. Crawling around on the&lt;br&gt;roots, you should find the ant.&lt;br&gt;&lt;br&gt;!!!BUG ALERT!!!&lt;br&gt;&lt;br&gt;(Female Ant)&lt;br&gt;&lt;br&gt;Go back to Kakariko Village. To the opposite side of the Elde Inn, you&lt;br&gt;should see three buildings, with two of the doors boarded up. Enter the third&lt;br&gt;(and northern-most) one that is not boarded up, and inside you should find the&lt;br&gt;bug lying atop a wooden plank.&lt;br&gt;&lt;br&gt;------------&lt;br&gt;HYRULE FIELD&lt;br&gt;------------&lt;br&gt;Back out here, go and dash-jump over the gate, then start heading back&lt;br&gt;east again, only to get caught by the postman, whom delivers you a letter from&lt;br&gt;Ooccoo (if you picked him up in the Forest Temple).&lt;br&gt;&lt;br&gt;!!!BUG ALERT!!!&lt;br&gt;&lt;br&gt;(Female Pill Bug)&lt;br&gt;&lt;br&gt;Head southeast from here to a corner of the Eldin field. Here, there&lt;br&gt;should be a handful of trees, along with some cuttable grass. Walk over to the&lt;br&gt;white grass that is right next to the cliff (NOT the meadow in between trees),&lt;br&gt;and cut the grass. You should find the bug wandering around in one of the&lt;br&gt;grasses.&lt;br&gt;&lt;br&gt;!!!BUG ALERT!!!&lt;br&gt;&lt;br&gt;(Male Pill Bug)&lt;br&gt;&lt;br&gt;Once you go over the bridge leading south, stop. After you have&lt;br&gt;dispatched the enemies, search at this end of the bridge (cut the grass if you&lt;br&gt;cannot find it at first), and there should be a  bug wandering around. Scoop it&lt;br&gt;up.&lt;br&gt;&lt;br&gt;!!!HEART PIECE ALERT!!!&lt;br&gt;&lt;br&gt;After obtaining the bug, turn around and head west up the hilly area.&lt;br&gt;Up here, face north to see a giant chasm with some rocky pillars extending out&lt;br&gt;of the bottomless pit. At the very top of the tallest column, you should see a&lt;br&gt;Heart Piece sitting. Take out your Gale Boomerang and throw it at the pillar to&lt;br&gt;obtain the Heart Piece.&lt;br&gt;&lt;br&gt;After, continue on east and then south, back into Ordon Woods.&lt;br&gt;&lt;br&gt;-----------&lt;br&gt;ORDON WOODS&lt;br&gt;-----------&lt;br&gt;&lt;br&gt;!!!HIDDEN SKILL ALERT!!!&lt;br&gt;&lt;br&gt;Here, continue down past the bridge, but do not go to Ordon Village just&lt;br&gt;yet. Instead, (IF and ONLY IF you interacted with the stone on Death Mountain;&lt;br&gt;if you missed it, you should be able to go back there shortly after the third&lt;br&gt;temple is completed)), turn left into the forest shrine. Here, you will meet up&lt;br&gt;with the white wolf again (not sitting in the actual pond, but near where the&lt;br&gt;hole and tunnel is leading from the clearing). He will then teach you another&lt;br&gt;Hidden Skill, the Shield Bash. After you are transported back, get on Epona, and&lt;br&gt;head to Ordon Village.&lt;br&gt;&lt;br&gt;-------------&lt;br&gt;ORDON VILLAGE&lt;br&gt;-------------&lt;br&gt;Head over to the Mayor&amp;#39;s house, and talk to Mayor Bo. Respond yes to his&lt;br&gt;question, and he will then teach you the art of sumo wrestling. Sumo wrestling.&lt;br&gt;Anyways, some basics;&lt;br&gt;&lt;br&gt;-Press and hold A to grab an opponent (or if you do it while he&amp;#39;s&lt;br&gt;lunging, to duck underneath and grab him), and push him back. Do this&lt;br&gt;also to stop an opponent whom has you.&lt;br&gt;&lt;br&gt;-Press on the control stick to either get out of the way of a lunge or&lt;br&gt;slap, and/or to sidestep and attack him from a different direction&lt;br&gt;&lt;br&gt;-Swing the remote to slap your opponent.&lt;br&gt;&lt;br&gt;The main thing to do here is to make sure that you constantly move&lt;br&gt;around the arena in between fights so that you aren&amp;#39;t pushed right against the&lt;br&gt;edge, and to sidestep the mayor so he lunges forward, and you can get him from&lt;br&gt;the side. After you defeat him the first time, you&amp;#39;ll have to fight him a second&lt;br&gt;time. Beat him in another bout, and he will give you a chest. Open it to obtain&lt;br&gt;the IRON BOOTS. Exit his house.&lt;br&gt;&lt;br&gt;!!!HEART PIECE ALERT!!!&lt;br&gt;&lt;br&gt;Grab Epona, and go straight up the hill to the ranch. Up here, talk to&lt;br&gt;Fado, then talk to him a second time and take him up on his offer of herding the&lt;br&gt;goats. Once you do so (in less than 3 minutes), for a reward, you will get a&lt;br&gt;Heart Piece. After you are done, head back onto Hyrule Field, and go to Kakariko&lt;br&gt;Village. Cool, cutscene. Follow them north and jump over the gate.&lt;br&gt;&lt;br&gt;------------&lt;br&gt;HYRULE FIELD&lt;br&gt;------------&lt;br&gt;As soon as the head Goblin blows the horn and you can move, chase after&lt;br&gt;him, ignoring the five henchmen he summons. Use up your carrots wisely, and&lt;br&gt;don&amp;#39;t go below one (afterwards, wait for the whole thing to regenerate). As soon&lt;br&gt;as you strike him, retreat for a split-second to evade his counterattack, then&lt;br&gt;follow him around.&lt;br&gt;&lt;br&gt;If the Goblin&amp;#39;s henchmen catch up, stop, and use a spin attack on them&lt;br&gt;to knock them off their horses and tie time up. Do not worry about the lead&lt;br&gt;goblin getting away on you; he will instead stop, and wait, taunting you.&lt;br&gt;Finally, after dealing a certain number of blows to him, he will go onto a&lt;br&gt;nearby bridge, burning off both exits.&lt;br&gt;&lt;br&gt;This is now a classic joust. You and the goblin rush your respective&lt;br&gt;steeds down the steed, to try and knock each other off. What you have to do is&lt;br&gt;first draw your sword before running, and then run straight off against the&lt;br&gt;goblin. About two seconds before impact, you need to dodge his attack by moving&lt;br&gt;Epona to either the left or right, and then slashing at the goblin - going&lt;br&gt;straight will result in you getting knocked off the bridge, and losing a heart.&lt;br&gt;After you knock him off twice, you will win, and then return to Kakariko&lt;br&gt;Village.&lt;br&gt;&lt;br&gt;----------------&lt;br&gt;KAKARIKO VILLAGE&lt;br&gt;----------------&lt;br&gt;Watch the next few scenes that result here. Afterwards, go into the&lt;br&gt;general store, which is to the right of where Talo is standing. Inside, Malo has&lt;br&gt;a few new items you can buy - including a Hyrule Shield for 200 Rupees, which&lt;br&gt;you should pick up if you can (Malo&amp;#39;s shop is only open during the day). After&lt;br&gt;you are done in the new shop, head up to the Death Mountain path.&lt;br&gt;&lt;br&gt;&lt;br&gt;+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-&lt;br&gt;        E. GORON MINES&lt;br&gt;-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+&lt;br&gt;[WGRM]&lt;br&gt;&lt;br&gt;--------------&lt;br&gt;DEATH MOUNTAIN&lt;br&gt;--------------&lt;br&gt;Head up and climb up the first wall. Let the Goron have his rant, and&lt;br&gt;then equip the Iron Boots. Once he gets close to you, press and hold A to grab&lt;br&gt;him and push him to the side, much like you did with the goats. Deequip your&lt;br&gt;Iron Boots, then continue on the trail. Gorons will start rolling at you every&lt;br&gt;while - when they do, re-equip the Iron Boots, stop them, de-equip the boots,&lt;br&gt;then continue.&lt;br&gt;&lt;br&gt;Be wary once you get to the area with the steam geysers. Enemies above&lt;br&gt;will start firing fire arrows at you. If you have the Hyrule Shield, just stick&lt;br&gt;it up to defend yourself and walk through to the path going up to the left.&lt;br&gt;However, if still using the Ordon Shield, just roll your way to, and then&lt;br&gt;continue. ALTERNATIVELY, just before the valley of geysers, there is a small&lt;br&gt;reed growing straight next to the ledge. If you want, you can blow it to call&lt;br&gt;the hawk and point it at an archer to take it out (using the Slingshot is also&lt;br&gt;an idea, but the archers might be a bit far away for some of you to shoot at).&lt;br&gt;At the same time, remember that eruptions are still occuring, with fireballs&lt;br&gt;striking.&lt;br&gt;&lt;br&gt;Continue down the path until you get to the open area. Watch the scene&lt;br&gt;(it may not activate immediately, so if that occurs, wander around a bit), then&lt;br&gt;drop down to the end. For the next little bit, you have to go up to Gorons&lt;br&gt;standing next to the walls, and either attack them (after backflipping away from&lt;br&gt;them, they will lunge forward in a one-two jab; right after that, they will&lt;br&gt;throw themselves off balance temporarily and expose their weak points), and that&lt;br&gt;is when you should strike), Shield Bash them, or equip the Iron Boots and roll&lt;br&gt;into the Goron. Any of these actions will cause him to curl up into a ball. When&lt;br&gt;he does, climb up onto his back, and aim yourself to the next floor. He will&lt;br&gt;then spring you up there. Repeat this twice more &amp;#39;til you get to the top.&lt;br&gt;&lt;br&gt;Now, head through the small trail of geysers. For those geysers that&lt;br&gt;won&amp;#39;t stop, equip the Iron Boots and walk through them. Once you make it&lt;br&gt;through, head up the hill, and keep your finger on the button for your Iron&lt;br&gt;Boots at the ready for any hazardous Gorons. Once you make it to the top, get&lt;br&gt;another Goron to curl up into a fetal position. Repeat the motion with the next&lt;br&gt;Goron, and finally enter the doorway at the top.&lt;br&gt;&lt;br&gt;Inside, Gor Coron, the Goron Elder, shall greet you and challenge you to&lt;br&gt;a sumo wrestling match to be allowed access to the Goron mines. You will lose&lt;br&gt;the first one if you do not have the Iron Boots already on. Equip them, then&lt;br&gt;talk to Gor Coron again to have another bout. It is pretty much the same as&lt;br&gt;wrestling the Mayor back in back in Ordon, so if you did not have any trouble&lt;br&gt;then, you should not have any trouble now. After you win, you will be allowed to&lt;br&gt;go to the Goron Mines, so head up onto the wooden platform and go inside.&lt;br&gt;&lt;br&gt;NOTE: If you wish to go back down to the foot of the mountain, talk to&lt;br&gt;the Goron near the elevator. Go down, and at the bottom, move the rock next to&lt;br&gt;the nearby wall to reveal a pathway. Head through and you will enter a spring,&lt;br&gt;along with a Goron shop. You can also climb the vines on the wall to head down&lt;br&gt;the mountain.&lt;br&gt;&lt;br&gt;-----------&lt;br&gt;GORON MINES&lt;br&gt;-----------&lt;br&gt;Once in the mines, head down, and then jump across the stone plateaus to&lt;br&gt;the other side, making sure that you wait for the fire geysers to calm down&lt;br&gt;before jumping over. When you finally make it over, head through the cage to the&lt;br&gt;left, and use your sword to cut open the wooden barricade. Break open the next&lt;br&gt;fence, but do not continue. Instead, equip your Iron Boots and step on the&lt;br&gt;nearby switch in the floor to stop the lava from coming out of the wall. De-&lt;br&gt;equip and run past it, then continue on and do the same thing for the second&lt;br&gt;switch and lava mechanism. Immediately turn around and jump across the platform&lt;br&gt;to your right. If you are not fast enough, climb the nearby ladder up to the&lt;br&gt;ledge above, walk a ways back, drop down, and try again.&lt;br&gt;&lt;br&gt;When you DO make it, however, climb the ladder up to the top of the&lt;br&gt;cage. Up at the top here, head south across the gap and open the chest for a red&lt;br&gt;Rupee. Head back north, then go right and across a stone pillar sitting in the&lt;br&gt;sea of lava. From here, head north first, and kill the Lava Slug that drops down&lt;br&gt;from the ceiling. Next, go south across all the platforms until at the very end,&lt;br&gt;you find another floor-switch. Step on it with the Iron Boots to deactivate the&lt;br&gt;flame at the northern side, then run all the way north, and get out of harm&amp;#39;s&lt;br&gt;way. Continue along the path now, until you get to the end of the slope, where&lt;br&gt;you have no other direction than down or to the ledge extending out of the wall.&lt;br&gt;Jump onto the ledge, and equip the Iron Boots to bring it down. Head through the&lt;br&gt;newly opened gate.&lt;br&gt;&lt;br&gt;Inside here, head up to the octagonal platform, and go left at the&lt;br&gt;turnoff. Continue down the path, and defeat the enemies at the bottom. Open your&lt;br&gt;quarry for a Small Key. Once you have obtained your prize, head back up the&lt;br&gt;railing to the platform, and then take the right path this time, and continue on&lt;br&gt;up even further. At the top, you will encounter some rotating platforms. Take a&lt;br&gt;moment to observe that each of them will stop for a few seconds once they are&lt;br&gt;lined up horizontally straight, then jump across both of them in quick&lt;br&gt;successions to the opposite part of the room. Over here, open the locked door&lt;br&gt;with your key from earlier, and enter.&lt;br&gt;&lt;br&gt;Go down the long stone bridge until you drop onto solid ground, and then&lt;br&gt;fight the Mini-Dodongo. To battle it, hold your Hyrule Shield up by Z-Targeting&lt;br&gt;it to block the fire, and while it is breathing fire, go around it and Z-Target&lt;br&gt;it&amp;#39;s tail, and slash at it. Z-Target again once it turns around, and repeat&lt;br&gt;until dead. With that done, go and jump across the stone pillars to the other&lt;br&gt;side, making sure not to jump while a fire geyser is going. Ignore the hallway&lt;br&gt;with the sigil on the dead end wall for now, and kill another Mini-Dodongo.&lt;br&gt;&lt;br&gt;Turn around, and jump across the other set of platforms to the northern&lt;br&gt;side of the room. Dispose of one last Mini-Dodongo, then take the handle and&lt;br&gt;pull the wall back. Watch the pillars of fire erupting in the background once it&lt;br&gt;is pulled back all the way; as soon as they stop, let go. Jump across the&lt;br&gt;platforms again, and then back the other way, and into the hallway. Head through&lt;br&gt;the hallway before the wall goes back in completely, then head into the next&lt;br&gt;area.&lt;br&gt;&lt;br&gt;Coming in, go straight forward and jump into the water. Equip your Iron&lt;br&gt;Boots to drop down into the water, then walk through the hole in the underground&lt;br&gt;fence. Step on the switch. A magnetic force will pull you upwards, so walk up to&lt;br&gt;the top of the ledge, de-equip your Iron Boots, and go through the next door&lt;br&gt;(ignore the Lava Slugs you see hanging off to either side, as they are largely&lt;br&gt;indestructible right now).&lt;br&gt;&lt;br&gt;In here, talk to the Goron Elder standing in the center of the room, Gor&lt;br&gt;Amoto. He will give you a Key Shard; the other two pieces will be needed to&lt;br&gt;forge the Big Key for the Boss&amp;#39;s room. Open the chest behind the Elder for the&lt;br&gt;Dungeon Map, then climb the left staircase and open the chest there for a red&lt;br&gt;Rupee. Now climb up the ladder to the right side, and at the top, head around&lt;br&gt;the room clockwise. On the next corner, pick up the chest that is shaking to&lt;br&gt;free Ooccoo, whom will join forces with you once more. Head through the door at&lt;br&gt;the back here into the last room. Equip the Iron Boots, and walk alongside&lt;br&gt;either wall (does not matter which). Destroy the Lava Slug whom interferes, then&lt;br&gt;go and de-equip the Iron Boots once you are on safe and sturdy ground. Enter the&lt;br&gt;next door.&lt;br&gt;&lt;br&gt;Head up to the floor switch in here and weigh it down.&lt;br&gt;&lt;br&gt;!!!HEART PIECE ALERT!!!&lt;br&gt;&lt;br&gt;Once magnetized and attached to the ceiling, head over to the northwest&lt;br&gt;section of the room (using your map to guide you), and kill the Lava Slugs in&lt;br&gt;your way. Once assured of sturdy ground, drop down and open the chest to obtain&lt;br&gt;your piece of Heart.&lt;br&gt;&lt;br&gt;Afterwards, get back onto the ceiling by equipping the Iron Boots and&lt;br&gt;walking up the nearby wall. Head back to where the beam of energy is, and from&lt;br&gt;here, head to the southeast corner, then go west, and finally northwest, making&lt;br&gt;sure not to take the dead end that takes you to the southwest corner. Use your&lt;br&gt;map to see which direction you want to go, and up to where you can walk along&lt;br&gt;the ceiling. Finally, you should arrive at the center-west wall. Drop down onto&lt;br&gt;the ledge between the two torches, then head through the door.&lt;br&gt;&lt;br&gt;In here, head down the walkway, and defeat the guards at the bottom. Hit&lt;br&gt;the switch while equipped with the Iron Boots to cause the crane to rotate from&lt;br&gt;side to side. Go and get under the crane, then once it hovers over the northern&lt;br&gt;side of the room, drop down. Defeat some more foes, then activate the floor&lt;br&gt;switch. Once it brings you back to the northern side of the room, drop down and&lt;br&gt;slay some more monsters. Enter the next room afterwards.&lt;br&gt;&lt;br&gt;Ward off some spider enemies inside the next room, then get into the&lt;br&gt;water. Equip the Iron Boots to drop to the bottom, then head over to the&lt;br&gt;northwestern corner of the lake. Open the chest here for a Small Key, then&lt;br&gt;emerge, head over to the southeastern part, and resubmerge. Push the blue block&lt;br&gt;in towards the caged fence, then de-equip the Boots and swim towards the block,&lt;br&gt;and emerge in the cage area. Get onto the ledges and step on the switch. Head&lt;br&gt;over to the newly magnetized area to head up to the ceiling, then walk over to&lt;br&gt;directly above the switch and drop down onto a ledge on the second floor.&lt;br&gt;&lt;br&gt;Up here, head up onto the metal grating and activate the next switch.&lt;br&gt;With your Iron Boots still on, walk forward onto the metal grating and walk off.&lt;br&gt;You will fall straight into the magnetic stream and be taken to the western side&lt;br&gt;of the room. Head north along the wall, then drop down. Open the nearby chest&lt;br&gt;for a red Rupee, then hit the nearby diamond. Quickly drop down to your right&lt;br&gt;and head through the gate before it closes. Stay close to the entrance, however,&lt;br&gt;killing the two foes that come after you; you do NOT want to get in the Beamos&lt;br&gt;Statues&amp;#39; way right now.&lt;br&gt;&lt;br&gt;!!!HEART PIECE ALERT!!!&lt;br&gt;&lt;br&gt;Instead, head up to the eastern wall, and walk up the strip of the&lt;br&gt;magnetic rock. Climb up and then to the south, and drop off the ledge. Open the&lt;br&gt;chest for a Piece of Heart.&lt;br&gt;&lt;br&gt;With that done, drop back down, and climb up the eastern wall again,&lt;br&gt;this time heading north instead of south. Once on solid ground, however, cut the&lt;br&gt;rope nearby. This will cause the bridge to lower. Head north along the ledge and&lt;br&gt;drop down straight onto the bridge, so as to dodge the Beamos&amp;#39; attacks. Head up&lt;br&gt;to the door and unlock it to enter and go outside.&lt;br&gt;&lt;br&gt;Outside once more, break the wooden fence, then head up the first few&lt;br&gt;stairways. Eventually, you will get to a split between left and right. Since the&lt;br&gt;left side will take you to a door that is locked, go right instead, and into a&lt;br&gt;small sanctuary, and duck out of the archer&amp;#39;s fire. Nevertheless, keep your&lt;br&gt;Shield up to deflect the Beamos&amp;#39; laser eye fire. Open the chest to the right of&lt;br&gt;the entrance arch for a Small Key. Head back onto the main section, then run all&lt;br&gt;the way left, making sure you stay steady-footed on the run, and unlock the&lt;br&gt;door. Enter.&lt;br&gt;&lt;br&gt;Go across the rotating platform, then head up the slope to the top of&lt;br&gt;the structure, and then you will encounter a much larger rotating platform. Wait&lt;br&gt;until the side with three magnetic panels flips upwards. Time things correctly&lt;br&gt;so that when you first go on, you do not get dropped off; start off by going to&lt;br&gt;the first magnet panel, then equip the Iron Boots. Once it flips twice back into&lt;br&gt;a right-side up position, deequip the Boots, run to the next panel, and reequip&lt;br&gt;them. Continue the tactic until you get all the way to the end, then go onto the&lt;br&gt;ledge and inside the next room.&lt;br&gt;&lt;br&gt;You will encounter another Goron Elder in this room, Gor Ebizo. He will&lt;br&gt;give you another Key Shard, leaving you with one more to obtain. Once he is done&lt;br&gt;his talking, check to the left of the caged statue at the back for a chest that&lt;br&gt;contains a yellow Rupee. Climb the ladder on the right side now to the top, then&lt;br&gt;go around clockwise and exit through the door at the back to the next area.&lt;br&gt;Outside, equip the Iron Boots, then climb along the magnet strip on the wall to&lt;br&gt;the right, until you get to the end of it, then climb down to make sure you drop&lt;br&gt;straight onto the ledge. Once you finish, head right and open a chest for&lt;br&gt;another yellow Rupee, then head through the door.&lt;br&gt;&lt;br&gt;---------------&lt;br&gt;MINIBOSS: GORON&lt;br&gt;---------------&lt;br&gt;If this were a boss of the likes of Volvagia, it would be an epic&lt;br&gt;showdown; a pit currently floating on lava, with the weight of your opponent&lt;br&gt;causing it to lean down in the direction he is currently standing in. While the&lt;br&gt;former is untrue, the latter is. During this stage, he will waltz around slowly,&lt;br&gt;with his giant girth slowing him down. Move up to him and keep your Shield up to&lt;br&gt;keep from getting harmed, and wait until he extends his one arm out as if he&amp;#39;s&lt;br&gt;going to slap you. When he does this, use your spinning attack to shock him into&lt;br&gt;curling up into a ball.&lt;br&gt;&lt;br&gt;Quickly equip the Iron Boots, then as he rolls around, wait for the&lt;br&gt;indication at the bottom of the screen to say Grab. When it does, press and HOLD&lt;br&gt;A, and Link will end up grabbing the Goron. Link will then do an exact 180 and&lt;br&gt;throw the Goron. The problem with this is that Link, while for all purposes is&lt;br&gt;strong, he is NOT strong enough to throw this Goron all across the platform.&lt;br&gt;Instead, what you should try to do is stand near the edge of the platform, so&lt;br&gt;when you catch the Goron, Link turns around and throws him right into the lava.&lt;br&gt;&lt;br&gt;The Goron will hop around in the lava a bit before getting back onto the&lt;br&gt;platform. De-equip the Iron Boots and go to face him again, repeating the same&lt;br&gt;pattern. Once the Goron guardian has been thrown into the lava thrice, the&lt;br&gt;battle will be over.&lt;br&gt;&lt;br&gt;With another victory chalked up to you, head through the northern door.&lt;br&gt;In the next room, head up to the chest and open it to obtain the Hero&amp;#39;s Bow,&lt;br&gt;complete with 30 Arrows. Shoot at the rope holding up the bridge to the north to&lt;br&gt;cut it in half and drop the bridge. Head across it, and make sure that you kill&lt;br&gt;the Lava Slug that drops from the ceiling before heading out into the main area.&lt;br&gt;In this room, head straight south to the statue, and it will turn into a Beamos&lt;br&gt;Statue. Back up to the center of the room, and you will see that all the statues&lt;br&gt;have turned into Beamos Statues. Shoot all the red eyes with your new arrows to&lt;br&gt;destroy them, and once the last is destroyed, shoot the red eye on the southern&lt;br&gt;one to finish it off.&lt;br&gt;&lt;br&gt;You can now move the statues around, so go to the right-most statue and&lt;br&gt;pull it back. Head inside and open the chess for the Compass. Exit out and pull&lt;br&gt;the left-most statue to reveal a doorway. Enter. In here, you will meet up with&lt;br&gt;the Goron Elder, whom will give you no name, but does give you the last Key&lt;br&gt;Shard. The three Shards will automatically combine to create the Big Key for the&lt;br&gt;dungeon. Finish off your visit by opening the chest behind the Elder for a&lt;br&gt;purple Rupee (giving you 50 Rupees!), then head back outside. Go through the&lt;br&gt;southern passage, and into the next area.&lt;br&gt;&lt;br&gt;In here, head along, and kill the Lava Keese that interrupt. Once done&lt;br&gt;duelling them, roll into the fence to knock it down, then hop left onto the next&lt;br&gt;platform. Kill some Lava Slugs that quickly drop down from the ceiling, then&lt;br&gt;kill the Mini-Dodongos a platform away from them by shooting at their tails. If&lt;br&gt;you cannot get them to expose their tails, a good strategy is to wait for them&lt;br&gt;to breath the fire while staying a safe ways away, then aiming at their raised&lt;br&gt;tails. Afterwards, jump across onto the platform they were on, then face the&lt;br&gt;next platform. Equip your Bow again and aim at the ceiling above the next pillar&lt;br&gt;to see some Lava Slugs. Kill them, then jump over to the next pillar. Repeat&lt;br&gt;this once more, then head over to relative safety.&lt;br&gt;&lt;br&gt;Once all the Lava Slugs are dead, run up the hill and past the door, and&lt;br&gt;get onto the switch with your Boots equipped. You will be transported up to the&lt;br&gt;ceiling again. Up here, head north, and, while still keeping your Iron Boots&lt;br&gt;equipped, take out your bow and shoot at the Mini-Dodongo&amp;#39;s tail. Continue on,&lt;br&gt;and you should see a hole in the wall to the right. Do not drop down whatsoever;&lt;br&gt;instead, take out your bow and shoot the diamond that is in there to open the&lt;br&gt;gates to the locked door below. Drop down, and enter.&lt;br&gt;&lt;br&gt;Outside again, head right and jump across the gap to open a chest for&lt;br&gt;another purple Rupee. Head back, then go north. Look to your left to see a&lt;br&gt;bridge being held up by a rope; shoot the rope to bring down the bridge, and&lt;br&gt;then walk across it. Activate another floor switch, then wait for the crane to&lt;br&gt;transport you to the other side of the valley before de-equipping your Iron&lt;br&gt;Boots and dropping down. Once on solid ground, head north a bit and left into&lt;br&gt;the next water room.&lt;br&gt;&lt;br&gt;You should recognize this room somewhat; you HAVE been here before, but&lt;br&gt;the enemies have changed a bit. Kill the two fishes swimming around in the water&lt;br&gt;using your Bow instead of trying to kill them from the platforms, then cross the&lt;br&gt;stone platforms to the opposite side. Instead of going through all the magnets&lt;br&gt;again to hit the crystal on the upper ledge in the northwest and open the gate,&lt;br&gt;just shoot it with an arrow. This time, after you defeat both guards, destroy&lt;br&gt;the Beamos Statues by shooting them in the eyes. Head along the bridge into the&lt;br&gt;next room.&lt;br&gt;&lt;br&gt;Back here, head up the ramparts to near the top, but out of harm&amp;#39;s way&lt;br&gt;enough so that the archers cannot hit you. Shoot them down, then head right&lt;br&gt;along the battlement into the small room with the chest that contained a small&lt;br&gt;key and the Beamos. Destroy the Beamos statue, then pull it back to reveal a&lt;br&gt;secret passage. Head up the slope, but once you get to the top, make sure that&lt;br&gt;you defend yourself, as some of the barrels are explosive, and there are two&lt;br&gt;more archers. When aiming at them, shoot at the barrel behind them to blow it&lt;br&gt;up.&lt;br&gt;&lt;br&gt;Now head north, and then left near the end, to find another magnetic&lt;br&gt;switch. You know the drill. Once the crane has activated, leap over from the&lt;br&gt;high pillar down to the platform where the crane can pick you up from. Activate&lt;br&gt;the Iron Boots, and while you are still right there, face around to face north.&lt;br&gt;Once it drags you over to the other extreme of it&amp;#39;s operation, shoot down the&lt;br&gt;ropes to bring down the bridge, then drop onto the bridge. Continue on to the&lt;br&gt;next room.&lt;br&gt;&lt;br&gt;In here, there will be some final archers to face, whom have a much&lt;br&gt;better aim than the last crew. Before doing anything else, jump into the lake,&lt;br&gt;and go to the northwestern corner of the body of water. Here, drop down to the&lt;br&gt;bottom via your Iron Boots, and slash at the wooden barrier on the south side of&lt;br&gt;the small platform. Head over to the chest to open it for a purple Rupee, then&lt;br&gt;resurface and head back onto the main scaffolding.&lt;br&gt;&lt;br&gt;What I suggest you do is walk down to what would be the northeast corner&lt;br&gt;on your map, and, hiding behind the ledges, disable the archers standing on the&lt;br&gt;ramparts on the southwest corner and on the ground, then finish the one on the&lt;br&gt;rampart in the southeast. Finally, head south, and shoot down the bridge by&lt;br&gt;shooting it&amp;#39;s ropes. A whole platoon of enemies will come down however to fight&lt;br&gt;you; retaliate by defending and using your spin attack. Once they are done for,&lt;br&gt;continue up south, and go to the Boss Door at the end. Use your Boss Key, and&lt;br&gt;enter.&lt;br&gt;&lt;br&gt;POSSIBLE GLITCH WARNING: Do NOT SKIP THIS SCENE. Some people have&lt;br&gt;emailed me noting that when they skipped the cutscene, they were unable to&lt;br&gt;actually move or fight at all when the actual boss battle began, and ended up&lt;br&gt;dying.&lt;br&gt;&lt;br&gt;--------------&lt;br&gt;         TWILIT IGNITER&lt;br&gt;     FYRUS&lt;br&gt;         --------------&lt;br&gt;The environment for this battle is pretty plain, yet pretty neat; a&lt;br&gt;circular colosseum surrounded by eight different pillars makes up the&lt;br&gt;battlefield, with Fyrus basically trapped in the middle. The basic tactic in&lt;br&gt;taking down Fyrus is reasonably easy to comprehend, albeit a bit more difficult&lt;br&gt;to execute using the Remote: you must first aim and fire an arrow at the pink&lt;br&gt;eye on his forehead. This will stun him enough to make him go down on his knees&lt;br&gt;for a short while. When he does this, get behind him, and grab one of the chains&lt;br&gt;extending from his legs. Equip the Iron Boots, and then pull in the direction&lt;br&gt;away from where Fyrus is walking.&lt;br&gt;&lt;br&gt;This will then trip the beast over, and knock him out for a few moments.&lt;br&gt;De-equip the Iron Boots, and run over to where Fyrus&amp;#39; forehead is. Take out your&lt;br&gt;sword, and slash at his forehead. Once he gets up, get to a spot outside of the&lt;br&gt;pillars where you can get a clear shot at his forehead, then keep your aim&lt;br&gt;steady until the eye turns from yellow to pink. Repeat the tactic.&lt;br&gt;&lt;br&gt;Of course, it would not be Twilight Princess if that was it. The first&lt;br&gt;thing that can turn the tide of this battle is his main attack, where he sends a&lt;br&gt;wall of fire along the battlefield. To dodge this, duck behind one of the&lt;br&gt;pillars for protection. Another thing that he can do is swing his arm to either&lt;br&gt;harm Link greatly, or completely destroy a pillar. Lastly, if, while you are&lt;br&gt;holding his chain, he turns around and faces you, it may just be a wiser option&lt;br&gt;to let go and run away.&lt;br&gt;&lt;br&gt;The only other things of note are that if he gets too close and you&lt;br&gt;cannot just back off, do what you could always do to the final boss of Ocarina&lt;br&gt;of Time; roll in between his legs, and that if you need any extra arrows or&lt;br&gt;hearts, you can just break the pots around the outside wall for &amp;#39;em. Eventually,&lt;br&gt;he should fall after three or four sets of attacks to the forehead.&lt;br&gt;&lt;br&gt;&lt;br&gt;After the battle, listen to Midna&amp;#39;s story. Talk with the Patriarch if&lt;br&gt;you wish, then collect your Heart Container and exit the dungeon.&lt;br&gt;&lt;br&gt;&lt;br&gt;+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-&lt;br&gt;     F. RESTORING THE LAKE&lt;br&gt;-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+&lt;br&gt;[WRTL]&lt;br&gt;&lt;br&gt;----------------&lt;br&gt;KAKARIKO VILLAGE&lt;br&gt;----------------&lt;br&gt;Watch the scenes. After this, head north until you see a Goron standing&lt;br&gt;to the left of the path, with a sign showing a bomb on it nearby. Enter the&lt;br&gt;house the Goron is standing next to, and inside, you can finally purchase bombs!&lt;br&gt;Try to purchase his 10-Pack of Bombs, and he will realise you do not have a bomb&lt;br&gt;bag. Buy one from him for 120 Rupees, complete with the bombs. Exit back&lt;br&gt;outside.&lt;br&gt;&lt;br&gt;!!!HEART PIECE ALERT!!!&lt;br&gt;&lt;br&gt;Outside, talk to the Goron standing right next to the Bomb Shop. Say&lt;br&gt;yes, get on his back, and then launch yourself towards the roof of the store. Up&lt;br&gt;top, ignore the hole going into the ceiling of the house, and instead go right&lt;br&gt;and left up the staircases, then head north. Climb up the steep slopes and&lt;br&gt;finally a bridge going up to the foot of the outpost near the top of the&lt;br&gt;mountain. Talk to the Goron here and aim yourself at the outpost. Enter the&lt;br&gt;door, and inside, open the chest to your right for a purple Rupee.&lt;br&gt;&lt;br&gt;Exit out, then head up the ladder to the very top of the outpost, and&lt;br&gt;talk to Talo here. Take him up on his offer to show him how to shoot, and you&lt;br&gt;will be transported to the foot of the mountain with Malo. Shoot the first few&lt;br&gt;targets that come up. When Talo offers the ridiculously thin target, go into the&lt;br&gt;Options Menu (access it from the - screen), and turn the Pointer off. This will&lt;br&gt;allow you to get rid of any trembling in your arm, and allow for some more&lt;br&gt;precise shooting, as speed is not needed here. When aiming, try to shoot at the&lt;br&gt;right corner of the very top of the outpost, then move left a bit each time&lt;br&gt;until you hit it. After you do, Malo gives you a Piece of Heart (on a side note,&lt;br&gt;if you decide to give up the first time, Malo will tell you about the Hawkeye he&lt;br&gt;has in his shop, which you can now access. If you use this to hit the last&lt;br&gt;target (go into the - Equipment screen, highlight the Hawkeye, and hit the Z&lt;br&gt;button for the Hawkeye + Bow combination), you will get 40 Rupees, but can still&lt;br&gt;repeat it without the Hawkeye to get your Piece of Heart.&lt;br&gt;&lt;br&gt;!!!HEART PIECE ALERT!!!&lt;br&gt;&lt;br&gt;Go to the southeast entrance into town, and then turn back and head left&lt;br&gt;towards the spring, pressing against the left wall. When you find a giant&lt;br&gt;boulder against the wall with a small dead tree nearby, take out your newly-&lt;br&gt;bought bombs and place one against the boulder. Run away, and once it blows up,&lt;br&gt;head over top of the remains. Inside the cavern, run to the southern end and go&lt;br&gt;up the tunnel to the top. Up here, look down into the pond below; you should see&lt;br&gt;a treasure chest at the bottom. Dive over to that spot, put on your Iron Boots,&lt;br&gt;and once you drop down, open it for your second Piece of Heart. Resurface, then&lt;br&gt;head north to get back into the main section of the village.&lt;br&gt;&lt;br&gt;!!!HEART PIECE ALERT!!!&lt;br&gt;&lt;br&gt;Walk to the springs, but do not enter them. Instead, look up in the&lt;br&gt;directions of the mountains to the southeast, and you should see three boulders&lt;br&gt;sitting on the top of the corner of one of the cliffs. Now, you cannot reach&lt;br&gt;that by conventional means; instead, equip a new weapon that you can use, the&lt;br&gt;Bomb Arrow. Equip it by going into the - Screen, highlight your bombs, and press&lt;br&gt;the Z button. Aim your Bomb Arrows at the boulders, and they will blow up to&lt;br&gt;reveal a Heart Piece. Use your Gale Boomerang to retrieve it.&lt;br&gt;&lt;br&gt;Before leaving, however, head up onto Death Mountain trail.&lt;br&gt;&lt;br&gt;--------------&lt;br&gt;DEATH MOUNTAIN&lt;br&gt;--------------&lt;br&gt;&lt;br&gt;!!!HEART PIECE ALERT!!!&lt;br&gt;&lt;br&gt;Go up to the first Goron here, and then use him to launch yourself up&lt;br&gt;over the wall. Continue on &amp;#39;til you get to the next barricade wall, but unlike&lt;br&gt;the first one, DO NOT go straight north. Instead, when getting onto the Goron&amp;#39;s&lt;br&gt;back, aim yourself east. Link will barely grab onto the ledge here. Climb up,&lt;br&gt;then continue on north. Asides from lifting up all the rocks for red Rupees,&lt;br&gt;continue north up until you get to the stone bridge with the Goron sitting on&lt;br&gt;it. Here, turn right to see a hole in the wall. Go into it, and you will drop&lt;br&gt;down. Open the chest next to you for a Piece of Heart, then exit.&lt;br&gt;&lt;br&gt;Afterwards, go to Epona or call her with the tulip bulbs near the&lt;br&gt;southeast entrance of Karkariko Village, then jump on and head over the northern&lt;br&gt;gate (not out the southeastern exit, but the north).&lt;br&gt;&lt;br&gt;------------&lt;br&gt;HYRULE FIELD&lt;br&gt;------------&lt;br&gt;Head straight north from the village, and you will be once more&lt;br&gt;interrupted by the postman. Afterwards, you have some heart-collecting and bug-&lt;br&gt;catching you can do. If you do not wish to go through this process currently,&lt;br&gt;ignore it and skip ahead to the main walkthrough.&lt;br&gt;&lt;br&gt;!!!HEART PIECE ALERT!!!&lt;br&gt;&lt;br&gt;Head down north until the rocky hills turn into grass plains. To the&lt;br&gt;left of here, you should see a boulder sitting on the ground, next to a ledge.&lt;br&gt;Set a bomb underneath it to blow it up, then climb onto the ledge it blocked&lt;br&gt;off. Head south up the cliff, then jump onto the vines and climb up to the top.&lt;br&gt;Continue east along the heights here until you get to the gap. Look across to&lt;br&gt;see a rock sitting on the opposite side, and shoot it with a bomb arrow. Jump&lt;br&gt;across the gap to grab hold of the vines, then climb up to the top. Loop around&lt;br&gt;counterclockwise going north, and drop down a few ledges. Open a chest on the&lt;br&gt;last ledge before the bottom for your Piece of Heart.&lt;br&gt;&lt;br&gt;&lt;br&gt;!!!BUG ALERT!!!&lt;br&gt;&lt;br&gt;(Male Grasshopper)&lt;br&gt;&lt;br&gt;From the entrance to the area, head north until you are off the small&lt;br&gt;narrow path, and into the wide expanse of Hyrule Field. From here, head slightly&lt;br&gt;northwest, stopping short of the stone field surrounding a small stone wall&lt;br&gt;(marked on your map by a vertical green slit). Slightly to the east of the stone&lt;br&gt;flooring, you should find the grasshopper crawling on the ground.&lt;br&gt;&lt;br&gt;!!!BUG ALERT!!!&lt;br&gt;&lt;br&gt;(Female Grasshopper)&lt;br&gt;&lt;br&gt;This next one is a bit more difficult to pinpoint, as there&amp;#39;s no good&lt;br&gt;relative location to pinpoint it. To find this bug, you must go to basically the&lt;br&gt;northeastern corner of the field in this section, and basically far east of the&lt;br&gt;northeasternmost lake in the area. You should spot it crawling around in the&lt;br&gt;field; really, though, this is one that&amp;#39;s much easier to find at night thanks to&lt;br&gt;it&amp;#39;s glowing qualities.&lt;br&gt;&lt;br&gt;Once your bug-catching activities are done, continue north into the main&lt;br&gt;region of Hyrule Field, then head north and west a bit to the bridge where you&lt;br&gt;dueled the goblin captain earlier.&lt;br&gt;&lt;br&gt;!!!BUG ALERT!!!&lt;br&gt;&lt;br&gt;(Male Phasmid)&lt;br&gt;&lt;br&gt;On the southern side of the bridge, stop between the arches of the entry&lt;br&gt;gate. Look to the west side, and crawling on the wall here, you should see a&lt;br&gt;bug. Pull out the Gale Boomerang and throw it at the bug to knock it down, then&lt;br&gt;pick it up to claim your prize.&lt;br&gt;&lt;br&gt;!!!BUG ALERT!!!&lt;br&gt;&lt;br&gt;(Female Phasmid)&lt;br&gt;&lt;br&gt;Admittedly, this bug is difficult to find. You must first cross the&lt;br&gt;Eldin Bridge to the northern side. After disembarking off the bridge, turn to&lt;br&gt;face the west, and you should see a boulder (or the remains thereof, if you&lt;br&gt;already blew it up). To the west of this boulder on the wall should be a bug&lt;br&gt;glowing in the dark (it&amp;#39;s smaller than most and thus more difficult to see). Use&lt;br&gt;your Gale Boomerang to bring it down, then pick it up.&lt;br&gt;&lt;br&gt;Once on the opposite side of the Eldin Bridge, dismount, and blow up the&lt;br&gt;boulders blocking your path with a bomb.&lt;br&gt;&lt;br&gt;&lt;br&gt;!!!!!!!!GLITCH ALERT!!!!!!!!!!&lt;br&gt;!!!!!!!!GLITCH ALERT!!!!!!!!!!&lt;br&gt;!!!!!!!!GLITCH ALERT!!!!!!!!!!&lt;br&gt;&lt;br&gt;If you are going to save your game right now and quit, DO NOT QUIT! If&lt;br&gt;you do and reload, you will be stuck in a bad situation; you will be put on the&lt;br&gt;Eldin side of the bridge, you cannot go back across the bridge (as it is&lt;br&gt;destroyed, and too large a gap for Epona to jump over), and you will not be able&lt;br&gt;to go through the Twilight Realm. Since there is nowhere else you can go, you&lt;br&gt;are effectively screwed. What you should instead do is either save before going&lt;br&gt;across the bridge, or go to the Twilight Realm and turn into a Wolf again first.&lt;br&gt;It should be noted though that I have not been able to recreate this glitch, but&lt;br&gt;I am putting this warning here nevertheless to keep on the safe side.&lt;br&gt;&lt;br&gt;Anywho, from the boulders, head back to the bridge and take care of the&lt;br&gt;three Twilight creatures. Once they are dead, head back, and continue on past&lt;br&gt;the path that the boulders have left open. Head straight forward, and ignore all&lt;br&gt;enemies and splits on the way to the top; the splits will only take you back a&lt;br&gt;ways. Once you get to the top of the hill, dismount, and enter the Twilight&lt;br&gt;Realm.&lt;br&gt;&lt;br&gt;On the other side of the door, head down the hill, and kill all the&lt;br&gt;Keese in your path. Eventually, you will get into an automatic cutscene once you&lt;br&gt;encounter a backpack on your trail down. Sniff it and learn the Scenet of Ilia.&lt;br&gt;Open your senses and follow the wisps of the smell down to the foot of the&lt;br&gt;mountain, until Midna points out Hyrule Castle. Head along to the southeast&lt;br&gt;until you come over a stone path, and follow it down and south to a bridge.&lt;br&gt;Cross the bridge, but be aware of the larger number of foes that will block your&lt;br&gt;path. When you make it across, head east along the trail, and then southeast at&lt;br&gt;a fork, dealing with any enemies in your way.&lt;br&gt;&lt;br&gt;Finally, you will enter a new area. Here, go straight south for a while&lt;br&gt;following the scent, and about halfway through the field, head straight west and&lt;br&gt;up to the castle gates. Defeat a final guard of enemies on the castle bridge,&lt;br&gt;then head through the door.&lt;br&gt;&lt;br&gt;-----------&lt;br&gt;CASTLE TOWN&lt;br&gt;-----------&lt;br&gt;In here, turn on your senses, and talk to the first two spirits near the&lt;br&gt;entrance for some interesting information. Follow the scent into the square, and&lt;br&gt;here, continue to the west alley while following the scent. Down here, ignore&lt;br&gt;the Medical Clinic at the base of the stairs that blocks off part of Illi&amp;#39;s&lt;br&gt;scent, and instead continue the rest of the trail south. Head east into the main&lt;br&gt;street of the town, then go south and west down some stairs. Enter the door at&lt;br&gt;the end.&lt;br&gt;&lt;br&gt;In here, head straight up to the three people sitting on the crates, and&lt;br&gt;watch the scene. Go to the back of the building, and then listen in on the&lt;br&gt;conversation of the soldiers at the back. Examine the map to automatically mark&lt;br&gt;the red dot on your own map. Leave the bar, then head back to the square in&lt;br&gt;town, and east and back onto the overworld map.&lt;br&gt;&lt;br&gt;------------&lt;br&gt;HYRULE FIELD&lt;br&gt;------------&lt;br&gt;From Hyrule Castle Town, head basically straight east out from the&lt;br&gt;castle along the road, and in between the two cliffs. Ignore the enemies that&lt;br&gt;are patrolling the general area, and instead continue dashing down the road.&lt;br&gt;When you get to the split, go down to the right. When the scene occurs, take&lt;br&gt;notice of the lake far below the bridge, and then continue onto the bridge.&lt;br&gt;Surprise surprise. Once the scene is over, push one of the crates near you over&lt;br&gt;to the side, climb up onto it, and then jump off of the bridge down to the lake&lt;br&gt;below.&lt;br&gt;&lt;br&gt;----------&lt;br&gt;LAKE HYLIA&lt;br&gt;----------&lt;br&gt;Listen to Midna for her to note the drying up of the lake, then swim to&lt;br&gt;shore. Take note of the Zoras nearby, then head up to the building at the top of&lt;br&gt;the hill and listen to the man here. After his rant, he will note some monsters;&lt;br&gt;but unlike the spirits, the monster is very much real. Head northwest from your&lt;br&gt;current location to approach the monster, whom will call upon a winged steed to&lt;br&gt;battle.&lt;br&gt;&lt;br&gt;For this battle, Z-Target the wyvern-like creature, whom will fly around&lt;br&gt;while the archer shoots his fire arrows at you. Evade the arrows by side-jumping&lt;br&gt;the attack, or moving backwards or forwards. After a few shots, the wyvern will&lt;br&gt;go down to the ground and try to swoop you. Wait until it&amp;#39;s within striking&lt;br&gt;distance of you before moving forward and doing a jump attack at it. Once you&amp;#39;ve&lt;br&gt;pounced on it, hit A repeatedly to damage it. If it catches you in between it&amp;#39;s&lt;br&gt;claws, then there is nothing you can do about it but hit it next time. After&lt;br&gt;biting it twice, the wyvern will fly off, leaving the archer for an easy pick.&lt;br&gt;&lt;br&gt;Afterwards, Midna will take control of the Wyvern, and fly you off to&lt;br&gt;Zora&amp;#39;s Domain. But, before that...&lt;br&gt;&lt;br&gt;------------&lt;br&gt;ZORA&amp;#39;S RIVER&lt;br&gt;------------&lt;br&gt;The concept of this mini-game is pretty easy to understand; using the&lt;br&gt;Remote, you must point at the location that you want the Wyvern to fly to. At&lt;br&gt;the same time, you must avoid the enemy archers that dot the ramparts and&lt;br&gt;pillars throughout the area. This is best done by simply steering clear of them,&lt;br&gt;then moving back into your original position.&lt;br&gt;&lt;br&gt;A short ways in, there will be two pillars that tumble down from the&lt;br&gt;wall. Watch out for these, as they are an indicator that shortly, there will be&lt;br&gt;a pillar tumbling straight down from the horizon instead of from the side. When&lt;br&gt;that happens, quickly get to one side, then continue. In the next cave, beware&lt;br&gt;the shiny blue rocks on the ceiling, as they will suddenly collapse and fall&lt;br&gt;down, so you must dodge them as well. Finally, at the end, rise up and enter the&lt;br&gt;cave to be dropped off.&lt;br&gt;&lt;br&gt;Here, listen to Midna. Head left and talk to the spirit sitting on the&lt;br&gt;stairs to the house if you want, but afterwards, jump into the valley below.&lt;br&gt;Head east along the ground floor past the ice crystals and stone pillars into&lt;br&gt;Zora&amp;#39;s Domain.&lt;br&gt;&lt;br&gt;-------------&lt;br&gt;ZORA&amp;#39;S DOMAIN&lt;br&gt;-------------&lt;br&gt;In here, head north, and then listen to Midna. Kill the Keese that are&lt;br&gt;around, and then continue north up the hill until you hear Midna&amp;#39;s trademark&lt;br&gt;giggle. Use her to jump up all the way to the top plateaus of the mountains.&lt;br&gt;From here, head up north and around the ledges a bit, but do it slowly; there&lt;br&gt;will be a few big icycles that will drop down from above. Once you make it to&lt;br&gt;the end, use Midna to jump across to some ice ledges, but again, wait before&lt;br&gt;each jump. If you jump while an icycle is falling, you may find yourself knocked&lt;br&gt;all the way down to the ground.&lt;br&gt;&lt;br&gt;Once you make it to the top, head straight north after killing some&lt;br&gt;Keese. Inside the cave, you will face off against three more Twilight monsters.&lt;br&gt;Head through the far right end of the fence to slay the one foe that is&lt;br&gt;isolated, then head back and trap the other two in an energy barrier to defeat&lt;br&gt;them in a single blow. After the battle, walk around a bit until Midna tells you&lt;br&gt;to use your senses. Once you&amp;#39;re done, talk to Midna, open a portal, then head to&lt;br&gt;the portal in Death Mountain (in the Eldin Province).&lt;br&gt;&lt;br&gt;--------------&lt;br&gt;DEATH MOUNTAIN&lt;br&gt;--------------&lt;br&gt;Head straight south from your current location to find a huge flaming&lt;br&gt;red hot rock stuck in the ground. Talk to Midna, and she will suggest warping it&lt;br&gt;to Zora&amp;#39;s Domain. Do so, and go back to Zora&amp;#39;s Domain.&lt;br&gt;&lt;br&gt;-------------&lt;br&gt;ZORA&amp;#39;S DOMAIN&lt;br&gt;-------------&lt;br&gt;Here, the plan will work, and the rock will extinguish all the ice,&lt;br&gt;turning it back into water. Head around and talk to the Zora spirits if you&lt;br&gt;want, then dive into the water and let the current take you out. The spirit of&lt;br&gt;the temple will stop you and talk to you. She will offer an exchange with you;&lt;br&gt;you rescue the prince Ralis (whom you saw in Hyrule Castle Town), and she will&lt;br&gt;give you the ability to swim and breathe underwater. Afterwards, get into the&lt;br&gt;water again, exit the area, and swim with the current until you make it all the&lt;br&gt;way back to Lake Hylia.&lt;br&gt;&lt;br&gt;----------&lt;br&gt;LAKE HYLIA&lt;br&gt;----------&lt;br&gt;After you wake up, head into the shrine and talk to the spirit to obtain&lt;br&gt;another Spirit of Light. It is now time to collect some more Tears from insects,&lt;br&gt;so go outside. Out here, head up the bridge to your right and at the top, go and&lt;br&gt;kill the first insect and obtain the first Tear (#1). Now cross the bridge to&lt;br&gt;the east, and you will run into another retinue of the Twilight creatures. They&lt;br&gt;are assembled in a staggered triangle formation again, so run away from the&lt;br&gt;nemesis that is originally locked onto you, then kill one of the creatures on&lt;br&gt;either side of the fence. Bring the other two together and kill them with your&lt;br&gt;energy field.&lt;br&gt;&lt;br&gt;While the subsequent portal opens up, head east again across another&lt;br&gt;bridge, and then head north to a building. Head around to the back side of the&lt;br&gt;house and turn on your senses to encounter the next insect. Z-Target it, then&lt;br&gt;jump back when it sparkles and rushes at you, then counter-attack with a swipe&lt;br&gt;to kill it (#2). Afterwards, head back two bridges, but instead of going onto&lt;br&gt;the third, head straight west and onto a hill going up. Turn left at the top,&lt;br&gt;and then go and jump across the first two platforms. Go up against the wall&lt;br&gt;here, then head right and jump to the next ledge.&lt;br&gt;&lt;br&gt;Head around to the hill up top, and look for the insect going around&lt;br&gt;underground. Dig it up, then defeat it (#3). Now, ignore all attempts of walking&lt;br&gt;over, and instead just jump into the water, and swim all the way to the western&lt;br&gt;half of the lake, where the last insect is. Once you get to the dry strip of&lt;br&gt;land at the western end, climb out of the water, turn on your senses, and hunt&lt;br&gt;down the bug (#4).&lt;br&gt;&lt;br&gt;Now, use Midna to transport you back to the Lake Hylia portal to avoid&lt;br&gt;all the swimming. From here, head across the next couple of bridges going east,&lt;br&gt;and at the one island before the building, howl to call back down the wyvern.&lt;br&gt;&lt;br&gt;------------&lt;br&gt;ZORA&amp;#39;S RIVER&lt;br&gt;------------&lt;br&gt;Once more, you will have to partake in the flying mini-game. This time,&lt;br&gt;however, there are a few twists. The first is that all the obstacles are out of&lt;br&gt;the way, having tried to stop you in the last game. The second is that there is&lt;br&gt;moving water right now, so do not get too low or else you will drop into the&lt;br&gt;water. Lastly, you must take down four different insects. What I recommend you&lt;br&gt;do is turn on your senses, navigate until you have nothing but air between you&lt;br&gt;and an insect, then point right at the insect, and dash (while keeping the&lt;br&gt;pointer on the insect). Running into it will result in an auto-kill and give you&lt;br&gt;all the Tears (#5, #6, #7, #8). You must make it to the end, however.&lt;br&gt;&lt;br&gt;!!!HOWL STONE ALERT!!!&lt;br&gt;&lt;br&gt;Out here, head left, and go talk to the spirit sitting on the staircase&lt;br&gt;to the house. This will make the insect come out of the ground. Slay it (#9).&lt;br&gt;Afterwards, go up the staircase and head across to the other side of the house.&lt;br&gt;Head up the hill to the east, and examine the howling stone. For a quick&lt;br&gt;reference, the pattern is down-1/2 square center-1/2 square down-up-center-down.&lt;br&gt;After you successfully complete it, you will be taken to the golden wolf. Howl&lt;br&gt;the tune again, and the location here will be marked off for when you become&lt;br&gt;human again. Should you miss this at this point in time, it is possible to come&lt;br&gt;back later.&lt;br&gt;&lt;br&gt;When you are transported back, jump down onto the tract of land to your&lt;br&gt;east, and continue on east. Talk to the two Zora spirits on your way, then move&lt;br&gt;onwards and into the cave.&lt;br&gt;&lt;br&gt;-------------&lt;br&gt;ZORA&amp;#39;S DOMAIN&lt;br&gt;-------------&lt;br&gt;Inside, get into the water, and swim straight along until you get to the&lt;br&gt;leaf platforms in the center. Climb onto them, and turn on your senses. When you&lt;br&gt;spot a bug, jump attack it to kill it, and do the same for the other bug (#10, #&lt;br&gt;11). Now, swim over the west bank, and get off onto the shoreline at the bottom.&lt;br&gt;Head up the first slope, and then turn on your senses. Find the bug that is&lt;br&gt;burrowing underground, and dig it up. Wait for it to not be sparkling, then kill&lt;br&gt;it (#12). Now go up the top of the hill east, and at the end, open a chest for a&lt;br&gt;yellow Rupee.&lt;br&gt;&lt;br&gt;Now jump back into the water, and swim to the east end of the area,&lt;br&gt;where you can see a green glowing thing against the wall (without your senses&lt;br&gt;on). Ignore it, however, and instead head straight north from the landmass near&lt;br&gt;it, and use Midna to jump up. Head up and behind the waterfall. While pressing&lt;br&gt;against the wall, head west and up a small ramp. Use Midna to jump up, then go a&lt;br&gt;bit more and jump up twice more.&lt;br&gt;&lt;br&gt;As soon as you are right under the source of water coming out of the&lt;br&gt;wall, head west along the ledge. At the dead end, open the chest for a red&lt;br&gt;Rupee. Head back to the waterfall source, then go up the ramp to the right. Jump&lt;br&gt;up, continue right, jump over some ridiculously small stones, then continue on&lt;br&gt;and do one more jump. Here, you should see some green rupees on the platform&lt;br&gt;right next to where you&amp;#39;re standing on. Turn around, and jump down south onto&lt;br&gt;some flat land, then continue east and onto the main bit of ground. Go south,&lt;br&gt;and kill the bug (#13). Head back to the platform you left off of, and keep&lt;br&gt;jumping &amp;#39;til you get to the top, where there is a spacious amount of land. Up&lt;br&gt;here, head in a northern direction, and continue on until you get into the&lt;br&gt;throne room.&lt;br&gt;&lt;br&gt;Coming in, head around the room in a counterclockwise fashion to avoid&lt;br&gt;having to wade through the current. On the other side, once you get over the&lt;br&gt;white dot indicating the insect, you should see a Zora lying on the ground. Turn&lt;br&gt;the opposite way from it, and dash into the wall to knock down the insect.&lt;br&gt;Defeat it (#14). Now, drop down the waterfall outside, and head out to Zora&amp;#39;s&lt;br&gt;River.&lt;br&gt;&lt;br&gt;------------&lt;br&gt;ZORA&amp;#39;S RIVER&lt;br&gt;------------&lt;br&gt;After you fall out of the Zora&amp;#39;s Domain area, you will come into here.&lt;br&gt;While being pulled along by the current, try to swim to the southeast area, and&lt;br&gt;go through the cave here. You will be taken out to Hyrule Field.&lt;br&gt;&lt;br&gt;------------&lt;br&gt;HYRULE FIELD&lt;br&gt;------------&lt;br&gt;Out here, swim through and under the underpass. Go up onto solid ground&lt;br&gt;on the left side, then start running along the path. This will eventually take&lt;br&gt;you back to Hyrule Castle Town. However, unlike the last time you were here, as&lt;br&gt;you approach the bridge leading into Castle Town, you will be stopped by another&lt;br&gt;trio of Twilight creatures. Defeat them again (this time, they are close&lt;br&gt;together) to create another portal, then head into town.&lt;br&gt;&lt;br&gt;-----------&lt;br&gt;CASTLE TOWN&lt;br&gt;-----------&lt;br&gt;In here, head into the square in the center of town, then go straight&lt;br&gt;south. Once you catch whiff of Ilia&amp;#39;s scent again using your senses, head down&lt;br&gt;west to Telma&amp;#39;s Bar, but do not actually enter it. Instead, break open the boxes&lt;br&gt;on the ledge in the courtyard just outside to free the insect. Defeat it to&lt;br&gt;obtain the second-to-last Tear (#15). Midna will note that something is up. Scan&lt;br&gt;in on Lake Hylia on the map by hitting A once you have pointed at it. After she&lt;br&gt;is done, warp back to Lake Hylia.&lt;br&gt;&lt;br&gt;----------&lt;br&gt;LAKE HYLIA&lt;br&gt;----------&lt;br&gt;Back here, watch the scene. Jump into the lake, and swim towards the&lt;br&gt;white dot on the map. Once you get onto one of the wooden planks, a cutscene&lt;br&gt;will occur. You found the sixteenth insect all right. One problem, though; it is&lt;br&gt;very large.&lt;br&gt;&lt;br&gt;Your best bet to keep yourself in the battle is to stay on one of the&lt;br&gt;two larger rafts of wood that have a lot of stable ground. Next, Z-Target the&lt;br&gt;giant insect, and simply wait. Once he charges up and has purple bolts of&lt;br&gt;electricity flashing around him, he will likely charge at you. When he does&lt;br&gt;this, jump to the side, and into the water if you have to. Following this&lt;br&gt;attack, he will have a short cool-down phase, where he will be hanging down&lt;br&gt;close to the water, and not have his defense set up.&lt;br&gt;&lt;br&gt;When he is doing this, lunge at him, and then bite by repeatedly hitting&lt;br&gt;A. Once you get repulsed from him, get onto one of the platforms of wood again,&lt;br&gt;and then repeat. After three or so times of doing this, he will fall over,&lt;br&gt;flipped over and exposing his weak point. To deal massive damage, jump onto his&lt;br&gt;belly, and charge up an energy field. Let loose to kill him (#16). Afterwards,&lt;br&gt;you will be transported to the shrine (since I imagine somebody may for whatever&lt;br&gt;reason save here and quit at this point, I will give you conventional directions&lt;br&gt;to the shrine; in Lake Hylia, swim to the southernmost shore, and go west until&lt;br&gt;you make it to what is basically the south-center part of the map. The shrine is&lt;br&gt;inside a cave on a low-elevation islet that you have to cross a bridge to, and&lt;br&gt;there is a sign indicating its status as a shrine). Watch some more scenes,&lt;br&gt;including a few darker ones, and obtain your Vessel of Light.&lt;br&gt;&lt;br&gt;Finally, you will be able to move freely again, in human form. Go to&lt;br&gt;Fyer and Falbi&amp;#39;s Watertop, and talk to the guy standing in the front. Take him&lt;br&gt;up on his offer to be launched in the cannon, and you will be sent to a top area&lt;br&gt;of Lake Hylia. Head towards the building, and you will be interrupted by Midna.&lt;br&gt;Continue inside, then drop a floor.&lt;br&gt;&lt;br&gt;!!!HEART PIECE ALERT!!!&lt;br&gt;&lt;br&gt;Instead of heading out the door, however, turn around and go the&lt;br&gt;opposite direction. Go and talk to Falbi, whom will offer to play you a mini-&lt;br&gt;game for 20 Rupees. Take one of the cuccos in the room, and fly straight ahead.&lt;br&gt;You should quickly see a grey platform below you, which is one of the green dots&lt;br&gt;on the map. As you float down, try to aim to get either on the rotating&lt;br&gt;platform, or on the platform RIGHT BELOW THAT (you can drop down once you see&lt;br&gt;your shadow on the platform). If you get on the top, drop one platform down&lt;br&gt;after opening the top chest for an orange Rupee, and open the chest here for&lt;br&gt;another Piece of Heart.&lt;br&gt;&lt;br&gt;After, head back up to the top, and go into the building. Drop down to&lt;br&gt;the first floor, but this time, head northwest through the door and out onto&lt;br&gt;Hyrule Field.&lt;br&gt;&lt;br&gt;+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-&lt;br&gt;       G. LAKEBED TEMPLE&lt;br&gt;-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+&lt;br&gt;[WLBT]&lt;br&gt;&lt;br&gt;------------&lt;br&gt;HYRULE FIELD&lt;br&gt;------------&lt;br&gt;!!!HIDDEN SKILL ALERT!!!&lt;br&gt;&lt;br&gt;Head close to Hyrule Castle Town, but do not enter. Instead, just before&lt;br&gt;the bridge (and ONLY if you went and howled in Zora&amp;#39;s River and re-encountered&lt;br&gt;the White Wolf), stop, dismount, and head north a bit. You should see the White&lt;br&gt;Wolf standing on top of the stone block. Climb up the vines, and you will learn&lt;br&gt;the next hidden skill, the Back Slice. Afterwards, enter Castle Town, after&lt;br&gt;being interrupted by the Postman.&lt;br&gt;&lt;br&gt;-----------&lt;br&gt;CASTLE TOWN&lt;br&gt;-----------&lt;br&gt;In here, head straight west into the town&amp;#39;s center square. Go south from&lt;br&gt;here, and take the second west road. Head into Telma&amp;#39;s Bar, and watch a fairly&lt;br&gt;interesting scene with Telma and a certain other person. Afterwards, you will be&lt;br&gt;put back onto Hyrule Field, with an escort mission ahead of you.&lt;br&gt;&lt;br&gt;Start off with your escorting by dashing straight south down the hill,&lt;br&gt;and follow the dirt path until you get to the bridge. After a short scene, you&lt;br&gt;will be facing another goblin. Unlike your last joust, this goblin has two&lt;br&gt;shields, one protecting either side of his body. However, this time, his front&lt;br&gt;is vulnerable. In order to defeat him, you MUST dash at him, and when you have&lt;br&gt;about seven seconds left before contact, aim your bow at his chest and let&lt;br&gt;loose. DO NOT wait until the last second, or else he will still run you over and&lt;br&gt;knock you off. Instead, if you do it with a space of a few seconds, he will&lt;br&gt;weave, and you can continue on straight to the end of the bridge. Turn around,&lt;br&gt;and hit him one more time with an arrow to defeat him for good. In the process,&lt;br&gt;you will also obtain a pair of Gate Keys.&lt;br&gt;&lt;br&gt;For this first section here, follow the long-winding road. A number of&lt;br&gt;archers will shoot fire arrows from above; I suggest you ignore them as the&lt;br&gt;caravan shall move on it&amp;#39;s own accord, and it would take too much time. Instead,&lt;br&gt;travel to either side of the caravan, and block the arrows when you can. If the&lt;br&gt;caravan lights up on fire, equip your Gale Boomerang and use it on the caravan&lt;br&gt;to extinguish the fires. Eventually, you will make it to a gate. Dismount, and&lt;br&gt;open it.&lt;br&gt;&lt;br&gt;Remount Epona, and then head through the next area. Welcome to the most&lt;br&gt;frustrating part of the mission. You must keep up with the caravan, all the time&lt;br&gt;while three goblins on piggyback come up from behind and try to shoot it with&lt;br&gt;fire arrows, and a couple of birds will attack it from above, also dropping&lt;br&gt;bombs. In order to best deal with this, stay a bit behind the caravan with your&lt;br&gt;sword drawn, and use the spin attack to knock the archers off their horses when&lt;br&gt;they get too close. Z-Target the wagon and use the Boomerang to extinguish the&lt;br&gt;flames when needed, and when the birds swoop into view, quickly Z-Target them&lt;br&gt;even if it means going off-course, and shoot them down with arrow or pebble (you&lt;br&gt;can also use the Gale Boomerang when out of arrows - this will cause the bombs&lt;br&gt;in their talons to explode), then go find the caravan (red marker on the map).&lt;br&gt;&lt;br&gt;If you don&amp;#39;t eliminate the pesky opponents, then the caravan will just&lt;br&gt;go around in circles, but once it veers off in the straight direction, you know&lt;br&gt;you&amp;#39;re safe. Finally, at the end, dismount and unlock the gate, then continue&lt;br&gt;on.&lt;br&gt;&lt;br&gt;----------------&lt;br&gt;KAKARIKO VILLAGE&lt;br&gt;----------------&lt;br&gt;Watch the scene here, and afterwards, you will encounter the dead Zora&lt;br&gt;queen&amp;#39;s ghost. Follow her south and west into the graveyard. In the actual&lt;br&gt;graveyard, continue to follow her until you get to the end, then go up the&lt;br&gt;staircase. The last grave here will disappear, revealing a tunnel. Crawl through&lt;br&gt;the tunnel, then swim over to the grave. Listen to the conversation, and you&lt;br&gt;will obtain the Zora armour.&lt;br&gt;&lt;br&gt;After you are done, head back into town. Here, go to Barnes&amp;#39; Bomb Shop.&lt;br&gt;He will have a new type of bomb on sale - the Water Bomb. Unfortunately, you&lt;br&gt;won&amp;#39;t have a second Bomb Bag yet, so you will have to sell your current bombs to&lt;br&gt;pick up Water Bombs. Once you have them, head back to the graveyard, and jump&lt;br&gt;down into the pond. Head to the northern side with your Iron Boots equipped, and&lt;br&gt;put a bomb next to the two boulders. Once they explode, head through the hole&lt;br&gt;that is revealed there, and you will emerge on the side of Lake Hylia.&lt;br&gt;&lt;br&gt;----------&lt;br&gt;LAKE HYLIA&lt;br&gt;----------&lt;br&gt;De-equip your Iron Boots, then start swimming over to the Lakebed&lt;br&gt;Temple, which is marked on your map by the purple dot. Here, swim down to the&lt;br&gt;deep depths below. Talk to the Zoras down here if you want - one of them on the&lt;br&gt;southern end will sell you some Water Bombs for 90 Rupees if you are truly&lt;br&gt;desperate. On the northern side, go down and look for the bubbles emerging from&lt;br&gt;the small crack in the floor next to the door to the temple. Put a Water Bomb&lt;br&gt;here, then run away. Once it explodes and more pressure comes out, go and stand&lt;br&gt;on it with your Iron Boots. Take out a bomb, stand as close to the wall as you&lt;br&gt;can without leaving the geyser, then deequip the Iron Boots. The bomb will come&lt;br&gt;loose out of Link&amp;#39;s hands, and stay right next to the rock blocking the&lt;br&gt;entrance. After the rock blows up, head into the temple.&lt;br&gt;&lt;br&gt;--------------&lt;br&gt;LAKEBED TEMPLE&lt;br&gt;--------------&lt;br&gt;Here, swim down the tunnel until you get to the passage with the Clams.&lt;br&gt;Equip your Iron Boots, then slash at them (albeit sluggishly), until they die.&lt;br&gt;Continue along the floor to the opposite side, avoiding any enemies that you&lt;br&gt;can, then de-equip your boots and start surfacing. Along the way, you will&lt;br&gt;encounter some Jellyfish. Avoid them as well by staying far away from them,&lt;br&gt;until you can finally emerge from the water. At the top, open the chest right&lt;br&gt;behind you to the south for 10 Water Bombs, and another one to the east&lt;br&gt;partially hidden by the shadow of one of the rock pillars. I would also&lt;br&gt;recommend fighting the red Chus in here and scooping their remains up for some&lt;br&gt;helpful recovery items (but not the Purple Chus). Next, head up the northern&lt;br&gt;stairs, and once you get stopped by the gate, turn around and jump onto the&lt;br&gt;lever to pull it down and open the gate. Head up again and go through the next&lt;br&gt;door.&lt;br&gt;&lt;br&gt;In here, head off to the end of the ledge, and a stalacite will fall&lt;br&gt;down. Midna will warn you about them, so equip your bomb arrows (go into the -&lt;br&gt;Screen, highlight your bombs, and press Z), and aim at each stalacite (you do&lt;br&gt;not need to hit their necks; hitting the bulk of each rock should be sufficient&lt;br&gt;to bring it down). Now head down the small ramp to the bottom, and use the&lt;br&gt;stalacites to climb up the ledges to the top. Just before the door, however,&lt;br&gt;head west and go up onto the cliff against the wall here via stalacite to open a&lt;br&gt;chest for another 10 Water Bombs. Go back down and head through the door.&lt;br&gt;&lt;br&gt;I will refer to this next little area as the central room, so keep&lt;br&gt;advised. Head forward and kill the reptilian guard (via regular sword strikes or&lt;br&gt;a bomb arrow), then continue inside. Walk forward, watch a scene, then go down a&lt;br&gt;floor via the giant staircase. Head along either side of the circumference until&lt;br&gt;you get to the southern end of the circular floor, then go and jump off the&lt;br&gt;nearby ledge and weigh down the lever. This will cause the staircase to turn&lt;br&gt;around. Before going upstairs again, make sure to claim 20 Arrows from a nearby&lt;br&gt;chest at the end of the path (in the future, if you are lost, look towards the&lt;br&gt;floor. Blue and purple tiles will help point you in the direction that you&lt;br&gt;should go).&lt;br&gt;&lt;br&gt;Up here, head left from the top of the staircase, and continue around&lt;br&gt;until you get to the wall. Break open the moving pot here to free Ooccoo, whom&lt;br&gt;you can once again use. Next, head back to the northern side of the room, then&lt;br&gt;continue down to the eastern side, where you should jump off the ledge and onto&lt;br&gt;the lever to once more rotate the staircase around. Drop down and head down the&lt;br&gt;stairs. Go right from here to open the chest for the Dungeon Map, then head back&lt;br&gt;and enter the doorway at the base of the stairs.&lt;br&gt;&lt;br&gt;Coming in, confront the hard-shelled enemy. In order to defeat it, you&lt;br&gt;will likely want to circle it around and pull off an attack on it&amp;#39;s back side&lt;br&gt;when you can, or else use the Back Slice a couple of times. Afterwards, continue&lt;br&gt;west and out into the next room. In here, head along the ledge to the west, but&lt;br&gt;before jumping over, take out your Bomb Arrows (again, go into the - Screen,&lt;br&gt;highlight your bombs, and press Z). Fire one each at the slagamites hanging&lt;br&gt;above the ceiling for them to fall down onto the wto geysers. Next, head through&lt;br&gt;the tunnel that is to the north, and you will emerge on a cliff right next to&lt;br&gt;the contraption in the middle. Climb up the vines here on the stone pillar, and&lt;br&gt;go around to the other side using the vines. Next, jump over first one ordinary&lt;br&gt;pillar, then a rock that goes up and down based on the geyser underneath it, and&lt;br&gt;finally onto a ledge containing a chest. Open the chest for a Small Key.&lt;br&gt;&lt;br&gt;Now, head back across the pillars and vines and through the tunnel, then&lt;br&gt;make your way back to the staircase room. Up here, go left, and head all the way&lt;br&gt;to the northern end of the room. Open the locked door here, and enter. Cross the&lt;br&gt;hallway inside, ignoring the enemy, and continue onto the next area. In here, go&lt;br&gt;along the hallway south to come to a chest holding a five pack of some more&lt;br&gt;Water Bombs, then head to the northern end, where you will see a metal gate&lt;br&gt;blocking your path. Look up, and you should see some more stalacites. Shoot down&lt;br&gt;the one that is closest to the vines on the nearby wall, and use it as a ledge&lt;br&gt;to climb up the vines. Once you make it up, drop on the actual gate itself, not&lt;br&gt;onto the floor on the other side. Once on the top, head down the ledge and jump&lt;br&gt;onto the lever, which will cause the lever to drop.&lt;br&gt;&lt;br&gt;With that out of the way, continue down the hallway, and you should see&lt;br&gt;a big rock at the end. Use one of your bombs to blow the rock up, and then&lt;br&gt;continue down, dodging the two enemies in your path. Ignore the bubble enemy&lt;br&gt;that comes around in here, and instead go through the door to the east side of&lt;br&gt;the room (just head straight south from your position and left a bit). Drop off&lt;br&gt;the ledge here, then continue straight down the hallway, and open a chest at the&lt;br&gt;end for another Small Key. Go west a slight bit along the hallway, and there&lt;br&gt;should be a door to your right. Enter.&lt;br&gt;&lt;br&gt;Duel the Komodo Lizard, then jump across the gear mechanism thingy to&lt;br&gt;the northern side, and enter the door here. Simply turn a left to go back into&lt;br&gt;the room with the bubble enemy. Head north a bit and then right to find a locked&lt;br&gt;door. Unlock it, then enter a large room. Here, head along the plateau until you&lt;br&gt;get to some vines going down, and climb/drop down. Head to the eastern portion&lt;br&gt;of the bottom floor, then climb up the vines. Up here, head up the (admittedly&lt;br&gt;lengthy) winding ramp around the room to the top, killing some spiders along the&lt;br&gt;way. Once you make it, open the chest at the end for 10 Water Bombs, then climb&lt;br&gt;up either ladder leaning against the nearby arch. Jump towards the golden lever,&lt;br&gt;then drop down once the stream of water begins to flow. Backtrack a bit down the&lt;br&gt;ramp, and you will end up being carted down by the current (or you could just&lt;br&gt;dive down from the top for a quicker trip into the water).&lt;br&gt;&lt;br&gt;Once you hit the bottom, swim over to the pillar in the middle of the&lt;br&gt;room, and get onto the ledge. Jump towards the lever to activate another&lt;br&gt;floodgate that will cause the water to start flowing into the rest of the&lt;br&gt;temple. With that done, head back into the room with the bubble enemy through&lt;br&gt;the southeast, and then then go to the northeast door. Head north a bit, then&lt;br&gt;turn right into the room with the gear-like platform. After the scene, drop down&lt;br&gt;into the room below. Climb up the vines and ledges, and make your way to the&lt;br&gt;front of this room. Turn around, and you should see that because of the rotating&lt;br&gt;pillar, three platforms hanging off of it are also moving around. Jump onto one&lt;br&gt;of them, and when you get to the northern end, jump off onto the small ledge.&lt;br&gt;Head into the new room.&lt;br&gt;&lt;br&gt;Head straight left from the entrance, and you will come to a chest&lt;br&gt;containing a Small Key. After you have obtained it, go back from whence you came&lt;br&gt;to the previous area. Jump onto a platform, and once it rotates over to the&lt;br&gt;western end, jump onto the platform and enter this door. In here, unlock the&lt;br&gt;door right in front of you, then head down the tunnel and into the water. Swim&lt;br&gt;along until you get swept by the current into a side path with a large chest;&lt;br&gt;when this happens, equip your Iron Boots, and open the chest for a red Rupee.&lt;br&gt;Head back out into the main area of water and go west into the part of the wall&lt;br&gt;that the jet stream is coming from (with your Iron Boots still equipped). A tiny&lt;br&gt;alcove to the north in here will contain 5 Bombs. Head back out, then continue&lt;br&gt;on north till you get to the webbed wall at the very end. Plant a bomb near the&lt;br&gt;rock to reveal a hole in the wall. Move north some more into the next room.&lt;br&gt;&lt;br&gt;In here, de-equip both the Zora Suit and your Iron Boots, then swim&lt;br&gt;along the tunnel and exit out. Once the hole closes in on itself, look up to the&lt;br&gt;ceiling to activate a mini-boss fight.&lt;br&gt;&lt;br&gt;--------------&lt;br&gt;MINIBOSS: FROG&lt;br&gt;--------------&lt;br&gt;Not too difficult of a battle to fight. Once he drops down, he will&lt;br&gt;stand up, and release frog eggs from his back. These eggs will quickly morph&lt;br&gt;into mini-frogs, whom you will have to kill. My advice is to get close to part&lt;br&gt;of the egg batch and use the Spinning attack to kill a good amount before they&lt;br&gt;can even grow up, use the Z-Targeting mechanism to slay any more that come&lt;br&gt;towards you, and, once you can use your Spin attack again, get close to any big&lt;br&gt;groups and take them down.&lt;br&gt;&lt;br&gt;Once every mini-frog is dead (yes, every one of them), the big frog will&lt;br&gt;become active. It will jump up into the air, and try to land on Link. A good&lt;br&gt;rule of thumb is to run away from the shadow it casts, and try to roll out at&lt;br&gt;the last moment. The impact of landing will temporarily stun the Frog, so turn&lt;br&gt;around and head to it&amp;#39;s mouth, where it&amp;#39;s tongue will be lying out. Slash at it&lt;br&gt;a couple of times.&lt;br&gt;&lt;br&gt;The frog will then get up and at this point opens it&amp;#39;s mouth. IF you let&lt;br&gt;it be, then it will hatch out more eggs for you to fight off. However, if you&lt;br&gt;throw a bomb into it&amp;#39;s mouth while it is open like this, then it will swallow&lt;br&gt;it, and indigestion plus the explosion will stun it again, allowing you to&lt;br&gt;strike it once. Repeat the process two or three more times to win.&lt;br&gt;&lt;br&gt;&lt;br&gt;After you win, open the chest to obtain the Clawshot. Equip it, then use&lt;br&gt;it on the targets on the three ledges up above in the room if you want some&lt;br&gt;Rupees (of which there is a good collection to ransack here). Perhaps the best&lt;br&gt;use for this in fighting enemies will be against the jellyfish enemies you may&lt;br&gt;occasionally see - using this on them will rip their brains out, instantly&lt;br&gt;killing them. Afterwards, go to the southern end of the room, where you will&lt;br&gt;find a gate. Look up above to find a target, and aim your Clawshot at it. Link&lt;br&gt;will cause the target to weigh down, opening the gate. Go into the next room,&lt;br&gt;and in here, head straight up the small slope and into the next room (by the&lt;br&gt;way, you can attack those pesky shell enemies with the Clawshot now).&lt;br&gt;&lt;br&gt;Here, jump onto one of the platforms, and once you get to the eastern&lt;br&gt;end, head over to the main platform, then backtrack to the centralized room with&lt;br&gt;the staircase.&lt;br&gt;&lt;br&gt;!!!HEART PIECE ALERT!!!&lt;br&gt;&lt;br&gt;Watch a small scene with the water rising, then go up the staircase to&lt;br&gt;the top. Up here, head around to the southern end, and turn to face the middle&lt;br&gt;of the room. Look up to the ceiling, and you can see a glass chandelier, with&lt;br&gt;half a dozen targets. Use the Clawshot on any one of them to take yourself up to&lt;br&gt;the ceiling, and drop down. Open the treasure chest up here for another Piece of&lt;br&gt;Heart.&lt;br&gt;&lt;br&gt;Drop back down into the water, and head to the pillar in the center. In&lt;br&gt;an alcove here, you shall find a chest containing a red Rupee. Now go back onto&lt;br&gt;the staircase from whence you entered via the vines on the walls, then head&lt;br&gt;west. Look up above you to see some vines on the ceiling, and use the Clawshot&lt;br&gt;on them to get over the small fence. Continue down the room &amp;#39;til you get to the&lt;br&gt;eastern side, then turn around to face the center of the room. Look up, and use&lt;br&gt;the Clawshot on the target right above you. This will turn the staircase to face&lt;br&gt;you, along with causing the direction of water to change. Enter the door near&lt;br&gt;here into the eastern hallway. Inside here, go through the waterwheel as it&lt;br&gt;turns around, and into the next room.&lt;br&gt;&lt;br&gt;In here, jump onto the first platform, then aim at the target towards&lt;br&gt;your left that will place you above a small pillar. Drop down and open a chest&lt;br&gt;for 10 Water Bombs. Aim towards the north to some vines, and climb up the pillar&lt;br&gt;and around and onto a safe ledge. Tilt your view south for another stone pillar&lt;br&gt;with vines, and do the same thing. Finally, aim northeast towards some more&lt;br&gt;vines, climb across, and drop onto the floor. Enter the door here.&lt;br&gt;&lt;br&gt;Walk east in this room to find two geysers. Look to the ceiling above,&lt;br&gt;and you should see a stalacite above the larger geyser. Equip a bomb arrow&lt;br&gt;(again, go to the - menu, highlight the bombs, and press Z), then shoot at the&lt;br&gt;stalacite. Quickly jump on the make-shift platform, and once the geyser shoots&lt;br&gt;it up, jump across the hole in the wall and drop down on the other side. Quickly&lt;br&gt;kill the enemies, then use the Clawshot to weigh down the target right in front&lt;br&gt;of the gate to open it for future purpose. With that done, head down the&lt;br&gt;hallway, and use the Clawshot on the target in front of the door to get onto the&lt;br&gt;ledge. Go inside.&lt;br&gt;&lt;br&gt;Ignore the bubble enemies here, and quickly aim your clawshot at the&lt;br&gt;vines on the ceiling to the east. Climb across the wall into the opposite side&lt;br&gt;of the room, and drop down. Turn to your right and Clawshot the vines on the&lt;br&gt;opposite wall, then climb up and onto the ledge. Now, make your way to the top&lt;br&gt;of the room. While doing so, you will come across two gaps. At the first one,&lt;br&gt;aim your Clawshot at the target on the other side of the gap, but do so right&lt;br&gt;after the geyser drops so you do not get hit by the water. The second is more of&lt;br&gt;the same.&lt;br&gt;&lt;br&gt;Once you make it to the top, open the chest for 10 Water Bombs, then&lt;br&gt;turn right and head down the small walkway. Use the Clawshot to hook onto the&lt;br&gt;target on the ledge (it must be the left one since the right one has a lamp on&lt;br&gt;it). Drop down once you get up top, and open the chest for the Compass. Jump off&lt;br&gt;this ledge, then head back behind the arch, and climb either ladder. Jump onto&lt;br&gt;the golden lever to trigger the floodgate, then jump off from the top into the&lt;br&gt;water below. Head to the central ledge, and jump onto the lever here to open the&lt;br&gt;second floodgate.&lt;br&gt;&lt;br&gt;Now go back to the entrance to this room, and head into the&lt;br&gt;smaller portion across the gate by targeting the vines on the ceiling with your&lt;br&gt;Clawshot and climbing over it. Take the left/northern door here into the next&lt;br&gt;room. Inside, drop into the water and head to the southwest corner of the small&lt;br&gt;pond, and equip your Iron Boots to drop to the bottom, while all the time&lt;br&gt;avoiding the jellyfish (or you can perform an instant kill on them via the&lt;br&gt;Clawshot) and clam enemies. Open the chest here for a red Rupee, then resurface,&lt;br&gt;and climb onto the western ledge. Head through the door to your north to enter&lt;br&gt;the room with the two big gears. Jump onto the right one, then make your way&lt;br&gt;over to the southwest corner, killing a Lizalfos in the room. Exit out.&lt;br&gt;&lt;br&gt;Outside here, head south, and open a chest for a red Rupee. Go north now&lt;br&gt;until you get to a gate, and use the Clawshot on the target right above you to&lt;br&gt;bring down the gate. Open the chest on the opposite side for 15 Water Bombs,&lt;br&gt;then continue northwest through the waterwheel and go through the door on the&lt;br&gt;side wall. Here, head to the western side of the ledge, and aim at the stone&lt;br&gt;pillar with vines to the west. Once you successfully make it over, aim towards&lt;br&gt;the west wall, where you should see some more targets. When you make it over&lt;br&gt;there successfully, open the chest for 20 Rupees. From here, Clawshot back to&lt;br&gt;the first stone pillar.&lt;br&gt;&lt;br&gt;Now, aim down and to the west again to see a smaller pillar with more&lt;br&gt;vines. Get down onto the ledge here, then aim west at the ceiling of the one&lt;br&gt;rotating gear. Now, for the really hard part. You must wait until the target&lt;br&gt;that does not have a platform attached comes around, and you must aim at it.&lt;br&gt;However, since it is moving, you must also shoot the Clawshot about a second&lt;br&gt;ahead of the target to successfully target it. Once you do get on, wait until&lt;br&gt;you have rotated about 270 degrees. Drop down by pressing down on the analog&lt;br&gt;stick, and use the C button to view the three ledges here. Once you are somewhat&lt;br&gt;above the ledge in between the two gears, drop down onto it. Aim at the other&lt;br&gt;gear in a similar manner, and drop yourself off at the eastern end. Enter.&lt;br&gt;&lt;br&gt;Dive into the water inside, then swim down. Go first through a northern&lt;br&gt;passage guarded by a clam, then head east in the next large section. Swim up a&lt;br&gt;bit and onto a ledge, and plant a Water Bomb next to the boulder here (or else&lt;br&gt;kill a nearby fish that will turn into a water bomb upon it&amp;#39;s death), making&lt;br&gt;sure to deal with any of the pesky fish enemies. Head into the next section, and&lt;br&gt;resurface. On a small ledge to the east, climb up onto land and claim a five-&lt;br&gt;pack of bombs from the chest. Dive back into the water, equip your Iron Boots to&lt;br&gt;sink down to the bottom, and blow up another rock in the southeast corner.&lt;br&gt;Continue down the tunnel, and once you hit the dead end, de-equip your Iron&lt;br&gt;Boots and resurface. Enter the door once on land.&lt;br&gt;&lt;br&gt;First, Z-Target the bubble enemy, then let loose your Clawshot. This&lt;br&gt;will pull the enemy in the bubble out. Slash it with your sword a few times to&lt;br&gt;kill it, then use your Clawshot again on the block right above the platform.&lt;br&gt;This will open up a hole in the floor right underneath Link. Lower Link down&lt;br&gt;(don&amp;#39;t drop off, or else the hole will close faster than you can get down&lt;br&gt;there). At the bottom, open the chest for the Big Key. Equip your Iron Boots,&lt;br&gt;roll off the platform, and head through the door underwater going east.&lt;br&gt;&lt;br&gt;Swim through the tunnel while dodging/Clawshotting our favorite&lt;br&gt;Jellyfish enemies. Once you make it out into open space again, do not surface or&lt;br&gt;go down to the ground yet; rather, head through the hole to the west where you&lt;br&gt;bombed a boulder a few minutes ago, then surface. Head north and west onto dry&lt;br&gt;land, then continue west. Swim across another small stretch of land and head&lt;br&gt;through the western door. In here, use the targets on the gears to go across the&lt;br&gt;room, and once on a platform under the western gear, target the vines to the&lt;br&gt;west. Head up the ledge, and head through the western door. Continue back into&lt;br&gt;the central room. In here, watch the scene as the water level rises once more,&lt;br&gt;then drop down into the lake.&lt;br&gt;&lt;br&gt;!!!HEART PIECE ALERT!!!&lt;br&gt;&lt;br&gt;Make sure that the bottom of the staircase is facing west (if not, go up&lt;br&gt;to the second floor, and trigger the west switch). Head through the west room&lt;br&gt;into the area with a single cog. With the water coming into here, the water&lt;br&gt;levels will rise, causing the bridge in this room to connect from the central&lt;br&gt;platform to a new unaccessible room. Go onto the center platform and head south.&lt;br&gt;Here, you shall be blocked by a gate; step onto the switch, and once the gate&lt;br&gt;has opened all the way, pull yourself through by using the Clawshot on the left&lt;br&gt;target. Kill the Lizalfos, then open the chest for a Heart Piece. To get back&lt;br&gt;out, use the Clawshot target on the ceiling.&lt;br&gt;&lt;br&gt;Head back to the central chamber once more. For one last piece of&lt;br&gt;treasure, go up to the second floor, and head through the west door. Inside,&lt;br&gt;loop around to the northern side, then continue down west and up the hill tunnel&lt;br&gt;into the next room. Here, continue west into the room with the giant water&lt;br&gt;slide. To obtain your last treasure, you will have to trudge to the top; against&lt;br&gt;the water. There are only two ways to do this, both of which are a mite&lt;br&gt;inconvenient. The first is to equip your Iron Boots and crawl all the way to the&lt;br&gt;top (although rolling would make it go by faster), additionally using the&lt;br&gt;Clawshot targets to bring yourself up quicker. The second is to get onto the&lt;br&gt;inside railing, and follow it up to the top, taking a few seconds to equip the&lt;br&gt;Boots and go into the water when you hit a support column.&lt;br&gt;&lt;br&gt;At the top, continue west and across the bridge. Use your Clawshot on&lt;br&gt;the left target to pull yourself across the waterfall, and open the chest for a&lt;br&gt;red Rupee. Now head back all the way to the center room, and dive down to the&lt;br&gt;first floor. Swim to the central platform, and climb up onto dry land.&lt;br&gt;Unlock the boss door here, and enter and drop down the hole. Equip your Iron&lt;br&gt;Boots to initiate the boss of the Lakebed Temple.&lt;br&gt;&lt;br&gt;--------------&lt;br&gt;         TWILIT AQUATIC&lt;br&gt;    MORPHEEL&lt;br&gt;         --------------&lt;br&gt;For the first part of the battle, keep your Iron Boots equipped. When&lt;br&gt;Morpheel&amp;#39;s tentacles start wavering around and it&amp;#39;s eye is moving around, get&lt;br&gt;close to it, Z-Target the eyeball, and use the Clawshot to pull it out. Swipe at&lt;br&gt;it with your sword, and it will quickly retreat back into the tentacle. After&lt;br&gt;the first attack, Morpheel shall release bomb fish that not only will attack you&lt;br&gt;if you get too close, but also make Z-Targeting more difficult. As such, when&lt;br&gt;you try to attack, only get as close as you need to to use the Clawshot;&lt;br&gt;otherwise, the tentacle will grab you and throw you into Morpheel&amp;#39;s mouth (if&lt;br&gt;this happens, de-equip the Iron Boots so you don&amp;#39;t fall straight back into&lt;br&gt;Morpheel&amp;#39;s mouth). When you do so, waver your Clawshot around until you have a&lt;br&gt;lock on the eyeball, and take it out.&lt;br&gt;&lt;br&gt;After you attack the eyeball thrice, the true form of Morpheel - a giant&lt;br&gt;snake-eel - shall emerge from the depths of the lake floor. Once this happens,&lt;br&gt;de-equip your Iron Boots. You should note that on Morpheel&amp;#39;s back is his&lt;br&gt;eyeball; once again this will be his weak point. You must now chase after&lt;br&gt;Morpheel - conventional mechanics such as going across the diameter of the room&lt;br&gt;while he is swimming around in circles to cut time will help. You should also&lt;br&gt;make especially sure not to swim right in front of him, or else he will swallow&lt;br&gt;you up whole and spit you out. To injure him, Z-Target him, and when you get&lt;br&gt;close enough to him and are facing his back-side, use the Clawshot to hook onto&lt;br&gt;his eyeball. Once you land on his back, shake your Remote as if you were&lt;br&gt;intending to slash with your sword for Link to repeatedly stab him. Once&lt;br&gt;Morpheel shakes you off his back, repeat the process one or two more times to&lt;br&gt;finally finish him off.&lt;br&gt;&lt;br&gt;&lt;br&gt;Once you have won the boss fight, Midna will claim the third Fused&lt;br&gt;Shadow. Pick up your Heart Container, then head outside. Watch some cutscenes&lt;br&gt;before being placed on Hyrule Field.&lt;br&gt;&lt;br&gt;&lt;br&gt;+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-&lt;br&gt;  H. TO WIELD THE MASTER SWORD&lt;br&gt;-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+&lt;br&gt;[WWMS]&lt;br&gt;&lt;br&gt;------------&lt;br&gt;HYRULE FIELD&lt;br&gt;------------&lt;br&gt;For now, you cannot use the Energy Field attack, or warp via the&lt;br&gt;portals. This will change after you make your first trip.&lt;br&gt;&lt;br&gt;From your original position, head southeast and get onto the stone road,&lt;br&gt;and then head towards Hyrule. Once you get closer towards the town, ignore the&lt;br&gt;monsters, and just dash your way through and into the castle town.&lt;br&gt;&lt;br&gt;-----------&lt;br&gt;CASTLE TOWN&lt;br&gt;-----------&lt;br&gt;From here, head left into the center square, and talk to all the cats to&lt;br&gt;get a hint about where you need to go: Telma&amp;#39;s Bar. As such, head south from the&lt;br&gt;square and west at the second possible turnoff. Of course, in the form you are&lt;br&gt;now, you will be promptly ejected. Try to head back up to the main street, and&lt;br&gt;Louise, Telma&amp;#39;s cat, will stop you and talk to you.&lt;br&gt;&lt;br&gt;After she is done talking, go to the nearby crate, and push it up&lt;br&gt;against the pile of crates. Climb up the two crates, and head into the bar.&lt;br&gt;Inside here, you must make it across the three tightropes. However, you cannot&lt;br&gt;break any of the pots, or else the patrons will spot you. A good rule of thumb&lt;br&gt;to avoid this is to move across the ledges, and if a pot is in your way, move&lt;br&gt;against it until it is no longer in your way. At the end of the room, climb up&lt;br&gt;the ledge and into the next room.&lt;br&gt;&lt;br&gt;!!!POE SOUL ALERT!!!&lt;br&gt;&lt;br&gt;In this next room, drop down, and equip your senses. Target and attack&lt;br&gt;the scythe-wielding spirit while it is a solid white twice, and defeat it with&lt;br&gt;the Wolf Link&amp;#39;s version of an Ending Blow to obtain a Poe&amp;#39;s Soul. Afterwards,&lt;br&gt;talk to the nearby Jovani, whom, after setting you on a Poe Soul sidequest, will&lt;br&gt;also open the doorway into the Castle Sewers for you. Proceed downwards.&lt;br&gt;&lt;br&gt;-------------&lt;br&gt;CASTLE SEWERS&lt;br&gt;-------------&lt;br&gt;After being dumped into the main portion of the sewers, head to the&lt;br&gt;northern end of the room. Jump at and bite down on the lever here to open the&lt;br&gt;gate in front of you, and Wolf Link will be swept down to another larger room.&lt;br&gt;In here, climb onto dry land, then climb up the staircase and duel the two&lt;br&gt;spider enemies. I recommend grabbing one of the nearby skulls and throwing it at&lt;br&gt;them for some decent amounts of damage. Afterwards, pick up the stick near the&lt;br&gt;torch, and light it up. Throw it at the cobweb to burn it down, then defeat all&lt;br&gt;the Keese in the next part of the room.&lt;br&gt;&lt;br&gt;Grab another stick, and take it back to the original torch. Go up the&lt;br&gt;stairs again, and light the first torch. Once your stick runs out, light it up&lt;br&gt;again with this torch and head up and west and light another torch here. Repeat&lt;br&gt;the process, then climb up the nearby ledges and light up the cobweb. Ignore the&lt;br&gt;Keese flying about here, and instead run to the northwest corner and enter the&lt;br&gt;small cavern here. Turn on your senses, and dig over top of the hole to go&lt;br&gt;underground.&lt;br&gt;&lt;br&gt;Down below, you may recognize this as the part of the castle you were in&lt;br&gt;when you first came here as a wolf. Head up north through the left path, and&lt;br&gt;kill the Keese out here. Continue west and go around the giant staircase. Since&lt;br&gt;Midna can no longer help you out here, you will have to go across some of the&lt;br&gt;ropes to the other side of the room. For those of you whom have a hard time with&lt;br&gt;the ropes, use the C view before going across a rope; some of them are not&lt;br&gt;essential to cross. Once you make it to the top of the tower, exit outside.&lt;br&gt;&lt;br&gt;Out here, head straight north after beating the first two fire archers.&lt;br&gt;Once you get to the end (make sure that you don&amp;#39;t rush against the wind&lt;br&gt;resistance), head left across the ledge, and jump onto the new platform. Kill&lt;br&gt;your flying enemy, then continue north. Close to the end of the path, you will&lt;br&gt;see a bridge that is not secured to your side of the castle. Rather, it shall&lt;br&gt;kick up as the wind picks up. To make it across safely, jump onto it as soon as&lt;br&gt;it begins to rise, then dash across to the opposite end. Jump east onto the&lt;br&gt;spine of the house here, then continue along the top of the roof north and east&lt;br&gt;and into another castle tower. Inside, jump down, climb up the staircase, and&lt;br&gt;enter Zelda&amp;#39;s room. After the scene, you will be warped out onto Hyrule Field&lt;br&gt;with a new objective: obtain the Master Sword.&lt;br&gt;&lt;br&gt;------------&lt;br&gt;HYRULE FIELD&lt;br&gt;------------&lt;br&gt;Now, you have to go back to Faron Woods. There are two ways you can do&lt;br&gt;this; you can either manually run all the way back, or you can just use Midna to&lt;br&gt;warp you to North Faron Woods, and skip all the labor.&lt;br&gt;&lt;br&gt;-----------&lt;br&gt;FARON WOODS&lt;br&gt;-----------&lt;br&gt;After you have come out from warping, head straight past Trill&amp;#39;s shop,&lt;br&gt;and you will see a scene where one of the monkeys is accosted by some monsters.&lt;br&gt;Use the energy field quickly to kill all of them, as the battle will start off&lt;br&gt;with Link relatively close to his foes. Run up the hill to the northeast after&lt;br&gt;the battle and conversation, and use Midna to jump over. Once you get to the&lt;br&gt;stump, move a bit further, then continue on until you get to the end.&lt;br&gt;&lt;br&gt;Here, jump onto the first bridge when the two straighten out, and dash&lt;br&gt;onto the second one. When the wind starts up again and the bridges turn, head&lt;br&gt;onto solid land again. Now walk across the two tightropes in rapid succession,&lt;br&gt;making sure to move across only when the swinging axes swing away from the rope.&lt;br&gt;&lt;br&gt;!!!HOWL STONE ALERT!!!&lt;br&gt;&lt;br&gt;Once you make it to the opposite side, go up to the Howl Stone, learn&lt;br&gt;the howl pattern, and repeat it once more once you make contact with the White&lt;br&gt;Wolf. Once transported back into the woods, head into the nearby cavern.&lt;br&gt;&lt;br&gt;------------&lt;br&gt;SACRED GROVE&lt;br&gt;------------&lt;br&gt;In here, examine the nearby howl stone, and howl it out correctly.&lt;br&gt;Afterwards, some weird creature will drop down with a horn, and summon some&lt;br&gt;puppet creatures. Defeat them, then head through the passage to the north into a&lt;br&gt;pond room. Continue along the dirt path, winding right once you get into the&lt;br&gt;larger room and up a tunnel. Once you hit a dead end, head right and up the&lt;br&gt;ledge, and attack the horn-player.&lt;br&gt;&lt;br&gt;Head back down to the pond room and go north across the water, and head&lt;br&gt;up through the new hole. In here, ignore the ledges at the end, and instead head&lt;br&gt;up and right and down into a new room. In this second pond room, jump into the&lt;br&gt;water, and swim through the waterfall that is to the left. Climb up the ledges&lt;br&gt;here to the top and attack the horn-player once more. After he runs away, dash-&lt;br&gt;jump off the cliff here onto dry ground below, then turn left and uphill.&lt;br&gt;&lt;br&gt;Continue along the dirt path until you get back to the first pond room&lt;br&gt;again, then head across the water and through the right hole. If you do this&lt;br&gt;correctly, you should be in the room with the ledges to the north. If you took&lt;br&gt;the wrong hole, then simply head north and turn right. In any case, climb up the&lt;br&gt;three ledges, then head along the tree branch to the opposite room, and attack&lt;br&gt;the horn-player for another time.&lt;br&gt;&lt;br&gt;After, drop down and follow him through the stone tunnel. Head left and&lt;br&gt;jump down into the large room. Watch the scene. The basic idea in fighting him&lt;br&gt;is that you need to either jump up on the platform to hit him, or try to include&lt;br&gt;him in your energy field to strike him quickly. If you can get to him before he&lt;br&gt;starts summoning his monsters, try to include him in your energy field;&lt;br&gt;otherwise, strike him. I also recommend that you kill off your Skeletos foes&lt;br&gt;that he always summons, or else they will become a real pain. If he disappears&lt;br&gt;before you can strike the horn-player, just use the energy field to take care of&lt;br&gt;most of them, followed up with a spinning attack.&lt;br&gt;&lt;br&gt;After you have won the battle, continue up the newly opened hill into a&lt;br&gt;smaller plains. Here, go and stand on the Triforce symbol, and howl the tune you&lt;br&gt;learned in the earlier section of the grove. Here, you will get into a puzzle&lt;br&gt;where you as the wolf have to turn around and move to cause the guards to move&lt;br&gt;along with you, ultimately getting them to align up where they were. You cannot&lt;br&gt;move to have them jump right on top of you, however.&lt;br&gt;&lt;br&gt;Since I am guessing most of you will have a difficult time with this,&lt;br&gt;here is a quick and easy solution: Left, Down, Right, Right, North, Left, North,&lt;br&gt;North, Left, Down, Down, Right, North. Afterwards, go inside, and watch the&lt;br&gt;scene.&lt;br&gt;&lt;br&gt;Before leaving, head back out to the main open area, and then go back&lt;br&gt;east into the Sacred Grove.&lt;br&gt;&lt;br&gt;!!!POE SOUL ALERT!!!&lt;br&gt;!!!HEART PIECE ALERT!!!&lt;br&gt;&lt;br&gt;Go to the area where you fought the horn tooter, take out a bomb and&lt;br&gt;plant it at the base of the boulder in the center of the field. Once it has&lt;br&gt;exploded, kill the Poe for the Poe&amp;#39;s Spirit (morph into a wolf first and turn on&lt;br&gt;your senses). Next, dig above where the boulder was, and you will be taken down&lt;br&gt;to an underground chamber. In here, defeat ALL the enemies, including the Deku&lt;br&gt;Baba hanging from the ceiling (change back into a human and use the Gale&lt;br&gt;Boomerang on it first), and a chest will appear at the end of the path. Open it&lt;br&gt;up for your Heart Piece, then head back up via the rock underneath the&lt;br&gt;spotlight.&lt;br&gt;&lt;br&gt;Talk to Midna and warp to Castle Town.&lt;br&gt;&lt;br&gt;&lt;br&gt;+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-&lt;br&gt;     I. CROSSING THE DESERT&lt;br&gt;-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+&lt;br&gt;[WCTD]&lt;br&gt;&lt;br&gt;------------&lt;br&gt;HYRULE FIELD&lt;br&gt;------------&lt;br&gt;Head into Castle Town, and go to the center square. From there, head&lt;br&gt;straight south and go outside through the southern exit. Outside here, dash down&lt;br&gt;until you are off the stone battlement and on the ground, then change back into&lt;br&gt;a human. Head east while sticking along the walls, and you will get a message&lt;br&gt;from the Postman, whom will invite you to Telma&amp;#39;s.&lt;br&gt;&lt;br&gt;!!!HIDDEN SKILL ALERT!!!&lt;br&gt;&lt;br&gt;Continue along the walls, and you will meet the White Wolf. Listen and&lt;br&gt;learn the fourth hidden skill, the Helm Splitter.&lt;br&gt;&lt;br&gt;!!!BUG ALERT!!!&lt;br&gt;&lt;br&gt;From the bottom of the stairs leading up to Hyrule Castle, go west. You&lt;br&gt;should see a giant spire of earth sticking out of the earth, with a number of&lt;br&gt;birds flying around it. Get close, and you will have to kill two Deku Baba&amp;#39;s.&lt;br&gt;The Male Ladybug will be around here; however, it will also be flying around a&lt;br&gt;bit, so you will have to run after it and capture it. For this reason, if it is&lt;br&gt;nighttime, it should be much easier to grab it because of visibility.&lt;br&gt;&lt;br&gt;!!!BUG ALERT!!!&lt;br&gt;&lt;br&gt;Go back up the first set of stairs, but stay on the floor of the castle&lt;br&gt;entrance with the fountain in the middle. Look to your east, and you should see&lt;br&gt;three trees standing next to a fence. The female ladybug should be resting at&lt;br&gt;the base of one of the trees. If it flies off, give chase to it, and wait until&lt;br&gt;it slowly decelerates and flies down to try and grab it.&lt;br&gt;&lt;br&gt;Afterwards, go back up onto the battlements and enter the Castle Town&lt;br&gt;once more.&lt;br&gt;&lt;br&gt;-----------&lt;br&gt;CASTLE TOWN&lt;br&gt;-----------&lt;br&gt;In here, head off to Telma&amp;#39;s Bar. Inside, talk to Telma, and then talk&lt;br&gt;to the three people that are sitting at the table. Examine the map on the table&lt;br&gt;as well to mark Auru&amp;#39;s location on your own. After you are done, exit the bar,&lt;br&gt;then warp to Lake Hylia.&lt;br&gt;&lt;br&gt;----------&lt;br&gt;LAKE HYLIA&lt;br&gt;----------&lt;br&gt;!!!HOWL STONE ALERT!!!&lt;br&gt;&lt;br&gt;From where you are warped in, head south along the ramshackle bridge.&lt;br&gt;Morph into a human and climb up the ladder. Up top, head north towards the peak&lt;br&gt;to find another Howl Stone. Change back into a wolf and learn the new Howl. Meet&lt;br&gt;up with the White Wolf, and repeat it. Afterwards, you will be able to later&lt;br&gt;learn another hidden skill. Once that is done, dash east to the nearby tower.&lt;br&gt;&lt;br&gt;!!!POE SOUL ALERT!!!&lt;br&gt;&lt;br&gt;At the base of the tower, you should encounter a Poe wandering around.&lt;br&gt;Kill it for the Poe Soul, then change back into a human, and climb up the ladder&lt;br&gt;to the top. At the top, talk to Auru. Once the conversation is over, he will&lt;br&gt;hand you Auro&amp;#39;s Memo. Jump into the water from the tower and swim over to Fyer&amp;#39;s&lt;br&gt;Watertop (the really colorful building sitting on the lake), and talk to the guy&lt;br&gt;at the front here by equipping the Auro&amp;#39;s Memo and using it. He will send you on&lt;br&gt;your way to Gerudo Desert.&lt;br&gt;&lt;br&gt;-------------&lt;br&gt;GERUDO DESERT&lt;br&gt;-------------&lt;br&gt;Listen to Midna&amp;#39;s conversation once you arrive in the desert.&lt;br&gt;&lt;br&gt;!!!POE SOUL ALERT!!!&lt;br&gt;&lt;br&gt;Afterwards, change into Wolf Link, and then dash west of your&lt;br&gt;location,to the end of the map. You should quickly find the Poe hovering around&lt;br&gt;a large rock tower. To fight and devour it without being assaulted by the&lt;br&gt;Moldorms, lure it onto the base of the rock tower (the Moldorms might follow,&lt;br&gt;but will be incapicated by the rock surface). After you finish it off, turn on&lt;br&gt;your senses again and look around. Between three skulls, there should be a large&lt;br&gt;hole. Dig yourself into a grotto.&lt;br&gt;&lt;br&gt;In the underground area, kill about seven or eight giant Skulltula&lt;br&gt;enemies, and then a chest will appear on the far end of the cavern. Open it up&lt;br&gt;for an Orange Rupee, then resurface.&lt;br&gt;&lt;br&gt;!!!BUG ALERT!!!&lt;br&gt;&lt;br&gt;(Male Dayfly)&lt;br&gt;&lt;br&gt;Start dashing east as a wolf towards the crystal-like stone tower off in&lt;br&gt;the distance (it will glow blue during nighttime; this is also the ideal time&lt;br&gt;for bug hunting, so be sure to go at night). Ignore any of the creatures of the&lt;br&gt;desert that attack you; staying around and fighting them will tie you up,&lt;br&gt;especially since it&amp;#39;s allies may arrive to aid it. Instead, dash east until you&lt;br&gt;see the golden bug flying around in the air, then change back into a human and&lt;br&gt;grab it.  Now make your way all the way to the tower in the distance.&lt;br&gt;&lt;br&gt;!!!BUG ALERT!!!&lt;br&gt;&lt;br&gt;(Female Dayfly)&lt;br&gt;&lt;br&gt;Just slightly west of the tower, you sould see two trenches dug into the&lt;br&gt;ground. Go into the northern one of the two, and travel along, looking to the&lt;br&gt;south wall. In about the center of the trench, you should find the bug, either&lt;br&gt;flying around, or crawling on the wall. As a human, use your Gale Boomerang to&lt;br&gt;knock it down, then pick it up.&lt;br&gt;&lt;br&gt;&lt;br&gt;Head back aboveground and stand on the small stone stump to the west of&lt;br&gt;the giant stone pillar. Morph back into human Link, and then look up towards the&lt;br&gt;cliff. You should see a tree up here; aim at the tree with your Clawshot to&lt;br&gt;bring yourself up, then aim at the propeller creature, and drop once it hovers&lt;br&gt;over the upper ledge. Change back into Wolf Link, as you will face off against&lt;br&gt;three more Twili. Since they are clustered together, pick one off, then use&lt;br&gt;Midna&amp;#39;s energy field to take care of the remaining two handily.&lt;br&gt;&lt;br&gt;With the battle over, climb up the remaining few structures to the stone&lt;br&gt;tower. Midna will examine it. Choose to warp it to the Bridge of Eldin, in the&lt;br&gt;Eldin Province (yep, that is what it is). Once you are done that, warp back to&lt;br&gt;the Gerudo Desert.&lt;br&gt;&lt;br&gt;!!!POE SOUL ALERT!!!&lt;br&gt;&lt;br&gt;Now that the bridge has been warped away, the Poe should be a lot&lt;br&gt;clearer this time around to spot on the Gerudo Mesa (that is, if it is dark out&lt;br&gt;still). Tackle it down to the ground on the now-open space, and devour it&amp;#39;s&lt;br&gt;soul. Jump down from the mesa, stay as a wolf, and continue north. Eventually,&lt;br&gt;you will come to some battlements, complete with a little cutscene of some boar-&lt;br&gt;riding goblin archers.&lt;br&gt;&lt;br&gt;Change back into a human, and equip your Bow. If you have it, go&lt;br&gt;highlight the Hawkeye Mask instead, and hit Z to make the Hawkeye + Bow&lt;br&gt;combination. Aim at the archers and shoot both of them off their horses. With&lt;br&gt;that task finished, go up to one of the boars and mount it.&lt;br&gt;&lt;br&gt;!!!POE SOUL ALERT!!!&lt;br&gt;&lt;br&gt;Head straight west from the camp, and keep your eyes peeled for a lone&lt;br&gt;dead tree sitting on a cliff. Once you spot it, head over there, and go up the&lt;br&gt;ramp from the opposite side. Dismount, then use the Clawshot on the tree. Head&lt;br&gt;north and take on the Poe.&lt;br&gt;&lt;br&gt;!!!POE SOUL ALERT!!!&lt;br&gt;!!!POE SOUL ALERT!!!&lt;br&gt;&lt;br&gt;While still a wolf, turn on your senses to find a digging hole in&lt;br&gt;between the triangle of skulls. Down below in the cavern, you will find not one,&lt;br&gt;but two Poe Souls. Quickly change back into a human to lay a bomb at the&lt;br&gt;boulders, then when it explodes, get one Poe away from the other, kill it, then&lt;br&gt;take out the second. Head back outside after.&lt;br&gt;&lt;br&gt;Go back to the battle camp, remount onto a boar again, then head north&lt;br&gt;and hit the A button. The boar will charge forward for several second, breaking&lt;br&gt;through fences. Continue in this fashion north until you get to the wooden gate,&lt;br&gt;and break it down. Dismount, and climb up the ledges.&lt;br&gt;&lt;br&gt;!!!HIDDEN SKILL ALERT!!!&lt;br&gt;&lt;br&gt;Up here, head a bit north, and you will meet up with the White Wolf.&lt;br&gt;Review the Helm Splitter, and you will soon learn the fifth hidden skill, the&lt;br&gt;Mortal Draw.&lt;br&gt;&lt;br&gt;!!!POE SOUL ALERT!!!&lt;br&gt;&lt;br&gt;Once done your training, head right into a dead end path that contains a&lt;br&gt;Poe Soul who is wandering around. Take it out, then head back to the split and&lt;br&gt;continue north into the next section of the desert via the left path.&lt;br&gt;&lt;br&gt;In this area, you will see another archer. Take him down with your Bow&lt;br&gt;if you can, otherwise, just morph into Wolf Link and run up to the front door.&lt;br&gt;Up here, defeat the two guards that will come at you from either side, then (as&lt;br&gt;human Link) go left. Open a chest here for 20 Arrows, then go back to the main&lt;br&gt;gate and this time head up the ramp to the right. Shoot down the archer on the&lt;br&gt;battlement here, then head through the next two open areas, taking down any of&lt;br&gt;the goblins that get near you with the spinning attack, Z-Targeting all the time&lt;br&gt;to guard, and make sure to hit the archers as well. Once you go down another&lt;br&gt;ramp, take your time and aim at the archer on the battlement far to the south to&lt;br&gt;take down that nuisance. However, you will have to do it quickly, or else&lt;br&gt;reinforcements will arrive.&lt;br&gt;&lt;br&gt;Once the archer is dead, continue south down the hallway, and go right&lt;br&gt;here and attack the goblin by the roasting meat. Once you kill it, it will drop&lt;br&gt;a shining item on the ground. Pick it up to obtain a Small Key. Now, kill the&lt;br&gt;remaining enemies around here.&lt;br&gt;&lt;br&gt;!!!HEART PIECE ALERT!!!&lt;br&gt;&lt;br&gt;Slash at the roast meat over the fireplace multiple times until it is&lt;br&gt;destroyed. Afterwards, it shall drop a Piece of Heart for you to pick up. With&lt;br&gt;that done, backtrack down a single hallway, and look towards the wall to see a&lt;br&gt;wooden gate with a lock on it. Use your recently obtained Small Key to unlock&lt;br&gt;it, and enter.&lt;br&gt;&lt;br&gt;-----------------&lt;br&gt;MINI-BOSS: GOBLIN&lt;br&gt;-----------------&lt;br&gt;Despite the fearsome appearance this guy puts on, he isn&amp;#39;t really that&lt;br&gt;difficult. As long as you Z-Target him (and in doing so, put up your shield), he&lt;br&gt;will be unable to deal any harm to you. Unfortunately, he makes good use of his&lt;br&gt;giant hammer (axe?) to block, so a conventional assault is out of the question.&lt;br&gt;&lt;br&gt;Now, there are two ways to beat him. The first way is to jump out of the&lt;br&gt;way shortly before he begins to lurch and perform another grand attack. Once he&lt;br&gt;throws his weight into the attack, he will be temporarily knocked off-balance,&lt;br&gt;exposing his weak side. Jump-slice at him, and then slash at him some more.&lt;br&gt;&lt;br&gt;The other (semi-difficult) way to beat him is to use your Back Slice&lt;br&gt;attack. While he is lumbering around, circle around him with the Z-Target on&lt;br&gt;until you can get into a roll, then follow it up with several consecutive dashes&lt;br&gt;and slashes. Either way, once he&amp;#39;s been hit once, hit him some more until he&lt;br&gt;recovers, and soon, he will fall.&lt;br&gt;&lt;br&gt;&lt;br&gt;However, the Hobgoblin will not go down easily, as he lights the place&lt;br&gt;up on fire. The solution here is to jump on the nearby boar, and then dash it&lt;br&gt;through the northern gate. It will automatically do the rest. Once you get out&lt;br&gt;on the other side, and dismount.&lt;br&gt;&lt;br&gt;!!!POE SOUL ALERT!!!&lt;br&gt;&lt;br&gt;Do not go up just yet. Instead, turn around and head south into the last&lt;br&gt;area. Continue straight south here until you walk into the burned out warehouse.&lt;br&gt;Here, you should be able to encounter a Poe Soul here. After you are done, head&lt;br&gt;back north into the Arbiter Ground&amp;#39;s area.&lt;br&gt;&lt;br&gt;!!!POE SOUL ALERT!!!&lt;br&gt;&lt;br&gt;Right at the entrance, turn right, and you should easily spot the Poe.&lt;br&gt;After you morph into a wolf and dispatch it for another Poe&amp;#39;s Soul, turn back&lt;br&gt;into a human, and go left of the entrance. Use your lantern to light up both&lt;br&gt;torches, and open the chest that appears for a purple Rupee. Now proceed into&lt;br&gt;the fourth dungeon: the Arbiter&amp;#39;s Grounds.&lt;br&gt;&lt;br&gt;&lt;br&gt;+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-&lt;br&gt;      J. ARBITER&amp;#39;S GROUNDS&lt;br&gt;-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+&lt;br&gt;[WABG]&lt;br&gt;&lt;br&gt;-----------------&lt;br&gt;ARBITER&amp;#39;S GROUNDS&lt;br&gt;-----------------&lt;br&gt;Head down the stairs in the first room, and watch the mini-cutscene.&lt;br&gt;Afterwards, take a long look at the quicksand. If you try to walk through it,&lt;br&gt;you will slowly sink. To shorten times on the sand, you can either roll or morph&lt;br&gt;into a wolf and try to dash across. Go in too far and you will be taken to the&lt;br&gt;room&amp;#39;s entrance again. Now, look to your right, and you should see a target on&lt;br&gt;the nearby wall. Use your Clawshot on it (while making sure that no enemies jump&lt;br&gt;at you), then turn around and jump across a few platforms going west. Head over&lt;br&gt;two more platforms going northeast. From the end here, roll and then trudge your&lt;br&gt;way to the platform in the north, then turn around and go to the western floor&lt;br&gt;guarded by the gates. Turn around here and you should see a Chain sitting in the&lt;br&gt;sand. Use your Clawshot to pick it up part of the way, then pull it back some&lt;br&gt;more to open the nearby door to the north. Now roll back to the northern&lt;br&gt;platform, and head up the stairs.&lt;br&gt;&lt;br&gt;From here, go west and through the pots to find a goblet of Lantern Oil&lt;br&gt;for the takings. Fill up your Lantern regardless of whether you want to or not.&lt;br&gt;Head east now (breaking through the wood with your sword), and walk up to the&lt;br&gt;chest and open it up for a Small Key. Turning around, you should see a locust of&lt;br&gt;small insects crawling towards you. Equip the lantern and swing it around to&lt;br&gt;repel them from climbing onto you, then roll across the sand and back into the&lt;br&gt;main hallway. Pick up some more Lantern Oil, then go north through the locked&lt;br&gt;door, unlocking it with your recently acquired key.&lt;br&gt;&lt;br&gt;In here, the room will be dark. Equip your lantern, and then brandish&lt;br&gt;your sword without placing your lantern away first. This will ensure you keep&lt;br&gt;your own light while being able to repel the hordes of Skeletos in this room&lt;br&gt;(since they are coming at you in close quarters, a Spin attack should be able to&lt;br&gt;take care of most of them). Make your way to the northern end of the room, and&lt;br&gt;you should see a torch to either side. Use your lantern on both of them to light&lt;br&gt;them up and thus open the door. Proceed inside the next section of the Arbiter&amp;#39;s&lt;br&gt;Grounds.&lt;br&gt;&lt;br&gt;Walk north from the entrance, and you will see a scene that reeks of a&lt;br&gt;blatant rip-off from Ocarina&amp;#39;s Forest Temple. Afterwards, one of the Poes will&lt;br&gt;be hanging around; transform into a wolf and attack it once. The Poe will then&lt;br&gt;be invincible for a few seconds. You must either wait for it to brighten before&lt;br&gt;attacking again, or use the energy field for a sneak shot. After you finish it&lt;br&gt;off, collect the Poe&amp;#39;s Soul, and, as a wolf, sniff out it&amp;#39;s remains for the&lt;br&gt;Poe&amp;#39;s Scent. With that out of the way, head over to the northeastern section of&lt;br&gt;the room, and jump over the platform to the end ledge (making sure not to stay&lt;br&gt;too long on said platform, as it will sink), and defeat the flying Skeletos.&lt;br&gt;Change back into a human, and open the chest for the Dungeon Map.&lt;br&gt;&lt;br&gt;!!!HEART PIECE ALERT!!!&lt;br&gt;&lt;br&gt;Head over to the northwestern side of the room, and you will see a&lt;br&gt;similar obstacle; a platform at the end separated by lots of sand. This time,&lt;br&gt;however, you can use your Clawshot, on either of the metal grates at the end to&lt;br&gt;be precise. Once you make it over, open the chest to pick up another Piece of&lt;br&gt;Heart. If you&amp;#39;ve already set off both of the platforms, you may wish to consider&lt;br&gt;using the Wolf-Morph to dash and then walk back to the other side.&lt;br&gt;&lt;br&gt;As a wolf, activate your senses, and follow the Poe&amp;#39;s Scent to the west&lt;br&gt;end of the room. This shall take you to a pile of dirt which you can Dig. Do so,&lt;br&gt;and then pull on the lever that is revealed. This will drop down part of the&lt;br&gt;floor to reveal a flight of staircases, so head down and through the door.&lt;br&gt;Inside, become a human if you have not already. Inside, kill the skull enemy,&lt;br&gt;then go to the pillar in the center. Push the part extending out of it clockwise&lt;br&gt;to block off the door behind you and open up a new doorway. Kill the ReDead&lt;br&gt;coming in from the north via a single bomb arrow and then a fast sword swipe&lt;br&gt;(failing the possession of bomb arrows, morph into a Wolf and leap at it and&lt;br&gt;bite until it goes down), then go in and claim your bounty, another Small Key.&lt;br&gt;&lt;br&gt;Go back into the main section of this room, and look up to see a hole in&lt;br&gt;the ceiling complete with a metal grate to lock onto. Use your Clawshot on it,&lt;br&gt;but do not drop down just yet. Look around to see your rat enemies, then drop&lt;br&gt;down and kill them. Once the butcherwork is done, head north into the next room.&lt;br&gt;Inside, defeat all the regular enemies, then change into a wolf and use your&lt;br&gt;Wolf senses to distinguish the second Poe from all the regular lanterns. Attack&lt;br&gt;and kill it to obtain a second Poe&amp;#39;s Soul, and let out the light of the second&lt;br&gt;lantern.&lt;br&gt;&lt;br&gt;Now that our business is concluded here, go back a room, drop down the&lt;br&gt;floor, and push the column counterclockwise to it&amp;#39;s original state. Head east&lt;br&gt;and up into the main room. Go around from the staircase and through the western&lt;br&gt;door on the first floor, then proceed through the locked door at the opposite&lt;br&gt;end (now open to access). In here, as a human, head up to the north through the&lt;br&gt;platforms to the east. However, while doing so, slowly creep up to the edge of&lt;br&gt;each platform to trigger spikes that will pop out of the floor, so you can see&lt;br&gt;which way is safe and which is not.&lt;br&gt;&lt;br&gt;Over here, head up the stairs and to the block, and pull it back until&lt;br&gt;it falls off slightly higher ground, then turn around and push it north. Climb&lt;br&gt;up onto the platform to the west, and pull the chain in the wall here back all&lt;br&gt;the way across the box. Doing so will raise the nearby chandelier. As soon as&lt;br&gt;you go as far back as you can, quickly drop down, run up the stairs, and run&lt;br&gt;across the ledge before the chandelier can drop down on you. Once you make it to&lt;br&gt;the opposite side of the room, head north up the chairs, go behind the monument,&lt;br&gt;and open the chest for the Compass.&lt;br&gt;&lt;br&gt;Now, go back to the monument in the center of this room here, and push&lt;br&gt;it around clockwise using the plaque. Head to the west room, breaking the&lt;br&gt;entrance open with your sword, and you shall encounter another ReDead. Take it&lt;br&gt;down with a couple of well-placed bomb arrows, then open the chest to obtain a&lt;br&gt;Small Key. Now turn around and go to the east, and unlock the door with your new&lt;br&gt;key.&lt;br&gt;&lt;br&gt;In this room, head south and west, warding off large numbers of&lt;br&gt;Skeletos. Make sure that you don&amp;#39;t roll across the sand while fighting them; if&lt;br&gt;you get caught in it, you will lose an advantage, and might even get sucked down&lt;br&gt;completely. Once you get to the third part of the room, however, DO NOT head&lt;br&gt;north. Instead, stay there and stave off any incoming Skeletos, as two ReDeads&lt;br&gt;will also come from the north. Take them out with the river of sand as your&lt;br&gt;protection, then roll across. Morph into a Wolf, and check the Poe Sense to lead&lt;br&gt;yourself to a patch of dirt next to a wall. Dig up a lever, and pull it back to&lt;br&gt;open the wall right to your south, revealing the third Poe. Defeat it while&lt;br&gt;staying wary of it&amp;#39;s lantern that it will spin around. Once you&amp;#39;ve defeated it&lt;br&gt;and claimed the Poe&amp;#39;s Soul, head north and into the next section.&lt;br&gt;&lt;br&gt;Make sure you are a wolf, then head down the staircase and go south to a&lt;br&gt;chest that holds a Small Key. As soon as you exit the text, quickly turn around&lt;br&gt;and turn on your senses, as a bunch of rats otherwise invisible will swarm you.&lt;br&gt;Stick to your position and take them out with Spinning Attacks followed up by&lt;br&gt;regular swipes. After you have completely wiped them out, head back up the&lt;br&gt;western staircase, go around the circumference of the room to the opposite end,&lt;br&gt;and then go through the locked room back onto the second floor of the central&lt;br&gt;room. Jump across onto the chandelier here, then walk around the edge to the&lt;br&gt;opposite side, and jump to the eastern room. Enter.&lt;br&gt;&lt;br&gt;In here, head down the stairs to the north, and then drop off at the&lt;br&gt;end. Push the nearby crate into place, then open the chest in the small room&lt;br&gt;that the block was hiding for a red Rupee. Head back out and go around to either&lt;br&gt;side of the ledge, and slay all the sand creatures that jump out; if you do not&lt;br&gt;do this before pulling the lever, then they will likely attack you and either&lt;br&gt;knock you off balance or bring the chandelier down on you. Once that is done,&lt;br&gt;climb onto the ledge, then pull the lever back as far as you can. When that&lt;br&gt;happens, turn around and move along the center ledge to the southern end of the&lt;br&gt;room past the chandelier, and open the chest standing on the pedestal here for a&lt;br&gt;red Rupee.&lt;br&gt;&lt;br&gt;From here, look west to see a Clawshot target above the entrance. Hook&lt;br&gt;onto it, then drop down and head north. Pull the lever, but this time, go to the&lt;br&gt;center of where the chandelier would fall (the ground should have a depression&lt;br&gt;there compared to the rest of the ledge). Climb out through the east end now,&lt;br&gt;and jump off the small extension here onto the platform to the east. Go inside.&lt;br&gt;&lt;br&gt;Walk around a bit in this room, and then you will be dragged into an&lt;br&gt;encounter with a Skeletos Knight. You can either use the Back Slice or the&lt;br&gt;Shield Attack in conjunction with the Helm Splitter to cause him to crumple into&lt;br&gt;a pile of bones again. While he is in this state, quickly take out a bomb and&lt;br&gt;plant it over him to blow him up and kill him for good (if you do not have&lt;br&gt;bombs, see next sentence). Break down all the walls around here, and open the&lt;br&gt;two chests in the southwest and north rooms to obtain a total of 10 Bombs. Head&lt;br&gt;through the southern room now, and climb the stairs up to the top.&lt;br&gt;&lt;br&gt;Change into a wolf and quickly run across the sand, then change back&lt;br&gt;into a human form. Here, you have six torches, and you must light two of them;&lt;br&gt;the one that is isolated from the other five, and then the one farthest to the&lt;br&gt;west (right-most lantern when facing them from the north). Lighting any of the&lt;br&gt;other ones will result in the door closing off and a giant horde of skeletal&lt;br&gt;warriors coming after you. Once you do get the correct combination, head through&lt;br&gt;the newly-revealed path to the west and through the door.&lt;br&gt;&lt;br&gt;Become a wolf again, then look around to find the fourth Poe and&lt;br&gt;approach it. It will, however, split into four and circle you. After a bit of&lt;br&gt;this, the real Poe will attack you. To distinguish the real from the false, you&lt;br&gt;must wait for them to stop, and the real one will brighten up and become a solid&lt;br&gt;white. Attack it, and repeat the process until it falls down. Finish it off to&lt;br&gt;obtain the last Poe&amp;#39;s Soul, and free the last of the lamp&amp;#39;s fire.&lt;br&gt;&lt;br&gt;Go north, young wolf, and change back into a human while at it. Use the&lt;br&gt;Clawshot on the metal grate to your west, and drop down once you make it over.&lt;br&gt;Go west into the torch room. Head up the northern staircase in this room and&lt;br&gt;continue towards the depths of the Arbiter&amp;#39;s Grounds. Defeat the skull enemies&lt;br&gt;in this room. The eastern passage is rendered impassable by a giant sand&lt;br&gt;whirlpool, so head into the west area for now.&lt;br&gt;&lt;br&gt;Freefall to the bottom of the floor in this room, then turn the column&lt;br&gt;around counterclockwise twice. Go through a newly-opened passage to the east and&lt;br&gt;follow it to the end for a Small Key. Head back to the column, then push it&lt;br&gt;clockwise until you cannot push it anymore. Once that has occurred, head south&lt;br&gt;and unlock the door with your small key.&lt;br&gt;&lt;br&gt;In this room, change into a wolf, then head east to the corner. You will&lt;br&gt;quickly encounter some invisible rats, so use a Spin attack to shake them off if&lt;br&gt;they get on. Creep southwards slowly, making sure that you don&amp;#39;t run across any&lt;br&gt;spikes, and about halfway across the room, you will be forced to make your way&lt;br&gt;west before going south again to the southwestern corner. In this section of the&lt;br&gt;room, you should see a lever against the wall in the center, so pull it back as&lt;br&gt;Human Link. Once it cannot go any further, quickly morph back into Wolf Link,&lt;br&gt;then dash north, east, south and west while having senses on to ward off&lt;br&gt;invisible rats, before going through whatever space you have left (ignore the&lt;br&gt;ReDead as it cannot reach you in time to be an annoyance).&lt;br&gt;&lt;br&gt;Change back into Human Link, then head south, and go east a single&lt;br&gt;platform across the sand. Keep yourself centralized and not going towards either&lt;br&gt;side of the hallway, or else you will run into the spinning pots, which will&lt;br&gt;harm you. Once across the first pool of sand, you should notice another locust&lt;br&gt;horde swarming towards you, so take out your lantern to dispel them. Continue on&lt;br&gt;going east, and at the split, head south towards the pot and skulls. Break open&lt;br&gt;the shaking pot to free Ooccoo, whom you will once again be able to use, then&lt;br&gt;roll over the sand pits until you get to the northern end. Head through this&lt;br&gt;door here.&lt;br&gt;&lt;br&gt;In here, let the insects walk towards you, and kill them regularly with&lt;br&gt;Spinning attacks. Now head up into the actual room, and you should see a&lt;br&gt;spinning pole of spikes. As long as you stay on the outside dark brown tile&lt;br&gt;layer of the floor, you should be safe from harm, so make your way around the&lt;br&gt;room to the north side by waiting for one half of the spike to pass you, and&lt;br&gt;then going around the column to the next section of the floor.&lt;br&gt;&lt;br&gt;Two Skeletos Knights will arise up here to match up with you. Take both&lt;br&gt;of them at once, and use the regular Hidden Skills such as Helm Splitter, or&lt;br&gt;else leap-stab at them to break their shield. Once one of them crumples, plant a&lt;br&gt;bomb near them regardless of if it lets the other Skeletos Knight hit you. Once&lt;br&gt;that is done, finish off the remaining Knight and plant a bomb near him as well.&lt;br&gt;Now go west, and roll across the sand to a small floor cushioned in between two&lt;br&gt;ledges, where you shall encounter a third Knight. Despite smaller quarters, he&lt;br&gt;should be easier to take care of, with no man advantage. Once he is finished, a&lt;br&gt;door will open, so head back to the spinning pole-spike room, and go west into a&lt;br&gt;new hallway.&lt;br&gt;&lt;br&gt;In here, you have a bit of a tricky dilemma. You have to go uphill, with&lt;br&gt;platforms that will sink into the sand, and all the time ward away the insect&lt;br&gt;hordes. What I recommend you do is Clawshot up to the first metal grate, then&lt;br&gt;climb up to the platform after that, equip the Lantern and use it to ward away&lt;br&gt;the insects, then climb up each succeeding platform until you make it to the&lt;br&gt;top. Up here, jump across the gap to the opposite ledge, climb up, then head&lt;br&gt;right and north into the next area. Cut any one of the ropes to activate the&lt;br&gt;battle.&lt;br&gt;&lt;br&gt;-------------------&lt;br&gt;MINIBOSS: SWORDSMAN&lt;br&gt;-------------------&lt;br&gt;For the first part of the battle, your nemesis will be invisible to&lt;br&gt;regular eyes. Morph into a wolf and turn on your senses to spot him. Wait for&lt;br&gt;when the swordsman begins to draw back his sword in preparation for a slash,&lt;br&gt;then attack him, as this will be the only time that he is solid white and&lt;br&gt;vulnerable to attack. Repeat this process a couple times more, and the Swordsman&lt;br&gt;will appear in a more coporeal form.&lt;br&gt;&lt;br&gt;Change back into a human again, and take out your Hero&amp;#39;s Bow. Shoot an&lt;br&gt;arrow at the Swordsman (utilizing your Clawshot also works against him if you&lt;br&gt;run out of arrows, but it is not as effective due to longer attack time and&lt;br&gt;having to retract the Clawshot). When he gets hit, he will go bat crazy and spin&lt;br&gt;around&lt;br&gt;the room in an attempt to try and confuse you. Just stand in one spot, making&lt;br&gt;sure that you can see somewhat behind you, and when he slows down and tries to&lt;br&gt;strike, Z-Target and counterattack him. When he falls down to the sword, slash&lt;br&gt;at him some more until he gets back up again. Repeat the process of shooting&lt;br&gt;him, waiting in position, and then attacking until he finally falls.&lt;br&gt;&lt;br&gt;&lt;br&gt;After the battle, head straight north, down a ledge and up a staircase,&lt;br&gt;and open the chest at the end to obtain the Spinner, this dungeon&amp;#39;s item of&lt;br&gt;choice. To make your way out, go either east or west from the chest, and you&lt;br&gt;should see a rail in the wall. Use the Spinner while against the wall to take&lt;br&gt;you to the entrance, and get off here. Exit. Out in this room, go up to the left&lt;br&gt;wall and use the spinner to take you out east, and once you get knocked off at&lt;br&gt;the end into the pool of sand, move the spinner to the opposite side of the&lt;br&gt;pool, and the railing on that wall will take you up to the door. Hop off the&lt;br&gt;spinner, and enter into a new area.&lt;br&gt;&lt;br&gt;In here, use your Spinner and float across the sand to the left side to&lt;br&gt;a chest on solid ground. Open this one for ten Bombs, then continue on north and&lt;br&gt;open another chest for a red Rupee. Now head back to the entrance. This time,&lt;br&gt;start against the left wall of the narrow passage straight ahead of you, and use&lt;br&gt;the Spinner to go straight down the sand, jumping back and forth by hitting the&lt;br&gt;B button (when there is a left wall across from you). When you near a rotating&lt;br&gt;platform with a single spike attached, move to the left wall, and once it&lt;br&gt;propels you, go to the right wall. This will take you along a ways until you&lt;br&gt;drop down below a spike, with some Skeletos enemies nearby. Kill the Skeletos.&lt;br&gt;&lt;br&gt;!!!HEART PIECE ALERT!!!&lt;br&gt;&lt;br&gt;After you have finished off all the enemies, head west up the hill, and&lt;br&gt;open up the chest for another Piece of Heart. With that done, face the north,&lt;br&gt;and then equip the spinner to go right. Drop off at the first gap, and open a&lt;br&gt;chest to the north for a yellow Rupee. Get back onto the track by heading east&lt;br&gt;and moving to the easternmost wall to go back west, then head north and east&lt;br&gt;again on the wall. Once you make it past the spikes, jump to the right wall once&lt;br&gt;the gap in the left occurs, then jump back to the left. You will then be dropped&lt;br&gt;in the southeast corner of the room, where there is a sand pool with a platform&lt;br&gt;in the middle. Go up against any part of the railing, and head around clockwise&lt;br&gt;to go up and to the northern section of the room.&lt;br&gt;&lt;br&gt;Down here, head to the west end, defeating the Skeletos Knights (you&lt;br&gt;don&amp;#39;t have to blow them up this time, as it is not required), and open the chest&lt;br&gt;at the end for a yellow Rupee. Head east now to the opposite end of the hallway&lt;br&gt;and climb up to the top. Turn around to face west, and you should see a straight&lt;br&gt;line with two railings, and spike traps. Use the spinner starting off on either&lt;br&gt;track, but jump to the opposite side with B once you near a spike trap. If you&lt;br&gt;fall, merely head back up to the east again and repeat. Once you reach the top,&lt;br&gt;enter the next room, and open the chest for the Big Key.&lt;br&gt;&lt;br&gt;Head west along either railing into the next room. In here, go to the&lt;br&gt;center of the room, where you should see a hole in the floor that looks about&lt;br&gt;the shape of your spinner. Activate your spinner, and it will drop into the&lt;br&gt;hole. Hit the B Button repeatedly to spin, and in doing so cause the walls to&lt;br&gt;the north to rotate. Head north, and go up west using the Spinner to the next&lt;br&gt;platform. Use the spinner against the railings, and then head to the top of the&lt;br&gt;room. Up here, break open the skulls and capture a Fairy if you wish.&lt;br&gt;&lt;br&gt;Afterwards, get back onto the spinner, but as soon as you leave the top&lt;br&gt;platform, JUMP. If you time it right, you will jump right towards the center,&lt;br&gt;and onto the platform here. If not, go back up and do it again. Once you do make&lt;br&gt;it onto the pillar, de-equip your Spinner to make sure you are not thrown off,&lt;br&gt;then go over the hole and equip your Spinner again. Hit B repeatedly to spin,&lt;br&gt;until the torches light up and the rail around the pillar begins to move up. Use&lt;br&gt;the Pillar to head up and to the top. Go up the hill here, and enter the boss&amp;#39;s&lt;br&gt;room. Walk down the hill to view a cutscene, and initiate the boss fight.&lt;br&gt;&lt;br&gt;-------------&lt;br&gt;         TWILIT FOSSIL&lt;br&gt;    STALLORD&lt;br&gt;         -------------&lt;br&gt;Easily one of the best boss fights in the game, Stallord is another&lt;br&gt;fight split up into two. For the first section, Stallord will be a giant skull&lt;br&gt;mounted on top of a spine. Around the room is a single circular rail, that goes&lt;br&gt;around in an endless loop. As Link, you must use your Spinner on this rail, and&lt;br&gt;then go around until you are finally to the back side of Stallord. Once you get&lt;br&gt;there, you must jump off, slide down to Stallord&amp;#39;s back side, and jump onto his&lt;br&gt;spine to break off one of his vertebrae (you cannot just run into it to damage&lt;br&gt;him).&lt;br&gt;&lt;br&gt;Of course, this wouldn&amp;#39;t exactly be a boss fight if Stallord had no&lt;br&gt;countermeasures. While going down the sand, skeletal guards will pop up from out&lt;br&gt;of the sand. While they will do no damage, they will act as a wall which the&lt;br&gt;Spinner will bounce away, creating a giant-sized Pinball bowl. You can take some&lt;br&gt;of them down permanently by jumping at them to crush them.&lt;br&gt;&lt;br&gt;To defeat Stallord&amp;#39;s first form, you must hit his vertebrae thrice.&lt;br&gt;After the first time, there will be spike traps going along the rail on the&lt;br&gt;outside of the room, so if you see one coming for you, jump off, then head back&lt;br&gt;and rejoin the rail after the spike trap. Also, more guards will pop up to&lt;br&gt;defend Stallord.&lt;br&gt;&lt;br&gt;Once the sand sinks down, head to the hole in the center of the floor,&lt;br&gt;and put your Spinner in it. Rotate it around to bring a tower up, and Stallord&amp;#39;s&lt;br&gt;skull will reawaken for the second part of the battle.&lt;br&gt;&lt;br&gt;In this half of the battle, you will have the tower and the outer wall,&lt;br&gt;both equipped with a railing, and a small space in between. Link must go up the&lt;br&gt;tower railing, as it will take him up, while the outer wall only goes around.&lt;br&gt;Eventually, you will catch up with Stallord&amp;#39;s skull, whom will spit a fireball&lt;br&gt;out at you. Once it nears, jump and Link will automatically go to the outer wall&lt;br&gt;(or vice versa if your origin was the outer wall). Eventually, Stallord will&lt;br&gt;move closer to Link. Once he is between you and the opposite wall, jump off to&lt;br&gt;ram Stallord to the ground, then run over to him and slash at him. Repeat this&lt;br&gt;phrase at least once more to win (after the first hit, spikes will appear on the&lt;br&gt;wall).&lt;br&gt;&lt;br&gt;&lt;br&gt;After the battle is over, pick up your Heart Container, then head across&lt;br&gt;the bridge and leave the tower.&lt;br&gt;&lt;br&gt;--------------&lt;br&gt;MIRROR CHAMBER&lt;br&gt;--------------&lt;br&gt;Outside, go west and up the stairs, jumping across the gaps &amp;#39;til you&lt;br&gt;make it to the top, then turn east inwards. Run around counterclockwise inside,&lt;br&gt;and walk up to the statue at the end. You will be forced into a battle with FIVE&lt;br&gt;of the twilight creatures, so morph into a wolf, take out three of them, then&lt;br&gt;trap the remaining two in an energy field. Afterwards, go up to the statue in&lt;br&gt;the center of the room, and use the railing to go to the top. Go through the&lt;br&gt;(admittedly fairly lengthy) cutscene. Once it is done, warp to the Castle Town.&lt;br&gt;&lt;br&gt;+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-&lt;br&gt;     K. THE COLD COLD NORTH&lt;br&gt;-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+&lt;br&gt;[WTCN]&lt;br&gt;&lt;br&gt;-----------&lt;br&gt;CASTLE TOWN&lt;br&gt;-----------&lt;br&gt;Try to head inside as a human, and you will get stopped by the postman,&lt;br&gt;whom brings you a letter from Barnes&amp;#39; Bombs. Afterwards, continue on into the&lt;br&gt;town. Inside the castle town, head over to Telma&amp;#39;s Bar, and talk to Telma, whom&lt;br&gt;will give you a bit of direction. Go over to the table to examine the map, and&lt;br&gt;Ashei will be mentioned as having gone to Snowpeak Mountain, with her location&lt;br&gt;marked on your own map. With your new direction set for you, head out of the&lt;br&gt;Castle Town, and warp to Zora&amp;#39;s Domain.&lt;br&gt;&lt;br&gt;-------------&lt;br&gt;ZORA&amp;#39;S DOMAIN&lt;br&gt;-------------&lt;br&gt;You will be transported to the inner throne room. Exit this room through&lt;br&gt;the south via the current, and outside, do NOT morph back into regular Link&lt;br&gt;before going down the waterfall. Down below, climb out onto the east ledge, and&lt;br&gt;head north until you are right next to a cave tunnel going east (marked by the&lt;br&gt;red dot on the map).&lt;br&gt;&lt;br&gt;!!!POE SOUL ALERT!!!&lt;br&gt;&lt;br&gt;Turn around to face the north here, and there will be a Poe floating&lt;br&gt;around the nearby ledge. Quickly attack it and devour it for it&amp;#39;s Poe&amp;#39;s Soul.&lt;br&gt;Now exit out this way to Snowpeak.&lt;br&gt;&lt;br&gt;--------&lt;br&gt;SNOWPEAK&lt;br&gt;--------&lt;br&gt;Here, after morphing back into a human, head straight east to encounter&lt;br&gt;Ashei. Listen to her, and you will obtain Ashei&amp;#39;s Sketch. Head back into Zora&amp;#39;s&lt;br&gt;Domain, and talk to the two guards next to the entrance to Snowpeak. Show them&lt;br&gt;the Sketch by equipping it on one of your B Buttons. They will mention Prince&lt;br&gt;Ralis. Afterwards, head back up to the top of the waterfall via the Zora&lt;br&gt;swimming in the water near the base, then warp to Kakariko Village.&lt;br&gt;&lt;br&gt;----------------&lt;br&gt;KAKARIKO VILLAGE&lt;br&gt;----------------&lt;br&gt;Before we do anything to advance the story, we&amp;#39;re going to make some&lt;br&gt;detours. First, head to the north end of town and head off onto the Death&lt;br&gt;Mountain Trail.&lt;br&gt;&lt;br&gt;--------------&lt;br&gt;DEATH MOUNTAIN&lt;br&gt;--------------&lt;br&gt;&lt;br&gt;!!!POE SOUL ALERT!!!&lt;br&gt;&lt;br&gt;Head up past the first wall, then continue until yuo hit the base of the&lt;br&gt;second. As a human, talk to the Goron, and get on his back. However, do not aim&lt;br&gt;yourself north over the wall; rather, aim yourself east against the side, and&lt;br&gt;you will be able to barely grab hold of a side ledge. Climb up, then head east&lt;br&gt;onto somewhat higher ground, and then continue south to see the Poe floating&lt;br&gt;around. Transform into a wolf and devour it, then drop off the mountain and head&lt;br&gt;back into Kakariko.&lt;br&gt;&lt;br&gt;----------------&lt;br&gt;KAKARIKO VILLAGE&lt;br&gt;----------------&lt;br&gt;&lt;br&gt;!!!POE SOUL ALERT!!!&lt;br&gt;&lt;br&gt;Back in town, head over to Barnes&amp;#39; Bomb Shop, then go through the&lt;br&gt;building and up to the roof. From here, head over southwest a ways to where the&lt;br&gt;bomb supply shop used to be before you blew it up during your adventures in the&lt;br&gt;twilight. A Poe will be floating around the wreckage, so morph into a wolf and&lt;br&gt;take it out.&lt;br&gt;&lt;br&gt;!!!POE SOUL ALERT!!!&lt;br&gt;&lt;br&gt;After, head north and up the long trail going uphill. At the foot of the&lt;br&gt;watch tower, you should spot another Poe over the wooden rampart. Take it out&lt;br&gt;(make sure not to fall off the cliff), then jump down as a wolf and down below.&lt;br&gt;Head south and west to the center-west exit into the graveyard.&lt;br&gt;&lt;br&gt;!!!POE SOUL ALERT!!!&lt;br&gt;&lt;br&gt;Inside the graveyard, immediately turn left. You should see a grave&lt;br&gt;along with a deep impression in the ground. Push aside the grave to free a Poe,&lt;br&gt;then devour it.&lt;br&gt;&lt;br&gt;!!!POE SOUL ALERT!!!&lt;br&gt;&lt;br&gt;Move forward, and you should find a Poe patrolling the relative center.&lt;br&gt;Change into a wolf and quickly attack it and devour it for it&amp;#39;s Soul before&lt;br&gt;morphing back into a human. Afterwards, Head to the far western-most section of&lt;br&gt;the graveyard.&lt;br&gt;&lt;br&gt;Now that our Poe-slaying adventures are over, climb through the tunnel.&lt;br&gt;On the opposite side, swim through the water over to King Zora&amp;#39;s Grave, and talk&lt;br&gt;to Ralis. After he is done talking, show him Ashei&amp;#39;s Sketch, and he will hand&lt;br&gt;you the Coral Earring, which shall automatically attach to your fishing rod. Now&lt;br&gt;crawl back across the tunnel, and warp to Zora&amp;#39;s Domain once again.&lt;br&gt;&lt;br&gt;-------------&lt;br&gt;ZORA&amp;#39;S DOMAIN&lt;br&gt;-------------&lt;br&gt;Here, head one screen south. Outside, morph back into a human, then jump&lt;br&gt;down the waterfall to the lake at the bottom. Head to the west part of the&lt;br&gt;water, where you should see two sister rocks, one smaller than the other. Look&lt;br&gt;down, and you should see some red fish. Now, climb onto the nearby ledge and&lt;br&gt;start fishing. For those of you whom do not remember how to do this or have&lt;br&gt;difficulty in doing it;&lt;br&gt;&lt;br&gt;The first thing that you need to do is cast the bobber into the water.&lt;br&gt;If it does not go down into the water but rather floats, jab a bit with the&lt;br&gt;Remote to move it. Once the green part of the bobber goes COMPLETELY underwater,&lt;br&gt;tug upwards by moving the Remote up from your original position, and&lt;br&gt;horizontally (near your head). If the FISH ON! sign appears, hold the Remote in&lt;br&gt;that position, and you should eventually catch the fish.&lt;br&gt;&lt;br&gt;Once you succeed in catching it, morph into a wolf and sniff the&lt;br&gt;Reekfish to learn the Reekfish Scent. Do not bother changing back into a human;&lt;br&gt;instead, head up the path going into Snowpeak mountain.&lt;br&gt;&lt;br&gt;--------&lt;br&gt;SNOWPEAK&lt;br&gt;--------&lt;br&gt;From the top, head straight east and then jump down off the ledge. From&lt;br&gt;here, equip your senses, and then head over to the lake. Make a habit of&lt;br&gt;constantly turning your senses on and off as you jump over the platforms to the&lt;br&gt;opposite side of the lake; if you fall into the water, the sheer cold of it will&lt;br&gt;freeze you and send you to the back of the area.&lt;br&gt;&lt;br&gt;Once you make it over, head up the hill, where you shall be encountered&lt;br&gt;by a pack of hostile snow wolves. Ignore them for now, only attacking if they&lt;br&gt;get in your way, as they will respawn quite quickly. Instead, continue following&lt;br&gt;the Reekfish scent, and stick to the trail closely. If you get blown off the&lt;br&gt;side of the mountain by straying off-course, you will have to restart the whole&lt;br&gt;area.&lt;br&gt;&lt;br&gt;!!!POE SOUL ALERT!!!&lt;br&gt;&lt;br&gt;Shortly after going up the mountain, you will come to a part of the&lt;br&gt;trail that is sandwiched in between two rocks. Once you emerge from this narrow&lt;br&gt;section, turn to face the right, and you should see a Poe next to a lone tree.&lt;br&gt;Attack it, while making sure to be careful about not falling off. Afterwards,&lt;br&gt;continue on the trail. Finally, you should hit a wall with the scent. Head a bit&lt;br&gt;south from here, and you should see a ramp. Before that, however...&lt;br&gt;&lt;br&gt;!!!POE SOUL ALERT!!!&lt;br&gt;&lt;br&gt;Head south from the ramp, and in a case of deja vu, you should spot a&lt;br&gt;Poe hovering around a lone tree. Enter wolf mode if you aren&amp;#39;t already, and then&lt;br&gt;senses mode, and attack and devour it. Now head back to the wall that you were&lt;br&gt;blocked on, and go around the ramp and ledge, then continue with the scent.&lt;br&gt;Eventually, you will come to another impasse where the trail goes up an&lt;br&gt;unclimable cliff.&lt;br&gt;&lt;br&gt;!!!POE SOUL ALERT!!!&lt;br&gt;&lt;br&gt;From your obstruction, head up left to a pair of trees in a small&lt;br&gt;(snowy) meadow. Here, you should spot another Poe milling around the general&lt;br&gt;area, waiting to be attacked. After you obtain it&amp;#39;s Poe Soul, go back to the&lt;br&gt;cliff, head up to the right again, then go around the ledge near the end and&lt;br&gt;double-back your way on higher ground.&lt;br&gt;&lt;br&gt;!!!HOWL STONE ALERT!!!&lt;br&gt;&lt;br&gt;Finally, however, you will reach a dead end. Dash into the wall with all&lt;br&gt;the snow to cause some of it to cave in, then climb up the steep pile. From&lt;br&gt;here, head west along the scent trail, but once you come to the first tree, turn&lt;br&gt;right to find another howling stone on the peak. Learn the new howl and seek out&lt;br&gt;the white wolf, and then once you are returned to Snowpeak, continue along the&lt;br&gt;Reekfish Scent trail. When you hit the end of the trail, dig down into a cave.&lt;br&gt;&lt;br&gt;Inside here, avoid the ice, as it will freeze you and cause damage.&lt;br&gt;Change back into a human and climb up the ledges, while warding off the handful&lt;br&gt;of Ice Keese that will swarm you. Continue up the vines to the top, transform&lt;br&gt;yourself back into a wolf, and head outside. Out her, try to head up the ramp,&lt;br&gt;and you will be thrust into a battle with three Twilight creatures. Take care of&lt;br&gt;any remaining Ice Keese first, kill one of the Twilight monsters, then finish&lt;br&gt;the other two off with an energy field to create a portal to Snowpeak mountain.&lt;br&gt;&lt;br&gt;After the battle, change back into a human, then head up the hill and&lt;br&gt;you shall have an encounter with the Yeti. Afterwards, he shall invite you down&lt;br&gt;to his house. Headbutt the tree to bring down a piece of ice, and get on it; the&lt;br&gt;course will be pretty straight, so do not worry about going off-course. Basic&lt;br&gt;controls are A to crouch, and releasing A to jump (the latter will be required&lt;br&gt;for a few gaps on the snowboarding course). You can also wield your sword to&lt;br&gt;fend off Ice Keese. Basic tips are: make sure not to hit the frozen ice, as it&lt;br&gt;will damage you, and swerve aside to avoid obstacles, as well as making sure not&lt;br&gt;to fall off the side of the mountain.&lt;br&gt;&lt;br&gt;!!!POE SOUL ALERT!!!&lt;br&gt;&lt;br&gt;Once you hit the bottom, listen to Midna, then turn around and start&lt;br&gt;walking up the hill manually. On the inside corner of the last turn you took in&lt;br&gt;getting down here, you should notice a large rock. On the outside of this rock,&lt;br&gt;there should also be a path leading around in a spiral. Take it up to the top,&lt;br&gt;where you should face off against the Poe.&lt;br&gt;&lt;br&gt;After, head back down to the manor, then go up the staircases to enter&lt;br&gt;the Snowpeak Ruins.&lt;br&gt;&lt;br&gt;+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-&lt;br&gt;       L. SNOWPEAK RUINS&lt;br&gt;-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+&lt;br&gt;[WSPR]&lt;br&gt;&lt;br&gt;--------------&lt;br&gt;SNOWPEAK RUINS&lt;br&gt;--------------&lt;br&gt;Inside, watch the scene introducing the area, then head north down the&lt;br&gt;lobby room. You should spot it instantly.&lt;br&gt;&lt;br&gt;!!!POE SOUL ALERT!!!&lt;br&gt;&lt;br&gt;Standing in front of the door is another Poe. Attack and devour the Poe&lt;br&gt;Soul and into the next room. In here, talk to the yeti sitting next to the&lt;br&gt;fireplace to obtain the Dungeon Map from her. She will motion you to find a key,&lt;br&gt;so head west and into the kitchen area. Talk to the yeti whom you met earlier,&lt;br&gt;and he will offer you some soup. You can obtain the Simply Scoop by climbing up&lt;br&gt;the boxes and capturing some of the broth with an empty bottle, but I would not&lt;br&gt;recommend it; the mixture only restores 2 hearts. Before continuing on, go&lt;br&gt;behind the shelves to the south via an entrance from the east, and pick up the&lt;br&gt;pot to free Ooccoo. Head north.&lt;br&gt;&lt;br&gt;You should come to a room with ice and blocks that slide on the ice. Do&lt;br&gt;not worry about this puzzle, because it really is not that hard. Go to the&lt;br&gt;southeast block and push it west, then head to the northwest block and push it&lt;br&gt;first east, then south, west (only works if you&amp;#39;ve already pushed the original&lt;br&gt;block), and finally south again onto the switch. Make sure that in the process&lt;br&gt;you do not touch the ice box, or they shall freeze you. This will open up the&lt;br&gt;nearby door, allowing you to continue onwards to the east (as the northern door&lt;br&gt;is blocked by some more shelves).&lt;br&gt;&lt;br&gt;Turn into a wolf once outside. Equip your senses, and dig in the nearby&lt;br&gt;pile of snow (where the sparkling is coming from) to exit out from the other&lt;br&gt;side. Walk a short bit and you will watch a short cutscene. Now prepare for&lt;br&gt;battle with a small pack of snow wolves whom will emerge. Once they are defeated&lt;br&gt;(and this time, they lack respawn), open the nearby chest to the south for a red&lt;br&gt;Rupee, then head north until you see something brown sticking out of the snow.&lt;br&gt;Dig up the snow and open this chest for a Small Key. Change back into a human&lt;br&gt;now, then go through the large door to your left.&lt;br&gt;&lt;br&gt;Head north from inside. Once you encounter frozen enemies, hit them to&lt;br&gt;knock them away and cause them to slide down the hallway, and while dodging it,&lt;br&gt;run north and unlock the door. In here, you will have to actually do battle with&lt;br&gt;the ice enemies; take on one of them at a time so that if it comes sliding at&lt;br&gt;you, you shall have the time to repel it. Once all three foes are defeated, the&lt;br&gt;doors will reopen. Head into the northwest room. This place would seem to be a&lt;br&gt;pretty basic place, with nothing going on, but approach the southern exit, and&lt;br&gt;you will have a face-off with two ice-men guards. Duel them as you normally&lt;br&gt;would, Z-Targeting, making sure not to follow up with any fancy attacks;&lt;br&gt;dropping your shield will surely get your ass whooped. Do not bother to shoot at&lt;br&gt;them, as they can throw their spears at you.&lt;br&gt;&lt;br&gt;After the battle is over, enter south. Open the chest in here for an&lt;br&gt;Ordon Pumpkin, which is most certainly not what you were looking for. Continue&lt;br&gt;south another door, and head up the staircase to the right to get to the top of&lt;br&gt;the shelf. Jump off onto the ice puzzle. Continue back to the female yeti and&lt;br&gt;talk to her. She will send you back to her husband, so backtrack one room west&lt;br&gt;and talk to the yeti, whom will take your Pumpkin for use in his soup. From now&lt;br&gt;on, you can get Good Soup, which will give you a slightly better 4 hearts. Now&lt;br&gt;head back into the room with the wife, and talk to her to get a new location&lt;br&gt;marked on your map, this time to the north.&lt;br&gt;&lt;br&gt;After your conversation is over with the yeti, head out east and north&lt;br&gt;into the main courtyard of the castle. Morph into a wolf, and defeat the wolf&lt;br&gt;pack while staying away from the northern side of the area, where an icy enemy&lt;br&gt;will blow jets of frost at you, freezing you should you wander into it&amp;#39;s way.&lt;br&gt;Ignore the enemy and cannon that are present in this room for now once the fight&lt;br&gt;is done, and instead head to the northeast corner of the courtyard. Climb&lt;br&gt;through the open window available here, change back into a human on the opposite&lt;br&gt;side, and enter the door.&lt;br&gt;&lt;br&gt;Proceed east in here and pick up the cannonball at the end. With it in&lt;br&gt;hand, head west, north, and east to a cannon, dropping the ammo every once in a&lt;br&gt;while to deal with the ice enemies that are bound to annoy you. At the end, drop&lt;br&gt;the cannonball into the atual cannon. Once in the cannon nice and secure, light&lt;br&gt;it up by dropping a bomb in it, then head west to open the chest for 5 Bombs.&lt;br&gt;Now head back to the cannon, then rotate it counterclockwise once to face south,&lt;br&gt;making sure to put both the cannonball and a new bomb back in. After all the&lt;br&gt;walls have been destroyed, head south and into the new room.&lt;br&gt;&lt;br&gt;Equip your bow, and head left and down the wooden beams. Whenever a&lt;br&gt;Keese comes at you, shoot it down. Make special sure not to accidentally fall&lt;br&gt;off by sliding on any of the ice patches (look ahead of yourself every time to&lt;br&gt;keep safe), and shoot the ice enemies as well. They, too, will fall off.&lt;br&gt;Finally, head south and west across the roof by jumping across the platform&lt;br&gt;beams when you cannot walk across. At the back in the southwest corner, you&lt;br&gt;should find a chest with the Compass in it, complete with a small chest nearby&lt;br&gt;containing a red Rupee. Exit to the north and then west and out back into the&lt;br&gt;courtyard.&lt;br&gt;&lt;br&gt;Back here, take out the wolf pack that appears again. Next, head a bit&lt;br&gt;south and a bit west from the open window, and turn on your senses to find&lt;br&gt;another sparkle in the ground. Dig around here multiple times to reveal a chest.&lt;br&gt;Open it up to obtain a Small Key. With that acquired, change back into a human,&lt;br&gt;and unlock the door to your east. Inside, pull down the lever to the left of the&lt;br&gt;door, then grab one of the cannonballs near you and put it on the chute. Head&lt;br&gt;back outside again, and pull the lever on this side of the wall to bring the&lt;br&gt;cannonball down to you. Take it west to the cannon, insert it, and fire to break&lt;br&gt;a door down to the south. Head down and open a chest for 5 Bombs, then take the&lt;br&gt;cannonball back, insert it into the cannon once again, and then turn the cannon&lt;br&gt;to the north. Put in a bomb to blow up the ice creature. Head north, and after&lt;br&gt;trudging through the snow, enter. In here, try to head north, only to enter in&lt;br&gt;battle with a mini-boss.&lt;br&gt;&lt;br&gt;----------------&lt;br&gt;MINIBOSS: KNIGHT&lt;br&gt;----------------&lt;br&gt;The battleground for this battle fits that of a long but crowded&lt;br&gt;corridor. At the top of the ceiling are numerous Clawshot targets, designed to&lt;br&gt;allow you to go from one end of the room to the other. Finally, the boss itself&lt;br&gt;is an armoured knight complete with a flail, whom will swing the weapon around&lt;br&gt;and around before he finally throws it at you. To avoid such an attack, you can&lt;br&gt;first launch yourself behind the Knight&amp;#39;s back by using the Clawshot to take&lt;br&gt;yourself to the opposite side of the room.&lt;br&gt;&lt;br&gt;Finally, the Knight will attack. When he is at the height of his&lt;br&gt;swinging (you should be able to tell by the sheer force of it), Z-Target him.&lt;br&gt;When he executes his swing, jump to the opposite side of where you are by the&lt;br&gt;Analog stick and hitting A. If properly executed, you will dodge the attack.&lt;br&gt;While he struggles to reel his weapon back in, run up to him and attack the tail&lt;br&gt;on his hind.&lt;br&gt;&lt;br&gt;An alternative technique that you can use is to stay in one position&lt;br&gt;while the Knight is throwing around his flail. As soon as he lets go, roll&lt;br&gt;towards him, then slash at him once you have finished rolling and while he is&lt;br&gt;wasting his time trying to reel in his flail. The problem with this is that you&lt;br&gt;must be very exact in your timing; roll too late, and he will have managed to&lt;br&gt;bring back in his flail. Roll too early, and you risk taking damage from the&lt;br&gt;flail while he is still swinging it.&lt;br&gt;&lt;br&gt;After managing to hit the Knight a few times, the mini-boss shall fall.&lt;br&gt;&lt;br&gt;&lt;br&gt;Once dead, claim his ball and chain, and enter the room to the north.&lt;br&gt;Inside here, equip your Ball and Chain, and aim it at the ice wall to break it&lt;br&gt;down. Open the chest for Ordon Goat Cheese. This obviously is not what we wanted&lt;br&gt;either. Head back out into the open courtyard with the snow wolves, and head&lt;br&gt;west and through the windowsill. Inside the armoury, head to the west, and you&lt;br&gt;should see a wall of ice between two shelves of equipment. Break open the ice&lt;br&gt;using your Ball and Chain, then open a chest for a red Rupee. Lastly, you can&lt;br&gt;get a Yellow Rupee from a chest by hitting the third armor on the left side&lt;br&gt;twice.&lt;br&gt;&lt;br&gt;After all this is done, backtrack to the room with the yeti wife sitting&lt;br&gt;next to the fireplace, and talk to her. She will once again send you off to her&lt;br&gt;husband, so go and talk to him to hand off the Goat Cheese. From now on, the&lt;br&gt;cauldron will contain Superb Soup, which can grant you 8 hearts. Head back into&lt;br&gt;the fireplace room, and talk to the yeti wife for her to mark another spot on&lt;br&gt;the map. Before continuing, however, head south into the entrance to the ruins&lt;br&gt;first.&lt;br&gt;&lt;br&gt;Back in the lobby, head to the southern portion of the room, where you&lt;br&gt;first entered. Taking a closer examination (and using your Lantern), you should&lt;br&gt;notice that there are three suits of armor one each side of the hallway. Bring&lt;br&gt;out your Ball and Chain to break down the northeast and center-east suits of&lt;br&gt;armor (use it twice on the latter armor) to obtain an orange Rupee and a red&lt;br&gt;Rupee from a chest, respectively.&lt;br&gt;&lt;br&gt;!!!POE SOUL ALERT!!!&lt;br&gt;&lt;br&gt;After done your rupee bin-collecting, head to the western line of suits.&lt;br&gt;Break open the center-west suit to free a Poe from the armor, and then morph&lt;br&gt;into a wolf and devour it for it&amp;#39;s Poe Soul. Now head back to the room with Yeta&lt;br&gt;in it, then head east into a new room.&lt;br&gt;&lt;br&gt;Proceed east up the ramp inside. You will quickly encounter an ice enemy&lt;br&gt;trapped in one of the cages; nevertheless, it shall still be an annoyance to&lt;br&gt;you, as it is breathing frost out. Once it reverses directions and starts&lt;br&gt;turning away from you and up the hill, run up a bit more until you are facing a&lt;br&gt;large enough hole to it&amp;#39;s cage, then take out the Ball and Chain. Aim and throw&lt;br&gt;the Ball and Chain at the ice monster to break it down into a handful of the ice&lt;br&gt;creatures. Continue up the ramp and repeat this again with another ice monster,&lt;br&gt;then head up to the top of the room.&lt;br&gt;&lt;br&gt;!!!HEART PIECE ALERT!!!&lt;br&gt;&lt;br&gt;Up here, break open the ice wall to reveal a cannon. Ignore it for now,&lt;br&gt;and instead head down south into a room with a red carpet. In the southeast&lt;br&gt;section of this room, you should see a portion of the floor that is crumbling&lt;br&gt;and run down. Put a bomb on it to destroy the floor, then drop down to the&lt;br&gt;platform below. Open the chest to get a Heart Piece. To get back up a floor,&lt;br&gt;equip your Clawshot and grapple onto the target to the east.&lt;br&gt;&lt;br&gt;Once you are above again, head north and through the door. Inside here,&lt;br&gt;defeat an ice guard in the southeast corner, then break open the ice wall to the&lt;br&gt;west to reveal a Clawshot target for an alternate way when coming back (as if&lt;br&gt;you fall down, it&amp;#39;s a likely room restart). Now head to the center of the room,&lt;br&gt;and face the platform in the center. Wield the Ball and Chain, and throw it at&lt;br&gt;the platform to cause it to move back and forth. Jump onto it, and jump off to&lt;br&gt;the other side to open the chest for a Small Key. Head back a room either&lt;br&gt;through the platform or via the Clawshot target, and head back outside.&lt;br&gt;&lt;br&gt;Out in the cold snow, head down straight south into a room that has had&lt;br&gt;part of it&amp;#39;s wall destroyed, then go south. Unlock the door, and enter. Inside,&lt;br&gt;break down the ice wall to your immediate right to reveal a Clawshot target for&lt;br&gt;when you wish to go from the first to the second floor, then face west again and&lt;br&gt;use the Ball and Chain on the chandelier platform ahead. Jump onto it.&lt;br&gt;&lt;br&gt;!!!HEART PIECE ALERT!!!&lt;br&gt;&lt;br&gt;From the first platform, turn to face south and spot two more platforms.&lt;br&gt;Use the Ball and Chain on the first platform, then jump south once it comes&lt;br&gt;within jumping distance. Now this next part is a bit tricky; you must aim at the&lt;br&gt;second platform, and shoot at it just as the platform you are on begins to rock&lt;br&gt;south. Otherwise, the two platforms will not be close enough for you. Once you&lt;br&gt;do make it over successfully, quickly jump south once at the height of rocking&lt;br&gt;south, and open a chest on the platform for the Piece of Heart. After, head back&lt;br&gt;to the first platform (or, if you fall off, use the staircase to get there),&lt;br&gt;then head west into another ice floor room.&lt;br&gt;&lt;br&gt;!!!POE SOUL ALERT!!!&lt;br&gt;&lt;br&gt;Inside, swing around the Ball and Chain after you have approached the&lt;br&gt;mini Freezard enemies, and they will run right into it and die. Once done, go&lt;br&gt;near the icy wall, and destroy it with the Ball and Chain. Out will come a Poe.&lt;br&gt;Quickly morph into a wolf, enable your senses, and take it out. After having&lt;br&gt;done that, head north into the ice puzzle area. Here, head east and push the&lt;br&gt;crate along the icy path, then drop down to the floor below. Here, use the Ball&lt;br&gt;and Chain on the middle icy block and the northeast block to destroy the former&lt;br&gt;and unfreeze the latter.&lt;br&gt;&lt;br&gt;Now for the actual pattern itself. Of the two blocks that are to the&lt;br&gt;south (or elsewhere, if you&amp;#39;ve saved and restarted, but do NOT do anything yet&lt;br&gt;with the northeast block), push one of the blocks (B1) north, west, and south so&lt;br&gt;that of the west-most column, it lies in the southernmost block. Do the same&lt;br&gt;with the second block (B2), so that it is adjacently north to B1. Push B2 east&lt;br&gt;now, and go to the northeastern block next (B3). Push this block west and south&lt;br&gt;to replace the spot where B2 was, but push it west as well to go next to B2.&lt;br&gt;Push B2 north again, then west, south, and east to lie on the switch. This will&lt;br&gt;open the locked door up on the second floor, so climb up on the crate you pushed&lt;br&gt;down earlier to make it up top, then head through the newly-opened door to the&lt;br&gt;east and outside.&lt;br&gt;&lt;br&gt;Out here, back up a bit to east, then head down the narrow path looping&lt;br&gt;down and then up to the platform opposite you. Here, take care of two ice&lt;br&gt;guards. Once you have finished them off, look to the north through the gaping&lt;br&gt;hole in the wall to see a Clawshot target on the far wall. Drop down onto the&lt;br&gt;floor, then head up and left through the door into a previously unexplored room.&lt;br&gt;In here, break open the wall to your immediate right to reveal another Clawshot&lt;br&gt;target for if you fall off, then turn your attention west. Hit the platform with&lt;br&gt;your Ball and Chain, and jump on. Face south and use the Ball and Chain on a&lt;br&gt;second platform. Cross this platform onto the balcony to the far south of the&lt;br&gt;room, and open the chest for a Small Key.&lt;br&gt;&lt;br&gt;Exit south into the block puzzle room, and drop down onto the floor.&lt;br&gt;Climb up the crates again to the top ledge and jump over the gap. Head south,&lt;br&gt;and go through the southern door into an earlier room, the one with the floor&lt;br&gt;made up completely of ice. Head left in here while avoiding the enemies (no&lt;br&gt;point in fighting them this time around) to the northeast exit, and unlock the&lt;br&gt;door to enter inside.&lt;br&gt;&lt;br&gt;Execute the two ice enemies in this room, and then destroy their&lt;br&gt;spawnlings. Once you have finished that, go to the east side of the room and&lt;br&gt;push the two blocks in the room, causing them to slide off onto the ground&lt;br&gt;outside. Follow the path outside, then go down the winding ramp, and at the&lt;br&gt;bottom of the room, head north through the door. Outside here, pull the lever&lt;br&gt;down next to the door to cause the chute to go down. Next, continue up and push&lt;br&gt;the crate inwards, causing it to fall into a crevice in the floor. Grab one of&lt;br&gt;the three cannonballs and take it back to the southern door, and drop it in the&lt;br&gt;chute.&lt;br&gt;&lt;br&gt;Head inside, and pull the lever up here to drop the chute down. Pick up&lt;br&gt;the cannonball, and walk with it up the long ramp uphill. At the top, put it in&lt;br&gt;the cannon in the room to the north, and rotate the cannon counterclockwise once&lt;br&gt;to make it face west. Put a bomb in it and it will shoot the ammo out. Now head&lt;br&gt;west, climb up the crates, and head back into the room where you had originally&lt;br&gt;faced the two ice creatures. Grab the cannonball and put it into the nearby&lt;br&gt;chute to the north. Exit out.&lt;br&gt;&lt;br&gt;Outside again, break open the wall to your right for an easy-to-target&lt;br&gt;Clawshot board, then drag down the lever to your left to bring the cannonball&lt;br&gt;outside. Grab it and put it into the nearby cannon. Rotate the cannon either way&lt;br&gt;twice to make it point northeast, then drop your bomb in it and presto to&lt;br&gt;destroy the wall in the northeastern corner of the room. Afterwards, head back&lt;br&gt;south and inside. In here, head east into the room with the long winding ramp,&lt;br&gt;then head down to the bottom floor. Head north.&lt;br&gt;&lt;br&gt;Continue straight north until you make your way to the end of the narrow&lt;br&gt;corridor, then climb up the ladder to the next floor. Up here, head east through&lt;br&gt;the door into a cathedral of sorts. At first, nothing seems out of the ordinary,&lt;br&gt;but look at the ceiling, and you will see around eight or nine of the ice guards&lt;br&gt;drop down from above. While they may be difficult to finish off, executing a&lt;br&gt;Helm Splitter will destroy one in one hit (although you are open to spearfire&lt;br&gt;for a split-second, something which sadly occurs too often). After you defeat&lt;br&gt;all of them, head through the northern door and open the chest for the Bedroom&lt;br&gt;Key. Head outside.&lt;br&gt;&lt;br&gt;The sick Yeti wife will have come to meet you, and will walk up the ramp&lt;br&gt;to the north to direct you. Thankfully, you do not have to keep pace with her,&lt;br&gt;so just run ahead of her to the top of the path and enter. Various text later,&lt;br&gt;you will end up in a boss fight.&lt;br&gt;&lt;br&gt;---------------&lt;br&gt;         TWILIT ICE MASS&lt;br&gt;    BLIZZETA&lt;br&gt;         ---------------&lt;br&gt;The first part of this battle (that&amp;#39;s right, another two-part battle) is&lt;br&gt;a basic affair. Blizzeta, a giant ice statue of sorts, will be sliding around&lt;br&gt;the room on the ice. The only damage she can cause in this form is if you come&lt;br&gt;into contact with her; for the first little while, you can avoid even this much&lt;br&gt;by standing right next to a wall, as she is too large and will bounce off the&lt;br&gt;wall before hitting you. Whip out your Ball and Chain and throw it at her to&lt;br&gt;slowly chip away at the statue. Once she grows spikes around the bottom column,&lt;br&gt;keep your Ball and Chain out, as this form CAN damage you. After a few more&lt;br&gt;hits, however, she shall change into another, second form.&lt;br&gt;&lt;br&gt;In this section of the battle, you will have to run around the icy floor&lt;br&gt;while looking at the reflections. Ten icycles will drop down from above in&lt;br&gt;sequence and strike the floor, damaging Link if he gets caught. As soon as the&lt;br&gt;last one finishes falling, quickly turn around and throw the Ball and Chain at&lt;br&gt;as many of the pillars as you can. When the pillars rise back up, de-equip your&lt;br&gt;Ball and Chain, and the pillars will fall around in a circular fashion. If you&lt;br&gt;managed to destroy one of them, then there will be a way out. Otherwise,&lt;br&gt;Blizzeta will fall down and hit you. If the former happens, then get out of the&lt;br&gt;circle, turn around, and strike Blizzeta with the Ball and Chain as soon as she&lt;br&gt;descends. After she rises back up from taking a hit, she will regenerate any&lt;br&gt;damaged icycles (if the latter happens, there really is no way to get out of the&lt;br&gt;circle and escape damage; thankfully, if you get knocked out, you&amp;#39;ll break at&lt;br&gt;least one icycle, leaving you a path through the next time). Repeat this process&lt;br&gt;twice more to win the battle.&lt;br&gt;&lt;br&gt;&lt;br&gt;Once the battle is over, watch the scene, and go and pick up your Heart&lt;br&gt;Container. Exit the area. Once out on the peak below, warp to Castle Town, then&lt;br&gt;change back into a human, and run across the bridge into the town (you will get&lt;br&gt;stopped by the postman beforehand, so read up your mail from Yeta).&lt;br&gt;&lt;br&gt;&lt;br&gt;+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-&lt;br&gt;     M. THE TEMPLE OF TIME&lt;br&gt;-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+&lt;br&gt;[WTTT]&lt;br&gt;&lt;br&gt;-----------&lt;br&gt;CASTLE TOWN&lt;br&gt;-----------&lt;br&gt;Make your way straight to Telma&amp;#39;s bar, and talk to Telma inside. Go and&lt;br&gt;examine the map, and the Sacred Grove will be mentioned along with Rusl&amp;#39;s&lt;br&gt;location being marked on the map. Now that your information prospecting is done&lt;br&gt;here, exit the town altogether and back out onto Hyrule Field. However, when&lt;br&gt;warping, do not go to what would be the obvious place; instead, head to Kakariko&lt;br&gt;Village.&lt;br&gt;&lt;br&gt;----------------&lt;br&gt;KAKARIKO VILLAGE&lt;br&gt;----------------&lt;br&gt;Do not bother transforming into a human now, as this requires you to&lt;br&gt;find a hiding spot, and you can just transform later on when it is mandatory.&lt;br&gt;Instead, head up north and then west out the center-west exit into Kakariko&lt;br&gt;Graveyard. In here, head west some more past the main section of the graveyard,&lt;br&gt;and up the stairs to the top.&lt;br&gt;&lt;br&gt;!!!HIDDEN SKILL ALERT!!!&lt;br&gt;&lt;br&gt;Right in front of the tunnel leading to King Zora&amp;#39;s burial place, you&lt;br&gt;shall encounter the White Wolf. Transform back into a human if you have not&lt;br&gt;already, and you will be able to learn the hidden skill Jump Strike. Now that&lt;br&gt;you are done doing your stuff here, warp to North Faron Woods.&lt;br&gt;&lt;br&gt;-----------&lt;br&gt;FARON WOODS&lt;br&gt;-----------&lt;br&gt;Transform back into a human, then run north and walk up the ramp that is&lt;br&gt;just slightly past Trill&amp;#39;s shop. Talk to Rusl at the top of this hill, and he&lt;br&gt;will speak of a temple deep in the forest, obviously your next dungeon. Once&lt;br&gt;Rusl summons the Golden Cuccoo, pick it up and then jump first to the extension&lt;br&gt;of the tree straight ahead. Next focus on getting onto the branch at the very&lt;br&gt;end, and then turn around and jump onto the stone platform.&lt;br&gt;&lt;br&gt;Head north to find the two bridges. Since the wind is currently out&lt;br&gt;right now, take out the Gale Boomerang and use it on both bridges to line them&lt;br&gt;up vertically. Walk up to the second bridge (no need to hang onto the Golden&lt;br&gt;Cuccoo now), and then use the Gale Boomerang on this bridge to spin it back&lt;br&gt;around.&lt;br&gt;&lt;br&gt;NOTE: I have had some people emailing me saying that they will only get&lt;br&gt;one bridge and NO tightropes. To get past here, you must Z-target the far bridge&lt;br&gt;(and you MUST use the Z-Targeting mechanism) with your Gale Boomerang, and let&lt;br&gt;go to make it turn towards you. Grab the Golden Cuccoo and float onto the&lt;br&gt;bridge, then turn the bridge again. You will have to keep the cuccoo with you&lt;br&gt;for the next part as well.&lt;br&gt;&lt;br&gt;Now go over to the two platforms with the spinning axes. Since the&lt;br&gt;bridges are out and replaced with tightropes, you will have to morph into a&lt;br&gt;wolf. Make sure to stay out of the way of the pendulums, and on the other side,&lt;br&gt;howl at the Howling Stone. Once your encounter with the white wolf is done, head&lt;br&gt;inside the Sacred Grove.&lt;br&gt;&lt;br&gt;------------&lt;br&gt;SACRED GROVE&lt;br&gt;------------&lt;br&gt;Inside, go straight to the nearby howl stone, and the hornplayer from&lt;br&gt;your last visit will pop down. Once the scene is over, head through the passage&lt;br&gt;to the north into a pond room. Continue along the dirt path, winding right once&lt;br&gt;you get into the larger room and up a tunnel. Once you hit a dead end, head&lt;br&gt;right and up the ledge, and attack the horn-player, whom will be hiding behind&lt;br&gt;one of the trees.&lt;br&gt;&lt;br&gt;After dealing with him, he will run away. Follow him down the new nearby&lt;br&gt;doorway.&lt;br&gt;&lt;br&gt;!!!POE SOUL ALERT!!!&lt;br&gt;&lt;br&gt;Jump into the nearby water and swim north to go behind the waterfall.&lt;br&gt;Here, climb up the ledges until you get to the top. You should see a Poe Soul&lt;br&gt;floating around up here. Transform into a wolf, turn on your senses and kill it&lt;br&gt;to grab another Soul. To get onto dry land again, DASH off the wall (if you fall&lt;br&gt;into the water, you will have a very difficult time getting out).&lt;br&gt;&lt;br&gt;Back at the bottom of the hill, head up and go left instead of jumping&lt;br&gt;water. In here, go up and through the right doorway (as opposed to heading&lt;br&gt;straight north), and then go right once more into a room with some pillars of&lt;br&gt;water. Shoot him down with an arrow, and once he leaves, head up a steep hill&lt;br&gt;through the right hallway. Continue straight north into the next cave to a room&lt;br&gt;with brick walls, and head up left in here. Up in open space again, turn left.&lt;br&gt;Here, climb up the nearby ledges, and look up to the tree at the top to find the&lt;br&gt;horn player.&lt;br&gt;&lt;br&gt;Follow him along the top of the tree to the peak on the room opposite&lt;br&gt;you. Drop down off the giant branch, and down below, head north and into another&lt;br&gt;room. In here, drop off the ledge down below, and you will end up in a small&lt;br&gt;battle with the hornplayer, whom will summon some more foes for you to dispatch.&lt;br&gt;Use your arrow to aim at him and hit him from afar; he will not automaticaly&lt;br&gt;call up more enemies after you destroy the current batch, and he does not move&lt;br&gt;around nearly as much as before, allowing you good time frames to hit him&lt;br&gt;without outside interruption. Afterwards, head through the new door he opens up&lt;br&gt;for you.&lt;br&gt;&lt;br&gt;!!!GOLDEN BUG ALERT!!!&lt;br&gt;&lt;br&gt;Outside, head straight along and push the crate with the Triforce symbol&lt;br&gt;on it down. Listen to Midna, then drop down below, and down again into the&lt;br&gt;crevice to the west (where you originally dropped the crate into). Look inside&lt;br&gt;the small tunnel that heads out and lookin at the ceiling and walls. You should&lt;br&gt;see a golden bug lying on one of the walls. Use your Gale Boomerang to bring it&lt;br&gt;down, then grab it off the ground (because it is the Male Snail, it cannot&lt;br&gt;fly).Now head straight north along the field from here, and past the two guard&lt;br&gt;statues into the cave where you originally drew the Master Sword. Strike the&lt;br&gt;Master Sword into the stone block to make the first statue that you saw earlier&lt;br&gt;disappear.&lt;br&gt;&lt;br&gt;Now head back along the field, and you will be trapped in by an energy&lt;br&gt;barrier, facing five Twilight creatures along with a cohort of Keese. Take quick&lt;br&gt;care of the Keese, and then knock off three of the five Twilight Creatures. Lure&lt;br&gt;the remaining two into an energy field to finish them off, and you will now have&lt;br&gt;quick access to this area via portal. Now head back the rest of the way and go&lt;br&gt;through the tunnel to the west. Climb up the crate and then back onto the main&lt;br&gt;section of the balcony, and go through the door into a new area.&lt;br&gt;&lt;br&gt;!!!POE SOUL ALERT!!!&lt;br&gt;&lt;br&gt;Head down the corridor here. IF you care to take the time, wait until&lt;br&gt;nightime in this garden area. Once darkness falls, a Poe Soul will be wandering&lt;br&gt;around the field, so morph into a wolf and take it out. Afterwards, transform&lt;br&gt;back into a human and then strike the Master Sword into the pedestal once again.&lt;br&gt;After the scene is over, continue up the staircase, and enter the Temple of&lt;br&gt;Time.&lt;br&gt;&lt;br&gt;--------------&lt;br&gt;TEMPLE OF TIME&lt;br&gt;--------------&lt;br&gt;!!!GOLDEN BUG ALERT!!!&lt;br&gt;&lt;br&gt;Head down the stairs and then immediately turn around left. At the one&lt;br&gt;corner of this small backsection, you should notice a golden bug hanging from&lt;br&gt;the wall near a corner pillar. Use your Gale Boomerang to pull it down, then&lt;br&gt;grab the Female Snail (again, because it is a snail, it cannot fly away).&lt;br&gt;&lt;br&gt;Afterwards, head straight north until you get the customary&lt;br&gt;introduction scene. Head north past the bell and up the stairs, and listen to&lt;br&gt;what Midna has to say. Once she is done, turn into a wolf, equip your senses,&lt;br&gt;and walk over to the second statue to incite further conversation. When that is&lt;br&gt;done, turn around from the northern door, and you should see two platforms right&lt;br&gt;in front of your with some pots on them. Go and grab a metal pot that is on the&lt;br&gt;west platform, and carry it over to the east platform, where you will find a&lt;br&gt;switch. Stand on the switch, then drop the pot on top of it to keep it in place.&lt;br&gt;Head over to the east platform, using the small ledge you raised to help you up.&lt;br&gt;&lt;br&gt;Go up the long flight to the southern end of the floor. Try to continue&lt;br&gt;up, and you will be met by Ooccoo, whom will automatically join you this time.&lt;br&gt;Instead of heading south, however, head down west to the opposite side of the&lt;br&gt;staircase, and you should find two unlit torches at the bottom of the stairs.&lt;br&gt;Light both of them up with your Lantern to magick up a chest that contains a&lt;br&gt;Small Key. Now head back up, and this time, go up some more along the southern&lt;br&gt;staircase to the very top of the room. Open the room up here using your newly-&lt;br&gt;gained key to enter.&lt;br&gt;&lt;br&gt;Defeat the arachnid foe that you shall encounter inside, then go onto&lt;br&gt;either of the platforms. Choose to pick up any of the pots, then go back down&lt;br&gt;and drop it on the switch in the center to open the gates originally blocking&lt;br&gt;you from the south and west. In the south will be a chest with 30 Arrows to&lt;br&gt;refill your quiver. For a bonus, use the Ball and Chain on the bell to the east&lt;br&gt;to obtain a red Rupee. Once done your collecting spree, proceed west and up the&lt;br&gt;stairs, and you shall find yourself blocked by a second gate at the end. Turn&lt;br&gt;around, facing the pot on the center switch, while past the first gate and&lt;br&gt;before the second. Destroy the pot with the Ball and Chain or your Clawshot to&lt;br&gt;close the first gate and open the second, then continue up west.&lt;br&gt;&lt;br&gt;On your way, you will end up facing a Komodo Lizard. You can either&lt;br&gt;choose to surprise him with the Mortal Draw, or just go all-out and perform the&lt;br&gt;Ending Blow if he falls down. Continue up into a larger open-space room,&lt;br&gt;where you will face three more Lizards at once. Dispose of them. Walk near the&lt;br&gt;Armos on the west side of the room to cause it to activate. You can either shoot&lt;br&gt;a Bomb Arrow at it&amp;#39;s back or else hit it normally from behind (since it cannot&lt;br&gt;attack you when you are swiping at it behind, for the most part you should be&lt;br&gt;safe). In the latter case, you can also use the Ball and Chain to achieve a one-&lt;br&gt;hit kill by getting right behind the Armos and throwing the Ball and Chain at&lt;br&gt;it. Back off once it goes wild, and it will go poof. Open the chest that is left&lt;br&gt;behind for the Dungeon Map.&lt;br&gt;&lt;br&gt;Open the chest to the south side of the room to obtain a red Rupee, then&lt;br&gt;(after killing any Keese that are flying around to prevent them from becoming an&lt;br&gt;annoyance) pick up any two of the pots in the room and put both of them on the&lt;br&gt;switches to the north to open another gate. Press on north and west through the&lt;br&gt;corridors, and you will end up in a dome room of sorts, complete with several&lt;br&gt;floors.&lt;br&gt;&lt;br&gt;First head west around the perimeter of the room, eliminating all the&lt;br&gt;enemies (kill of the Beamos statue by shooting it in it&amp;#39;s red eye) to keep them&lt;br&gt;from interfering in the future, and ignore the gate at the start of the room.&lt;br&gt;Once you finally make it to the east side, head north up the staircase. When the&lt;br&gt;staircase breaks apart, use your Spinner on the side wall to carry yourself up&lt;br&gt;the rest of the way, and at the top, head south down into the center. Push the&lt;br&gt;small lever in here clockwise once to bring yourself down a floor to inside the&lt;br&gt;area that was guarded by the electrical gate.&lt;br&gt;&lt;br&gt;Slay all of the enemies down here to shut down the electrical gate for&lt;br&gt;later access, then pick up the metal pot down here and take it back onto the&lt;br&gt;elevator. Turn the lever counterclockwise to bring yourself back up a floor.&lt;br&gt;Pick up the pot, go off the elevator, then head around to the south end of the&lt;br&gt;floor. Be careful of the two spike traps going around in circles; stay on the&lt;br&gt;inner edge of the circle and when you see the outer spike going past you, head&lt;br&gt;outside, and go inside when the inside heads around to keep from getting hit.&lt;br&gt;Finally, when you make it south, deposit the pot on one of the two switches.&lt;br&gt;&lt;br&gt;Go back onto the elevator one more time and push clockwise to go down&lt;br&gt;south. Pick up one of the pots (preferably the stone one) that lies behind the&lt;br&gt;Beamos statue to the west, and then bring it back on and push yourself&lt;br&gt;counterclockwise up a floor. Pick up your second pot and bring it around south.&lt;br&gt;Stand on the white ledge in the floor, then drop the pot from that position onto&lt;br&gt;the second switch. If all goes well, you will be on the ledge if it rises up.&lt;br&gt;Otherwise, pick up a pot and do it over again. Once you successfully make it up,&lt;br&gt;head south through the door into another new room.&lt;br&gt;&lt;br&gt;Drop off the ledge inside and go to activate one Armos statue at a time,&lt;br&gt;using the Ball and Chain or Bomb Arrow to take each one of them out. Once they&lt;br&gt;go kapoof, open the new chest that appears on the east ledge to obtain a second&lt;br&gt;Small Key. Head up the staircase to the south to open a chest in the middle at&lt;br&gt;the end for a red Rupee, then head back north and into the room you just left&lt;br&gt;out. Outside, drop off the ledge, and head around the semicircumference of the&lt;br&gt;room (make sure to be wary of the spike traps) and go north up the stairs at the&lt;br&gt;end to the locked door. Unlock it to go inside.&lt;br&gt;&lt;br&gt;Hit the green crystal inside to turn it red, then head north a bit and&lt;br&gt;face off against the Beamos. Once the statue has malfunctioned, head north and&lt;br&gt;around and south a bit into the next corridor of the room. Use your Ball and&lt;br&gt;Chain on the bell to collect a red rupee if you wish to do so; otherwise, aim at&lt;br&gt;the red crystal through the wiry hole in the wall with your bow or slingshot to&lt;br&gt;turn it green again. Head north through the newly-opened passage, making sure to&lt;br&gt;kill the second Beamos statue, and pick up the Compass from the small room to&lt;br&gt;the south. Turn around and then shoot through both the second and first hole in&lt;br&gt;the wall at the crystal to turn it back to red again.&lt;br&gt;&lt;br&gt;Now head north up the staircases, killing off a Komodo Lizard guard.&lt;br&gt;Head east, killing another variant, until you come into open space again. From&lt;br&gt;the ramp going down to flat ground, aim northeast at a red crystal standing high&lt;br&gt;on a pillar to turn it green and open and close the doors again. Head into the&lt;br&gt;next section of the room, and quickly finish off the regular Komodo Lizard&lt;br&gt;before facing off against the armoured Lizard.&lt;br&gt;&lt;br&gt;This guy is a big toughie to fight; his shield and helmet will allow him&lt;br&gt;to repel most attacks, and his giant hammer can knock you off your feet with a&lt;br&gt;single blow (especially bad luck if you are right in front of the electrical&lt;br&gt;shield). He can also do a basic foot spin that will be able to break your&lt;br&gt;defenses and harm you. Do NOT try to jump-attack him, as he will counterattack&lt;br&gt;with a swipe while you are in mid-air. Instead, try to stick to pulling off Back&lt;br&gt;Slices, Helm Splitters, and basic slashes when he is vulnerable to attack to&lt;br&gt;win. The big thing here though is the ball and chain; hitting him at close range&lt;br&gt;will cause him to be in a daze for a few seconds, and from a long distance it&lt;br&gt;shall knock him off his feet. You can also try to counterattack when he tries to&lt;br&gt;attack you first; however, this is a bit more difficult to do. Lastly, TRY to&lt;br&gt;execute an Ending Blow as soon as he falls down, or else he will quickly get&lt;br&gt;back up.&lt;br&gt;&lt;br&gt;When the battle is done, shoot the crystal that is now straight to your&lt;br&gt;east, and head south to face off against another armoured Lizard, whom should be&lt;br&gt;a bit easier now that you have learned the tactics to facing off against him.&lt;br&gt;Turn around and shoot at the crystal one more time, then head south and west up&lt;br&gt;the staircase and into a new room. Inside, kill all the arachnids and electric&lt;br&gt;enemies to cause a chest to open in the northwest corner. Open it up for a&lt;br&gt;purple (50) Rupees if you will, then head up the staircase to the northwest and&lt;br&gt;up a floor. At the top, climb onto the first scale. Link&amp;#39;s added weight will&lt;br&gt;cause this scale to fall down. Grab the pot that is on your side of the scale,&lt;br&gt;and throw it onto the opposite side and even the weights (and thus the scale)&lt;br&gt;out. Now cross to the opposite side of the scale, and climb up onto the ledge.&lt;br&gt;Continue south up the staircase and into a new room.&lt;br&gt;&lt;br&gt;From the door inside the new area, shoot the eye off the Beamos Statue,&lt;br&gt;then head north to the bell. Keep yourself from getting damaged from the Spike&lt;br&gt;Traps by holding up your shield to deflect any damage to the side of the body&lt;br&gt;(if the spike hits you head on, however, it will knock you off your feet and&lt;br&gt;cause damage). Shoot the Ball and Chain at the bell to obtain a red Rupee, then&lt;br&gt;head to the west side of the room and up the staircase, killing a Komodo Lizard&lt;br&gt;in the process. At the top, engage in battle with two more Lizards, slaying both&lt;br&gt;of them.&lt;br&gt;&lt;br&gt;Now for the tricky part. You should see that the room is full of traps,&lt;br&gt;including a swinging axe of death, and two spike logs. Wait for the first log to&lt;br&gt;move west, and then run up and past it north onto the south onto the ledge where&lt;br&gt;the pendulum is going back and forth. Once the axe swings to one side, cross the&lt;br&gt;temporarily safe path and open the chest for a Small Key. Now turn back, head&lt;br&gt;past the axe, wait for the first rolling spike trap to roll east, then run north&lt;br&gt;into a small strip of safe ground between two traps. Wait for the second trap to&lt;br&gt;roll east, then run straight north and grab the metal pot. Take it around the&lt;br&gt;small fence to the other side, waiting on the spike trap first, and set it down&lt;br&gt;on the switch to deactivate the electrical barrier.&lt;br&gt;&lt;br&gt;Head up north, and kill off some arachnid spawnlings, making sure not to&lt;br&gt;go too far north, or else you will activate the Armos as well. Once all the&lt;br&gt;spawnlings are dead, a chest will appear on the northern ledge containing a&lt;br&gt;purple Rupee. Now, activate the Armos statues one at a time, and defeat them via&lt;br&gt;a Bomb Arrow or Ball and Chain to the back. Once both of them are dead, the gate&lt;br&gt;to the east will open, so head up the ledge here, go behind the bell, and head&lt;br&gt;through the door. Inside, after watching a scene, go forward and battle the&lt;br&gt;midboss of this dungeon.&lt;br&gt;&lt;br&gt;-------------------------&lt;br&gt;MINIBOSS: ARMOURED KNIGHT&lt;br&gt;-------------------------&lt;br&gt;The simple problem with this boss is his total defense. He has armor&lt;br&gt;from head to toe, and his giant axe and shield render him totally invulnerable&lt;br&gt;on the front side.&lt;br&gt;&lt;br&gt;To start off, walk around the Armoured Knight in a circle while your Z-&lt;br&gt;Targeting is on. When he lunges forward and slashes with his axe, backflip away&lt;br&gt;from damage, and quickly run forward and slash at him while he is open to&lt;br&gt;attack. Throughout the battle, hitting him will cause pieces of his armour to&lt;br&gt;fall off. Other tactics to defeat him are to use the Back Slice and Helm&lt;br&gt;Splitter; however, it should be warned that he likes to attack while you are&lt;br&gt;performing Hidden Skills, and thus knocking you out of your move and damaging&lt;br&gt;you.&lt;br&gt;&lt;br&gt;In the second part of the battle, the Armoured Knight will have been&lt;br&gt;stripped down to basic body pads, and a long sword. I would reckon to say that&lt;br&gt;he is more dangerous in this form, because of the better flexibility of his&lt;br&gt;swordsman style. He will use the sword as both weapon and shield, keeping&lt;br&gt;attacks to the front guarded, but at the same time be able to quickly slash at&lt;br&gt;Link without knocking himself off balance. In this form, I recommend you quickly&lt;br&gt;try to circle around him and cut him from behind. Back Slices are not as&lt;br&gt;effective as before, mainly because he can quickly jab at you while you are&lt;br&gt;rolling around him. Nevertheless, eventually he will fall.&lt;br&gt;&lt;br&gt;&lt;br&gt;After the battle, pick up the Dominion Rod from the chest. Use it on the&lt;br&gt;statue that is standing on the ledge above the chest, and then head to the&lt;br&gt;opposite side of the room, with the statue following you, until you get it to&lt;br&gt;stand on the green portal. This will open the door and set off a chain reaction&lt;br&gt;for later on in the dungeon, so exit outside.&lt;br&gt;&lt;br&gt;_MAJOR NOTE_: At this point in time, it should be noted that you do NOT&lt;br&gt;have to fight any enemies on your own, and you can kind of bypass the next bit&lt;br&gt;of walkthrough if you wish to go a bit quicker (and get a kick out of a two-in-&lt;br&gt;one newfound weapon). This is by using the statue - the statue&amp;#39;s axe is capable&lt;br&gt;of destroying Beamos statues, killing enemies, and it can smash golden gates,&lt;br&gt;spike traps, and even a couple of walls. Hence, if you wish to, try it out and&lt;br&gt;experiment to get through the dungeon quicker.&lt;br&gt;&lt;br&gt;Use the Dominion Rod on the statue sitting on the pedestal here after&lt;br&gt;the bell rises up and reveals it, and then move forward for it to follow along.&lt;br&gt;Once the statue gets to the gate, hit B to swing the Dominion Rod - the statue&lt;br&gt;will follow suit. Follow it out and drop onto the main floor. Here, grab any one&lt;br&gt;of the nearby pots and drop it on the switch in the middle of the floor to lower&lt;br&gt;the ledge to your south. Move the Dominion Rod onto this ledge, then turn around&lt;br&gt;and break open the pot to cause the ledge to raise back up. Now summon your&lt;br&gt;statue to life agian, and then move it down the ramp until you get to the&lt;br&gt;electrical barrier. De-Equip the Dominion Rod, and move back up the ramp a bit.&lt;br&gt;Use the Dominon Rod again on the Statue, then move forward until it is either on&lt;br&gt;the switch in front of the electrical gate, or you are too close to the barrier&lt;br&gt;for comfort (if it is the latter, de-equip and back up again).&lt;br&gt;&lt;br&gt;After you pass through safely, take control of the statue again, and&lt;br&gt;cross the two spike traps. In order to do so effectively, use the statue as a&lt;br&gt;guardian, and it will block the spike trap from moving any further. Once you&lt;br&gt;make it through the maze of hazards, cut down the two Komodo Lizard guards at&lt;br&gt;the end, then go down the stairs after you&amp;#39;ve cleared out any extra opposition.&lt;br&gt;&lt;br&gt;At the bottom of the stairs, have the Dominion Statue go ahead of you to&lt;br&gt;the center of the spike trap, and swing at the white statue in a classical&lt;br&gt;rendition of checkmate to reveal a switch in front of it. Move it to the white&lt;br&gt;ledge on the south side, then use the Dominion Rod on the metal pots on either&lt;br&gt;of the white columns to bring it down to the floor. Put it on the switch in the&lt;br&gt;middle of the room, then turn your attentions back to the statue, and move it to&lt;br&gt;the switch on the top ledge. Cue a bell picking it up. Continue to backtrack by&lt;br&gt;going through the door to the north.&lt;br&gt;&lt;br&gt;Turn left from the entrance to face a statue sitting on a pedestal. Use&lt;br&gt;the Dominion Rod to bring it down, then head down the floor just before the&lt;br&gt;scale. Do NOT put the statue on just yet; instead, go on the scale yourself, and&lt;br&gt;throw the two pots to the opposite scale to even out scales. Head to the other&lt;br&gt;side, then jump onto the opposite ledge. Against the wall here, you should see&lt;br&gt;three more metal pots sitting there; throw them all on the scale farthest away&lt;br&gt;from the statue. Once all of them are on, go and use the Dominion Rod, and pull&lt;br&gt;the statue across the scales. Head down the stairs, and use the statue to defeat&lt;br&gt;most of the spider enemies scurrying around, before finally putting it&lt;br&gt;underneath the bell and moving it elsewhere.&lt;br&gt;&lt;br&gt;Now go back up to the top and move all your pots around so that you have&lt;br&gt;three or more on one side, and Link is standing on the other one, so that his is&lt;br&gt;higher. Next, look towards the ceiling of the center of the room, above the bell&lt;br&gt;and shrine where you just dropped off your statue. You should see a Clawshot&lt;br&gt;target there; bring yourself up to the top, and drop down onto the roof of the&lt;br&gt;bell shrine. Run over to the wall, and you should see a railing in the side of&lt;br&gt;the wall. Equip your Spinner, and head north/left along the wall to the northern&lt;br&gt;side of the room.&lt;br&gt;&lt;br&gt;!!!POE SOUL ALERT!!!&lt;br&gt;&lt;br&gt;Move a bit south from the end of the railing, and you should quickly&lt;br&gt;find the Poe. Morph into a wolf and dispose of it. Afterwards, head south to the&lt;br&gt;opposite end of the platform to find a chest containing a red Rupee. With&lt;br&gt;nothing else to do, head west and into a new corridor. Inside, defeat the two&lt;br&gt;armored groundhugging enemies (no, the Dominion Rod will not work on their&lt;br&gt;shells. However, you will need one later for insurance), then move forward and&lt;br&gt;confront the Armos. Use the Ball and Chain as usual to deal with it.&lt;br&gt;&lt;br&gt;Once the battle is done, your exit out will be reopened, but not the&lt;br&gt;gate moving forward. With nothing else to do, look at the ceiling to your west&lt;br&gt;to find another Clawshot target. Take it up to the roof, and open the chest here&lt;br&gt;for a red Rupee. Now, take the two pots within reach and put them each on a&lt;br&gt;switch. Grab the pot hanging on the ledge to the north via the Rod and put it on&lt;br&gt;a third switch. Lastly, grab one of the shells from the enemies down below and&lt;br&gt;put it on the fourth switch to open the gate below. Drop down from the ledge and&lt;br&gt;head into the small expanse and grab the Big Key from the chest. Exit the area.&lt;br&gt;&lt;br&gt;Drop off the ledge and down to the ground below, then run east and&lt;br&gt;through the door. Proceed down the staircase until you get into the large&lt;br&gt;corridor again, and quickly deflect another Armored Lizard. Once you&amp;#39;ve&lt;br&gt;eliminated it, zap the statue across the fence and move it past the next wall.&lt;br&gt;Shoot the arrow, then face off against a regular and Armored Lizard. Once they&lt;br&gt;have been defeated, turn around and take control of the statue, and move it onto&lt;br&gt;the switch nearby to drop the electrical barrier.&lt;br&gt;&lt;br&gt;!!!HEART PIECE ALERT!!!&lt;br&gt;&lt;br&gt;Once you make it over to the statue&amp;#39;s side, head north and open the&lt;br&gt;chest here for a Piece of Heart. Now head back to the west side of the room, and&lt;br&gt;use the Dominion Rod to bring the statue with you (activating the electrical&lt;br&gt;barrier at the same time; thus the reason you want to go over first). Turn&lt;br&gt;around and shoot the crystal again to drop the wall to the north, then move both&lt;br&gt;yourself and the statue across. Shoot the crystal for the last time (you NEED to&lt;br&gt;do this), then move up the ramp and through the small hallway, killing any&lt;br&gt;competition, until you get to the next open expanse.&lt;br&gt;&lt;br&gt;Shoot the Beamos statue with an arrow, then go over to the grating and&lt;br&gt;shoot the crystal on the other side of the room through the walls. Grab your&lt;br&gt;statue, then head over into the next small corridor, and bring it underneath the&lt;br&gt;bell to bring it elsewhere. Now shoot the crystal again, shoot another Beamos&lt;br&gt;statue, then leave through the southern door and into the large room with an&lt;br&gt;elevator.&lt;br&gt;&lt;br&gt;Head straight down the stairs to the elevator. Move around and push the&lt;br&gt;lever counterclockwise once to bring it up a floor, then head off the elevator&lt;br&gt;and grab the statue from the west. Take it back east and onto the elevator, then&lt;br&gt;rotate the lever clockwise twice to bring it down to the bottom of the room.&lt;br&gt;Bring the statue out and down the ramp, and use it&amp;#39;s wide radius of attack to&lt;br&gt;eliminate all the small spider enemies and drop the electrical barrier. With the&lt;br&gt;statue in hand, move out of the small center of the room, and head around the&lt;br&gt;circumference of the room to the west side (making sure to wipe out any foes on&lt;br&gt;the way).&lt;br&gt;&lt;br&gt;!!!POE SOUL ALERT!!!&lt;br&gt;&lt;br&gt;Break the gate open on the west side, and then transform into a Wolf.&lt;br&gt;Equip your senses, then move forward to confront a Poe. After devouring it&amp;#39;s&lt;br&gt;Soul, morph back into a human and put a pot on the switch. After that is done,&lt;br&gt;walk to the northern side of the room, and put the statue into the bell-&lt;br&gt;transport device.&lt;br&gt;&lt;br&gt;!!!HEART PIECE ALERT!!!&lt;br&gt;&lt;br&gt;Pick up a pot, any pot (though preferably a stone one since they won&amp;#39;t&lt;br&gt;break) and carry it to the middle of the room again onto the elevator platform.&lt;br&gt;Grab the pot that is also just north of the elevator platform as you would exit&lt;br&gt;out onto the first level in here, so that you have two pots on the elevator. Go&lt;br&gt;up a level. Up here, take each of the pots out, one at a time, and take it to&lt;br&gt;the northern area where there are two switches. Lay the first pot down directly&lt;br&gt;on the switch, but with the second switch, go onto the white platform first; as&lt;br&gt;you lay down the second pot, the platform will go up, and Link with it. Enter&lt;br&gt;inside.&lt;br&gt;&lt;br&gt;The guardian statues will have been replaced with baby spiders this time&lt;br&gt;around. I would recommend you clear them all out quickly. Once that is done, go&lt;br&gt;to the northern end of the room, where there is an empty chest that used to&lt;br&gt;contain a red rupee (or does contain one, if you failed to open this the last&lt;br&gt;time we were here). Now, turn to look at your west side. You should see a fence&lt;br&gt;against the wall, and behind that fence, a stone pot. Use the Dominion Rod on&lt;br&gt;it, and then guide it south to land on a switch. Next, you need to pick up a&lt;br&gt;stone pot that is standing in the room (right at the bottom of the ledge you are&lt;br&gt;on right now), then go up to the empty chest again and throw it behind the EAST&lt;br&gt;fence. Use the Dominion Rod again to guide it down to the switch and weigh that&lt;br&gt;one down as well. With both switches weighed down, a chest should appear. Open&lt;br&gt;it for the Piece of Heart, then head outside and to the bottom floor again.&lt;br&gt;&lt;br&gt;Continue down to the west side of the room, and proceed out the door. In&lt;br&gt;here, head down the staircase slaying everything in your path until you come to&lt;br&gt;the gate. Look up to see a Clawshot target and use that to make your way over,&lt;br&gt;then drop down and kill all the Komodo Lizards that are around.&lt;br&gt;&lt;br&gt;After you destroy the Armos statue, use the Dominion Rod on your statue,&lt;br&gt;and guide it down to the southeast corridor, down the staircase, and then&lt;br&gt;straight east until you get to another gate. Clawshot your way over the stand on&lt;br&gt;the panel, then take control of the statue again and move it to the bell stand&lt;br&gt;in the far-east wall. Head north back into the starting room of the dungeon.&lt;br&gt;&lt;br&gt;Drop down to the floor below, and possess the statue for the last time.&lt;br&gt;Move it north, and go up either of the ramps, then take it over to the east&lt;br&gt;stand. Put it in it&amp;#39;s rightful spot to open the large door. Enter. Inside, stop&lt;br&gt;just before the first spike trap, and look to your left to find a Beamos statue.&lt;br&gt;Shoot it&amp;#39;s red eye out, then jump across the gap after timing it so as to not&lt;br&gt;fall to your uneventful death. Move pass another spike trap, but before&lt;br&gt;continuing any further, shoot the next two Beamos statues in line in the&lt;br&gt;corridor.&lt;br&gt;&lt;br&gt;Now quickly run once the spike bearing goes to one side, to the safe&lt;br&gt;zone between traps in between the columns. Continue on past the three swinging&lt;br&gt;axe pendulums of doom to the end, where you will be blocked by a gate. Grab one&lt;br&gt;of the nearby pots, and then jump back one platform, and put it on the switch&lt;br&gt;here to open the first gate up. Head past the first gate, then turn around and&lt;br&gt;use the Dominion Rod on the pot to move it off the switch. Continue along&lt;br&gt;through the second gate, break open the pots in here for a Fairy, then head&lt;br&gt;inside the boss room. Watch a scene, then boss fight.&lt;br&gt;&lt;br&gt;---------------&lt;br&gt;         TWILIT ARACHNID&lt;br&gt;    ARMOGOHMA&lt;br&gt;         ---------------&lt;br&gt;You can be forgiven if you have a flashback of yourself playing Ocarina&lt;br&gt;of Time while fighting this spider boss. Take out your Hero&amp;#39;s Bow and keep it&lt;br&gt;pointed and following Armogohma as she crawls around the ceiling. Once she opens&lt;br&gt;her eye, aim and fire at it. Quickly run over to the spot where she drops down,&lt;br&gt;switching out your Bow for your Dominion Rod, until you get to the corner where&lt;br&gt;Armogohma is lying down in. Z-Target the nearby statue, possess it, and&lt;br&gt;instantly hit B for the statue to hammer Armogohma, no movement necessary.&lt;br&gt;&lt;br&gt;Afterwards, Armogohma will crawl up the wall. Try to keep pace with her,&lt;br&gt;near where she is on the ceiling. She will drop multiple eggs after being hit&lt;br&gt;(but not after you fail to use the statue to crush her) that will grow up into&lt;br&gt;multiple arachnid enemies. If you can get to the eggs before they hatch, take&lt;br&gt;several out at a time with a Spin attack. Otherwise, dispose of them after they&lt;br&gt;hatch.&lt;br&gt;&lt;br&gt;While Armogohma is on the ceiling, she will also from time to time let&lt;br&gt;out a fire laser of death that will scorch the ground, often going around in&lt;br&gt;circles. You can tell when she starts this attack up by virtue of the room&lt;br&gt;getting brighter. Watch for the laser coming from behind or in front, and roll&lt;br&gt;out of the way before it advances upon you; it is really very slow to adapt to a&lt;br&gt;moving target.&lt;br&gt;&lt;br&gt;Repeat the process of knocking Armogohma down and striking her with a&lt;br&gt;statue twice more, and her spider body will shrivel up. Do not celebrate just&lt;br&gt;yet, however, as in an Arrghus cameo, she will refuse to give up as her eye runs&lt;br&gt;around guarded by several baby arachnids. She is not too difficult, however; all&lt;br&gt;you have to do is get close and execute a couple of quick swipes, or even just&lt;br&gt;shoot the eye with your arrows to win.&lt;br&gt;&lt;br&gt;After you obtain your Mirror Shard, pick up the Heart Container and&lt;br&gt;leave the dungeon. Once you are transported back to the Master Sword room, head&lt;br&gt;south into the entrance room.&lt;br&gt;&lt;br&gt;!!!HEART PIECE ALERT!!!&lt;br&gt;&lt;br&gt;Now that you have your Dominion Rod, you can move aside statues. DO NOT&lt;br&gt;go up the stairs, but rather head to the wall to the west of it, and you will&lt;br&gt;see an owl statue. Use the Dominion Rod to take control of it, and move it away&lt;br&gt;from the wall. Cross through the hidden hallway, and at the back, you will find&lt;br&gt;a treasure chest that contains your Piece of Heart (on a side note, back in the&lt;br&gt;present day, you would find a treasure chest that is rusted out and broken).&lt;br&gt;&lt;br&gt;!!!POE SOUL ALERT!!!&lt;br&gt;&lt;br&gt;Now do the same thing with your Dominion Rod to the owl statue on the&lt;br&gt;east side. Unlike the first side, however, you will have a Poe Soul leap out at&lt;br&gt;you. Quickly change into a wolf, turn on your senses and devour the Poe.&lt;br&gt;&lt;br&gt;After, head up the staircase to go back into the Sacred Grove. Listen to&lt;br&gt;what Ooccoo and Midna both have to say, and after you do your own putting-&lt;br&gt;together of the clues, warp to Hyrule Field near Hyrule Castle Town, and enter&lt;br&gt;the actual Castle Town.&lt;br&gt;&lt;br&gt;+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-&lt;br&gt;   N. LINK THE ANTHROPOLOGIST&lt;br&gt;-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+&lt;br&gt;[WLTA]&lt;br&gt;&lt;br&gt;-----------&lt;br&gt;CASTLE TOWN&lt;br&gt;-----------&lt;br&gt;Head straight west and then south from the center square, and then west&lt;br&gt;again and into Telma&amp;#39;s Bar. Inside, talk to Telma and Rusl in short order to&lt;br&gt;identify Kakariko Village as your next destination, then examine the map on the&lt;br&gt;table for the exact position. Leave the bar, then warp to Kakariko Village, the&lt;br&gt;latest spot on your journey.&lt;br&gt;&lt;br&gt;----------------&lt;br&gt;KAKARIKO VILLAGE&lt;br&gt;----------------&lt;br&gt;Walk into the nearby cave and transform back into a human, then head up&lt;br&gt;to the first hut to the northwest and enter Renado&amp;#39;s house. Inside, talk to&lt;br&gt;Renado to gain Renado&amp;#39;s Letter. Now drop down the hole in the house here, and&lt;br&gt;head down the corridor to talk to Shad. Once you&amp;#39;ve gotten the information you&lt;br&gt;need from him, head back up via the rope ladder to the main floor of the house,&lt;br&gt;exit outside, and warp back to Castle Town.&lt;br&gt;&lt;br&gt;-----------&lt;br&gt;CASTLE TOWN&lt;br&gt;-----------&lt;br&gt;Head back to Telma&amp;#39;s Bar, and after assigning Renado&amp;#39;s Letter to one of&lt;br&gt;your buttons, show it to her to start off a small collection quest, and she will&lt;br&gt;hand you the Invoice, to show to the doctor that you saw when you first came to&lt;br&gt;Telma&amp;#39;s bar. Exit outside, then head onto the main street. Head up just a slight&lt;br&gt;bit, then take the last path going west before the central square, and head west&lt;br&gt;all the way to the end of the avenue. From here, go straight north until you hit&lt;br&gt;a house with a sign on the wall, and enter the doctor&amp;#39;s house.&lt;br&gt;&lt;br&gt;Inside, after listening to the doctor&amp;#39;s ravings, show him the Invoice.&lt;br&gt;He will mention a carving, spilling medicine on it, and the bad scent of it.&lt;br&gt;While inside, transform into a wolf out of the sight of the doctor then go to&lt;br&gt;the northwest section of the house and push the wooden crate towards the corner.&lt;br&gt;Sniff the Medicine Scent to learn it, then jump onto the wooden crate, then onto&lt;br&gt;the bookcase, and follow the trail outside.&lt;br&gt;&lt;br&gt;Jump off the high railing and turn on your senses, then follow the&lt;br&gt;yellowish trail...all the way back to Telma&amp;#39;s Bar. Talk to Louise, Telma&amp;#39;s Cat,&lt;br&gt;and she will admit having stolen the statue, but notes it was in turn stolen&lt;br&gt;from her by skeletal wolves that travel in a pack at night south of Hyrule&lt;br&gt;Field. With that in mind, head back up onto the street, then go straight south&lt;br&gt;and out onto Hyrule Field.&lt;br&gt;&lt;br&gt;------------&lt;br&gt;HYRULE FIELD&lt;br&gt;------------&lt;br&gt;Outside, wait until it is nighttime. Come the fall of night, head down&lt;br&gt;and off the battlements onto dirt and ground, and a large pack of skeletal&lt;br&gt;wolves will pop up from underneath the ground in a semicircle. Let them close on&lt;br&gt;you and use the energy field to kill a large bunch at once, then take the rest&lt;br&gt;of them out with conventional methods. If, at the end, no statue appears, walk&lt;br&gt;around for a bit; some of the wolves may still be hiding around, and you need to&lt;br&gt;get close to them to trigger them popping up. After all of them die, you shall&lt;br&gt;automatically get the Wooden Statue. Warp back to Kakariko Village now.&lt;br&gt;&lt;br&gt;----------------&lt;br&gt;KAKARIKO VILLAGE&lt;br&gt;----------------&lt;br&gt;Change into a human, and enter Renado&amp;#39;s Hut nearby. Assign the Wooden&lt;br&gt;Statue to any of your buttons, and show it to Ilia. After a short cutscene, the&lt;br&gt;Goron Elder will give you a new direction; a hidden village, situated on the far&lt;br&gt;side of the Bridge of Eldin. Exit the hut. If you haven&amp;#39;t already, wait until&lt;br&gt;daytime and buy the Hawkeye Mask from Malo, as you will need it for later. Next,&lt;br&gt;use the tulip bulbs nearby the pond, and hop onto Epona. Head through the north&lt;br&gt;gate and out onto Hyrule Field.&lt;br&gt;&lt;br&gt;------------&lt;br&gt;HYRULE FIELD&lt;br&gt;------------&lt;br&gt;Head north and avoid the archers and boar-riders that may block your&lt;br&gt;path, and continue on past Eldin Bridge (if it has not already been repaired,&lt;br&gt;refer to the Gerudo Desert part in section i. Crossing the Desert). Continue up&lt;br&gt;the hills, using sword and shield to block any fire arrows and kill everything&lt;br&gt;you can. You should eventually come to a small bridge. Once you cross this,&lt;br&gt;dismount.&lt;br&gt;&lt;br&gt;!!!HEART PIECE ALERT!!!&lt;br&gt;&lt;br&gt;To the left of you, you should see engraved in the cliff&amp;#39;s bottom a&lt;br&gt;Spinner track. Equip your Spinner and hop on to be taken to a small platform in&lt;br&gt;the middle of nowhere. Morph into a wolf here, and dig down into the dig hole&lt;br&gt;between the grass. Down here, immediately turn back into a human, as you will&lt;br&gt;face off against three Skeletos. The easiest way is to take the self-damage&lt;br&gt;route, ala allowing all three Skeletos getting close to you, equipping a Bomb&lt;br&gt;Arrow, and shooting one to take out all three (the explosion will not even take&lt;br&gt;a single full heart of your own, in return). If you do not have any bomb,&lt;br&gt;shortly to the northwest of the entrance is a small chest with 5 Bombs hidden by&lt;br&gt;the grass. After you have defeated all three Skeletos, a chest containing the&lt;br&gt;Heart Piece will appear. Exit outside.&lt;br&gt;&lt;br&gt;Use the Spinner to go back up the track, then proceed forward a bit&lt;br&gt;more. Jump onto a ledge to your east, and enter the cave here (if you cannot see&lt;br&gt;it due to being night, equip your lantern).&lt;br&gt;&lt;br&gt;--------------&lt;br&gt;HIDDEN VILLAGE&lt;br&gt;--------------&lt;br&gt;Inside, talk to the Goron, and he will finish breaking the boulder and&lt;br&gt;tells you of twenty enemies up ahead in the hidden village that you must best.&lt;br&gt;He also gives you a good hint: kill them before they see you. Enter the Hidden&lt;br&gt;Village.&lt;br&gt;&lt;br&gt;Before heading up the hill, quickly put on your Hawkeye + Arrows&lt;br&gt;combination, and snipe out as many archers you can see walking around on the&lt;br&gt;battlements, then continue up the hill for the obligatory introductory cutscene.&lt;br&gt;From now on, you will have a counter on the lower right corner of the screen&lt;br&gt;saying how many enemies you have left to take out. About eleven or twelve of the&lt;br&gt;enemies are outside (with four or five of them already dead), so continue down&lt;br&gt;the street, sticking to the walls of a building for cover. There will also be a&lt;br&gt;single archer in between the two buildings to the west, so watch out for him. At&lt;br&gt;the end, make sure to shoot the archer from atop the high battlement, then head&lt;br&gt;into the northwest building.&lt;br&gt;&lt;br&gt;Keeping your shield at close hand, systematically go around from&lt;br&gt;northwest counterclockwise to the northeast building, getting inside the last&lt;br&gt;one by going on the balcony of the southeast and jumping over. If you have a&lt;br&gt;hard time reaching an enemy, then just Z-Target them and shoot it down instead.&lt;br&gt;After all twenty are dead, you will have a cutscene where you shall meet the&lt;br&gt;last resident of the village, Impaz, whom will give you Ilia&amp;#39;s Charm.&lt;br&gt;&lt;br&gt;!!!HOWL STONE ALERT!!!&lt;br&gt;&lt;br&gt;Before warping back to Kakariko Village, leave the village for a brief&lt;br&gt;moment to change into a wolf. Head back inside, and break through the glass&lt;br&gt;window on the bottom of the northeast window. Break the back window and head out&lt;br&gt;into a small plains here, and you should easily spot the Howl Stone. Howl the&lt;br&gt;seventh and last note, and you will be able to seek out the white wolf later on.&lt;br&gt;&lt;br&gt;With that done, warp to Kakariko.&lt;br&gt;&lt;br&gt;----------------&lt;br&gt;KAKARIKO VILLAGE&lt;br&gt;----------------&lt;br&gt;After changing back into a human, go into Renado&amp;#39;s Hut, equip Ilia&amp;#39;s&lt;br&gt;Charm, and show it to Ilia. After a cutscene, she will hand you the Horse Call,&lt;br&gt;which means you can now call Epona anywhere, anytime, without the need for the&lt;br&gt;grass. She also mentions Impaz waiting for somebody with the rod of heaven.&lt;br&gt;Obviously, you know what needs to be done, so leave the hut and travel to the&lt;br&gt;Hidden Village once more.&lt;br&gt;&lt;br&gt;--------------&lt;br&gt;HIDDEN VILLAGE&lt;br&gt;--------------&lt;br&gt;Here, head straight north to the house at the end, and enter. Inside,&lt;br&gt;equip the Dominion Rod, and show it to Impaz. In return, she will tell you about&lt;br&gt;some of the mystery surrounding it, and give you the Ancient Sky Book. Once&lt;br&gt;more, go outside.&lt;br&gt;&lt;br&gt;!!!POE SOUL ALERT!!!&lt;br&gt;&lt;br&gt;When it is night out, come to the Hidden Village. Look at the northeast&lt;br&gt;building here; right above a water trough, there should be some rope hanging&lt;br&gt;from the wall. Use the Clawshot to latch onto it, then climb up and onto the&lt;br&gt;barrister. Move north and around the corner you should find the Poe Soul. This&lt;br&gt;one will be slightly more annoying than others because you are in close&lt;br&gt;quarters; only attack when it is floating right above the barrister. If it does&lt;br&gt;not fall onto the barrister, but rather falls onto the cloth rampart or&lt;br&gt;underneath, DO NOT leap off. Rather, wait for it to arise and come back up, then&lt;br&gt;take it down again.&lt;br&gt;&lt;br&gt;After you are finished, warp to Kakariko.&lt;br&gt;&lt;br&gt;----------------&lt;br&gt;KAKARIKO VILLAGE&lt;br&gt;----------------&lt;br&gt;Inside, head into Renado&amp;#39;s Hut, and drop down the hole into the cellars.&lt;br&gt;Continue down the corridor and into the small room. Talk to Shad, then equip the&lt;br&gt;Ancient Sky Book and show it to him. Although it will not work on the current&lt;br&gt;statue, Shad will mark the locations of other statues around the world, and&lt;br&gt;leave. The Dominion Rod will also be powered back up, returning it to normal.&lt;br&gt;Now you get to start hunting down all the statues. Once you get to a statue, you&lt;br&gt;need to use the Dominion Rod to possess the statue and move it off it&amp;#39;s stone&lt;br&gt;tablet, then stand on the tablet itself when it starts to glow to learn a part&lt;br&gt;of the missing word. Without further ado, here is a list of all their locations;&lt;br&gt;&lt;br&gt;1. Go to Kakariko Gorge via Warp Portal, then head north until you get&lt;br&gt;to the split road. From here, head a slight bit east along the road, then break&lt;br&gt;convention and continue north up the hill. Past another few ledges, you should&lt;br&gt;find the statue sitting in between two cliffs, masking a gap.&lt;br&gt;&lt;br&gt;2. Warp to Southern Faron Woods, then dash north until you come to the&lt;br&gt;split between head along the tunnel leading to Faron Woods, or going west to the&lt;br&gt;oil salesman&amp;#39;s shop. Transform into a human here, then head west, and go up&lt;br&gt;along the eastern rock walls until you come to a boulder. Blow it up, then head&lt;br&gt;out straight east to find the statue.&lt;br&gt;&lt;br&gt;!!!HEART PIECE ALERT!!!&lt;br&gt;&lt;br&gt;After you are done getting the next Sky character, take control of the&lt;br&gt;statue again, and guide it into a small hole that is at the base of the nearby&lt;br&gt;large tree. Once it&amp;#39;s in properly, transform into a Wolf, and use Midna to&lt;br&gt;super-jump up onto the statue, then alone the branches of the tree and some&lt;br&gt;stone pillars until you get into the room with all the poisonous mist. Open the&lt;br&gt;chest up on the cliff here for the Piece of Heart.&lt;br&gt;&lt;br&gt;3. Warp to the Bridge of Eldin (that you should have repaired by now. If&lt;br&gt;not, see section i. Crossing the Desert for reference, and do #4 before doing&lt;br&gt;this statue. If you don&amp;#39;t have a warp point to the Bridge of Eldin, you&amp;#39;ll need&lt;br&gt;to walk there manually from Hyrule Castle Town to kill the twilight monsters and&lt;br&gt;activate the warp). Anyways, head straight north from the warp portal along the&lt;br&gt;bridge, and just before the arch, turn right and head up onto the ledges here.&lt;br&gt;You sould easily spot the statue, so move it back and pick up the next Sky&lt;br&gt;Character.&lt;br&gt;&lt;br&gt;!!!HEART PIECE ALERT!!!&lt;br&gt;&lt;br&gt;After you have grabbed the Character, take control of the owl statue,&lt;br&gt;then walk it south across the bridge. Stop right before you get to the arch that&lt;br&gt;leads off into the large field expanse. Go around and eliminate all the goblin&lt;br&gt;enemies so they do not bother you while you do this. Now, right before the&lt;br&gt;arches, look to the east side, and you should notice that there is a platform&lt;br&gt;complete with platform across the way. Of course, there&amp;#39;s no way to cross this,&lt;br&gt;except for one solution: bring the Owl statue into the crevice between the&lt;br&gt;platforms, then go up and jump onto it and across. You will likely have to&lt;br&gt;adjust the statue a bit before you can finally make it across, but when you&lt;br&gt;finally do, climb up the ladder and open the chest at the top for your Piece of&lt;br&gt;Heart.&lt;br&gt;&lt;br&gt;4. Warp to Gerudo Desert Mesa, or if you never activated the warp portal&lt;br&gt;there, head off to Gerudo Desert via the cannon at Fyer&amp;#39;s Watertop in Lake Hylia&lt;br&gt;(see and do #5 before doing this one if that is the case). From the warp portal,&lt;br&gt;go west and leap off the mesa, and continue almost straight west, with just the&lt;br&gt;slightest tinge of southwest. Once you hit the four platforms, move the statue&lt;br&gt;off the pillar, and put it between the northeast and northwest pillars. Climb&lt;br&gt;onto the northwest ledge, then jump onto the statue and across to the opposite&lt;br&gt;side to get the latest Sky Character.&lt;br&gt;&lt;br&gt;5. Warp back to the Castle Town entrance, then head east along the road,&lt;br&gt;then south between the mountains into the Lake Hylia area. Head over to the&lt;br&gt;giant bridge leading over Lake Hylia, and turn north and up the ledge. Carved&lt;br&gt;into the face of the mountain, you should see two ledges, with the statue in one&lt;br&gt;of them. Use the Dominion Rod to lure the statue off the ledge, then look up to&lt;br&gt;see some vines hanging from the mountain. Use the Clawshot to get onto the&lt;br&gt;vines, then drop down. Guide the statue over to where you dropped down, then use&lt;br&gt;the Clawshot to drop onto the statue. Jump onto the ledge.&lt;br&gt;&lt;br&gt;6. Warp to Castle Town entrance then head straight south into the rubble&lt;br&gt;of a structure. Head to the southeast corner to find the statue sitting on a&lt;br&gt;pillar. Guide the statue off the pillar, and situate it between the pillar and&lt;br&gt;the nearby steps. Climb up onto the steps, then jump onto the statue and then&lt;br&gt;across to the pillar. Enter the glowing tablet to get the last necessary&lt;br&gt;character.&lt;br&gt;&lt;br&gt;After obtaining all six characters, warp back to Kakariko Village. Go&lt;br&gt;into Renado&amp;#39;s Hut, then drop down the corridor to see Shad. Show him the Ancient&lt;br&gt;Sky Book again, and after the statue is changed, he will walk away. Use the&lt;br&gt;Dominion Rod on the statue to pull it away, and head down the newly revealed&lt;br&gt;hallway to find the Sky Cannon. Go examine the cannon and try to warp it, and&lt;br&gt;Midna will note that Shad is still here.&lt;br&gt;&lt;br&gt;!!!!!!!!GLITCH ALERT!!!!!!!!!!&lt;br&gt;!!!!!!!!GLITCH ALERT!!!!!!!!!!&lt;br&gt;!!!!!!!!GLITCH ALERT!!!!!!!!!!&lt;br&gt;&lt;br&gt;Do NOT save while in this room. If you do, and you quit the game, when&lt;br&gt;you reload it and try to warp the portal out, Midna will say that Shad is there&lt;br&gt;still. However, Shad will NOT be in the actual room, and if you try to exit,&lt;br&gt;Shad will ask where you are going, stopping you from leaving, but he WON&amp;#39;T&lt;br&gt;actually be there. Since you cannot warp out because Shad is still &amp;quot;there&amp;quot;, you&lt;br&gt;are kind of screwed. This only occurs in the FIRST BATCH of the NORTH AMERICAN&lt;br&gt;WII Version. If you get stuck, then your best solution is to mail or phone&lt;br&gt;Nintendo tech support; they are currently offering disk replacements for those&lt;br&gt;stuck in this glitch. With a new software disc, you can load up your file and&lt;br&gt;this glitch will not be here.&lt;br&gt;&lt;br&gt;As such, simply talk to Shad right away to get him to leave, then go and&lt;br&gt;talk to Midna to have her warp it to Lake Hylia. A simple ten-second-extra&lt;br&gt;solution that&amp;#39;s much better then the alternative.&lt;br&gt;&lt;br&gt;----------&lt;br&gt;LAKE HYLIA&lt;br&gt;----------&lt;br&gt;After you&amp;#39;ve done warping the cannon into place, transform into a human,&lt;br&gt;then walk across the bridges to the northeast to Fyer&amp;#39;s Watertop. Talk to Fyer,&lt;br&gt;whom is in front, and he will offer to fix the cannon for a whopping 300 Rupees.&lt;br&gt;If you do not have the Rupees, then you can probably go back to Snowpeak Ruins&lt;br&gt;or the Temple of Time and open any chests that you didn&amp;#39;t get before for some&lt;br&gt;extra Rupees. After you pay him, go to the barrel of the cannon, and use the&lt;br&gt;Clawshot on the target to be launched up into the City in the Sky, along with&lt;br&gt;Ooccoo.&lt;br&gt;&lt;br&gt;+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-&lt;br&gt;       O. CITY IN THE SKY&lt;br&gt;-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+&lt;br&gt;[WCTS]&lt;br&gt;&lt;br&gt;---------------&lt;br&gt;CITY IN THE SKY&lt;br&gt;---------------&lt;br&gt;Watch the initial scene, and Ooccoo will run off. As a side note,&lt;br&gt;whenever you want to leave and head back down to Hyrule, go south from the pond&lt;br&gt;here to the cannon, and Clawshot into the back. Also, be careful when running&lt;br&gt;around outside; the occasional gust of wind will pick up, and, if you are not&lt;br&gt;careful, throw you off the side of a ledge (this problem can be solved by&lt;br&gt;equipping the Iron Boots, or even heaving around the Ball and Chain when it gets&lt;br&gt;gusty).&lt;br&gt;&lt;br&gt;Anyways, while in the water, equip your Iron Boots to drop down to the&lt;br&gt;bottom of the pond. You can find a chest in the southwest and southeast corner&lt;br&gt;containing a red Rupee and 15 Bombs each respectively. After you are done, swim&lt;br&gt;out to the west side, then head along the path, defeating the lone Deku Baba.&lt;br&gt;Enter the shop at the end.&lt;br&gt;&lt;br&gt;Inside, talk to Ooccoo, whom will be standing on the left counter, for&lt;br&gt;her to join you once more. Although she will not return you to the start of the&lt;br&gt;dungeon like before, she WILL bring you back to this shop if you desire to use&lt;br&gt;her. After, talk to the shopkeeper and pick up anything that you like (and if&lt;br&gt;you have any currency left), then exit out the shop. Outside, head back to the&lt;br&gt;central pond, then head straight north, slaughtering two Deku Babas in your&lt;br&gt;path. At the end, watch the introductory cutscene to City in the Sky, then equip&lt;br&gt;your Iron Boots and target the dark crystal above the gate to be able to access&lt;br&gt;the entrance. Proceed inside.&lt;br&gt;&lt;br&gt;As a note beforehand, be careful when going over any of the dark blue&lt;br&gt;blocks; once you step on one, it will automatically begin a slow descent, and&lt;br&gt;after about six or seven seconds, will fall down below. If Link is on it, then&lt;br&gt;you will go down with it, and have to restart the room. Anyhow, immediately grab&lt;br&gt;one of the Oocca&amp;#39;s inside, then fly down to the next platform in the room (the&lt;br&gt;Oocca&amp;#39;s will act like a Cuccoo). Face off against the shell enemy, or, if you&lt;br&gt;want to, lure it onto a dark blue block and set it off; it will be unable to get&lt;br&gt;off the block.&lt;br&gt;&lt;br&gt;From the second platform, turn to the east, and you should see a pillar&lt;br&gt;with vines going around it on the higher level. Use the Clawshot to bring&lt;br&gt;yourself up there, and make sure to drop down onto solid ground. To the east&lt;br&gt;wall, you should see Oocca&amp;#39;s crawling alongside the wall. If none of them are&lt;br&gt;within grabbing range, use your Clawshot to grab it. Then fly down to the&lt;br&gt;northern end of the room. Face off against the shell enemies if you wish to.&lt;br&gt;Otherwise, head over to the northeastern corner and climb up onto the step, then&lt;br&gt;head up to the west onto the top of the wall, then go north through the door.&lt;br&gt;&lt;br&gt;You will face off against an enemy with an armoured mask on it&amp;#39;s face&lt;br&gt;inside here. To defeat it, Z-Target it, then jump to the side when it dashes at&lt;br&gt;you. It will not be able to turn around and will instead continue dashing&lt;br&gt;straight. When you sidestep it, turn around and hit it from it&amp;#39;s back side.&lt;br&gt;Afterwards, head south and east to the southeast corner, and turn towards the&lt;br&gt;wall to see a grating on the ledge up top. Use the Clawshot to bring yourself&lt;br&gt;up, and head outside.&lt;br&gt;&lt;br&gt;Drop down to the ledge below, then equip the Spinner and utilize it&lt;br&gt;while over the spinner-shaped hole. Tap B repeatedly to spin the gears around,&lt;br&gt;and in the distance, you should see a bridge slowly extending out. After you&amp;#39;ve&lt;br&gt;completed it, head northeast to the part where the ledge is broken off, then use&lt;br&gt;the Clawshot on the vines to your north. Climb up onto the ledge, then head east&lt;br&gt;across the bridge and into the building.&lt;br&gt;&lt;br&gt;Go along the platform to your left, and when you reach a dead end, look&lt;br&gt;up at the ceiling to your right to find a ceiling grate that doubles as a&lt;br&gt;Clawshot target. Use it, and then drop down and open the chest for a Small Key.&lt;br&gt;Clawshot yourself back across the room by using the wiring in the wall next to&lt;br&gt;the platform you just left, then exit the room through the way you came. Head&lt;br&gt;west across the bridge, and watch a short cutscene, cutting access off from the&lt;br&gt;other half of the City in the Sky. Head through the west door into the building&lt;br&gt;for now.&lt;br&gt;&lt;br&gt;Back inside here, go and Clawshot the vines that are hanging from either&lt;br&gt;pillar. Climb around to the west side so that when you drop down, you drop on&lt;br&gt;solid ground. Next, continue and run across the rows of blue blocks going to the&lt;br&gt;west door, and exit out this way. Outside, go down the path heading southeast,&lt;br&gt;killing two Deku Babas that will pop out of the ground to attack you. At the&lt;br&gt;dead end, you should find another Spinner-hole, so take out your Spinner and hit&lt;br&gt;B repeatedly to spin and extend a bridge out in the distance. Head back up&lt;br&gt;northwest, then continue west past the bridge, watching out for the Pterodactyl&lt;br&gt;enemies. Unlock the door at the end to enter inside.&lt;br&gt;&lt;br&gt;From the door, head right (north) and kill one of the shelled enemies.&lt;br&gt;Now equip your Iron Boots and walk past the first fan to avoid getting swept off&lt;br&gt;the floor. Once past the first gust, de-equip your Iron Boots. Instead of&lt;br&gt;running across the blue blocks, target the column of vines a bit ahead and to&lt;br&gt;your left, then climb around to the west side to drop off the column. Head&lt;br&gt;inside the nearby door at the northwestern corner, and open the chest to the&lt;br&gt;south inside for the Dungeon Map. Exit back out.&lt;br&gt;&lt;br&gt;Head back across the room; for the first fan, just run across the first&lt;br&gt;three pairs of blue blocks as normal, but equip your Iron Boots while heading&lt;br&gt;across the fourth. You should be able to walk fast enough to get to the end&lt;br&gt;before the blocks fall down (or you could just try to strafe and hope you make&lt;br&gt;it). From the northeast corner, head south, and then west until you get to a&lt;br&gt;large gap. From here, look towards the middle of the room, and you should see a&lt;br&gt;red crystal. Shoot the red crystal to stop the fan that is blowing in the&lt;br&gt;southwest corner, then go back around the room counterclockwise again. Head&lt;br&gt;south from the northwest corner past the blue blocks, then through the door.&lt;br&gt;&lt;br&gt;In this room, go straight to the southern corner, then head west across&lt;br&gt;the first few gaps, making sure not to get caught up by gusts of wind. When&lt;br&gt;walking across the smaller blocks, don&amp;#39;t jump over this gap just yet; instead,&lt;br&gt;take out your Gale Boomerang, and target the floor tile enemy ahead of you to&lt;br&gt;knock it out of hiding, and kill it if it does not fall off. Next, head north&lt;br&gt;across a few more platforms, making sure to kill another floor tile enemy ahead&lt;br&gt;of time. If you want to take a detour, go east from the center-north ledge to&lt;br&gt;get a chest for 10 Rupeees, then jump back. Finally, head east across another&lt;br&gt;small pathway, making sure once again not to get caught in the gust of wind,&lt;br&gt;then jump south across a blue block, and head through the door in the southwest&lt;br&gt;corner.&lt;br&gt;&lt;br&gt;Hop across the first platform, and then take on the two Armored Lizards&lt;br&gt;at once. Lure them out to the edge of the platform, and then use the Spinning&lt;br&gt;attack to knock them off the ledge. After the battle is over, look to the&lt;br&gt;southern wall, and use the Clawshot on the vines up here to climb up. In the top&lt;br&gt;room, use the Clawshot again on the ball of metal wiring, and Link will weigh it&lt;br&gt;down, causing the machine in the middle of the room to activate, and wind to go&lt;br&gt;upwards.&lt;br&gt;&lt;br&gt;Grab one of the Oocca, and float into the middle of the room. Use the&lt;br&gt;propulsion upwards to continue on up and towards the north ledge. If you cannot&lt;br&gt;freefall on the platform, then simply throw the Oocca at the end, and Link&lt;br&gt;should grab onto the ledge by instinct. If you fail to time your jump with the&lt;br&gt;gust of wind correctly, then simply go back to the high room and grab another&lt;br&gt;Oocca bird (or you could also grab one from down below, head to the southern&lt;br&gt;platform, then jump into the wind and go up). After you successfully make it&lt;br&gt;over, enter the northern door.&lt;br&gt;&lt;br&gt;Inside, look straight up to find another metal ball, and weigh down on&lt;br&gt;it via Clawshot to open a nearby gate in the south wall. Now, ggrab the lone&lt;br&gt;Oocca wandering around, then go south into the small chamber using the updraft&lt;br&gt;from the first big wind generator. Open a chest in here to get a red rupee. Go&lt;br&gt;back out and onto the wind again to head all the way to the southeast corner of&lt;br&gt;the room. Open the chest here for a purple Rupee, then grab the Oocca and fly&lt;br&gt;back west to reach a ledge against the southern wall; since you won&amp;#39;t be able to&lt;br&gt;fall on it, utilize the tactic of throwing the Oocca onto the platform. This&lt;br&gt;will cause Link to fall, but since he is still within grabbing distance, he will&lt;br&gt;hold onto the top of the ledge, allowing you to climb up. Alternatively, if you&lt;br&gt;fall down, just use the Clawshot on the Clawshot target next to the wall, and&lt;br&gt;pick the Oocca up off the ground floor via Clawshot if you dropped it as well.&lt;br&gt;&lt;br&gt;Now grab Oocca again, and jump into a gust of wind. Use your altitude to&lt;br&gt;fly north through the hole in the wall, and to the east corner. Here, shoot the&lt;br&gt;Clawshot at the metal ball hanging from the ceiling for Link to weight it down&lt;br&gt;and activate a wind generator on the opposite side of the room. Grab the Oocca&lt;br&gt;again, fly across the room while using borrowed time from the generator in the&lt;br&gt;middle of the room, and at the western end, fly up again and head through the&lt;br&gt;hole at the top of the wall to head west. Drop down, and head through the&lt;br&gt;northern door.&lt;br&gt;&lt;br&gt;Your objective in this room is to make it all the way to the bottom of&lt;br&gt;the tall tower, without getting caught in the gusts of wind and thus screwed up&lt;br&gt;as a result. Head east from the entrance, and Clawshot your way over to the&lt;br&gt;metal orb in the eastern side of the room to weigh it down and open a door on a&lt;br&gt;lower level of the tower. Next, pick up the Oocca nearby, and fly down to the&lt;br&gt;northwest ledge one floor below. From here, pick up the Oocca, and jump off the&lt;br&gt;ledge just lightly, and then fly backwards to drop down right underneath where&lt;br&gt;you left, just a single floor lower. Head south on this ledge, killing a Deku&lt;br&gt;Baba, and at the edge of the platform, look down and to your south to find a&lt;br&gt;metal grating that doubles as a Clawshot target. Make your way over there. Pick&lt;br&gt;up the Oocca here, then fly down to the western ledge at the very bottom of the&lt;br&gt;room. Head west through the door.&lt;br&gt;&lt;br&gt;Use the Clawshot on the metal orb in the middle of the room. In order to&lt;br&gt;stop the fan, equip your Iron Boots while hanging to cause the fan to slow down,&lt;br&gt;and eventually stop. Lower yourself down into the basement, de-equip your Iron&lt;br&gt;Boots, and drop off the Clawshot to face off against a dragon (not the one you&lt;br&gt;saw earlier).&lt;br&gt;&lt;br&gt;----------------&lt;br&gt;MINIBOSS: DRAGON&lt;br&gt;----------------&lt;br&gt;The battlefield is basically a large square room, with much of the outer&lt;br&gt;layer of the floor being composed of blue blocks. As such, make sure to stay&lt;br&gt;near the center of the room so that you don&amp;#39;t fall out of the room. Three&lt;br&gt;windows also dot the north, west, and east walls of the room.&lt;br&gt;&lt;br&gt;During the full duration of the battle, the dragon will fly around the&lt;br&gt;room, stalking you and waiting for you to show a weakness. Z-Target him when he&lt;br&gt;is doing this. When he puts up his shield, quickly take out your Clawshot and&lt;br&gt;use it on him to bring the dragon down to you, and slash at him repeatedly until&lt;br&gt;he puts his shield up. If you do not Clawshot him in time, then he will charge&lt;br&gt;at you and knock you off your feet. As a rule of thumb, if you recognize you&lt;br&gt;cannot bring him down to you in time, don&amp;#39;t, and sidestep his charge.&lt;br&gt;&lt;br&gt;After a couple of hits, the Dragon will wise up (to a degree), and then&lt;br&gt;begins flying in and out of the windows. When he does this, run to the center of&lt;br&gt;the southern wall, where there is no window. From this vantage point, you should&lt;br&gt;focus on all three windows, trying to look at two at a time. When he comes out&lt;br&gt;of a window, quickly run forward to him, Z-Target him, and Clawshot him to&lt;br&gt;repeat the same strategy as before.&lt;br&gt;&lt;br&gt;The only thing that you must do here differently is that you MUST run&lt;br&gt;close up to him. The Clawshot can only go so far, and if you don&amp;#39;t get far&lt;br&gt;enough and miss him, while he charges you, you might get knocked out of the&lt;br&gt;arena by falling down a blue block. Other than that, just repeat the&lt;br&gt;Clawshotting and slashing a couple more times, and you shall win.&lt;br&gt;&lt;br&gt;&lt;br&gt;After the battle, the gate on the southern wall will open. Use the&lt;br&gt;Clawshot on the bullseye target to bring yourself up, and open the chest for a&lt;br&gt;second Clawshot. This creates the Double Clawshot, allowing you to go Tarzan by&lt;br&gt;Clawshotting from one target to the next. To get out of here, use the Double&lt;br&gt;Clawshot on the target you just came up, then target one of the ceiling targets.&lt;br&gt;Go north one target, then turn around and grab onto the vines at the top. Climb&lt;br&gt;up to basement three, then exit outside.&lt;br&gt;&lt;br&gt;Back in the tower, head north, and use your Double Clawshots to head&lt;br&gt;along from wall target to target. However, once you get to the target that is&lt;br&gt;just above the big open hole in the wall with a gust of wind blowing through,&lt;br&gt;look up to the opposite way (facing east), and Clawshot up to the target up&lt;br&gt;here, then Clawshot to a big metal ball. This will weigh down the ball, thus&lt;br&gt;opening a gate just below. While still keeping your Clawshot hanging onto the&lt;br&gt;metal ball, lower yourself down via the chain until you are right in front of&lt;br&gt;the gate, and use your second Clawshot on either of the targets next to the&lt;br&gt;door. Enter after you make it through.&lt;br&gt;&lt;br&gt;In here, be wary of the poles. Once you get onto a pole, it will begin&lt;br&gt;to descend slowly. If you do not get off quickly enough, it will fall down, with&lt;br&gt;Link on it. To make it through, Z-Target the first pillar, and keep holding the&lt;br&gt;Z button while you Clawshot; Link will automatically Z-Target the next pillar in&lt;br&gt;line for you to Clawshot. Continue along until you hit the last pillar. Although&lt;br&gt;there is nothing for you to Clawshot onto, just drop off, and you shall drop&lt;br&gt;onto a ledge. Open the chest for the Compass, then head outside again.&lt;br&gt;&lt;br&gt;Out here, use the Clawshot to grab onto the first roof grating. Before&lt;br&gt;crossing each section of the bridge, attack the Deku Baba hanging from the&lt;br&gt;bottom of the bridge by shooting the Clawshot at them. Once you reach the end,&lt;br&gt;look towards the east to see some vines on the wall. Clawshot the vines to pull&lt;br&gt;yourself over to them, then climb up and onto solid ground. Head north and into&lt;br&gt;the door.&lt;br&gt;&lt;br&gt;Run east past all the blue blocks to the opposite end of the room. Use&lt;br&gt;your Clawshot on the target on the pillar right between the two pillars with&lt;br&gt;vines, then use your second Clawshot on the target above the door at the end.&lt;br&gt;Drop down, and exit outside. Continue east until you reach the broken gap in the&lt;br&gt;bridge, then look up to see some propellor botanics. Z-Target the first one,&lt;br&gt;then, while keeping your Z-Target on, go to the next two of the creatures in&lt;br&gt;time (if you Z-Target onto one of the wyverns, just use the second Clawshot on&lt;br&gt;them to kill them). At the end, drop down and enter inside.&lt;br&gt;&lt;br&gt;Shoot the Double Clawshot at the northeast target in here, then lower&lt;br&gt;yourself into the basement below. Target the first pole, then continue on Z-&lt;br&gt;Targeting and going from pole to the pole until you reach the end and cannot get&lt;br&gt;any further. Drop down from here onto solid ground, then turn to the north and&lt;br&gt;use the Double Clawshot on the sewer grate here. Look back to your south and up&lt;br&gt;a bit to find another target (there are two of them; get the one that&amp;#39;s directly&lt;br&gt;south of you), then hook yourself back up onto the second floor. Complete your&lt;br&gt;combo with the wired wall to the northeast, and drop down to finish the combo.&lt;br&gt;Kill the two Deku Babas and open the chest for 20 Arrows.&lt;br&gt;&lt;br&gt;Turn around and choose the eastern-most of the two targets on the south&lt;br&gt;wall, then finish off by looking east and using this wall to hook on. After you&lt;br&gt;drop off, head north through the hole in the wall and jump over the gap. In&lt;br&gt;here, look to your west to see a wall grating down below. Hook yourself onto it,&lt;br&gt;then turn around and look at the ceiling to the east to see two Deku Babas&lt;br&gt;hanging from it. Eliminate both of them either with the Clawshot or the Hero&amp;#39;s&lt;br&gt;Bow (be sure that the Clawshot isn&amp;#39;t indicating yellow targets when shooting the&lt;br&gt;second Baba, or else you will hook yourself on, and kill yourself in the&lt;br&gt;process). Afterwards, hook onto the target left behind. Lower yourself down via&lt;br&gt;the chain, and shoot the blue crystal to the north. Turn to face the south, and&lt;br&gt;head through the gate using the target.&lt;br&gt;&lt;br&gt;Now go east, north, south and north again up the walls and targets to&lt;br&gt;the top of the room, until you can finally drop onto solid ground. Head south&lt;br&gt;and jump onto the small narrow ledge for a chest containing a red Rupee, or west&lt;br&gt;across a few ledges (make sure to eliminate ALL the floor tile creatures with&lt;br&gt;your Gale Boomerang first) for another chest with 10 Bombs in it. Afterwards,&lt;br&gt;enter the northeastern door towards the next area.&lt;br&gt;&lt;br&gt;Go ahead and shoot the Clawshot at the giant Deku Baba inside, then&lt;br&gt;jump-slice it to harm it greatly. Do not bother trying to back up and dodge, as&lt;br&gt;you will have to run forward whenever you stun the Deku Baba again, and it will&lt;br&gt;recover by the time you make it over. After you finish it off, throw a bomb into&lt;br&gt;the flower to finish it off. Now kill all the Deku Babas around here, then go to&lt;br&gt;the east side to see a closeby target on one of the sinking poles. Aim at it to&lt;br&gt;pull yourself up, then quickly look towards the north and up to see a column of&lt;br&gt;vines. Head up there. Up top, climb onto the top off the vine pole, and across&lt;br&gt;from you, you should see a Deku Baba guarding a ledge. Take it out by using your&lt;br&gt;Clawshot or Hero&amp;#39;s Bow combined with Bomb, then jump onto the ledge it was on to&lt;br&gt;open a chest for a yellow rupee. Head back to the pole, then fall down onto this&lt;br&gt;ledge and walk across (or climb down and and climb across). Open the chest here&lt;br&gt;for 20 Arrows.&lt;br&gt;&lt;br&gt;!!!HEART PIECE ALERT!!!&lt;br&gt;&lt;br&gt;Continue west down the ledges, making sure to kill any Deku Babas in&lt;br&gt;your way, until you get to a small stone ledge against the wall. Climb across&lt;br&gt;this to the opposite side, and open the chest at the end for a Heart Piece. Now&lt;br&gt;aim back north at another pole to the north, then aim slightly to the west at a&lt;br&gt;column of vines. Drop off onto solid ground here, then aim in towards the center&lt;br&gt;and up at one last target on a pillar coming down from the ceiling. Lower&lt;br&gt;yourself down via chain, then drop down once you run out of slack. Slay the&lt;br&gt;Armored Lizard if you wish to do so; otherwise, head north.&lt;br&gt;&lt;br&gt;Out here, continue north after killing the Deku Babas in the field. Wait&lt;br&gt;for the flower creature to fly over to your side of the room, and use the&lt;br&gt;Clawshot on it. Hang from it until it takes you a bit north, and you can&lt;br&gt;exchange flights to another creature. Drop down, and go to the northwest corner&lt;br&gt;of this third section. Cut down the grass to reveal a chest holding a red rupee&lt;br&gt;inside. Next head east a slight bit, and then wait until another one of the&lt;br&gt;propelling creatures comes around, heading north.&lt;br&gt;&lt;br&gt;!!!POE SOUL ALERT!!!&lt;br&gt;&lt;br&gt;Once you hook onto the third propelling creatures, if it is heading&lt;br&gt;north, turn to face north. You should see a small island in the distance with&lt;br&gt;another flowerpot monster. Hook onto it via Clawshot, then drop down. The Poe&lt;br&gt;Soul will be wandering around, so change into a wolf and defeat it for your&lt;br&gt;Poe&amp;#39;s Soul. Afterwards, open the nearby chest for a Purple Rupee if you wish,&lt;br&gt;then hook back onto the flying flower, then Clawshot your way back onto the&lt;br&gt;mainland.&lt;br&gt;&lt;br&gt;Now, when the third flower pot starts heading south, face the south as&lt;br&gt;well. You should see one wall in the flower&amp;#39;s way. Lower yourself so that Link&lt;br&gt;is below the wall, and the chain will manage to fit snugly. Once on the opposite&lt;br&gt;side, retract the chain and connect to a fifth flower pot in the room. Do the&lt;br&gt;same thing for the next wall you come to (although you will have to drop a&lt;br&gt;certain amount, not just as much as you wish). Finally, when you make it past&lt;br&gt;the last wall, Clawshot onto the metal wall to the east, and drop down onto the&lt;br&gt;platform. Drop into the the small garden below and head to the northwest corner&lt;br&gt;to open a chest partly hidden by grass for 5 Bombs. Go back up via the metal&lt;br&gt;wall and then continue west into a new room.&lt;br&gt;&lt;br&gt;This is pretty basic here. Just hook onto the first flower, then&lt;br&gt;continue Z-Targeting and hooking onto the next plant.&lt;br&gt;&lt;br&gt;!!!HEART PIECE ALERT!!!&lt;br&gt;&lt;br&gt;About the fourth plant in, you will have a choice between hooking onto a&lt;br&gt;plant to the southeast, or to the west. Choose to go southeast, and then drop&lt;br&gt;off the flower at the end here. Head through the door, and inside, open the&lt;br&gt;nearby chest for the Piece of Heart. Continue back outside, make your way back&lt;br&gt;to the split plant, then head west instead this time. Drop down at the last&lt;br&gt;flower onto the ledge below, and enter.&lt;br&gt;&lt;br&gt;Proceed north inside, and you should see some vines on the wall. Use the&lt;br&gt;Clawshot to bring yourself upwards, then climb the rest of the way to the top&lt;br&gt;and exit out onto the ledge. Human Link lacks the finesse to walk across the&lt;br&gt;ropes; change into a wolf and do so, and once you make it to the center pillar,&lt;br&gt;change back into a human and go south and west. Slay all the spider enemies on&lt;br&gt;the vines before, then climb up, left, and down. Open the chest where you finish&lt;br&gt;climbing for a red Rupee, then turn back into a wolf.&lt;br&gt;&lt;br&gt;!!!POE SOUL ALERT!!!&lt;br&gt;&lt;br&gt;Head southwest and west across some more ropes. You should easily spot&lt;br&gt;the Poe Soul over here, with the lantern being swung around. Defeat it quickly,&lt;br&gt;then open the chest nearby for a purple (50) rupees. Head back to the center&lt;br&gt;pillar, then change back into a human and climb back across the vines. Head&lt;br&gt;north to the last tightrope on the line. While a human still, take out your&lt;br&gt;Hero&amp;#39;s Bow and shoot the two birds shooting on the next two pillars. Now change&lt;br&gt;back into a wolf and head northeast, north, and east to the opposite side of the&lt;br&gt;main pillar. Enter the room inside.&lt;br&gt;&lt;br&gt;Equip the Iron Boots inside to keep yourself from being blown off&lt;br&gt;course, then roll down west with the rotating wall to open the chest for the Big&lt;br&gt;Key. Turn around and look up to see a big metal ball hanging from the ceiling&lt;br&gt;near you. With the Iron Boots on still, Clawshot onto it to weigh it down and&lt;br&gt;stop the fan below. Go near the southmost part of the room to find a hole.&lt;br&gt;Clawshot onto the grate in the ceiling above the hole, then lower yourself down&lt;br&gt;into the bottom room. Grab the shells off the enemies before dropping down, then&lt;br&gt;kill them. Open the chest on the north end of the room for 20 Rupees.&lt;br&gt;&lt;br&gt;Now, target the northern part of the roof here to use as your grappling&lt;br&gt;hold, then lower down so that you are on the northern side of the room below&lt;br&gt;here. Keep your view to the north, and you should see another metal ball&lt;br&gt;partially hidden from view by a hole in the ceiling. Target it, and equip your&lt;br&gt;Iron Boots to weigh it down completely and activate some wind. Drop down to the&lt;br&gt;floor below, then head north and outside.&lt;br&gt;&lt;br&gt;Since you activated the giant wind generator, there will be a number of&lt;br&gt;propellors outside that are now rotating. Most of them are composed of metal&lt;br&gt;gratings on either side. Start off with the first propellor, then head onto the&lt;br&gt;second one, using your second Clawshot to take care of any wyvern enemies that&lt;br&gt;get to close. For the third, you may have to wait and time things a bit, as only&lt;br&gt;one side is metal grating; the other side is stone. After you make it across,&lt;br&gt;head over to the fourth one. Shoot your Clawshots one last time at the metal&lt;br&gt;grate above the dormant fan, and drop down. Look behind the fan and open the&lt;br&gt;chest for a red Rupee. Drop off onto the floor below, then head north inside.&lt;br&gt;&lt;br&gt;In here, you will quickly fight off two replicas of the earlier Dragon&lt;br&gt;mini-boss fight. Z-Target onto one of them and wait for it to twitch; at the&lt;br&gt;same time, watch for an attack from the second dragon, and when it charges, side&lt;br&gt;step or back-flip out of the way. Use the same tactics you used in the mini-boss&lt;br&gt;fight to kill the first Dragon, then switch views to take on the second dragon,&lt;br&gt;and take it out as well.&lt;br&gt;&lt;br&gt;Afterwards, hook onto a wall grating to the south, then follow it up&lt;br&gt;with the first propellor in a long line of them. Look to the south to see a&lt;br&gt;black crystal - hit it with your second Clawshot to turn it yellow and cause the&lt;br&gt;propellor you are on to rotate. Continue up the tower going from propellor to&lt;br&gt;propellor. You may also need to time your Clawshots to hit the next metal cage,&lt;br&gt;as the distance between some of the propellors allows for only a split second,&lt;br&gt;making it difficult if you shoot only after you have the yellow arrows verified.&lt;br&gt;Near the top, you will hit another propellor that is not turning; look to the&lt;br&gt;south to find another crystal, hit it to turn it yellow, then wait until the&lt;br&gt;propellor turns to the north side before targeting a wall target. Drop down from&lt;br&gt;here, and head through the boss door.&lt;br&gt;&lt;br&gt;Outside, turn to face your right and use the Double Clawshot on the&lt;br&gt;grating on the column. Face your left now and Clawshot the vines on the left&lt;br&gt;column. Go to the outside of this column and climb up to the top of the&lt;br&gt;structure to initiate the boss battle.&lt;br&gt;&lt;br&gt;  -------------&lt;br&gt;          TWILIT DRAGON&lt;br&gt;     ARGOROK&lt;br&gt;          -------------&lt;br&gt;The battlefield consists of the top of a tower, with four great columns,&lt;br&gt;complete with metal grating to use your Double Clawshot on to the top, each in&lt;br&gt;one corner of the field. Off the ledges is thin air, making the battlefield a&lt;br&gt;hazardous one. Meanwhile, Argorok will fly around and on and off of the the&lt;br&gt;battlefield from time to time.&lt;br&gt;&lt;br&gt;For the first part of the battle, Argorok will simply glide onto the&lt;br&gt;field every once in a while. The side effects of this are his direct hits on you&lt;br&gt;if you come into contact, or the sheer force of the wind throwing you off the&lt;br&gt;ledge (as such, equip the Iron Boots if standing on the field when he comes by).&lt;br&gt;In order to harm him during this phase, go about halfway up any of the towers,&lt;br&gt;and hang from there while waiting for Argorok to come by. When he does, Z-Target&lt;br&gt;his tail, and when you start hanging from him, equip the Iron Boots to bring him&lt;br&gt;down to Earth. Repeat this tactic once more to break his armor off and go into&lt;br&gt;the second half of the battle.&lt;br&gt;&lt;br&gt;In this phase of the war, it will begin to raise. As a result, plants&lt;br&gt;will grow up and rise into the sky, becoming propellors that you can hang from.&lt;br&gt;Follow the columns up to the top and then onto the propellors. The dragon&lt;br&gt;Argorok will now begin to breath fire once he sets his sights on you; avoid his&lt;br&gt;attacks by going from propellor to propellor until you get to his opposite side,&lt;br&gt;then target the orb on his backside with the Clawshot (this targeting has to be&lt;br&gt;done manually). Once you make it over, take out your sword and start stabbing&lt;br&gt;him.&lt;br&gt;&lt;br&gt;After the first hit, Argorok will wise up (somewhat), and will start&lt;br&gt;turning around a lot quicker when he finishes breathing his fire to stop you&lt;br&gt;from attacking him. At other times, he will not breathe fire right at you, but&lt;br&gt;in the way of the path you were intending to go. Finally, he may also pull a&lt;br&gt;feint at times, as if he were going to breathe fire, and then stops. The best&lt;br&gt;way to defeat him for the second and after attacks on Argorok is to go&lt;br&gt;counterclockwise around the area via propellors, and if he is constantly&lt;br&gt;following you, Clawshot clockwise around the room the next time; more than&lt;br&gt;likely, he will continue to move around counterclockwise. Hit him two more times&lt;br&gt;to win.&lt;br&gt;&lt;br&gt;&lt;br&gt;After the battle, you will obtain the fourth and last Mirror Shard. Pick&lt;br&gt;up the Heart Container, then head out through the nearby portal. Back in the&lt;br&gt;regular city, go around to the back of the cannon and shoot the Clawshot at the&lt;br&gt;back of it to be transported back to Lake Hylia.&lt;br&gt;&lt;br&gt;+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-&lt;br&gt;     P. WRAPPING THINGS UP&lt;br&gt;-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--&lt;br&gt;[WWTU]&lt;br&gt;&lt;br&gt;A note to anybody who is using this FAQ for their entire playthrough;&lt;br&gt;this section here and the next section as well is to help you obtain all the&lt;br&gt;remaining Heart Pieces, Poe Souls, Golden Bugs, and upgrades. (with the&lt;br&gt;exception of three Souls, which is covered in the Cave of Ordeals section). As&lt;br&gt;such, if you only wish to get the game over with, then skip to the Palace of&lt;br&gt;Twilight section.&lt;br&gt;&lt;br&gt;Anyways, our first stop should be at Hyrule Castle Town, so warp to the&lt;br&gt;Castle Town warp point, and head inside.&lt;br&gt;&lt;br&gt;-----------&lt;br&gt;CASTLE TOWN&lt;br&gt;-----------&lt;br&gt;&lt;br&gt;!!!HEART PIECE ALERT!!!&lt;br&gt;&lt;br&gt;Inside, head left a ways down the street until you see a tall lanky man&lt;br&gt;standing in green robes. Talk to him, and he will sell you some crap about&lt;br&gt;religion and finding piece. However, if you donate 1000 Rupees to his cause, you&lt;br&gt;will obtain a Piece of Heart. Unfortunately, a) you are unliekly to have a&lt;br&gt;wallet this big by now, and b) you have to donate it 50 rupees at a time. Donate&lt;br&gt;however many rupees you have now, and you can go obtain 150 rupees per pair of&lt;br&gt;bugs at Agitha&amp;#39;s house, then come back and pay him off some more. When the 1000&lt;br&gt;rupees is in, you shall automatically get the Heart Piece.&lt;br&gt;&lt;br&gt;As you should now have more than twenty Poe Souls, head to Jovani&amp;#39;s&lt;br&gt;house (from the south street, take the lower avenue going west and head up into&lt;br&gt;the courtyard. Turn on your senses as a wolf and dig inside), and he will give&lt;br&gt;you a Bottle with Great Fairy Tears inside. After, exit his house, and leave&lt;br&gt;Castle Town via the SOUTHERN EXIT.&lt;br&gt;&lt;br&gt;------------&lt;br&gt;HYRULE FIELD&lt;br&gt;------------&lt;br&gt;&lt;br&gt;!!!POE SOUL ALERT!!!&lt;br&gt;&lt;br&gt;After exiting down the main stairs, head left and approach the next&lt;br&gt;flight. You should spot the Poe Soul hovering over the staircase, so morph into&lt;br&gt;a wolf and take it out. After, continue down into Hyrule Field, and go east.&lt;br&gt;Drop down the huge hole in the field to go to Lake Hylia.&lt;br&gt;&lt;br&gt;----------&lt;br&gt;LAKE HYLIA&lt;br&gt;----------&lt;br&gt;&lt;br&gt;!!!POE SOUL ALERT!!!&lt;br&gt;&lt;br&gt;From your drop-off point on the western extreme of the map, head as far&lt;br&gt;south as you can and you should see the Poe Soul. Fight and devour it.&lt;br&gt;&lt;br&gt;!!!POE SOUL ALERT!!!&lt;br&gt;&lt;br&gt;Now use the Lake Hylia warp point to transport yourself to the southern&lt;br&gt;bunch of islands. Once you have landed down, head southwest up a land bridge,&lt;br&gt;then head south across some small island plateaus. At the end, where you split&lt;br&gt;off, there should be another Poe Soul for you to munch on.&lt;br&gt;&lt;br&gt;!!!HEART PIECE ALERT!!!&lt;br&gt;&lt;br&gt;Head back to the warp point. This time, head west along the wooden&lt;br&gt;bridges, and enter the spirit&amp;#39;s cave. Inside, head east down the ledge until you&lt;br&gt;hit the end, then look over a bit to see some vines. Grab onto them using your&lt;br&gt;Clawshot, then climb up and continue walking until you find a circular door in&lt;br&gt;the wall at the extreme south of the area. Enter. Inside, you can claim two&lt;br&gt;chests with non-noteworthy prizes (5 Bombs and a blue Rupee) but the real prize&lt;br&gt;comes in the form of a new chest when you light both of the torches in here up&lt;br&gt;with your lantern. Claim your Heart Piece, then warp back out to the Lake Hylia&lt;br&gt;warp point again.&lt;br&gt;&lt;br&gt;!!!POE SOUL ALERT!!!&lt;br&gt;&lt;br&gt;Taking a totally different direction, head down to Fyer&amp;#39;s cannon shop,&lt;br&gt;and send yourself off to Falbi&amp;#39;s Flight-by-Fowl attraction. Up here, pay the&lt;br&gt;twenty rupees necessary, then grab a Cuccoo and head down to the island tower&lt;br&gt;below (if you have not played this game before, go around through all the rupees&lt;br&gt;and try to land on the topmost floor that&amp;#39;s rotating around to get a Heart Piece&lt;br&gt;as well - you&amp;#39;ll need to break shortly before you get to the isle to float down&lt;br&gt;onto it). Once you get onto the isle, go down to the bottommost floor and take&lt;br&gt;on the Poe Soul wandering around.&lt;br&gt;&lt;br&gt;!!!POE SOUL ALERT!!!&lt;br&gt;&lt;br&gt;Of course, there is still another Poe Soul to be had here. Head over to&lt;br&gt;the Flight-by-Fowl attraction again via Fyer&amp;#39;s cannon. This time, however, when&lt;br&gt;you leap off the building, IMMEDIATELY turn around 180 degrees so that you are&lt;br&gt;facing north, and drift that way. You should see a ledge carved into the face of&lt;br&gt;the giant mountain. Once you make it over, drop down, and take on the Poe Soul&lt;br&gt;wandering around. Make sure not to make an errant leap, lest you fall down into&lt;br&gt;the waters below.&lt;br&gt;&lt;br&gt;Once you have taken the Poe Soul for yourself, turn your senses on and&lt;br&gt;dig on the dig spot here to go into a cavern. Below, equip your Iron Boots and&lt;br&gt;Zora Armor, and jump into the water. Use your sword to take out the four clam&lt;br&gt;enemies here (wait for their mouths to open up completely before attacking), and&lt;br&gt;once all four are defeated, a chest will appear on the opposite side of the&lt;br&gt;room. Open it up for an orange Rupee, then exit out back into the Lake Hylia&lt;br&gt;area.&lt;br&gt;&lt;br&gt;!!!HEART PIECE ALERT!!!&lt;br&gt;&lt;br&gt;Warp to the warp point for the last time, and head to Fyer&amp;#39;s cannon shop&lt;br&gt;as a wolf. On the island between the warp point and Fyer&amp;#39;s, you will be stopped&lt;br&gt;by a bird named Plumm, whom offers you a stab at a mini-game. Fortunately, this&lt;br&gt;is relatively the same mini-game as when you had to get the Twilight insects&lt;br&gt;with the wyvern back before the Lakebed Temple, just with different targets.&lt;br&gt;Howl at the grass, and you will be picked up by the same wyvern. During the&lt;br&gt;actual mini-game, ignore the watermelons and oranges, and pick up the&lt;br&gt;strawberries. If you are worried about hitting any of the fruit that may be&lt;br&gt;lurking behind a strawberry, then ignore that strawberry; you only need to get&lt;br&gt;ten strawberries in a row, and there is easily double that amount on the actual&lt;br&gt;run-through. Just make sure to keep your controllers steady when moving around,&lt;br&gt;and you should have no problem achieving 10k points and winning yourself a Piece&lt;br&gt;of Heart.&lt;br&gt;&lt;br&gt;Once done with that, go back to Fyer&amp;#39;s cannon shop once more. Do not&lt;br&gt;bother with the Cuccoo game this time once you get blasted up, however; instead,&lt;br&gt;head out to Hyrule Field.&lt;br&gt;&lt;br&gt;------------&lt;br&gt;HYRULE FIELD&lt;br&gt;------------&lt;br&gt;From where you exit out, head north a bit up the slope and then west to&lt;br&gt;come to the Great Hyrule Bridge.&lt;br&gt;&lt;br&gt;!!!GOLDEN BUG ALERT!!!&lt;br&gt;&lt;br&gt;The Male Mantis is in a very simple location; in the area between the&lt;br&gt;two pillars of the northern end of the Great Hyrule Bridge. The only problem? It&lt;br&gt;can be frustratingly and obnoxiously difficult to see it during the daytime, so&lt;br&gt;my main recommendation is to wait until nightfall to try staking out a search&lt;br&gt;for it (when it is clearly visible against the night sky). Again, finding this&lt;br&gt;one can take awhile, so do not be surprised if you do not find it right off the&lt;br&gt;bat.&lt;br&gt;&lt;br&gt;!!!GOLDEN BUG ALERT!!!&lt;br&gt;&lt;br&gt;Now go south past the bridge, until you come underneath the roots of a&lt;br&gt;giant tree. Head along the path until you are ALMOST out from under the cover of&lt;br&gt;the giant tree. On the southern wall, the female Mantis should be lying around&lt;br&gt;somewhere. Again, as before with the male mantis, it may be particularly hard to&lt;br&gt;locate unless it is nighttime. It will also likely be high up on the wall, so&lt;br&gt;you shall have to use your Clawshot on it to bring it down. After you&lt;br&gt;successfuly retrieve it, continue west on the path until you come past a small&lt;br&gt;wooden bridge.&lt;br&gt;&lt;br&gt;!!!POE SOUL ALERT!!!&lt;br&gt;&lt;br&gt;Continue walking until you have a curve in the path, then stop. Turn to&lt;br&gt;face the left and you should see a boulder lying on the cliff above. Shoot it&lt;br&gt;with a Bomb Arrow, and you should see a Clawshot target behind where it once&lt;br&gt;was. Bring yourself up, then turn to face the east side. You should see another&lt;br&gt;boulder. Repeat the Bomb Arrow and Clawshotting another target, then head over&lt;br&gt;east and use the Clawshot on one last target (no boulder this time). Over here,&lt;br&gt;face off against the Poe Soul openly wandering around. After, open the chest for&lt;br&gt;a purple Rupee. Next, turn on your senses again and dig on a dig spot.&lt;br&gt;Underneath, take out a number of Keese and a chest containing an orange Rupee&lt;br&gt;will appear automatically on the opposite side of the room. Exit out onto the&lt;br&gt;field again.&lt;br&gt;&lt;br&gt;!!!GOLDEN BUG ALERT!!!&lt;br&gt;&lt;br&gt;Warp to the Hyrule Castle Town warp point, and head south and east along&lt;br&gt;the stone path (this will be the path that takes you to the Lake Hylia bridge).&lt;br&gt;Just before you get to the top of the hill, you should see some blue/white&lt;br&gt;flowers directly to your left. If not in here, the Male Butterfly should be&lt;br&gt;somewhere around here.&lt;br&gt;&lt;br&gt;!!!GOLDEN BUG ALERT!!!&lt;br&gt;&lt;br&gt;Head back along the road to where the Hyrule Castle Town warp point&lt;br&gt;would be. This time, head north along the stone road, until in the path, you see&lt;br&gt;a dirt road that splits off from the path (it is the path that goes to Lake&lt;br&gt;Hylia). Take this dirt road until you get to a path that winds between two big&lt;br&gt;mountains. On the left side of this entrance you should notice that there is&lt;br&gt;actually a high ledge at the top. Use your Clawshot on the vines hanging from&lt;br&gt;the ledge to carry yourself up. At the top, search the pink flowers to find the&lt;br&gt;female Butterfly.&lt;br&gt;&lt;br&gt;Head north from here in through the mountain path. Continue on until you&lt;br&gt;are taken into the next screen of Hyrule Field.&lt;br&gt;&lt;br&gt;!!!POE SOUL ALERT!!!&lt;br&gt;!!!POE SOUL ALERT!!!&lt;br&gt;&lt;br&gt;From the entrance to this section, head slightly northeast until you&lt;br&gt;come to a small grove with trees outlined in a triangle and some grass. Morph&lt;br&gt;into a wolf and turn your senses on to spot a hole in the middle of the grass.&lt;br&gt;Dig into the cavern. Inside, you will face not one, but TWO Poe Souls. I&lt;br&gt;recommend you change back into regular Link to quickly eliminate the Deku Babas,&lt;br&gt;then turn back into a wolf, lure one of the Poe Souls away from the other,&lt;br&gt;eliminate it, then finish the second off. Whatever way you do it, after you are&lt;br&gt;done, head back outside.&lt;br&gt;&lt;br&gt;!!!HEART PIECE ALERT!!!&lt;br&gt;&lt;br&gt;Basically head north from here. Go to the top of the steep-sloped hill&lt;br&gt;near the entrance to this area, and (if you have not already through overworld&lt;br&gt;exploration), blow up the boulders at the top. Continue on, hugging the left&lt;br&gt;wall, and eventually you should note a Spinner groove in the wall. Equip your&lt;br&gt;Spinner and head up. Once you get onto the third section of the Spinner track,&lt;br&gt;you will have to jump back and forth between the walls as each section of the&lt;br&gt;track is broken off. Once you hit the end and drop down, open your chest for&lt;br&gt;your Piece of Heart. If you fall off the track, do not worry; when heading back&lt;br&gt;to the start, there are a number of grooves on the bottom that you can utilize&lt;br&gt;to speed up your trip backtracking.&lt;br&gt;&lt;br&gt;!!!POE SOUL ALERT!!!&lt;br&gt;&lt;br&gt;Head back to the spot where you fought two Souls in a dig hole, and then&lt;br&gt;continue west from this point. Eventually, you should come to a fairly long,&lt;br&gt;arching stone bridge. Near the opposite side, you will finally run into some&lt;br&gt;more Poe opposition.&lt;br&gt;&lt;br&gt;!!!GOLDEN BUG ALERT!!!&lt;br&gt;&lt;br&gt;After the battle, go to the east side of the bridge . Head east from&lt;br&gt;here, and go up to the top of the hill. You should spot a lone tree sitting near&lt;br&gt;the top.  The male Stag beetle lies on this tree. Capture it after dealing with&lt;br&gt;the bird enemies.&lt;br&gt;&lt;br&gt;!!!GOLDEN BUG ALERT!!!&lt;br&gt;&lt;br&gt;Go to the west side of the bridge, and then head west and north from&lt;br&gt;here. You should be going up a mountain path; once you have a fence to your&lt;br&gt;right, you will be faced with a split of left or right. Go right, and you should&lt;br&gt;see a boulder in the wall (if you have already blown it up, there should be a&lt;br&gt;hole instead indicating a cave). Look above where the boulder is and slightly to&lt;br&gt;the right to spot the female Stag Beetle. Use your Clawshot to bring it down&lt;br&gt;before grabbing it.&lt;br&gt;&lt;br&gt;Afterwards, warp back to the Castle Town warp point. This time around,&lt;br&gt;head into the actual Castle Town, and just head west into the square, then&lt;br&gt;continue west into the western avenue, and out onto the western bridge.&lt;br&gt;&lt;br&gt;!!!POE SOUL ALERT!!!&lt;br&gt;&lt;br&gt;Outside on the western exit to Castle Town, you should easily be able to&lt;br&gt;spot the Poe Soul here. With that done, warp back to the Castle Town warp point&lt;br&gt;once again. This time, head south, not to the Lake Hylia exit, but directly&lt;br&gt;south to where the one Owl Statue is marked on your map.&lt;br&gt;&lt;br&gt;!!!POE SOUL ALERT!!!&lt;br&gt;&lt;br&gt;In the southwestern section here, amid all the rubble, you should see&lt;br&gt;the Poe soul wandering around one of the columns that is still perfectly fine.&lt;br&gt;Take it out, then check your bomb supplies to make sure you have Water Bombs&lt;br&gt;(specifically water bombs. If you do not, you will have to warp to Lake Hylia&lt;br&gt;and buy some from the guy at the entrance to the Lakebed Temple). Then warp to&lt;br&gt;Zora&amp;#39;s Domain.&lt;br&gt;&lt;br&gt;-------------&lt;br&gt;ZORA&amp;#39;S DOMAIN&lt;br&gt;-------------&lt;br&gt;This next little bit isn&amp;#39;t for any Poes or Hearts, but rather to get an&lt;br&gt;upgrade to your Bomb Bag. After you drop down into the pool, quickly climb to&lt;br&gt;the side, hide behind one of the pillars, and morph back into a human. Head back&lt;br&gt;into the pool, equip both your Iron Boots and your Zora Armor, and then sink to&lt;br&gt;the bottom of the pool. Approach the big rock that you first brought with you to&lt;br&gt;melt the pool when it was originally ice. The reason you need Water Bombs is&lt;br&gt;because you need to blow up this shard, and you need bombs that, obviously, work&lt;br&gt;in water. Plant one near the base of the rock, get a bit aways, and wait for it&lt;br&gt;to blow up. After, go talk to the Goron who appears to obtain a Bomb Bag. This&lt;br&gt;means you can now hold two different kinds of bombs at once.&lt;br&gt;&lt;br&gt;!!!POE SOUL ALERT!!!&lt;br&gt;&lt;br&gt;Done with that, rise up again, and head outside. Morph into a wolf&lt;br&gt;again, then fall down the waterfall. Down below, head over to the eastern side&lt;br&gt;of the pool, then get up and head north up the ledges using Midna. Partway&lt;br&gt;through, you should run smack into a Poe Soul. Take it out, but be sure not to&lt;br&gt;fall off the side of the cliff.&lt;br&gt;&lt;br&gt;!!!GOLDEN BUG ALERT!!!&lt;br&gt;&lt;br&gt;Head across the big pool at the bottom of the waterfall to the opposite&lt;br&gt;side of the room. At the west shore, get up and go up the hill. At the top of&lt;br&gt;the first path, you should see some boxes in a small, open area. The Male&lt;br&gt;Dragonfly will be flying around here, so find it and capture it.&lt;br&gt;&lt;br&gt;After you are done, head outside by swimming out (stay in the water).&lt;br&gt;&lt;br&gt;----------------&lt;br&gt;UPPER ZORA RIVER&lt;br&gt;----------------&lt;br&gt;&lt;br&gt;!!!POE SOUL ALERT!!!&lt;br&gt;&lt;br&gt;Immediately after you swim past the overhanging rocks, TURN SOUTH, and&lt;br&gt;swim against the current up onto the small hill with a bunch of grass. The Poe&lt;br&gt;Soul will be floating near the top of the hill for you to kill. Afterwards,&lt;br&gt;morph into a human.&lt;br&gt;&lt;br&gt;!!!GOLDEN BUG ALERT!!!&lt;br&gt;&lt;br&gt;Proceed to the northwestern corner of this area, where you have the one&lt;br&gt;lady, the wooden building and the bridge. Underneath the bridge should be a&lt;br&gt;drain that the water is draining into. The Female Dragonfly should be flying&lt;br&gt;around in front of the drain screen, so locate it and then use your Gale&lt;br&gt;Boomerang or Clawshot to grab it and pull it towards you. You will then have to&lt;br&gt;be slightly patient and wait for the bug to come within grabbing range if it&lt;br&gt;floats over the water first before you can finally claim it.&lt;br&gt;&lt;br&gt;At this point, (if you are following this walkthrough in full detail)&lt;br&gt;you should have all the Golden Bugs. You can go to Agatha&amp;#39;s house in Hyrule&lt;br&gt;Castle and pick up the Giant Wallet, which allows you to carry 1000 Rupees.&lt;br&gt;&lt;br&gt;Afterwards, head to the northern point of this area, going up a hill on&lt;br&gt;the way. Enter the door at the top of the cliff to head into the Fishing Hole.&lt;br&gt;&lt;br&gt;------------&lt;br&gt;FISHING HOLE&lt;br&gt;------------&lt;br&gt;Continue north to the building here, and enter inside. AFter you get the&lt;br&gt;initial speech from Hena, talk to her again and take a boat out onto the pond.&lt;br&gt;&lt;br&gt;!!!HEART PIECE ALERT!!!&lt;br&gt;&lt;br&gt;Move along the map and situation yourself slightly south of the big rock&lt;br&gt;spire in the center of the lake. On top of one of the smaller arches, you should&lt;br&gt;be able to see the glitter of a Piece of Heart. Cast your fishing lure behind&lt;br&gt;the heart piece, then reel it in to snag onto the piece of heart. Once you bring&lt;br&gt;it in completely, you will have obtained your Piece of Heart. Press A and exit&lt;br&gt;out of the boat (unless you want to continue fishing).&lt;br&gt;&lt;br&gt;After, exit out the Fishing Hole manually (or else the game will not&lt;br&gt;record your fishing lengths if you caught any fish), and warp to the Snowpeak&lt;br&gt;warp point.&lt;br&gt;&lt;br&gt;--------&lt;br&gt;SNOWPEAK&lt;br&gt;--------&lt;br&gt;!!!POE OUL ALERT!!!&lt;br&gt;&lt;br&gt;From the warp point, head south and go back into the mountain via the&lt;br&gt;circular door. Inside, just backtrack and drop down the ladders until you come&lt;br&gt;to the area with the two frozen pieces of ice. Morph into a human if you h&lt;br&gt;tatatagaven&amp;#39;t&lt;br&gt;already, and use the Ball and Chain on both of them. One of them will unveil a&lt;br&gt;Poe Soul, so morph back into a wolf and take care of it. Once that is done,&lt;br&gt;morph back into a human and light both torches for a chest with an orange rupee&lt;br&gt;to appear.&lt;br&gt;&lt;br&gt;!!!HEART PIECE ALERT!!!&lt;br&gt;&lt;br&gt;Warp back to the Snowpeak warp point again. Transform into a human, then&lt;br&gt;head up to encounter the Yeti and Yeta. Talk to the Yeti, and he will challenge&lt;br&gt;you to a race down Snowpeak, much akin to when you first came down. Some points&lt;br&gt;to cut your time down are:&lt;br&gt;&lt;br&gt;&amp;bull;Basically keep your analog stick pressed upwards all the time.&lt;br&gt;&lt;br&gt;&amp;bull;On the first open field, simply head straight down and do not bother&lt;br&gt;zigzagging, as this will just increase your time.&lt;br&gt;&lt;br&gt;        &amp;bull;In the small area after the bridge, you will notice a slope to jump&lt;br&gt;         off of into the area below. This is ESPECIALLY IMPORTANT, because if&lt;br&gt;         you jump off it (and I mean crouch and release to actually jump, not&lt;br&gt;just slide), and do it in a straight path, you are able to bounce off&lt;br&gt;the top of three consecutive trees in the forest below. You would then&lt;br&gt;         land right outside the forest, not only cutting down the time it would&lt;br&gt;take to travel through the forest, but also eliminating the chance of&lt;br&gt;running into a tree.&lt;br&gt;&lt;br&gt;&amp;bull;When you get into the area littered with fallen trees and rocks, do NOT&lt;br&gt;go through it. Instead, head to the far right side, and you should see&lt;br&gt;a small bit of ground elevated above the rest. Jump onto it - It shall&lt;br&gt;turn out to be an effective shortcut that you can use, but you will&lt;br&gt;likely have to go through a few times before you can effectively gauge&lt;br&gt;where you need to jump.&lt;br&gt;&lt;br&gt;&amp;bull;When coming down from this shortcut, make sure to jump again.&lt;br&gt;&lt;br&gt;&amp;bull;Make ESPECIALLY GOOD SURE to steer properly when turning the last&lt;br&gt;corner to head to the Snowpeak Ruins. This is imperative, as this is&lt;br&gt;the easiest spot to make a mistake.&lt;br&gt;&lt;br&gt;After you have defeated the Yeti, talk to Yeta, and then move away from&lt;br&gt;the Ruins a bit and warp back to the Snowpeak warp point again. Up top, morph&lt;br&gt;back into a human, and go talk to Yeta again. While you did not need the above&lt;br&gt;tips to go up against Yeti, I put them out there because you need some degree of&lt;br&gt;Yeta, who is easily eight, and sometimes as much as ten seconds quicker than&lt;br&gt;Yeti. After you have defeated her, talk to her again and she will reward you&lt;br&gt;with the Heart Piece you came here for.&lt;br&gt;&lt;br&gt;Now that we are done here, warp to Kakariko Gorge.&lt;br&gt;&lt;br&gt;------------&lt;br&gt;HYRULE FIELD&lt;br&gt;------------&lt;br&gt;!!!POE SOUL ALERT!!!&lt;br&gt;&lt;br&gt;From the gorge, head south from the bridge, then go east up the large&lt;br&gt;hill. Keep to the fence until you get to the corner near where the tree is, and&lt;br&gt;you should be able to spot the Poe here. Take it out.&lt;br&gt;&lt;br&gt;!!!HEART PIECE ALERT!!!&lt;br&gt;&lt;br&gt;Head along until you are no longer restricted by fence. Across from you,&lt;br&gt;in the actual gorge, you should see a spire of rock rising from below. Use your&lt;br&gt;Double Clawshot first on the target on the spire, then turn around and use it on&lt;br&gt;another target on the mountainous wall. Reverse again to see some vines growing&lt;br&gt;on the spire. Once you grab a hold of the vines, climb around to the north side,&lt;br&gt;drop down and open the chest for your heart piece.&lt;br&gt;&lt;br&gt;!!!POE SOUL ALERT!!!&lt;br&gt;&lt;br&gt;Head south and east from the gorge and into Faron province. Continue&lt;br&gt;along the road until you come to the split that can take you south to Faron&lt;br&gt;Woods or north to Hyrule Castle Town. Go north only past the bridge. Look ahead,&lt;br&gt;and you should see a Poe hovering above a small ledge overlooking the road. Go&lt;br&gt;up the hill and finish it.&lt;br&gt;&lt;br&gt;With that out of the way, warp to the Eldin Bridge warp point, and go to&lt;br&gt;the Hidden Village.&lt;br&gt;&lt;br&gt;--------------&lt;br&gt;HIDDEN VILLAGE&lt;br&gt;--------------&lt;br&gt;And now for what may be one of the more annoying mini-games.&lt;br&gt;&lt;br&gt;!!!HEART PIECE ALERT!!!&lt;br&gt;&lt;br&gt;While still a wolf, head to the southwest building in the Hidden&lt;br&gt;Village, break through one of the windows, and then break through another window&lt;br&gt;to go into the yard where the Howl Stone is. Talk to the Cuccoo, and you will&lt;br&gt;start a mini-game in which you have to search out and find twenty different cats&lt;br&gt;(on the pro side, you get the wild west music that you did when you originally&lt;br&gt;fought the goblin archers here). Most of the cats are easy to find; however,&lt;br&gt;there are a few that are difficult to find. I will specify these ones.&lt;br&gt;&lt;br&gt;&lt;br&gt;&amp;bull;On top of the stack of crates at the beginning (climb up the first&lt;br&gt;box, then Z-target the cat to speak to it).&lt;br&gt;&amp;bull;In the alley between the northeast and southeast building.&lt;br&gt;&amp;bull;In the alley between the southwest building and the boundary.&lt;br&gt;&amp;bull;In the open field in the southwest corner.&lt;br&gt;&amp;bull;Hiding at the center-south boundary next to Impaz&amp;#39;s house&lt;br&gt;&amp;bull;On the second floor of the southwestern house (you will need to use the&lt;br&gt;Clawshot on the ropes to get up there), go outside onto the balcony,&lt;br&gt;then break one of the two windows open. The cat here will be standing&lt;br&gt;on top of the crates, so you will need to approach it until given the&lt;br&gt;option to use your Z-Target.&lt;br&gt;&amp;bull;From the balcony of the northeast building, you need to move to the&lt;br&gt;boundary wall and head south. You need to jump through the window of&lt;br&gt;the southeast building. The cat MAY be on the balcony here.&lt;br&gt;&amp;bull;In the southeast building, break open the barrels to free a cat.&lt;br&gt;&lt;br&gt;After you have finally found all twenty cats, head to the Cuccoo again,&lt;br&gt;and talk to it to obtain probably the most drawn-out heart piece in the game.&lt;br&gt;Warp to North Faron Woods for the last bit of simple running around.&lt;br&gt;&lt;br&gt;-----------&lt;br&gt;FARON WOODS&lt;br&gt;-----------&lt;br&gt;!!!POE SOUL ALERT!!!&lt;br&gt;&lt;br&gt;In here, head west and into the area with the poisonous fog, still a&lt;br&gt;wolf. Use Midna and the Z-Targeting to jump across to the southwestern entrance.&lt;br&gt;Now head up to the branch on the far northwestern side of this entrance, and&lt;br&gt;jump up until you get to one of the great stumps. Here, you should face off&lt;br&gt;against a Poe Soul. Take it out to get another soul added to your collection and&lt;br&gt;end this section.&lt;br&gt;&lt;br&gt;+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-&lt;br&gt;      Q. THE FOUR CAVERNS&lt;br&gt;-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--&lt;br&gt;[WTFC]&lt;br&gt;&lt;br&gt;To get to the first of the hidden caverns, first warp to the Eldin&lt;br&gt;Bridge warp point.&lt;br&gt;&lt;br&gt;------------&lt;br&gt;HYRULE FIELD&lt;br&gt;------------&lt;br&gt;From Eldin Bridge, head straight north until you get onto the field.&lt;br&gt;However, do not continue running on. Instead, head over to the left wall. Along&lt;br&gt;the side here, you should see a Clawshot target engraved into a part of the&lt;br&gt;wall. Use your Clawshot on it, then drop down. Head west to enter the Lava&lt;br&gt;Cavern.&lt;br&gt;&lt;br&gt;-----------&lt;br&gt;LAVA CAVERN&lt;br&gt;-----------&lt;br&gt;Inside, head down the metal grates until you come to the last grate in&lt;br&gt;line. Equip your Hero&amp;#39;s Bow, and shoot the Keese that are around here. Combine&lt;br&gt;the Bow with the Hawkeye, then look down to your left and north to see some&lt;br&gt;goblin archers wandering around. Once you have located and slain all three of&lt;br&gt;them, head over to the end of the rail. You should notice that underneath you is&lt;br&gt;a magnetic beam. To get any further, you are going to have to jump off the rail,&lt;br&gt;and in mid-fall, equip the Iron Boots (equipping and then falling will not&lt;br&gt;work). Before you do that, Z-Target just to make sure you are lined up properly.&lt;br&gt;&lt;br&gt;Once you make it down and get stuck to the wall, deequip your Iron&lt;br&gt;Boots, then head west up the slope. If you took care of the goblin archers&lt;br&gt;earlier, you will not have any problem here. However, if you failed to do so,&lt;br&gt;take them out. Once you reach the end of your path, look below you again to see&lt;br&gt;another magnetic beam. Repeat the same action as last time.&lt;br&gt;&lt;br&gt;When you hit the second magnetic generator, deequip your Iron Boots,&lt;br&gt;then head east a bit then north (or up and left). Fight the Dodongo by using the&lt;br&gt;Back Slice, then open the chest for a red Rupee. Head out, then go along the&lt;br&gt;main path of the magnetic beam. Looking below, you should see a third magnetic&lt;br&gt;beam. You know what to do.&lt;br&gt;&lt;br&gt;!!!HEART PIECE ALERT!!!&lt;br&gt;&lt;br&gt;On the bottom floor, you will encounter a second Dodongo. With more open&lt;br&gt;space, it should be reasonably easier to take him out, so do so, and he&lt;br&gt;shouldn&amp;#39;t fall with too much trouble. After, open the chest he was guarding for&lt;br&gt;your reward. That is not all, however. Light the two nearby torches for a chest&lt;br&gt;with an orange Rupee to appear. After done cultivating your rewards, exit out.&lt;br&gt;&lt;br&gt;------------&lt;br&gt;HYRULE FIELD&lt;br&gt;------------&lt;br&gt;Do not bother with using the Clawshot targets. It is much easier to&lt;br&gt;simply warp out instead. Warp to the Hyrule Castle Town warp point, then head&lt;br&gt;north until you get into the northern region.&lt;br&gt;&lt;br&gt;!!!HEART PIECE ALERT!!!&lt;br&gt;&lt;br&gt;Head north from this point, and towards the great mountains. Once you&lt;br&gt;get to the extreme north of this area, continue west along the rocky and steep&lt;br&gt;inclines. To get where we want to go, take a left at the first split, then at&lt;br&gt;the second split take a right and hug the right big rock. Eventually, you should&lt;br&gt;come to a rock in the wall. Use a bomb to blow it up, then enter the ice cavern.&lt;br&gt;&lt;br&gt;----------&lt;br&gt;ICE CAVERN&lt;br&gt;----------&lt;br&gt;Inside, go ahead and use the Ball and Chain on the ice shard in front of&lt;br&gt;the wall. Continue on.&lt;br&gt;&lt;br&gt;For the puzzles in here, here are diagrams of the blocks, and then the&lt;br&gt;directions for each. After solving each, head in through the door to the next&lt;br&gt;puzzle.&lt;br&gt;&lt;br&gt;S = Switch&lt;br&gt;&lt;br&gt;PUZZLE ONE&lt;br&gt;&lt;br&gt;___&lt;br&gt;|  1| Push block 2 north. Push block 2 east. Push block 3 west. Push block 3&lt;br&gt;|   | north. Push block 3 east. Push block 3 south. Push block 2 west. Push&lt;br&gt;| S | block 2 north. Push block 2 east. Push block 2 south.&lt;br&gt;|   |&lt;br&gt;|2 3|&lt;br&gt;&amp;macr;&amp;macr;&amp;macr;&lt;br&gt;&lt;br&gt;PUZZLE TWO&lt;br&gt;&lt;br&gt;  ___&lt;br&gt;_| 1| Push block 1 south. Push block 2 north. Push block 3 west. Push block 3&lt;br&gt;| S  | north. Push block 3 east. Push block 1 south. Push block 1 west. Push&lt;br&gt;|  S | block 1 north. Push block 1 east. Push block 2 east. Push block 2 north.&lt;br&gt;|2  3| Push block 2 west. Push block 1 north.&lt;br&gt;&amp;macr;&amp;macr;&amp;macr;&amp;macr;&amp;macr;&lt;br&gt;&lt;br&gt;PUZZLE THREE&lt;br&gt;&lt;br&gt;_____&lt;br&gt;|    1| Push block 2 east. Push block 1 west. Push block 1 south. Push block 1&lt;br&gt;|     | east. Push block 1 north. Push block 3 north. Push block 3 west. Push&lt;br&gt;|  S  | block 3 south. Push block 3 west. Push block 3 south. Push block 3 east.&lt;br&gt;|     | Push block 3 north. Push block 1 west. Push block 1 south. Push block 3&lt;br&gt;|2   3| east. Push block 1 north.&lt;br&gt;&amp;macr;&amp;macr;&amp;macr;&amp;macr;&amp;macr;&lt;br&gt;&lt;br&gt;Once done the third puzzle, head through the door and open your chest to&lt;br&gt;get your heart piece. Go outside again.&lt;br&gt;&lt;br&gt;------------&lt;br&gt;HYRULE FIELD&lt;br&gt;------------&lt;br&gt;Before we head to the third cavern, you need to fill your lantern up&lt;br&gt;with oil. The easiest way to do this is to head off to the North Faron Woods&lt;br&gt;warp point, and head east to Trill&amp;#39;s shop as a human. Here, you can dip your&lt;br&gt;lantern in to fill the oil up (do not forget to pay).&lt;br&gt;&lt;br&gt;Once that is done, warp to Kakariko Gorge. From the bridge, head south&lt;br&gt;until you get to the small path going through the cliffs, but do not actually go&lt;br&gt;through. From here, head west, hugging the cliff, and you should come to a&lt;br&gt;boulder in the wall. Bomb it and walk in.&lt;br&gt;&lt;br&gt;------------------&lt;br&gt;LANTERN CAVERN ONE&lt;br&gt;------------------&lt;br&gt;Move forward right from the start, and burn the cobwebs down with your&lt;br&gt;lantern. Proceed onwards until you get to a split, and take the right way. You&lt;br&gt;will have to quickly deal with a Deku Baba, and then a second one down the road&lt;br&gt;just before another fork. Once you get to this second fork, go left and burn&lt;br&gt;down the cobweb at the end. Take out a giant Skulltula, then open the chest&lt;br&gt;nearby to obtain a red Rupee.&lt;br&gt;&lt;br&gt;Head back to the first fork, and then go left, burning down the first&lt;br&gt;cobweb. Take out a couple of Keese, then burn the second cobweb in line, dealing&lt;br&gt;with some more Keese. Burn a third cobweb, then take out some more enemies,&lt;br&gt;until you finally come into an open cavern. Go up the stairs from here. At the&lt;br&gt;top, take out another Deku Baba, then continue on until you hit another split.&lt;br&gt;&lt;br&gt;From here, go left, burning down the cobwebs and taking out a few&lt;br&gt;enemies. At the end, burn down another cobweb, then take on a Skulltula. Once&lt;br&gt;dead, reward yourself with a Purple Rupee from the chest. Head back to the last&lt;br&gt;split, then go right this time. On your way through, kill some more Keese.&lt;br&gt;Eventually, you will come to another split.&lt;br&gt;&lt;br&gt;!!!HEART PIECE ALERT!!!&lt;br&gt;&lt;br&gt;Burn the cobwebs on the left and head down the path to encounter another&lt;br&gt;Skulltula. Kill it, then light both torches here to cause a chest to appear.&lt;br&gt;Open it for your Piece of Heart, then head back to the split.&lt;br&gt;&lt;br&gt;!!!POE SOUL ALERT!!!&lt;br&gt;&lt;br&gt;Head right up the tunnel to the dead end up here to take on a Poe Soul.&lt;br&gt;Morph into a wolf and defeat it. Once done, leave the cave (manually), and then&lt;br&gt;warp to Lake Hylia.&lt;br&gt;&lt;br&gt;----------&lt;br&gt;LAKE HYLIA&lt;br&gt;----------&lt;br&gt;Before you do this, make sure you have at least ten bombs on you, and&lt;br&gt;also grab a full thing of oil (bottle or lantern).&lt;br&gt;&lt;br&gt;At the warp point, change back into a human, and walk southeast up the&lt;br&gt;ramp. Climb up the ladder to the area with the tall tower, and then continue&lt;br&gt;walking east, hugging the wall. You should spot a boulder in the wall. Blow it&lt;br&gt;up and enter the fourth and last cavern.&lt;br&gt;&lt;br&gt;------------------&lt;br&gt;LANTERN CAVERN TWO&lt;br&gt;------------------&lt;br&gt;From the start, head north down the dark tunnel. At the bottom of the&lt;br&gt;hill, equip your lantern and light up the torch in the middle of the room to&lt;br&gt;give you some lighting. Plant bombs at the north and east sections of the&lt;br&gt;chamber here to blow up the two boulders. Kill a trio of Keese in the north to&lt;br&gt;get a yellow Rupee from a chest, and open a chest in the east section to obtain&lt;br&gt;5 Bombs.&lt;br&gt;&lt;br&gt;With that done, blow up the boulder lying to the west. Head down the&lt;br&gt;passage and then continue north until you come into another chamber. Light up&lt;br&gt;the torch here, then blow up the east boulder. Open the chest inside for a red&lt;br&gt;rupee, then blow up the west boulder. Equip your Clawshots, and as you go down&lt;br&gt;the tunnel, use the Clawshot on each Fire Slug to briefly light up the hallway&lt;br&gt;and get your surroundings.&lt;br&gt;&lt;br&gt;!!!POE SOUL ALERT!!!&lt;br&gt;&lt;br&gt;At the bottom of the tunnel, you should encounter a Poe in another open&lt;br&gt;chamber. Take it out, then morph back into a human and light the torch. Blow up&lt;br&gt;the stone to the left to open up a chest with 10 Arrows, then destroy the&lt;br&gt;boulder to the north. LIGHT UP YOUR LANTERN; when walking north, you will see a&lt;br&gt;pit with only a wooden board that you can walk across. Once you make it over,&lt;br&gt;kill the enemies, then walk until just before the next chamber. Stop, take out&lt;br&gt;your Hero&amp;#39;s Bow, and shoot the eye out of the Beamos statue. Light up the torch&lt;br&gt;in here (it&amp;#39;s next to the west wall), then bomb the north boulder for a chest&lt;br&gt;with red Rupee.&lt;br&gt;&lt;br&gt;Bomb the east boulder, then head down east (you will jump a few ledges&lt;br&gt;down in the process, so do not worry if you see any unevenness in the floor). In&lt;br&gt;the next chamber, kill the enemies in here, then light up both the torches for a&lt;br&gt;chest to appear in the center. Open it for an orange Rupee, then bomb the north&lt;br&gt;boulder and open that for a red rupee. Continue east (after blowing the boulder&lt;br&gt;over there) and north into the next chamber.&lt;br&gt;&lt;br&gt;Thankfully, this area is already lit, but you will have a Dodongo to&lt;br&gt;fight. Take care of it by using the Back Slice, then bomb the north rock to get&lt;br&gt;a chest with 5 Bombs in it. Once you are finished here (do not bother bombing&lt;br&gt;the west rock, as it is only useful if you want to exit out now), bomb the east&lt;br&gt;rock and then continue on.&lt;br&gt;&lt;br&gt;Equip your lantern again while coming through this hallway, as you will&lt;br&gt;have to walk over another pit again, and there is another hole in your path that&lt;br&gt;you need to walk around. Once you get to the bottom, take out the Hero&amp;#39;s Bow and&lt;br&gt;shoot the eye of the Beamos statue again. Light the torch to the north, then&lt;br&gt;bomb the south boulder. Kill some Keese, and then open the chest for 10 Arrows.&lt;br&gt;Bomb the east boulder for a purple Rupee.&lt;br&gt;&lt;br&gt;!!!POE SOUL ALERT!!!&lt;br&gt;&lt;br&gt;Bomb the north boulder, and then light up your lantern. I am NOT kidding&lt;br&gt;when I say this is probably the most treacherous hallway in the entire cavern.&lt;br&gt;Walk down slowly, as you will have to traverse between three consecutive large&lt;br&gt;holes on small ledges. Make sure you kill all the Fire Slugs as well before you&lt;br&gt;come to them, also. When you finally make it to the bottom, kill a Poe Soul that&lt;br&gt;is in waiting for you.&lt;br&gt;&lt;br&gt;Light the area&amp;#39;s torch up, then bomb the east and north respectively for&lt;br&gt;a Purple Rupee and 10 Bombs. Bomb the west side, then walk along the path - do&lt;br&gt;not worry, this way is haphazard-free. The next chamber you arrive at will&lt;br&gt;already be lit, so take out the two Dodongos here with the Back Slice. Bomb the&lt;br&gt;west boulder here (ignore the north, considering the prize is worthless - 50&lt;br&gt;seeds for your slingshot). Continue on to the next room along another safe path.&lt;br&gt;Here, bomb the west boulder, and open the chest for an orange Rupee.&lt;br&gt;&lt;br&gt;!!!POE SOUL ALERT!!!&lt;br&gt;!!!HEART PIECE ALERT!!!&lt;br&gt;&lt;br&gt;Bomb the south boulder, then light up your lantern again and head along&lt;br&gt;the path - you will have to cross not one, not two, not three, but FOUR pits.&lt;br&gt;Keep your Hero&amp;#39;s Bow on standby as well; as soon as a Keese pops into your face,&lt;br&gt;extinguish your lantern if you are running low on fuel, take out the Keese, then&lt;br&gt;relight the lantern. At the bottom, in the final chamber, you should encounter&lt;br&gt;the third Poe Soul of the cavern. Morph into a wolf and take it out, then change&lt;br&gt;back into a human and light up both torches for a chest containing the Heart&lt;br&gt;Piece to appear. Open it, then head out onto the light to exit the cavern.&lt;br&gt;&lt;br&gt;+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-&lt;br&gt;       R. CAVE OF ORDEALS&lt;br&gt;-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+&lt;br&gt;It should once again be noted that this section is entirely optional,&lt;br&gt;and if you wish to skip it, you may go straight ahead to section S - Palace of&lt;br&gt;Twilight.&lt;br&gt;&lt;br&gt;Anyways, before going to Gerudo Mesa, you will probably want a full&lt;br&gt;inventory of EVERYTHING. This means basically as many hearts as you can (which&lt;br&gt;means you may want to leave this until after the PoT for an extra two full&lt;br&gt;hearts), all four bottles, all three bomb bags, a big arrow Quiver, the Hawkeye&lt;br&gt;Mask, the Magic Armor and 1000 Rupees. You will also NEED to have obtained the&lt;br&gt;Double Clawshots to complete the Cave of Ordeals.&lt;br&gt;&lt;br&gt;Once you are done, warp to Gerudo Mesa. Where the bridge used to be,&lt;br&gt;there should be a big hole down here. Enter to go inside the Cave of Ordeals.&lt;br&gt;&lt;br&gt;---------------&lt;br&gt;CAVE OF ORDEALS&lt;br&gt;---------------&lt;br&gt;In the Cave of Ordeals, you must go through fifty consecutive floors of&lt;br&gt;enemies to reap the reward at the bottom. Every tenth floor, you will meet up&lt;br&gt;with a Great Fairy, and fairies will appear at a spring somewhere in Hyrule each&lt;br&gt;time. As such, I will be detailing a strategy and walkthrough for each floor.&lt;br&gt;Once all the enemies on a floor are defeated, the door will open and you can&lt;br&gt;head onto the next floor. You can only escape the dungeon every tenth floor.&lt;br&gt;&lt;br&gt;FLOOR ONE&lt;br&gt;---------&lt;br&gt;You should spot a lone sword Goblin wandering around. Jump to the floor&lt;br&gt;below, then approach it with shield out. Wait for it to expose itself before&lt;br&gt;letting loose with the swordplay and killing it.&lt;br&gt;&lt;br&gt;FLOOR TWO&lt;br&gt;---------&lt;br&gt;Three Keese and three rats live on this floor. If you have the skills to&lt;br&gt;time the Keese&amp;#39;s flight path, then you may want to take out your Slingshot (yes,&lt;br&gt;Slingshot - leave the arrows for later) and shoot them down. Otherwise, jump&lt;br&gt;down and quickly take out the Keese as they come to you, then turn and approach&lt;br&gt;each of the rats one on one.&lt;br&gt;&lt;br&gt;FLOOR THREE&lt;br&gt;-----------&lt;br&gt;While on the plateau at the top, look at the roof to see three Deku&lt;br&gt;Baba&amp;#39;s hanging from the ceiling. Bring out your Clawshot and shoot each of them&lt;br&gt;down in turn, then jump to the side of the room (not the center) and let all&lt;br&gt;three of them approach. Take them out as they do. Once they are all cleared,&lt;br&gt;look to the center and you should see a fourth Deku Baba, stuck in place by its&lt;br&gt;vine. Use your Clawshot again while staying a bit back, then quickly take out&lt;br&gt;your sword and swipe at it.&lt;br&gt;&lt;br&gt;FLOOR FOUR&lt;br&gt;----------&lt;br&gt;Down here, you face not one, not two, but three Skulltulas. This may be&lt;br&gt;the first floor you want to take your Magic Armor out; you can sheathe your&lt;br&gt;sword and let a Skulltula approach, then use the Mortal Draw to take it out&lt;br&gt;(since they take so long to die the normal way). Otherwise, keep your shield up&lt;br&gt;and when all three approach, use the Spin Attack to damage all three at once,&lt;br&gt;and try to draw one away at a time to slash and hack at it.&lt;br&gt;&lt;br&gt;FLOOR FIVE&lt;br&gt;----------&lt;br&gt;Do not bother hitting the three goblin archers from up top, as they can&lt;br&gt;and will be able to aim at you, and you will not be able to draw and aim quickly&lt;br&gt;enough to shoot them before they shoot you. Instead, equip your Magic Armor and&lt;br&gt;drop down. Once you can get your shield up and facing all three archers, deequip&lt;br&gt;your Magic Armor, then Z-Target one at a time. Once all three have finished&lt;br&gt;firing a set of arrows, quickly drop the shield and do a Spinning attack to&lt;br&gt;cause an instant knockout on whichever one you are near, then bring your shield&lt;br&gt;up again and continue.&lt;br&gt;&lt;br&gt;FLOOR SIX&lt;br&gt;---------&lt;br&gt;Pause at the ledge on top to see five fire slugs hanging from the&lt;br&gt;ceiling. Take out your Clawshot, move yourself to the edge of the ledge, and use&lt;br&gt;the Clawshot on all five to take them out. Once done, drop to the floor below,&lt;br&gt;then Z-Target and Clawshot the remaining four lying in wait on the ground.&lt;br&gt;&lt;br&gt;FLOOR SEVEN&lt;br&gt;-----------&lt;br&gt;Inside, drop down to the right and quickly take a look at your&lt;br&gt;surroundings. There should be around five Fire Keese and two Dodongos. Make sure&lt;br&gt;to stay away from both Dodongos and let the Fire Keese come at you. Once you&lt;br&gt;have eliminated all of the bats, take on each Dodongo one at a time. When they&lt;br&gt;pause and begin to try and attack you, perform the Back Slice on them to render&lt;br&gt;them vulnerable and kill them.&lt;br&gt;&lt;br&gt;FLOOR EIGHT&lt;br&gt;-----------&lt;br&gt;Drop down to the floor below here you should face off some Tektites. Do&lt;br&gt;not bother shielding yourself this time; instead, just take out your sword and&lt;br&gt;hack and slice. When a Tekite jumps at you, either quickly run out of its way or&lt;br&gt;equip the Magic Armor before it falls on you. Either way, they do not have much&lt;br&gt;defensive power, so you should be done wiping them out in no time at all.&lt;br&gt;&lt;br&gt;FLOOR NINE&lt;br&gt;----------&lt;br&gt;Despite it looking like there are only two lizardmen lying in wait for&lt;br&gt;you, there are actually two goblin archers standing underneath the ledge as&lt;br&gt;well. Equip the Magic Armor, then walk off the ledge so that Link will&lt;br&gt;automatically grab a hold of it when falling down. Let go, then quickly run the&lt;br&gt;archers down. When the Lizalfos run at you, try for a Mortal Draw if you still&lt;br&gt;have the Magic Armor on; otherwise, use standard techniques and other Hidden&lt;br&gt;Skills to take them out.&lt;br&gt;&lt;br&gt;FLOOR TEN&lt;br&gt;---------&lt;br&gt;Drop down and talk to the Faery in the spring. From now on, faeries will&lt;br&gt;appear for you to bottle at the spring in Ordon Woods. If you are doing the Cave&lt;br&gt;of Ordeals early and do not have the Spinner yet, you will need to talk to her&lt;br&gt;to leave.&lt;br&gt;&lt;br&gt;FLOOR ELEVEN&lt;br&gt;------------&lt;br&gt;Look at the ceiling from the entry ledge to see some Clawshot targets.&lt;br&gt;Lock onto one, then once hanging from it, lower yourself using the hook (DO NOT&lt;br&gt;drop down) until you are low enough to target the three shell enemies. Once all&lt;br&gt;three have been deshelled, use your Double Clawshot to target onto another&lt;br&gt;ceiling target. Lower yourself once again until you can see the pack of rats&lt;br&gt;lying underneath you. Equip your Magic Armor, then drop down and instantly&lt;br&gt;perform a Spin Attack. Once the rats are dead, quickly move around and take out&lt;br&gt;the shell enemies, then deequip the armor.&lt;br&gt;&lt;br&gt;FLOOR TWELVE&lt;br&gt;------------&lt;br&gt;Your only enemy here is a giant purple Chu. Drop down, and approach it&lt;br&gt;from a distance. Once the yellow Z-target triangle appears, lock onto it and use&lt;br&gt;your Clawshot for it to split in half. Continue to Z-target each purple Chu in&lt;br&gt;turn until they all fade out, having divided too much, then continue onto the&lt;br&gt;next floor.&lt;br&gt;&lt;br&gt;FLOOR THIRTEEN&lt;br&gt;--------------&lt;br&gt;Down below, survey the floor to see some bubble enemies which you may&lt;br&gt;recognize from the Lakebed Temple. If they are huddled together (there are four&lt;br&gt;of them), then jump away from them. Once down, Z-Target one bubble at a time,&lt;br&gt;use your Clawshot, and kill the rat that you extract. This one is not really too&lt;br&gt;difficult unless the bubbles come at you, in which case you should run out of&lt;br&gt;the way.&lt;br&gt;&lt;br&gt;FLOOR FOURTEEN&lt;br&gt;--------------&lt;br&gt;Jump to the side here, and the skulls on the floor will quickly rise up&lt;br&gt;and turn out to be Skull Keese. Let them come to in batches, and perform Spin&lt;br&gt;Attacks constantly, shielding yourself in between. Once the fliers have stopped&lt;br&gt;coming at you, run around the room and stab anything without wings. If there are&lt;br&gt;still skulls on the ground, approach them to activate their flight, and repeat.&lt;br&gt;&lt;br&gt;FLOOR FIFTEEN&lt;br&gt;-------------&lt;br&gt;Stop at the ledge, and pull out your Slingshot. Below, you should see a&lt;br&gt;number of Goblin warriors (no archers, thankfully). With your Slingshot, shoot&lt;br&gt;at any random Goblins, until all of them have approached the ledge. Once they&lt;br&gt;are all gathered up in a small tight-knit group, leap-jump straight forward off&lt;br&gt;the ledge into the back of the room. All the goblins will come at you as a&lt;br&gt;single pack, which allows you time to turn around. You need only perform a&lt;br&gt;single Spin attack to take them out here.&lt;br&gt;&lt;br&gt;FLOOR SIXTEEN&lt;br&gt;-------------&lt;br&gt;This is just a repeat of Floor Two, but with more enemies and less&lt;br&gt;lighting. Jump off to one of the sides of the room, and shield yourself against&lt;br&gt;everything that comes your way, occasionally performing the Spin Attack to rid&lt;br&gt;yourself of nefarious enemies.&lt;br&gt;&lt;br&gt;FLOOR SEVENTEEN&lt;br&gt;---------------&lt;br&gt;!!!POE SOUL ALERT!!!&lt;br&gt;&lt;br&gt;While on the ledge, morph into a wolf. Survey the area, as you have wolf&lt;br&gt;enemies that you must face off against. Once you find a spot with relatively no&lt;br&gt;foes around, jump over there. Quickly turn around, turn on your senses, and&lt;br&gt;press and hold B to start up an energy circle. Once enough wolves have come into&lt;br&gt;the circle, let loose on them. Run around to the opposite side of the room and&lt;br&gt;repeat (if the Poe comes within the circle, then it will be felled as well&lt;br&gt;temporarily). After all the enemies are down, take on the Poe, then devour its&lt;br&gt;soul once it falls to the ground.&lt;br&gt;&lt;br&gt;FLOOR EIGHTEEN&lt;br&gt;--------------&lt;br&gt;Stay in wolf form in this room. Jump straight off the ledge, and&lt;br&gt;instantly start forming an energy circle. Some of the spiked rotating enemies&lt;br&gt;you may have seen in the Gerudo Desert and Arbiter&amp;#39;s Grounds will come out of&lt;br&gt;the ground. They will first move outside for a bit, but then begin to move&lt;br&gt;inside. Once they do, let go of the circle to take many of them out in one fell&lt;br&gt;swoop, then eliminate the rest of them.&lt;br&gt;&lt;br&gt;FLOOR NINETEEN&lt;br&gt;--------------&lt;br&gt;This floor is just an exercise in patience.  Drop off to one of the&lt;br&gt;sides of the rooms, and a bunch of purple Chus will drop down. Stay away from&lt;br&gt;them while constantly Z-targeting and Clawshotting them. The test is that there&lt;br&gt;is simply so many of them, that it literally will take three or four minutes to&lt;br&gt;deal with all of them. Once cleared of one side of enemies, move around a bit,&lt;br&gt;and more Chus will drop down. Just remember to stay away from them, though, so&lt;br&gt;that they do not come running at you.&lt;br&gt;&lt;br&gt;FLOOR TWENTY&lt;br&gt;------------&lt;br&gt;Talk to the Fairy, and fairies will now appear at the spring in Kakariko&lt;br&gt;Village. You will need the Ball and Chain to continue on from here.&lt;br&gt;&lt;br&gt;FLOOR TWENTY-ONE&lt;br&gt;----------------&lt;br&gt;A pretty easy floor, with Ice Keese and some more goblin enemies. Drop&lt;br&gt;down and take them all as they come one at a time. Even the goblins fall with&lt;br&gt;one hit, so you do not need to worry about them getting back up and coming for&lt;br&gt;seconds.&lt;br&gt;&lt;br&gt;FLOOR TWENTY-TWO&lt;br&gt;----------------&lt;br&gt;You should be warned that there are ghost rats on this floor that you&lt;br&gt;will not see unless you are a wolf. Nevertheless, stay as a human for the&lt;br&gt;beginning duration of the battle as you drop down, and kill any Keese and Rats&lt;br&gt;that come your way (stick to Spins as you will be weighed down by the ghost&lt;br&gt;rats). Once all the regular enemies are done for, turn into a wolf and use the&lt;br&gt;Spin Attack to shake off and kill the ghost rats.&lt;br&gt;&lt;br&gt;FLOOR TWENTY-THREE&lt;br&gt;------------------&lt;br&gt;Drop down onto the ground, and a horde of small skeleton warriors will&lt;br&gt;pop up from under the ground and come at you. Let them get close, then perform a&lt;br&gt;Spin Attack to take several out at a time. Repeat for each new batch that comes&lt;br&gt;at you. You may have to move around a bit to trigger all the skeletons in the&lt;br&gt;room.&lt;br&gt;&lt;br&gt;FLOOR TWENTY-FOUR&lt;br&gt;-----------------&lt;br&gt;Walk off the side of the ledge slowly so that Link grabs onto it once he&lt;br&gt;falls down, then let go. Down below, face the Redeads that have awoken. Z-Target&lt;br&gt;one of them at a time, then take your Ball and Chain out and let go. The first&lt;br&gt;strike will paralyze them; when you bring the Ball and Chain back to you, the&lt;br&gt;second attack will finish them. Do this for all of the Redeads in the chamber to&lt;br&gt;lay waste to them fairly easily.&lt;br&gt;&lt;br&gt;FLOOR TWENTY-FIVE&lt;br&gt;-----------------&lt;br&gt;DO NOT walk through the door to Floor Twenty-Five when it opens. Rather,&lt;br&gt;stay in room twenty-four (about the center of the room) and face the door to&lt;br&gt;room twenty-five. This is because in that room, there is a watch tower with a&lt;br&gt;goblin archer on top, and even if you are on the ledge, you will still be&lt;br&gt;vulnerable to attack. Instead, from the center of R24, equip your Bow + Hawkeye&lt;br&gt;combination, and aim and fire at the goblin archer (even if you cannot see him,&lt;br&gt;you can guess as to his location by the fire on his arrow - one hit is enough).&lt;br&gt;After, equip your Magic Armor, then drop down to the ground and take out all the&lt;br&gt;goblins, first through the use of a Spin attack, then via hunting them down.&lt;br&gt;&lt;br&gt;FLOOR TWENTY-SIX&lt;br&gt;----------------&lt;br&gt;Survey the bottom of the room to find three Stalfos warriors. There are&lt;br&gt;three ways you can go about doing this. One, you can use your Slingshot to catch&lt;br&gt;the attention of all three, draw them to in front of the ledge, and then just&lt;br&gt;drop a bomb down below that will blow up all three of them. Two, you can shoot&lt;br&gt;bomb arrows at them from the top. Three, you can jump down below and shoot bomb&lt;br&gt;arrows at them from the ground. Any way will work.&lt;br&gt;&lt;br&gt;FLOOR TWENTY-SEVEN&lt;br&gt;------------------&lt;br&gt;Ignore the three Skulltulas hanging from the ceiling in the beginning,&lt;br&gt;and simply drop down off the ledge. Kill the skull enemies as they come at you,&lt;br&gt;making sure not to go towards the center of the room. Once you have finished all&lt;br&gt;of them off, target one spider web at a time and take out each of the Skulltulas&lt;br&gt;individually.&lt;br&gt;&lt;br&gt;FLOOR TWENTY-EIGHT&lt;br&gt;------------------&lt;br&gt;This area is an exercise in frustration, mainly because of the many red-&lt;br&gt;skinned goblins in this area. If you have fought any of them on Hyrule Field,&lt;br&gt;you know how difficult they may be too kill. One of the best solutions is to&lt;br&gt;throw a couple of bombs down before starting the fight, and wounding and killing&lt;br&gt;some of them. Once ready, equip your Magic Armor and drop down, then start&lt;br&gt;throwing Spin after slash and dash after Spin. Once you only have individual&lt;br&gt;enemies coming at you, deequip the Magic Armor and take the rest out&lt;br&gt;individually.&lt;br&gt;&lt;br&gt;FLOOR TWENTY-NINE&lt;br&gt;-----------------&lt;br&gt;Drop down to the side, and take out some of the small skeletal enemies&lt;br&gt;as they come at you, along with some more skull Keese. Once you have cleared&lt;br&gt;most of the room out, approach the two big Skeletos warriors that are sitting in&lt;br&gt;crumpled piles in the middle of the room. Once they arise, Z-Target each in turn&lt;br&gt;and shoot a Bomb Arrow at each to take them both out.&lt;br&gt;&lt;br&gt;FLOOR THIRTY&lt;br&gt;------------&lt;br&gt;Talk to the Great Fairy again. For making it this far, there will now be&lt;br&gt;fairies at the Spirit Spring in Lake Hylia.&lt;br&gt;&lt;br&gt;FLOOR THIRTY-ONE&lt;br&gt;----------------&lt;br&gt;From the top of the room, use your arrows and shoot out the eyes of the&lt;br&gt;five Beamos statues. Once you are finished, drop down and take out the Keese&lt;br&gt;(you can also use your Slingshot here, as they are unaccompanied by any other&lt;br&gt;enemies, and so you can dispatch of them relatively quickly). Once done, use the&lt;br&gt;Dominion Rod to take possession of both owl statues and take them off the&lt;br&gt;switches to move the doors apart.&lt;br&gt;&lt;br&gt;FLOOR THIRTY-TWO&lt;br&gt;----------------&lt;br&gt;While on the plateau, use your Clawshot and target all the Fire Slugs on&lt;br&gt;the ceiling; use your Hero&amp;#39;s Bow to take out the last one that you will be&lt;br&gt;unable to reach. Once finished, drop to the side of the floor below, and stay&lt;br&gt;moving around while taking out the skull Keese; there are two Dodongos lying in&lt;br&gt;wait as well. Once you have finished taking care of the skulls, focus on each of&lt;br&gt;the Dodongos, one at a time.&lt;br&gt;&lt;br&gt;FLOOR THIRTY-THREE&lt;br&gt;------------------&lt;br&gt;!!!POE SOUL ALERT!!!&lt;br&gt;&lt;br&gt;Four Redeads line the room (one of them is hidden underneath the ledge),&lt;br&gt;and a Poe stands in the center. Ignore the Poe until the very end, and keep him&lt;br&gt;from noticing you by standing to the side; drop down the ledge at the beginning&lt;br&gt;and take out the Redead underneath, then move along the boundary of the room to&lt;br&gt;take out the remaining three Redeads. Once all four are finished, turn into a&lt;br&gt;wolf and take out the Poe Soul.&lt;br&gt;&lt;br&gt;FLOOR THIRTY-FOUR&lt;br&gt;-----------------&lt;br&gt;Drop down to the side of the room, and morph into a wolf. Turn on your&lt;br&gt;senses to see some ghost rats clinging onto your fur, and take them out. Go&lt;br&gt;around the room and take out as many as you can, but when the Chus drop, morph&lt;br&gt;back into a human. If you have an empty bottle at this point in time, you may&lt;br&gt;want to kill the red chu and bottle it before it merges in with the purple chu&lt;br&gt;and becomes useless. After, Z-Target and Clawshot the lone giant Purple Chu&lt;br&gt;until it divides and dies out, then morph back into a wolf and take care of any&lt;br&gt;stragglers still clinging on.&lt;br&gt;&lt;br&gt;FLOOR THIRTY-FIVE&lt;br&gt;-----------------&lt;br&gt;Fall off the side, and stick to the boundary of the room; the Freezard&lt;br&gt;cannot reach you all the way there. Keep running around the boundary, and kill&lt;br&gt;off all the Ice Keese you come across. Once they are all cleared, run to the&lt;br&gt;center and keep away from the ice breath. Take out your Ball and Chain and throw&lt;br&gt;it at the Freezard twice. Once it breaks down and splits into multiple smaller&lt;br&gt;enemies, keep twirling your Ball and Chain to take care of any foes that&lt;br&gt;approach you, and then take your sword out and hunt down the rest.&lt;br&gt;&lt;br&gt;FLOOR THIRTY-SIX&lt;br&gt;----------------&lt;br&gt;You should spot four ice warriors on the bottom floor. The best way to&lt;br&gt;go about this is to simply take out a bomb arrow and shoot each of them in turn&lt;br&gt;to take them all out. Failing that, you may simply drop down, equip your Magic&lt;br&gt;Armor, get close to each of them in turn, and let loose with the Ball and Chain&lt;br&gt;or duel them one-on-one.&lt;br&gt;&lt;br&gt;FLOOR THIRTY-SEVEN&lt;br&gt;------------------&lt;br&gt;Jump into the middle of the floor, where you will immediately be set&lt;br&gt;upon by several of the spiked rotating desert monsters and more skull Keese.&lt;br&gt;Take care of the initial surges with some well-placed Spin attacks, then hunt&lt;br&gt;down everything else manually.&lt;br&gt;&lt;br&gt;FLOOR THIRTY-EIGHT&lt;br&gt;------------------&lt;br&gt;Ugh. This floor can be the first real pain in the behind. Inside, you&lt;br&gt;have some more Skull Keese, Ice Keese, ice knights and two Freezards, one&lt;br&gt;standing on either end of the room. My biggest recommendation is to drop down,&lt;br&gt;equip the Magic Armor, and just go flailing around the room killing all the&lt;br&gt;Keese and knights (the latter by getting up close and using the Ball and Chain).&lt;br&gt;Once done, deequip the Magic Armor, then get near each of the Freezards, and&lt;br&gt;take both of them out with the Ball and Chain, eliminating their remains as&lt;br&gt;well.&lt;br&gt;&lt;br&gt;FLOOR THIRTY-NINE&lt;br&gt;-----------------&lt;br&gt;And now you are nearing the pinnacle of difficulty in this game. That is&lt;br&gt;correct, you have not one but TWO Armored Knights to take on (aka the mini-boss&lt;br&gt;from the Temple of Time). My advice is to Z-Target the Knight in front, let them&lt;br&gt;both get close, and when the first one begins to swipe at you, do a backflip and&lt;br&gt;then leap forward in a jump-slice. The Knight behind him will not be able to&lt;br&gt;react, because the first knight will be in the way of his own attack. Hit the&lt;br&gt;first Knight several more times until he recovers, then backflip out of the way&lt;br&gt;and continue.&lt;br&gt;&lt;br&gt;Stick with the first Knight until he finally sheds all his armor, THEN&lt;br&gt;LEAP TO THE SIDE. The Knight will throw his giant sword at you, and unlike the&lt;br&gt;ToT, you will not have an automatic cutscene to dodge it. Once he draws his&lt;br&gt;sword, you will have a more difficult time; nevertheless, you should continue&lt;br&gt;the tactic of keeping the second Knight from attacking by blocking him with the&lt;br&gt;first Knight. Probably the best tactic to use here is to perform the Back Slice&lt;br&gt;on him at random times, take a few more swipes, then jump out of the way before&lt;br&gt;the second Knight attacks.&lt;br&gt;&lt;br&gt;Once the first Knight falls, standard procedure with the second one;&lt;br&gt;however, it will be slightly easier since you can perform the Back Slice in his&lt;br&gt;second form without a second nemesis to contend with.&lt;br&gt;&lt;br&gt;FLOOR FORTY&lt;br&gt;-----------&lt;br&gt;Talk to the Great Fairy, and she will send faeries to the last spring.&lt;br&gt;You need the Double Clawshot for the next ten floors, but if you heeded my&lt;br&gt;warning at the start of this section, then you should have it with you.&lt;br&gt;&lt;br&gt;FLOOR FORTY-ONE&lt;br&gt;---------------&lt;br&gt;Look below, and you should note three rows of three Armos Statues each.&lt;br&gt;Yeah. Drop down to one side of the ledge, and for the first row, draw away one&lt;br&gt;Armos at a time. Use the Back Slice twice on each of these three Armos Statues,&lt;br&gt;then equip your Magic Armor for the third Back Slice - the Armor Statue will&lt;br&gt;instinctively flail and hit you before running around, so the Magic Armor should&lt;br&gt;protect you from this attack. Repeat such for the other two.&lt;br&gt;&lt;br&gt;With the second row, you have a bit more freedom to move around. You can&lt;br&gt;probably get away with doing the Back Slice twice, but this time, instead of&lt;br&gt;equipping the Magic Armor, take out your Clawshot, and shoot the statue&amp;#39;s behind&lt;br&gt;with the Clawshot instead so that you are not right in front of it.&lt;br&gt;&lt;br&gt;With the final row, do not even bother using sword attacks. Instead,&lt;br&gt;head right behind the third row, and activate the statues one at a time. Once&lt;br&gt;the weak point appears, quickly Z-Target them and Clawshot them thrice from&lt;br&gt;behind before they have a chance to move.&lt;br&gt;&lt;br&gt;Once you are finished in this chamber, head to the north side, and use&lt;br&gt;your Clawshot on one of the two wall targets. Look inwards to find another&lt;br&gt;Clawshot target above the door. Use your Clawshot to lock onto this, then drop&lt;br&gt;down and head into the next room.&lt;br&gt;&lt;br&gt;FLOOR FORTY-TWO&lt;br&gt;---------------&lt;br&gt;Grr. More red-skinned goblins and some Deku Babas litter this room. My&lt;br&gt;best advice is to simply take out the goblins first without letting the Babas&lt;br&gt;(who are stuck by their roots) interfere; drop off the side of one ledge, and&lt;br&gt;perform Spin Attack after Spin Attack until all the goblins FINALLY die. Once&lt;br&gt;they are all done for, go out and individually Clawshot each Baba to let them&lt;br&gt;loose, and take each of them out.&lt;br&gt;&lt;br&gt;FLOOR FORTY-THREE&lt;br&gt;-----------------&lt;br&gt;Do NOT approach the front of this ledge here; you will encounter more&lt;br&gt;Goblin Archers firing right up at you. In fact, the whole boundary of the room&lt;br&gt;is ringed with archers, and three skull-masked lizard warriors are waiting for&lt;br&gt;you in the middle of the room. This is another room with a job for the Magic&lt;br&gt;Armor, so equip that. Quickly jump down to the side, then run around the room,&lt;br&gt;using the Spin Attack and slicing where Spinning is not possible to finish off&lt;br&gt;all the archers. Once that is done, deequip the armor, and take out the three&lt;br&gt;lizard warriors through conventional measures.&lt;br&gt;&lt;br&gt;FLOOR FORTY-FOUR&lt;br&gt;----------------&lt;br&gt;!!!POE SOUL ALERT!!!&lt;br&gt;&lt;br&gt;On this floor, you will have a real breather to deal with; not only do&lt;br&gt;you have four armored lizard warriors, but you also have a Poe Soul to deal&lt;br&gt;with. My best recommendation is to drop down the side, and lightly try to draw&lt;br&gt;the Poe Soul towards you. As soon as it starts moving, morph into a wolf,&lt;br&gt;activate your senses, and turn on your energy circle. Once it begins to attack,&lt;br&gt;let loose. If all goes well, the Poe Soul will be downed and the lizards won&amp;#39;t&lt;br&gt;have you noticed you. Devour the Poe Soul, then change back into a human. With&lt;br&gt;luck, the lizard warriors will not have seen you. With that in hand, Clawshot&lt;br&gt;them one at a time, and as each approaches, use the Back Spin to take care of&lt;br&gt;them quickly.&lt;br&gt;&lt;br&gt;FLOOR FORTY-FIVE&lt;br&gt;----------------&lt;br&gt;DO NOT go into room forty-five. Instead, hang back behind the doorway&lt;br&gt;heading out; you have two Goblin archers each standing on top of a watch tower.&lt;br&gt;Take out your Hawkeye + Bow combination, stand far enough away so they cannot&lt;br&gt;shoot you (a few meters behind the door is sufficient enough), and snipe each of&lt;br&gt;them down. Drop down the side down below, and handle each of the Redeads in a&lt;br&gt;quick and efficient manner using your Ball and Chain. Finally, if you have ANY&lt;br&gt;empty bottles, when you approach the center of the room, GET IT OUT. Dropping&lt;br&gt;down from the roof will be a golden Chu, which heals basically your entire&lt;br&gt;health. After, handle the rest of the Chus.&lt;br&gt;&lt;br&gt;Before leaving this room, head to the west edge of the room. As a wolf,&lt;br&gt;turn on your senses to find a dig spot with three hearts. Under normal&lt;br&gt;circumstances, this would not be much, but it may very well be badly needed&lt;br&gt;here.&lt;br&gt;&lt;br&gt;FLOOR FORTY-SIX&lt;br&gt;---------------&lt;br&gt;Ugh. This chamber is probably more difficult in sheer annoying factor&lt;br&gt;than either chamber forty-eight or forty-nine. Not only do you have two big&lt;br&gt;Freezards and four ice warriors, but you also have a number of ghost rats&lt;br&gt;scouring the chamber. Drop down the side of the ledge, and guard against the ice&lt;br&gt;warriors&amp;#39; spears with your shield for a bit, then quickly turn into a wolf, turn&lt;br&gt;on your senses and perform a Spin to rid yourself of the rats. Change back into&lt;br&gt;a human and guard yourself again. Try to lure at least one ice warrior at a time&lt;br&gt;over to your side (this requires patience, though), and when there are no longer&lt;br&gt;any more near one of the Freezards, go and clear that out as well.&lt;br&gt;&lt;br&gt;Honestly, though, this chamber simply requires lots of patience, waiting&lt;br&gt;for the enemies to come to you. If you are getting frustrated, then you can try&lt;br&gt;simply equipping your Magic Armor and going on a suicide run, destroying all the&lt;br&gt;ice warriors as quickly as you can and ignoring the spears.&lt;br&gt;&lt;br&gt;FLOOR FORTY-SEVEN&lt;br&gt;-----------------&lt;br&gt;This floor here is basically the last safe, easy floor in the entire&lt;br&gt;Cave. Jump down and quickly take out the blue-skinned goblin, then use the Spin&lt;br&gt;attack to take out any of the small skeletal warriors and rat pack that&lt;br&gt;approaches you.&lt;br&gt;&lt;br&gt;FLOOR FORTY-EIGHT&lt;br&gt;-----------------&lt;br&gt;Keep up on the ledge at the beginning and survey the bottom. You should&lt;br&gt;see two of the Dragon minibosses, along with an Armoured Knight. Yeah.&lt;br&gt;Fortunately, this is not quite as bad as it might not look. For now, know that&lt;br&gt;when you drop to the ground below, the battle automatically starts, regardless&lt;br&gt;of where you drop and how quietly.&lt;br&gt;&lt;br&gt;Now, the Armoured Knight is the most dangerous factor in this battle;&lt;br&gt;however, it is also by far the slowest factor. You can isolate it from doing any&lt;br&gt;damage to you by simply staying in motion and moving about, and it will be&lt;br&gt;powerless to run after you.&lt;br&gt;&lt;br&gt;Instead, try Z-Targeting the two Dragons, and switching back and forth.&lt;br&gt;When one of them puts their shield up, quickly Z-Target that one if you are not&lt;br&gt;already, and use the Clawshot on them (do NOT take the Clawshot out beforehand,&lt;br&gt;or else you will put your shield down automatically). If the Clawshot is out of&lt;br&gt;range, then QUICKLY let go of the Z-Target, hit A and then Z-Target again. This&lt;br&gt;is because the controls are lame and will not allow you to put away your&lt;br&gt;Clawshot while you are Z-Targeting; if you fail to do this, nine times out of&lt;br&gt;ten the Dragon will be able to ram right into you even if you try to dodge it,&lt;br&gt;but the shield prevents you from taking damage.&lt;br&gt;&lt;br&gt;Once you inflict damage on one of the dragons, stay with that dragon,&lt;br&gt;and ignore the other one except to dodge it or block any attacks with your&lt;br&gt;shield. If you manage to get a full set of swipes in, you should be able to take&lt;br&gt;out the first Dragon in two Clawshots. When he is down, focus on the second&lt;br&gt;Dragon, who will be much easier now that you do not have as much outside&lt;br&gt;interference.&lt;br&gt;&lt;br&gt;When you finally get down to the Armoured Knight alone, use standard&lt;br&gt;tactics against him. As always, watch out when you bash off the last of his&lt;br&gt;armor, as he will throw the big sword at you, and you must manually dodge it.&lt;br&gt;With no other Knight around to help him, the Back Slice should easily help you&lt;br&gt;win against his second form.&lt;br&gt;&lt;br&gt;FLOOR FORTY-NINE&lt;br&gt;----------------&lt;br&gt;DO NOT LET THE TWO ARMOURED KNIGHTS STANDING IN HERE FOOL YOU. There are&lt;br&gt;actually THREE Armoured Knights, with the third one lying in wait underneath the&lt;br&gt;ledge. Drop off the side of the ledge, and quickly knock off as much armour as&lt;br&gt;you can off the first one before the other two cometh.&lt;br&gt;&lt;br&gt;Once all three have grouped together, Z-Target onto the Knight you are&lt;br&gt;currently working on, and side jump around the room until he is the one in front&lt;br&gt;of the group. DO NOT ATTEMPT TO KNOCK OFF THE ARMOUR OF MORE THAN ONE KNIGHT AT&lt;br&gt;A TIME. When you finally whittle a Knight down to his bare shielding, he will&lt;br&gt;become more aggressive, so it is important only one is de-armoured at a time.&lt;br&gt;&lt;br&gt;Once you take out all the armour off any one Knight, be sure to quickly&lt;br&gt;side jump, or else you will get slammed off your feet by the thrown axe. After&lt;br&gt;this, it turns into a waiting game; let him try to attack, block his attack, and&lt;br&gt;when he leaves himself exposed, quickly slash before moving back. Depending on&lt;br&gt;how much health you have left and what you have in your bottles, you may wish to&lt;br&gt;try risking a Back Slice; if it succeeds, you can easily get in several attacks&lt;br&gt;before the lead Knight has a chance to recover and his two back-ups have a&lt;br&gt;chance to attack.&lt;br&gt;&lt;br&gt;With the first Knight out of the way, the fight becomes EXPONENTIALLY&lt;br&gt;easier. Focus on one of the two remaining Knights now. This time, you should&lt;br&gt;have an easier fight, because there is only one Knight behind him to watch out&lt;br&gt;for an attack from. When you are down to one Knight left, once you have knocked&lt;br&gt;all the armor off of him, you can basically just abuse the Back Slice until he&lt;br&gt;falls.&lt;br&gt;&lt;br&gt;FLOOR FIFTY&lt;br&gt;-----------&lt;br&gt;Talk to the Great Fairy here to finally complete the Cave of Ordeals.&lt;br&gt;From now on, whenever you have an empty bottle, you can go and visit the Great&lt;br&gt;Fairy at any spring to obtain a bottlefull of the Great Fairy&amp;#39;s Tears (you can&lt;br&gt;only have one at a time though).&lt;br&gt;&lt;br&gt;If you want, you can also go back through the Cave of Ordeals a second&lt;br&gt;time, and this runthrough will have more enemies than before. For example,&lt;br&gt;Chamber Forty-Nine has four Darknuts to content with. You can also see a blooper&lt;br&gt;on Floor Fifty, where the mailman will appear for one last time.&lt;br&gt;&lt;br&gt;+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-&lt;br&gt;     S. PALACE OF TWILIGHT&lt;br&gt;-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+&lt;br&gt;[WPOT]&lt;br&gt;&lt;br&gt;Wherever you are right now, warp to the Mirror Chamber in the Arbiter&amp;#39;s&lt;br&gt;Grounds.&lt;br&gt;&lt;br&gt;--------------&lt;br&gt;MIRROR CHAMBER&lt;br&gt;--------------&lt;br&gt;Here, head straight up to the staircase with the Mirror on it, and watch&lt;br&gt;a cutscene that explains a good chunk of the story. Afterwards, head north from&lt;br&gt;the mirror to go up a staircase. At the top, enter the portal back into the&lt;br&gt;twilight world.&lt;br&gt;&lt;br&gt;------------------&lt;br&gt;PALACE OF TWILIGHT&lt;br&gt;------------------&lt;br&gt;Listen to Midna after you enter the area, then head northeast into a&lt;br&gt;central square and listen to Midna&amp;#39;s comments on the denizens here. As your only&lt;br&gt;possible route at the current time is going east, head thataways right now, and&lt;br&gt;then head north into a door. Inside, defeat the assortment of mutated Deku Babas&lt;br&gt;and Keese, and avoid any of the red energy orbs that fly in from the north.&lt;br&gt;After you are done dealing with all of the regular enemies, head to the northern&lt;br&gt;region to find a giant-sized lookalike of Zant&amp;#39;s head that will flicker in and&lt;br&gt;out. Put your shield up to reflect it&amp;#39;s orb of energy back at it ala Aghanim,&lt;br&gt;then take out your sword and quickly slash at it. Repeat once more after if&lt;br&gt;flickers back and forth to finish it off, then open the nearby chest that&lt;br&gt;appears for a Small Key.&lt;br&gt;&lt;br&gt;On a note, to either side of the room you may have noticed walls that&lt;br&gt;look like they are a mass of stars falling down. These are in a sense, portable&lt;br&gt;twilight rooms; parts of a room where the twilight is strong enough to keep you&lt;br&gt;in wolf form. Try to go into either of them, and you will see what is meant.&lt;br&gt;Anyhow, change back into a human if you have turned into a wolf, and at the&lt;br&gt;northern end of the room, you should see a grate to either side of the door on&lt;br&gt;the ledge. Use your Clawshot to hook yourself up to one of them, then head&lt;br&gt;through the locked door.&lt;br&gt;&lt;br&gt;Inside, drop off the ledge at the beginning of the room and head into&lt;br&gt;the twilight-infested section. As a wolf, hunt out the Zant head that appears&lt;br&gt;and reappears in random location, and bite at it + use your energy shield until&lt;br&gt;it falls. When it does, two chests will appear, one to the southwest, one&lt;br&gt;straight to the north. When going to approach the southwest chest (which&lt;br&gt;contains the Compass for the Palace of Twilight), be careful and be equipped&lt;br&gt;with an energy field at hand; five small Twilight vermin drop down from the&lt;br&gt;ceiling, so once they get caught in the field, take them out with a quick blow.&lt;br&gt;&lt;br&gt;Head back north and open the chest between the two ledges for a Small&lt;br&gt;Key. Morph back into a human, then head west and go up the wall here using your&lt;br&gt;Clawshot. Head up to the ceiling in the southwest using the ceiling target, then&lt;br&gt;drop down and open the chest for an orange Rupeee. Now go back north, and at the&lt;br&gt;end of the ledge, target the northwest wall to pull yourself down. Head through&lt;br&gt;the door.&lt;br&gt;&lt;br&gt;Inside, drop off the ledge, and head north towards the white crystal&lt;br&gt;being held by the hand. However, the Twilight King has different intentions, and&lt;br&gt;a Phantom Zant will stop you from inspecting it. Start the battle off by killing&lt;br&gt;the flock of Keese with a Spin attack, then head to the center of the&lt;br&gt;battlefield and quickly turn around while keeping your Z-Target on. When you&lt;br&gt;spot Zant warping back into existence, close in on him and slash at him a few&lt;br&gt;times before he can warp away. Dispose of his swarm of Twili Vermin (all vermin&lt;br&gt;after the initial Keese horde), then move back into the center of the room.&lt;br&gt;Meanwhile, if Phantom Zant is beginning to prepare a magical attack, you can&lt;br&gt;either choose to dodge it, absorb it with your shield (applicable only if you&lt;br&gt;are close enough to absorb it instead of getting injured), or else take a risk&lt;br&gt;and jump-slice at him.&lt;br&gt;&lt;br&gt;After you have finished Phantom Zant off, head forwards to the hand and&lt;br&gt;white crystal. After Midna informs you as to it&amp;#39;s origins and uses, attack the&lt;br&gt;hand to force it to drop the Sol, and pick it up. By carrying the Sol around,&lt;br&gt;you can disperse any heavily concentrated Twilight that is in your way.&lt;br&gt;Unfortunately, at the same time, the hand that was guarding it (now named Zant&amp;#39;s&lt;br&gt;Hand), activates to life, intent on gaining that which it once had. To identify&lt;br&gt;the hand, look at the floor, and if you see it&amp;#39;s shadow nearby, run away&lt;br&gt;(alternatively, you could shoot at it with Arrows or the Double Clawshot to&lt;br&gt;temporarily stun it and give yourself a head start on time).&lt;br&gt;&lt;br&gt;With that explained, head to the center of the room, and you should see&lt;br&gt;a groove in the floor. Place the Sol crystal into it to cause a staircase to&lt;br&gt;rise up. Do NOT pick it back up; instead, head back south, dispatching of any of&lt;br&gt;the vermin that you encounter, then at the top of the staircase (making sure you&lt;br&gt;are  on the actual ledge, not on the makeshift staircase), turn around and use&lt;br&gt;the Clawshot on the Sol to bring it up to you. If you fall down because you were&lt;br&gt;on the staircase, try again (after making sure you are far enough away from&lt;br&gt;Zant&amp;#39;s Hand). Afterwards, exit south a room.&lt;br&gt;&lt;br&gt;Of course, Zant&amp;#39;s hand is determined to get the Sol back, and it will&lt;br&gt;emerge through the wall. Head south down and into the twilight area, and drop&lt;br&gt;the Sol crystal to fend off a number of Twilight vermin. Quickly place your&lt;br&gt;crystal into the groove here, then go up the stairs to the north up, west and&lt;br&gt;around. Grab a hold of the crystal from the ledge up here before Zant&amp;#39;s hand can&lt;br&gt;take a hold of it (or better yet, shoot down Zant&amp;#39;s hand first to incapicate it&lt;br&gt;for a few seconds), then continue south (if Zant&amp;#39;s hand ever obtains the Sol&lt;br&gt;sphere, just shoot the hand down with arrows or your Clawshot to make it drop&lt;br&gt;the crystal, then grab it while it is stunned). Throw the Sol crystal up a few&lt;br&gt;ledges and then follow up on your own. At the end, kill some more Twilight&lt;br&gt;Vermin, then drop off the southernmost ledge towards the southern door. Proceed&lt;br&gt;back into the first area of this building.&lt;br&gt;&lt;br&gt;!!!HEART PIECE ALERT!!!&lt;br&gt;&lt;br&gt;Quickly move up the first few parts of the room, making sure to dodge&lt;br&gt;the Deku Baba&amp;#39;s. Zant&amp;#39;s hand will still keep coming, but do not worry about&lt;br&gt;that; instead, head through one of the walls into a Twilight room to the east&lt;br&gt;(there are two of them; you want the more southern-most of them). Walk to the&lt;br&gt;end of this room, and drop the Sol crystal. Look up and forward to see a target&lt;br&gt;on the wall. Use the Clawshot on this target to pull yourself up the ledge, and&lt;br&gt;open the chest for a Piece of Heart.&lt;br&gt;&lt;br&gt;Afterwards, grab the Sol crystal and head back out into the main room.&lt;br&gt;Quickly run up the slopes or throw the crystal up past each ledge before&lt;br&gt;continuing after it, until you make yourself to the southern door at the end of&lt;br&gt;the sloped floor. Go outside.&lt;br&gt;&lt;br&gt;Back out in the courtyard of the Palace of Twilight, watch the cutscene.&lt;br&gt;Run to every of the Twili denizens in here, including the one at the top of the&lt;br&gt;sloped hill, to change them back to normal. Once that is done, put the orb in&lt;br&gt;either of the slopes in the central area to activate a magical platform that&lt;br&gt;will float and take you to the western building. Hop off the platform, and head&lt;br&gt;north inside.&lt;br&gt;&lt;br&gt;Kill the two Keese that guard the front of the room, then go down to the&lt;br&gt;bottom floor. Look to either side of the room here to see two targets on both&lt;br&gt;walls. Hook yourself right up to the wall, then look up to the ceiling to see&lt;br&gt;another target at the top. From there, lower yourself down via the chain until&lt;br&gt;you can be sure you will land on the floating platform before it moves away, and&lt;br&gt;drop down when you can. Jump north onto the ledge when it starts moving&lt;br&gt;thataways.&lt;br&gt;&lt;br&gt;Now, while making sure to defend against the Zant Head whenever it fires&lt;br&gt;a ball of red energy at you, jump across the next four platforms that will go&lt;br&gt;left and right. Obviously, make sure that you don&amp;#39;t try to be too ambitious in&lt;br&gt;crossing over, as you could either mistime a jump or get knocked off by the&lt;br&gt;energy attack. When you finally make it over, attack the Zant Head. Once it&lt;br&gt;disappears, turn around to face the south and make sure it does not sneak up on&lt;br&gt;you. Do NOT follow it south, as it will come back to the northern ledge (where&lt;br&gt;you first struck it) in due time. Once it falls, open the chest that appears to&lt;br&gt;the northwest for a Small Key. You can grab a purple Rupee from the northeast&lt;br&gt;chest as well. After done in this room, head through the northern door,&lt;br&gt;unlocking it with your recently-acquired key.&lt;br&gt;&lt;br&gt;In here, drop down off the ledge, then walk forward to be waylaid by two&lt;br&gt;of the Twili warriors that you kill to activate a portal. Quickly kill one of&lt;br&gt;them, then lure into the condensed Twilight to turn into a wolf. Run around to&lt;br&gt;find another Twilight warrior, then catch both of the remaining monsters in an&lt;br&gt;energy field to slaughter them. Quickly after this, multiple Zant Heads will&lt;br&gt;appear in the twilight mist, shooting energy balls at you. While still a wolf,&lt;br&gt;run around and nip and bite (or energy field their ass) one of them at a time,&lt;br&gt;and once it disappears, turn around and attack another. Keep it up until you&lt;br&gt;have defeated them all, and then a chest will appear on the middlewest ledge.&lt;br&gt;&lt;br&gt;To get up there, head north and pull yourself up onto the platform at&lt;br&gt;the north end of the room via the target. Turn around to see two lines of&lt;br&gt;targets on the ceiling. Grapple onto the eastern one, then swing from one target&lt;br&gt;to the next until you get to the southern-most target. Turn to face the eastern&lt;br&gt;ledges, then hook onto the cubicle with the large chest. Once you get down here,&lt;br&gt;open the chest for the Dungeon Map. Hook back onto the ceiling. From the&lt;br&gt;remaining chests, you can get a purple Rupee, a second purple Rupee, and a Small&lt;br&gt;Key, from the northeast, middle-west, and southwest ledges cubicles&lt;br&gt;respectively. After obtaining the Small Key, go back onto the northern ledge,&lt;br&gt;and unlock the door here to continue on inwards.&lt;br&gt;&lt;br&gt;Inside, drop down, head forward, and fight another iteration of Phantom&lt;br&gt;Zant. This version has a bit more substance to it; he will first start off by&lt;br&gt;summoning a ton of Deku Babas onto the floor. Kill enough of them to clear the&lt;br&gt;way for running around, then follow Phantom Zant around until you get a good&lt;br&gt;enough hit, then follow up with a few more slashes. Zant may in turn summon some&lt;br&gt;of the Twilight warriors for you to take care of, so use your conventional&lt;br&gt;attacks with him.&lt;br&gt;&lt;br&gt;Next, Zant will start teleporting around the field again. Follow him at&lt;br&gt;a distance until you see him put his hands up into the sky, then run after him.&lt;br&gt;If he manages to summon his big ball of twilight, this will result in more Deku&lt;br&gt;Babas sprouting and the pattern continuuing. Otherwise, if you hit him before he&lt;br&gt;can summon, you should stop his summoning. Repeat until he is dead.&lt;br&gt;&lt;br&gt;After the battle, go forward to the giant hand and strike it to force it&lt;br&gt;to drop the Sol crystal. Walk away, and of course, Zant&amp;#39;s hand will activate and&lt;br&gt;start to stalk you. Run the crystal through the fog of Twilight to disperse it.&lt;br&gt;Drop the sphere to activate a Spinning attack and take care of the Twili warrior&lt;br&gt;and vermin, then pick it back up and put it into the groove in the middle of the&lt;br&gt;floor in an exact replica of the process you used in the last structure. Go up&lt;br&gt;the stairs, and once on ledge ground and not staircase ground, turn around to&lt;br&gt;use the Clawshot and retrieve the Sol crystal. Run south into the next room.&lt;br&gt;&lt;br&gt;In here, continue straight down the ledge and into the fog, and Zant&amp;#39;s&lt;br&gt;head will continue after you. Drop the orb into the hole in the floor just once&lt;br&gt;to activate the automated cutscene, then fight all the Keese around. Take the&lt;br&gt;orb out, and then drop it down to kill a warrior that falls down as well. Now&lt;br&gt;grab the Sol crystal and run it to the northeast corner of the room to lure the&lt;br&gt;hand over. Once it is just about over you, shoot it the obligatory three times&lt;br&gt;to stun it, then grab the Sol and put it in the groove. As soon as you do, run&lt;br&gt;quickly onto the floor to the east before the platforms rise so you are elevated&lt;br&gt;along with the floor (and one of them blocking off Zant&amp;#39;s hand, forcing it to&lt;br&gt;detour), then head south onto safe, sturdy ground. Use the Clawshot on the Sol&lt;br&gt;orb down below, then head south and jump onto the ledge below. Continue through&lt;br&gt;the door.&lt;br&gt;&lt;br&gt;!!!HEART PIECE ALERT!!!&lt;br&gt;&lt;br&gt;Go straight forward and drop down to the floor below. At the northern&lt;br&gt;end of the lower level, there should be an orb. Stand in front of it, and the&lt;br&gt;power of the Sol will cause it to activate. Once the floor to either side glows&lt;br&gt;a platform blue, take the west one up (you should also drop your Sol (drop, not&lt;br&gt;throw) and stun the Hand while you have the change). When the platform goes&lt;br&gt;west, then along the side of the wall, wait a bit for it to go up, then jump&lt;br&gt;into this side hole in the wall. Open the chest here for a Piece of Heart. If&lt;br&gt;you wish, you can also go onto the east platform to get into the cubicle on the&lt;br&gt;opposite side of the room for a purple Rupee.&lt;br&gt;&lt;br&gt;Once done, get back up onto the upper ledge at the northern end of the&lt;br&gt;room by charging the orb down below, hopping onto one of the platforms, then&lt;br&gt;jumping north as soon as it rises. Turn around and head south across the four&lt;br&gt;moving platforms (if you fall off, use either of the bottom level orb&amp;#39;s&lt;br&gt;platforms to go back up again). At the ledge at the opposite end of the floating&lt;br&gt;platforms, stay there to charge up the two orbs here and activate one last&lt;br&gt;floating platform. This one will rise up (with you on it, of course), and then&lt;br&gt;head south to the entrance. Exit out.&lt;br&gt;&lt;br&gt;Back outside, take the orb south and east to the magical platform, and&lt;br&gt;it will rise up and take you back to the central platform. Insert it into the&lt;br&gt;groove lacking a Sol, and the two Sols together will charge your Master Sword,&lt;br&gt;making it much more capable of performing it&amp;#39;s famous role: banishing evil. With&lt;br&gt;your sword now charged up, it is also able to dispel the condensed Twilight fog&lt;br&gt;by using your Spinning attack. With that in mind, head north up the center path&lt;br&gt;and up the slope to the top until you reach the fog. Use the Spin attack on the&lt;br&gt;fog to dispel it, then jump across the gap. Continue on and inside.&lt;br&gt;&lt;br&gt;Inside, head north and use the Spin attack to defeat the fog. Defeat all&lt;br&gt;the shadow monsters, including the Deku Baba at the end, then climb the&lt;br&gt;staircase to reach and observe the two uncharged Sol spheres. In turn, pick one&lt;br&gt;of them up and put it in one of the two grooves on the floor below (if it&lt;br&gt;becomes recovered by the Twilight fog, then dispel it again). Do the same with&lt;br&gt;the other Sol crystal to cause a staircase to rise up leading to the eastern&lt;br&gt;ledge. Head north and east up the staircase, and, once reaching the second level&lt;br&gt;of the room, hit the orb here to charge it up and activate a magic platform. Hop&lt;br&gt;on and go to the opposite side of the room.&lt;br&gt;&lt;br&gt;After defeating the regular enemies on the west ledge, head south a bit,&lt;br&gt;and four Zant Heads will appear. Strike all of them with your Master Sword, and&lt;br&gt;the newly charged weapon will slay them in a one-hit kill. Once they are all&lt;br&gt;dead, open the chest that appears to the south for a Small Key. Now, face the&lt;br&gt;north again, and you should see three dead orbs in front of you. Go in between&lt;br&gt;the triad, and perform a Spinning attack to hit all three at once and activate a&lt;br&gt;magical platform underneath yourself. Let it rise up and take you to a third-&lt;br&gt;floor door to the east, then hop off and exit outside onto a balcony.&lt;br&gt;&lt;br&gt;Out here, head north and then to the eastern section, and defeat all the&lt;br&gt;twilight monsters that are lurking around here. Activate the two orbs at the end&lt;br&gt;to cause a magical platform to rise, which will take you south and west onto an&lt;br&gt;isolated platform. Defeat the lone Zant&amp;#39;s head that appears here, then turn&lt;br&gt;around and hit the two orbs to the east on this platform to cause another&lt;br&gt;magical platform to rise up, taking you straight back north. Drop down here,&lt;br&gt;then head north, and raise holy hell by dispatching the horde of Zant Heads that&lt;br&gt;appear around here. Once you have wiped all of them out (and if you haven&amp;#39;t, go&lt;br&gt;north and east to activate any hiding ones), a chest should appear to the&lt;br&gt;northern-most section of the area. Open it for a Small Key.&lt;br&gt;&lt;br&gt;Before taking the obvious solution of what to do next, go south first&lt;br&gt;and then a bit west to spot a wall guarded by the Twilight. Execute a Spinning&lt;br&gt;attack to ward it off for a while, then jump to the opposite side of the gap.&lt;br&gt;Use the Double Clawshot on the wall target to the north, then egg yourself&lt;br&gt;higher by going south, north, south, and then finally onto a ceiling target.&lt;br&gt;Lower yourself down onto the top platform to get the Big Key. Drop down now,&lt;br&gt;head out of the twilight curtain, and use the small key you got earlier to&lt;br&gt;unlock the door to the north and left, and enter back inside.&lt;br&gt;&lt;br&gt;Head west towards the twilight fog inside, and you will be ambushed by&lt;br&gt;four of the regular Twilight creatures. Defeat them in the way you usually do&lt;br&gt;(ie. take all but two of them down, then eliminate the remaining two in a group&lt;br&gt;attack to keep the last one from reviving it&amp;#39;s allies), but make sure that you&lt;br&gt;keep your attacks limited this time. Because you can now execute two hit kills&lt;br&gt;(and in the case of your Spin, a one-hit kill), you will have to stop yourself&lt;br&gt;from inadvertently slaying a second monster with an attack.&lt;br&gt;&lt;br&gt;After the battle, dispel the twilight, then head up onto the ledge and&lt;br&gt;in between the crystals. Execute a Spin attack to activate another magical&lt;br&gt;platform, and it will rise up, with a choice of four different platforms to hop&lt;br&gt;onto. Choose the east one (the others will drop you back down into the fog), and&lt;br&gt;once it presents you with another split, head north. Drop onto the ledge and&lt;br&gt;defeat the Deku Baba, then head north onto the next platform. This one will take&lt;br&gt;you west, so turn that way and guard yourself against the Zant head&amp;#39;s magical&lt;br&gt;attacks. Once you get close enough, use the Clawshot on the target on the wall&lt;br&gt;behind the Zant&amp;#39;s head to pull yourself over, then dispatch of the head.&lt;br&gt;&lt;br&gt;Hook yourself up onto the target again, and then look east and to the&lt;br&gt;ceiling to find another target on the bottom of a pillar. Hook yourself onto&lt;br&gt;this, then lower yourself down, raising yourself as needed to dodge the Zant&lt;br&gt;head&amp;#39;s attack from the east side of the room. When a ledge comes right&lt;br&gt;underneath you, drop down, then wait until it goes east (guard again against the&lt;br&gt;Zant&amp;#39;s head) before using the Clawshot on the wall target to the east. Eliminate&lt;br&gt;the head over here to cause a chest to reveal itself. Go south and open the&lt;br&gt;chest for a Small Key. Head back to the middle platform, then jump west onto a&lt;br&gt;new magical platform that has appeared. It will head up and north, so jump onto&lt;br&gt;the latest ledge and head inside.&lt;br&gt;&lt;br&gt;Inside, head straight north while cutting the fog out of the way, and&lt;br&gt;you will be ambushed by a strong number of Twilight warriors that will come&lt;br&gt;attacking you in waves. A good rule of thumb is to stay in one place, wait until&lt;br&gt;they come to you, execute them all in one attack of a Spin, harvest any dropped&lt;br&gt;hearts if they needed, stay in the same spot, then execute the next bunch. This&lt;br&gt;way, you will stay in a way that will basically stay Twilight-free. After the&lt;br&gt;walls and energy barriers drop, head north and through the Boss Door. Watch a&lt;br&gt;scene, and then fight.&lt;br&gt;&lt;br&gt;  ------------&lt;br&gt;          USURPER KING&lt;br&gt;      ZANT&lt;br&gt;          ------------&lt;br&gt;This battle will be split up into several different phases, as Zant&lt;br&gt;transports himself and our heroes to different dungeons that we visited&lt;br&gt;throughout our journey to battle. As such, I shall split this strategy up into&lt;br&gt;several different sections as well.&lt;br&gt;&lt;br&gt;PHASE 1: Zant will teleport to the Forest Temple, in the same room we&lt;br&gt;faced Diababa. Here, he shall appear in the air, and rapidly shoot small balls&lt;br&gt;of energy at you. To guard against this, put up your shield, and it will hold up&lt;br&gt;until being turned aside by the last orb (but you will not be harmed). In order&lt;br&gt;to damage Zant, wait until he appears, then quickly Z-Target him before he gets&lt;br&gt;the chance to attack, and throw your Gale Boomerang at him. When he begins to&lt;br&gt;shoot his next line of fire at you, because you have a lull period after&lt;br&gt;throwing the Boomerang where you cannot shield yourself, side step out of the&lt;br&gt;way by keeping your Z-Target on. He will be pulled down by the Boomerang to the&lt;br&gt;poisoned water, which will cause him to hop to shore. When he does, take out&lt;br&gt;your sword and quickly slash at him until he teleports back into the air, and&lt;br&gt;repeat after defending against the next barrage.&lt;br&gt;&lt;br&gt;PHASE 2: This time, you will be taken to the Goron Mines, on the same&lt;br&gt;battlefield as where you fought the Goron Miniboss - a platform that will slip&lt;br&gt;and slide and possibly throw you into the lava. The big difference here is that&lt;br&gt;it has now been magnetized, meaning you can equip your Iron Boots to stay on and&lt;br&gt;stay in one place. Run to the middle of the platform and do so. Zant will appear&lt;br&gt;and begin to do one of two things; he will either pound the platform multiple&lt;br&gt;times to make it go tipsy-turvy (useless since the Iron Boots keep you stuck to&lt;br&gt;one spot), or else he will throw a barrage of energy bolts at you once again (to&lt;br&gt;guard against this, constantly Z-Target when he teleports away so that you can&lt;br&gt;focus on him as a target again when he reappears, and as a result keep your&lt;br&gt;shield up). After a while, you will see him slump his shoulders; when this&lt;br&gt;occurs, de-equip your Iron Boots, then run up to him and slash and hack at him&lt;br&gt;until he teleports away. Run back to the center, equip your Iron Boots, and&lt;br&gt;repeat.&lt;br&gt;&lt;br&gt;PHASE 3: You will be taken to the giant lake cavern where you faced off&lt;br&gt;against Morpheel. Here, equip the Zora Suit and Iron Boots right away to drop&lt;br&gt;down and keep your breath, then move forward slightly. A giant stone statue of&lt;br&gt;Zant&amp;#39;s head will pop out of the ground, and the mouth will open up to reveal the&lt;br&gt;man himself, whom, in timeless fashion, will throw energy balls at you again. Be&lt;br&gt;careful not to get too close to the statue; the nose will breath downwards,&lt;br&gt;pushing you away if you get too close. After Zant has finished his attack, take&lt;br&gt;out your Clawshot and use it on him to pull the usurper towards you, and&lt;br&gt;continue slashing at him. After this, he will pop back into his statue, which&lt;br&gt;will go underground. In turn, not one but four Zant head statues will reemerge&lt;br&gt;from the lake floor. Only one of them will contain the real Zant; to get close&lt;br&gt;to him, stay in the center between him, and when the real Zant is revealed (the&lt;br&gt;door will open), de-equip your Iron Boots and swim over there before re-&lt;br&gt;equipping them and Clawshotting Zant.&lt;br&gt;&lt;br&gt;PHASE 4: You will be taken back to the Forest Temple, this time in the&lt;br&gt;room where you fought the Baboon miniboss (on a side note, if you are lacking on&lt;br&gt;life, collect up on Hearts here by smashing the pots to the side). Complete with&lt;br&gt;hip music, he will cross the pillars until he decides on a place to stop at and&lt;br&gt;starts throwing more energy bolts at you. These ones have a bit more power&lt;br&gt;behind them, and _CAN_ injure you, so make sure to watch out. In order to harm&lt;br&gt;him, follow him until he stops on a column, then roll into the column once to&lt;br&gt;temporarily daze him, twice to knock him off and stun him. While he is down,&lt;br&gt;move towards him and slice and dice until he gets back up and teleports onto the&lt;br&gt;top of one of the pillars. Repeat a few times &amp;#39;til he changes locations again.&lt;br&gt;&lt;br&gt;PHASE 5: Zant will FINALLY change attacks in Yeta&amp;#39;s bedroom in the&lt;br&gt;depths of Snowpeak Ruins, as he begins to transform to a (much) larger-than-life&lt;br&gt;form. De-equip your Zora Suit and Iron Boots, then run around the room watching&lt;br&gt;the twilight king&amp;#39;s reflection in the ice. When he roars and begins to show his&lt;br&gt;feet, roll out of the way as he stamps down on the ice. Turn around, Z-Target&lt;br&gt;his foot, then take out the Ball and Chain and throw it at his foot to injure&lt;br&gt;him. Keep your Z-Target on him and follow him around (after having put away the&lt;br&gt;Ball and Chain), and he will shrink to a much smaller size. When at reasonable&lt;br&gt;hitting size, slash and dash at him. Repeat.&lt;br&gt;&lt;br&gt;PHASE 6: Zant will get serious as he transports the three of you to the&lt;br&gt;steps of Hyrule Castle. His arms will morph into large blades and he will&lt;br&gt;physically run at you. When he does this, Z-Target him and evade his attacks, or&lt;br&gt;else respond with wild attacks of your own and try to press him down into a&lt;br&gt;confrontation (you should be able to get an attack in here or there). After&lt;br&gt;awhile, he will begin to spin around wildly, pushing you back no matter how much&lt;br&gt;you hold your shield up, and if you let him push you too far back, he can move&lt;br&gt;you into the barrier and shock you, also harming you. To counter this move,&lt;br&gt;equip your Iron Boots, and he will quickly give up and return to his regular&lt;br&gt;form. After a spin, he will also become tired, and slump over. When he does&lt;br&gt;this, take advantage and slash at him until he becomes re-energized, then repeat&lt;br&gt;the tactic.&lt;br&gt;&lt;br&gt;&lt;br&gt;After you win the battle, pick up the Heart Container that is on the&lt;br&gt;throne, then exit outside (if you have been following this walkthrough&lt;br&gt;completely, then you should have all the Heart Pieces and Heart Containers by&lt;br&gt;now). Out here, listen to Midna, then go back to your own realm via the Mirror.&lt;br&gt;From the Mirror Chamber, warp yourself to the entrance outside Hyrule Castle.&lt;br&gt;Head towards the Castle Town, and you will be stopped by the postman. As a human&lt;br&gt;again, enter the Castle Town.&lt;br&gt;&lt;br&gt;+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-&lt;br&gt;      T. THE FINAL SHOWDOWN&lt;br&gt;-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+--&lt;br&gt;[WTFS]&lt;br&gt;&lt;br&gt;-----------&lt;br&gt;CASTLE TOWN&lt;br&gt;-----------&lt;br&gt;Here, head west to the central square. Next, head north to Hyrule Castle&lt;br&gt;(where there are no guards currently), and watch an epic cutscene. Afterwards,&lt;br&gt;slip through the castle gate continue down the corridor.&lt;br&gt;&lt;br&gt;!!!HIDDEN SKILL ALERT!!!&lt;br&gt;&lt;br&gt;If you went to the howling stone in the Hidden Village, then you shall&lt;br&gt;meet up with the white wolf again, and learn the final Hidden Skill, the Great&lt;br&gt;Spin. Afterwards, make your way down to the end, grab the gate and push it in,&lt;br&gt;then enter Hyrule Castle itself.&lt;br&gt;&lt;br&gt;-------------&lt;br&gt;HYRULE CASTLE&lt;br&gt;-------------&lt;br&gt;Watch the initial cutscene, then head north to the statue, and at the&lt;br&gt;fork of three paths, head northeast. Once you near the end of the area, you will&lt;br&gt;be trapped in one of the Twilight barriers, but do not worry - all you will have&lt;br&gt;to ward off are some of the wyvern and red goblin enemies. Ward them off with&lt;br&gt;your Great Spin, and use the Ending Blow on the red goblins that survive their&lt;br&gt;fall to the ground. After slaughtering them all, you will be free to move again,&lt;br&gt;so continue on through the northeastern door.&lt;br&gt;&lt;br&gt;Continue northeast again, and past the fenced area, you will be ambushed&lt;br&gt;by more red goblins. The first wave will just have a group of four coming from&lt;br&gt;the northeast - use the Great Spin if you are still capable of utilizing it,&lt;br&gt;otherwise use your regular Spin Attack and dispatch the survivors one by one.&lt;br&gt;The next wave will come at you from all three sides, so stay about center in the&lt;br&gt;barrier to have all three descend on you at the same time. Continue to use the&lt;br&gt;same tactic as before to defeat them and force them to lift the siege. Now&lt;br&gt;proceed northeast to the opposite side of the wall, and then head straight north&lt;br&gt;along the path to encounter a gate at the end. Pull the lever away from the wall&lt;br&gt;nearby to open the gate. Head west and then north onto the large stone platform,&lt;br&gt;and you will encounter the head goblin that you fought prior to the Arbiter&amp;#39;s&lt;br&gt;Grounds in the Gerudo Desert.&lt;br&gt;&lt;br&gt;Although the Goblin has much more endurance than before, the same rules&lt;br&gt;apply here; defeat him by using a combination of the Back Slice and using the&lt;br&gt;jump slice (or, as the case may be, the powered up Jump Strike - wait until he&lt;br&gt;begins to start his attack, jump out of the way, then power up the attack and&lt;br&gt;let loose once he exposes his back side). After you inflict enough damage to&lt;br&gt;him, he shall give you a Small Key. Head north into the small wood shed to open&lt;br&gt;a chest for 20 Rupees, then head straight south from here (NOT back through the&lt;br&gt;gate), and in about the south center of this room you should find a side&lt;br&gt;entrance partially hidden by the walls. Go up some staircases to the top. Drop&lt;br&gt;off the first ledge onto a second to the south and open the chest here for&lt;br&gt;another red Rupee, then drop off onto the ground altogether and head southwest&lt;br&gt;through the door and back into the main area.&lt;br&gt;&lt;br&gt;Now, allow me to make a note here; You do NOT HAVE TO DO THE NEXT FEW&lt;br&gt;PARAGRAPHS OF WORK. If you do it, you will get another Small Key. This Small Key&lt;br&gt;will allow you to open a room with a bunch of chests containing Rupees, Bombs,&lt;br&gt;and the like shortly before the final battle. However, THIS IS NOT REQUIRED TO&lt;br&gt;BE OPENED, so you DO NOT NEED TO GET THE SECOND Small Key. If you do not want to&lt;br&gt;bother with doing such in that case, then head inside Hyrule Castle and skip to&lt;br&gt;the paragraph that starts off with &amp;#39;Inside, continue forward, and you will&lt;br&gt;be...&amp;#39;&lt;br&gt;&lt;br&gt;Out here, head straight west to the opposite side. Once you get near the&lt;br&gt;door, you will encounter surprise surprise, another ambush of red goblins and&lt;br&gt;wyverns. Dispatch of them to lower the barrier, then head straight through the&lt;br&gt;northwest door. In here, take care of the red goblin that immediately rushes&lt;br&gt;you, then duck for cover behind the wooden walls to the southwest of the door.&lt;br&gt;From here, equip your Hawkeye + Arrow combination, and pick off the three&lt;br&gt;archers from the battlements. If you want to eliminate the patrolling goblins,&lt;br&gt;you can also shoot the barrels around them for explosive fuel.&lt;br&gt;&lt;br&gt;After you have picked off all the remaining patrols, head to the west&lt;br&gt;side of the room, and then go north, and finally east through a broken section&lt;br&gt;of the wall. Here, you shall encounter a couple of boars. Get on one of them and&lt;br&gt;ride it south, breaking through the walls and battlements, and then west into&lt;br&gt;the previously unaccessible area.&lt;br&gt;&lt;br&gt;Continue north and destroy both tower battlements that have archers on&lt;br&gt;them (they will die from impact), then through the last gate going north. Get&lt;br&gt;off here, then continue north to see a number of towards laid out in a Triforce&lt;br&gt;shape. Head north to the gate to find a stone tablet covered by leaves; use the&lt;br&gt;Gale Boomerang to sweep off the leaves, and you should see a lightning-bolt&lt;br&gt;shape in the stone. In order to advance, you must use the Gale Boomerangs on the&lt;br&gt;towers in this order and shape (Z-Target the first one, then while still holding&lt;br&gt;your Gale Boomerang, Z-Target the next three in succession. The top one on the&lt;br&gt;diagram is the northernmost tower, the lower left and lower right towers should&lt;br&gt;be left untouched);&lt;br&gt;&lt;br&gt;&lt;br&gt;Starting Tower&lt;br&gt;&lt;br&gt;    |&lt;br&gt;   \|/&lt;br&gt;    &amp;macr;&lt;br&gt;    T&lt;br&gt;   /&lt;br&gt;  T---T&lt;br&gt;     /&lt;br&gt;T   T   T&lt;br&gt;&lt;br&gt;After, head through the newly-opened gate and open the big chest here&lt;br&gt;for the Dungeon Map. Now, if you want a yellow Rupee, climb up the nearby ladder&lt;br&gt;to the east here, and up top on the battlements, head east along the pathway&lt;br&gt;until you hit the end to find a chest containing the 10 Rupees. Otherwise,&lt;br&gt;change into a wolf, exit the gate room, and go along the north wall here with&lt;br&gt;your senses on. Underneath one of the pile of leaves, you should find a dig&lt;br&gt;spot. Dig underneath to go to a graveyard area far to the northeast.&lt;br&gt;&lt;br&gt;Over here, change back into a human, and head north through the&lt;br&gt;graveyard, killing all the small Stalfos soldiers. Near the end, head west&lt;br&gt;towards two large graveyards, and you will face off against some Skeletos&lt;br&gt;Knights; take care of them and then remember to plant bombs to totally destroy&lt;br&gt;them. Afterwards, read the markings on the two large graveyards to the northwest&lt;br&gt;to have an idea of what to do.&lt;br&gt;&lt;br&gt;Now, morph back into a wolf, turn on your senses, and head east from&lt;br&gt;here to see a tree with a number of ghosts around it. Change back into a human,&lt;br&gt;and you should see a boulder half buried in the ground at the base of the tree.&lt;br&gt;Plant a bomb on top of it, and when it blows up, stand on the switch. Head&lt;br&gt;through the now-accessible western gate, and inside, open the big chest for an&lt;br&gt;orange Rupee, and the smaller chests for a red and green Rupee. You should&lt;br&gt;notice a goblet of lantern oil sitting next to the chest with the orange Rupee.&lt;br&gt;Take out your Lantern, and fill it up with oil, then light the lone torch in the&lt;br&gt;room to cause it to stop raining outside.&lt;br&gt;&lt;br&gt;Before the one torch dies out (causing it to start raining outside&lt;br&gt;again), quickly run out back into the graveyard and go to the eastern gate.&lt;br&gt;Here, light up the torches to either side of the gate to open the gate up (if it&lt;br&gt;starts raining again, you will not be able to light the torches up, and will&lt;br&gt;have to go back and light the first torch up). Inside, you will find two statues&lt;br&gt;that can be controlled by the Dominion Rod. Take possession of each one and, in&lt;br&gt;turn, guide them to the eastern wall where there should be two small holes in&lt;br&gt;the stone floor. After you get both of them in, head up onto the ledge to the&lt;br&gt;southeast corner, then jump across the statues to the opposite end. Pull back&lt;br&gt;the lever and chain from the wall here to bring up the gate, then open the chest&lt;br&gt;inside for a Small Key. Drop off the ledge to the east, then, as a wolf, dig&lt;br&gt;your way back to the last room via a hole just to the west of the two owl&lt;br&gt;statues.&lt;br&gt;&lt;br&gt;Outside, the archers and battlements and wooden walls will have&lt;br&gt;regenerated themselves. Ignore going the regular path, and instead head east&lt;br&gt;into the gate room in an attempt to bypass the archers. Here, go south and up&lt;br&gt;the ladder to the battlements up on the top, then head south and east to the&lt;br&gt;opposite end of the room. Jump off the ledge here and make a wild run for the&lt;br&gt;door and back into the main section of the courtyard. Head up the stairs here&lt;br&gt;onto the castle entrance (thankfully, with no enemy ambush), and head through&lt;br&gt;the locked door into Hyrule Castle itself.&lt;br&gt;&lt;br&gt;Inside, continue forward, and you will be ambushed by some monsters. The&lt;br&gt;first onslaught will be some red goblins from the northwest. Next, you will get&lt;br&gt;some larger red goblins coming in from either side of you, followed by a handful&lt;br&gt;of Komodo Lizard enemies whom you must all deflect. Use your Great Spin until it&lt;br&gt;is unavailable to you, then switch to regular Spin attack and Ending Blow. After&lt;br&gt;you have defeated all the foes, the room will light up and a chest will appear&lt;br&gt;on a balcony in the upper-left corner. Head onto the staircase nearby, and use&lt;br&gt;your Double Clawshot on the chandelier above the chest (you will have to target&lt;br&gt;the center of the chandelier). Lower yourself down from the chandelier and open&lt;br&gt;the chest for the Compass.&lt;br&gt;&lt;br&gt;Turn around now and retarget the chandelier you just came from. Lower&lt;br&gt;yourself down a bit, then face east and hook yourself on the next chandelier in&lt;br&gt;the line. Once you get to the second one, drop down, and head through the door&lt;br&gt;to the north. In here, you shall face an Armoured Knight much like the one that&lt;br&gt;you faced off against in the Temple of Time. Use the same tactics as you did&lt;br&gt;then to defeat him and cause a chest to appear on the upper ledge, then head&lt;br&gt;east and fill your Lantern with the goblet of lantern oil here.&lt;br&gt;&lt;br&gt;Head to the western side of the room and light up both torches to cause&lt;br&gt;two of the floor tiles to rise up. Climb up the ledges in the middle of the room&lt;br&gt;to the north-most one, then turn around and face the torch to the east. Throw&lt;br&gt;the Gale Boomerang at it, and right after you&amp;#39;ve thrown it, turn around and drop&lt;br&gt;onto the floor to the north; a ledge will rise up with you on it. Open the chest&lt;br&gt;for a Purple Rupee. Now, you can go either west or east from here. Either way&lt;br&gt;shall lead you to the same room.&lt;br&gt;&lt;br&gt;WEST PATH: Head to the middle of the corridor in here and bring your&lt;br&gt;lantern out. Quickly take out your sword to fend off all the Keese that appear.&lt;br&gt;After you have slain all the bats, take out your Bow (while you still have your&lt;br&gt;Lantern lit) and look to the south to see a picture hanging on the wall. Shoot&lt;br&gt;the rope that is holding it on the wall, and the picture will land, revealing a&lt;br&gt;stone carving of another diagram. Now, here is the order you should light the&lt;br&gt;torches in, with the Picture being P to represent from what view you should be&lt;br&gt;looking at it.&lt;br&gt;&lt;br&gt;   P&lt;br&gt;3     1&lt;br&gt;&lt;br&gt;2     4&lt;br&gt;&lt;br&gt;Afterwards, the door will enter, so go inside. In here, you shall face&lt;br&gt;off against two Armored Lizards at the end of the corridor, so have at it and&lt;br&gt;defeat them through a combination of Ball and Chain, Back Slices, and&lt;br&gt;Great/Spins. Afterwards, two doors will each open up. The northeast door will&lt;br&gt;take you back into the lobby room, complete with a switch that will lower for a&lt;br&gt;chandelier that can act as a shortcut. The southwest will take you outside.&lt;br&gt;&lt;br&gt;&lt;br&gt;EAST PATH: In this hallway, head down the blue carpet to the end of the&lt;br&gt;corridor and slay both of the masked Komodo Lizards that are guarding the&lt;br&gt;doorway. Now, turn around and look at all the paintings in the room. From the&lt;br&gt;southern door (the door you want to go through, not the one you came from),&lt;br&gt;shoot the rope holding second-last painting to the west to bring the painting&lt;br&gt;down, revealing a blue crystal. Shoot the crystal to cause the door to open (all&lt;br&gt;other crystals will call various Chus to drop down that can be bottled for&lt;br&gt;health). After, head south.&lt;br&gt;&lt;br&gt;In here, you shall face two Armoured Knights. Go along the wall to&lt;br&gt;activate only one of them, then lure it back to the entrance and fight it with&lt;br&gt;your regular tactics until it falls. Do the same with the second one, and then&lt;br&gt;two doors will open. Taking the northwest door will take you back to the&lt;br&gt;chandelier room. Open the chest for a purple Rupee, and then step down on the&lt;br&gt;switch here to reveal a chest nearby containing a silver Rupee (to obtain it,&lt;br&gt;you will have to drop down on the floor, and employ the use of the nearby&lt;br&gt;chandeliers to get up there, and then backtrack via the regular way to get up to&lt;br&gt;the eastern path again). Taking the southeast door will take you outside.&lt;br&gt;&lt;br&gt;RECONVERGENCE POINT&lt;br&gt;&lt;br&gt;After you have made your way outside, go down the southeast battlement.&lt;br&gt;You will be ambushed by a number of archers and red goblins; however, Rusl and&lt;br&gt;his friends from Telma&amp;#39;s bar will show up to aid you and stop the assault dead&lt;br&gt;in their tracks. After the scene is over, continue on into the room at the base&lt;br&gt;of the tower at the end and open the chest inside for the Boss Key. Next, go to&lt;br&gt;the opposite side of the upper ramparts, and try to head down the castle walls&lt;br&gt;here. You will get stopped by a dragon, much like the miniboss you fought in the&lt;br&gt;City in the Sky. Slaughter this dragon utilizing the same tactics (Clawshot the&lt;br&gt;dragon when it puts up it&amp;#39;s shield, then hack and slice at it), then claim a&lt;br&gt;Small Key from your quarry.&lt;br&gt;&lt;br&gt;Head over to the center of the castle, and enter the locked door. Inside&lt;br&gt;the castle again, change into a wolf and equip your senses to see some invisible&lt;br&gt;rats. Use your Spin attack to shake them off and kill them, or else slay them&lt;br&gt;before they get on you. While still a wolf and still with your senses on, you&lt;br&gt;should see some ghosts. You will have to follow the direction that they point to&lt;br&gt;across the blocks and gaps in the room to another ghost, and then follow that&lt;br&gt;ghost&amp;#39;s direction. In order, it will be north, west, south, west, north and west&lt;br&gt;again.&lt;br&gt;&lt;br&gt;At the end, head north onto the staircase. Here, tread slowly and jump&lt;br&gt;across the gaps onto the next surviving section of the stairs until you finally&lt;br&gt;make it to the top. In this room, you shall face off against a pair of Komodo&lt;br&gt;Lizards; take them out with a Spin attack, and follow up with quick slashes (or&lt;br&gt;just take them out with a Great Spin if you have it). The hallway that they are&lt;br&gt;guarding is a staircase with too much of it destroyed to jump across. Instead,&lt;br&gt;use your Double Clawshot on the torches that line the wall to make your way to&lt;br&gt;the upper end (you may want to go slowly, however, as farther away torches&lt;br&gt;present a more difficult angle).&lt;br&gt;&lt;br&gt;Here, continue on into the next room and assassinate two masked Komodo&lt;br&gt;Lizards. Now, you will have to head up another staircase, but this time, it has&lt;br&gt;to be done with the Spinner, and against the beat of three separate spike traps.&lt;br&gt;Watch all three of them to figure out how far up and down each goes and their&lt;br&gt;range, then equip the Spinner and go up starting on the right side. Once you&lt;br&gt;successfully make it to the top, turn right and head up the hallway to face off&lt;br&gt;another Armoured Knight. After you kill him, he will drop an Orange Rupee. If&lt;br&gt;you have your extra Small Key from doing both of the courtyards of Hyrule&lt;br&gt;Castle, then you can now head through the right door to enter a treasury that&lt;br&gt;contains several chests with bombs, ammo, and a crapload of rupees (you can&lt;br&gt;also break some of the pots in the room for faeries to bottle).&lt;br&gt;&lt;br&gt;After you are finished in there, head back a room, and head south using&lt;br&gt;the Boss Key. Head around and up some staircases outside. Cue some cutscenes,&lt;br&gt;then boss fights.&lt;br&gt;&lt;br&gt;&lt;br&gt;--------------&lt;br&gt;         GANON&amp;#39;S PUPPET&lt;br&gt;     ZELDA&lt;br&gt;         --------------&lt;br&gt;This first battle should be somewhat familiar to veterans of A Link to&lt;br&gt;the Past and Ocarina of Time. Princess Zelda, having been possessed by Ganon,&lt;br&gt;will be floating around in the air with most of the throne room available for&lt;br&gt;your space. Z-Target her immediately to be safe. The pot to the east of the&lt;br&gt;entrance will have a fairy if you really need one.&lt;br&gt;&lt;br&gt;Anyways, Puppet Zelda has three attacks. The first is one that you&lt;br&gt;should not worry too much about. Zelda will fly right at you. Wait until she&amp;#39;s&lt;br&gt;close, and then sidestep out of her way (if you jump earlier, she&amp;#39;ll swerve to&lt;br&gt;meet you and still has a good chance of hitting you) to dodge the attack&lt;br&gt;(shielding yourself will do nothing against her sword). If she does hit you, it&lt;br&gt;will knock you over, so quickly get back up and retarget her.&lt;br&gt;&lt;br&gt;The second attack is a lot more powerful, and oftentimes more difficult&lt;br&gt;to get out of. A big Triforce symbol will appear on the floor underneath Link,&lt;br&gt;and slowly get brighter and brighter, until it damages Link after a few seconds.&lt;br&gt;If you are close to the outside, then just sidejump/backflip/jump out. If you&lt;br&gt;are closer to the middle, immediately drop your Z-Target and then roll out, as&lt;br&gt;this attack is quite strong.&lt;br&gt;&lt;br&gt;The third attack is reminiscent of Aghanim of LTTP and Ganon in OOT.&lt;br&gt;Zelda will raise her sword and begin to charge up a ball of energy, and then&lt;br&gt;throws it at Link. You COULD keep your shield up and block it, but that is not&lt;br&gt;the point. Zelda&amp;#39;s own attack is the only thing that can harm her, and in order&lt;br&gt;to use it against her, you must send the ball of energy back at her by swiping&lt;br&gt;at it with your sword when it gets near. You and Zelda will then play a small&lt;br&gt;game of batting the ball of energy back and forth until Zelda finally misses it&lt;br&gt;and gets stunned. For a better chance at succeeding in harming her, get far away&lt;br&gt;from her when she does this; if you are too close, then the ball may come back&lt;br&gt;too fast and too hard for you to hit it back. To defeat her, you must send the&lt;br&gt;ball of energy back at her thrice to win.&lt;br&gt;&lt;br&gt;&lt;br&gt;Afterwards, another cutscene, another boss.&lt;br&gt;&lt;br&gt;   ----------&lt;br&gt;           DARK BEAST&lt;br&gt;     GANON&lt;br&gt;           ----------&lt;br&gt;The battlefield will be relatively the same, except that the boundaries&lt;br&gt;restricting the previous battle will be lifted, allowing you to traverse&lt;br&gt;basically the whole entire room except for past the staircase. Ganon, whom will&lt;br&gt;be in his boar form, will run around the perimeter of the room, systematically&lt;br&gt;destroying much of the structure on his initial run. He will then mark off the&lt;br&gt;end by disappearing into sight.&lt;br&gt;&lt;br&gt;When it occurs, run to the stairs leading up to the throne, and look to&lt;br&gt;the south to see some red portals constantly occuring in the air. Eventually,&lt;br&gt;one of the portals will turn blue, and Ganon will come charging out. When the&lt;br&gt;portal turns blue, take out and notch up an arrow, and shoot it at the white&lt;br&gt;arrow that Ganon has in his forehead. Ganon will be knocked over (this is&lt;br&gt;especially why you want to stay a distance - if you are too close, then Ganon&lt;br&gt;will slide along the floor and possibly knock you over, and if you do not get up&lt;br&gt;fast enough, he will get up on his own), so go to his ventral side and slash at&lt;br&gt;his exposed belly. When he gets up, run out of his way, and he will start&lt;br&gt;running around the room again and disappearing. Repeat the strategy.&lt;br&gt;&lt;br&gt;Eventually, when you shoot at the white jewel on his forehead, Ganon&lt;br&gt;will, instead of falling over and leaving himself ripe for the picking, jump up&lt;br&gt;and disappear from sight again. When this happens, it is obvious that none of&lt;br&gt;your conventional weapons will help you out anymore. Instead, it is time to&lt;br&gt;match beast against beast, so transform into a wolf for the first time in a boss&lt;br&gt;fight, then head into the center of the room and watch all the red portals until&lt;br&gt;one turns blue. Pit yourself right in front of it (instead of staying from a&lt;br&gt;distance), and when Ganon comes out, wait for the A button to appear on the&lt;br&gt;bottom of the screen. Hit and hold down the A button, and you and Ganon will be&lt;br&gt;headlocked in a struggle. Press left and right on the control stick to throw him&lt;br&gt;over, then (still as a wolf), run over to his belly and bite at it. Repeat this&lt;br&gt;method of warfare until Ganon is finally defeated.&lt;br&gt;&lt;br&gt;   ---------&lt;br&gt;           HORSEBACK&lt;br&gt;     GANON&lt;br&gt;           ---------&lt;br&gt;This time around, you will be on horseback with Epona, and Princess&lt;br&gt;Zelda will be mounted behind you. Ganondorf will also be on a black horse, and&lt;br&gt;will try to run around, and make sharp turns. In order to injure him, you must&lt;br&gt;follow Ganon at a distance, and Z-Target him. When you target him, Princess&lt;br&gt;Zelda readies her Arrow of Light and charges it up for a few moments before&lt;br&gt;firing. You need to make sure you are right behind Ganon as she fires directly&lt;br&gt;straight; as such, if he makes a sharp turn, quickly move to meet him. Once he&lt;br&gt;gets hit by the arrow, run up to him with your sword drawn and slash at him,&lt;br&gt;then repeat this tactic four or so times to win.&lt;br&gt;&lt;br&gt;Also at the same time, Ganon shall every once in a while summon up a&lt;br&gt;pale ball of energy which he shall throw towards you. It will in turn split off&lt;br&gt;into several smaller balls to summon ghostly riders that will run straight&lt;br&gt;forward before disappearing. To avoid them, swerve sharply and out of the way&lt;br&gt;whenever they appear; this can usually be done by pointing yourself in between&lt;br&gt;two ghosts while they are being forward. If they or Ganon knocks you off, then&lt;br&gt;simply get back up and climb onto Epona again.&lt;br&gt;&lt;br&gt;                                   ---------&lt;br&gt;   DARK LORD&lt;br&gt;   GANONDORF&lt;br&gt;                                   ---------&lt;br&gt;And finally, we reach the end. Ganondorf&amp;#39;s human form himself will fight&lt;br&gt;you hand-to-hand, sword-to-sword in a duel. However, he is MUCH more formidable&lt;br&gt;than even the Armoured Knights, and so requires some special maneuvers.&lt;br&gt;&lt;br&gt;The first is that for the duration of the fight, you MUST stay away from&lt;br&gt;him while he is circling around. This is because he can strike on an instant&amp;#39;s&lt;br&gt;notice, and can break through your defenses quickly. The second reason for this&lt;br&gt;is that when he decides to quickly clear the field to swipe at you, you can&lt;br&gt;activate a special technique called &amp;quot;Chance&amp;quot; (it will indicate at the bottom of&lt;br&gt;the screen to press A when you have the opportunity) in which you swing your own&lt;br&gt;sword at Ganondorf&amp;#39;s, and then must press A repeatedly to force him back and&lt;br&gt;expose himself for a few attacks. Chance only appears when you keep a decent&lt;br&gt;distance away, as Link must jump into the air a slight bit and swing down his&lt;br&gt;sword. This requires a few moments - the same amount of time that Ganondorf is&lt;br&gt;using to run over to you. You must also hit the A button fast, or else it will&lt;br&gt;be too late.&lt;br&gt;&lt;br&gt;If you get caught into a close-combat fight with him, do not worry too&lt;br&gt;much. You can circle around him with little fear. However, if he jumps up into&lt;br&gt;the air, MOVE AWAY. He will land where you were standing, and executes a spin&lt;br&gt;attack of his own that WILL break through your defenses.&lt;br&gt;&lt;br&gt;Of course, you can ignore most of the advice above and use a very simple&lt;br&gt;weapon: the Fishing Rod. That is correct - the Fishing Rod. Swing it over top of&lt;br&gt;Ganondorf&amp;#39;s head, and he will stop what he is doing, and go googly-eyed looking&lt;br&gt;at the rod (you need to specifically cast it and then bring it in front of&lt;br&gt;Ganondorf. For some reason, a few people may have a hard time utilizing this&lt;br&gt;technique, and I am unable to pinpoint why). Quickly bring out your sword and&lt;br&gt;slash at Ganondorf - he will have lowered his guard looking at the rod, and yes,&lt;br&gt;you will be able to get a few attacks in. No, I am NOT kidding about this&lt;br&gt;attack, it DOES WORK, and yes, you can use it as much as you like, so abuse it&lt;br&gt;to your heart&amp;#39;s desire.&lt;br&gt;&lt;br&gt;&lt;br&gt;After you win, cutscenes occur, credits roll, and then a final cutscene&lt;br&gt;happens.&lt;br&gt;&lt;br&gt;     Congratulations.&lt;/font&gt;&lt;hr size=&quot;1&quot;&gt;&lt;br/&gt;</description></item><item><title>New home page template.</title><link>http://marioworlstudios.wetpaint.com/page/New+home+page+template.</link><author>comando32</author><guid isPermaLink="false">http://marioworlstudios.wetpaint.com/page/New+home+page+template.</guid><pubDate>Sun, 22 Mar 2009 08:38:58 CDT</pubDate><description>&lt;font size=&quot;6&quot;&gt;Newest content!&lt;br&gt;&lt;table align=&quot;bottom&quot; cellpadding=&quot;3&quot; class=&quot;WPC-edit-style-columns2 WPC-edit-border-cols WPC-edit-styleData-color1=%23e5e6e1&amp;color2=%23c2c3bf&quot; width=&quot;400&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td bgcolor=&quot;#e5e6e1&quot; class=&quot;&quot; width=&quot;50%&quot;&gt;&amp;lt;Insert Photo Here&amp;gt;&lt;/td&gt;&lt;td class=&quot;&quot; width=&quot;50%&quot;&gt;&lt;font size=&quot;6&quot;&gt;&amp;lt;Insert Photo Here&amp;gt;&lt;/font&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td bgcolor=&quot;#00ffd9&quot; class=&quot;WPC-edit-custom-bgColor&quot; width=&quot;50%&quot;&gt;&lt;font size=&quot;3&quot;&gt;The newest &amp;lt;content type&amp;gt; from &amp;lt;user&amp;gt;! &amp;lt;description here&amp;gt;! to watch/play this and other great movies/games&lt;br&gt;go to this link!&lt;br&gt;&amp;lt;only link can defea....sorry...had to&amp;gt;&lt;br&gt;&lt;/font&gt;&lt;/td&gt;&lt;td class=&quot;&quot; width=&quot;50%&quot;&gt;&lt;font size=&quot;6&quot;&gt;&lt;font size=&quot;3&quot;&gt;The newest &amp;lt;content type&amp;gt; from &amp;lt;user&amp;gt;! &amp;lt;description here&amp;gt;! to watch/play this and other great movies/games&lt;br&gt;go to this link!&lt;br&gt;&amp;lt;only link can defea....sorry...had to&amp;gt;&lt;/font&gt;&lt;/font&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;The &lt;font color=&quot;#ffa500&quot;&gt;Site member of the month!&lt;br&gt;&lt;/font&gt;&lt;/font&gt;&lt;font size=&quot;6&quot;&gt;&lt;font color=&quot;#ffa500&quot;&gt;&lt;table align=&quot;bottom&quot; cellpadding=&quot;3&quot; class=&quot;WPC-edit-style-border2 WPC-edit-border-none WPC-edit-styleData-color1=%23e5e6e1&amp;color2=%23c2c3bf&quot; width=&quot;400&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td class=&quot;WPC-edit-borderTop-solid2px WPC-edit-borderLeft-solid2px WPC-edit-borderRight-solid2px&quot; width=&quot;100%&quot;&gt;&amp;lt;photo&amp;gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;WPC-edit-borderLeft-solid2px WPC-edit-borderBottom-solid2px WPC-edit-borderRight-solid2px&quot; width=&quot;100%&quot;&gt;&lt;font size=&quot;3&quot;&gt;Take the time &lt;br&gt;to send a compliment to...&lt;br&gt;&amp;lt;name&amp;gt;&lt;br&gt;for his great contributions to the site!&lt;br&gt;&lt;/font&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;/font&gt;&lt;/font&gt;&lt;font size=&quot;6&quot;&gt;&lt;font color=&quot;#ffa500&quot;&gt;&lt;br&gt;&lt;/font&gt;Videos of the week&lt;br&gt;&lt;table align=&quot;bottom&quot; cellpadding=&quot;3&quot; class=&quot;WPC-edit-style-grid1 WPC-edit-border-all WPC-edit-styleData-color1=%23e5e6e1&amp;color2=%23c2c3bf&quot; width=&quot;400&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td bgcolor=&quot;#ff0000&quot; class=&quot;WPC-edit-custom-bgColor&quot; width=&quot;50%&quot;&gt;&amp;lt;video&amp;gt;&lt;/td&gt;&lt;td bgcolor=&quot;#ff0000&quot; class=&quot;WPC-edit-custom-bgColor&quot; width=&quot;50%&quot;&gt;&amp;lt;video&amp;gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td bgcolor=&quot;#ffffff&quot; class=&quot;WPC-edit-custom-bgColor&quot; width=&quot;50%&quot;&gt;&amp;lt;name&amp;gt;&lt;/td&gt;&lt;td bgcolor=&quot;#ffffff&quot; class=&quot;WPC-edit-custom-bgColorWPC-edit-custom-bgColor&quot; width=&quot;50%&quot;&gt;&amp;lt;name&amp;gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br&gt;&lt;br&gt;&lt;/font&gt;&lt;hr size=&quot;1&quot;&gt;&lt;br/&gt;</description></item><item><title>Active Projects</title><link>http://marioworlstudios.wetpaint.com/page/Active+Projects</link><author>comando32</author><guid isPermaLink="false">http://marioworlstudios.wetpaint.com/page/Active+Projects</guid><pubDate>Sun, 22 Mar 2009 08:32:47 CDT</pubDate><description>&lt;h2&gt;  What we are working on at B.G.G. Games&lt;/h2&gt;Here at BGG, were almost always working on something, whether its a new version of an old classic, or a brand new game, you can see its progress here.   &lt;br&gt;&lt;br&gt;&lt;font color=&quot;#000000&quot;&gt;&lt;b&gt;Color Code&lt;/b&gt;: &lt;/font&gt;&lt;br&gt;&lt;font color=&quot;#808080&quot;&gt;Grey: Storyboard!&lt;/font&gt;&lt;br&gt;&lt;font color=&quot;#2f00ff&quot;&gt;Blue - 10% or less&lt;/font&gt;&lt;font color=&quot;#ffa500&quot;&gt;&lt;br&gt;Orange = 10-40%&lt;/font&gt;&lt;br&gt;&lt;font color=&quot;#00e5ff&quot;&gt;Light blue 50-60%&lt;/font&gt;&lt;br&gt;&lt;font color=&quot;#00ff00&quot;&gt;Green 60-70%&lt;/font&gt;&lt;br&gt;&lt;font color=&quot;#ff00f2&quot;&gt;Pink 70-80%&lt;/font&gt;&lt;br&gt;&lt;font color=&quot;#ff0000&quot;&gt;Red 90-99%&lt;br&gt;&lt;font color=&quot;#000000&quot;&gt;Black= done&lt;/font&gt;&lt;/font&gt;&lt;br&gt;&lt;font color=&quot;#000000&quot;&gt;_______________________________________________&lt;/font&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;Comando32&lt;br&gt;&lt;font color=&quot;#0000ff&quot;&gt;&lt;font color=&quot;#00ffff&quot;&gt;&lt;font color=&quot;#ff00fb&quot;&gt;(REMOVED GAMES MAY BE WORKED ON AGAIN AT ANOTHER DATE)&lt;br&gt;&lt;font color=&quot;#0000ff&quot;&gt;CHAOS = I (9%) The AI is almost done for the basic enemy.&lt;br&gt;DN Copter = 55%&lt;br&gt;To do( public stuff that i want you to know&lt;br&gt;-add clip system&lt;br&gt;-add other classes&lt;br&gt;-start adding map parts&lt;br&gt;-better movement system&lt;br&gt;-awesome particle effects.&lt;br&gt;&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;br&gt;&lt;br&gt;&lt;table align=&quot;bottom&quot; cellpadding=&quot;3&quot; class=&quot;WPC-edit-style-grid1 WPC-edit-border-all WPC-edit-styleData-color1=%23e5e6e1&amp;color2=%23c2c3bf&quot; width=&quot;400&quot;&gt;  &lt;tbody&gt;  &lt;tr&gt;  &lt;td class=&quot;&quot; width=&quot;100%&quot;&gt;  &lt;font face=&quot;Impact&quot;&gt;What I&amp;#39;ve learned to do recently&lt;/font&gt;&lt;br&gt;-Level unlocks &lt;br&gt;-Advanced gravity&lt;br&gt;-Advanced particle effects&lt;br&gt;-Level unlocking&lt;br&gt;-One time items (they vanish after being taken, and NEVER apear again. This is hard to do in GM)&lt;br&gt;-Basic to intermeadiate scripting&lt;br&gt;-Advanced AI&lt;br&gt;-&lt;br&gt;__________________________________________&lt;br&gt;-3d aiming :D&lt;br&gt;-&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br&gt;Luigibomb&amp;#39;s Engine001 games&lt;br&gt;&lt;font color=&quot;#333333&quot;&gt;Project RS: &lt;/font&gt;&lt;font color=&quot;#0000ff&quot;&gt;5% done (Woot Skills are fixed)&lt;/font&gt;&lt;br&gt;&lt;br&gt;&lt;font color=&quot;#000000&quot;&gt;Luigibomb&amp;#39;s Game maker games:&lt;/font&gt;&lt;br&gt;&lt;font color=&quot;#000000&quot;&gt;Unamed TDS: &lt;/font&gt;&lt;font color=&quot;#1af0ec&quot;&gt;60% done (AI done, 7 guns done, Levels 3-4 being worked on.)&lt;/font&gt;&lt;br&gt;&lt;br&gt;&lt;font color=&quot;#333333&quot;&gt;WWS&amp;#39;s game maker games&lt;/font&gt;&lt;br&gt; &lt;br&gt;No current games are being made. Sorry. I will get back to game making later.  &lt;br&gt;&lt;br&gt;&lt;table align=&quot;bottom&quot; cellpadding=&quot;3&quot; class=&quot;WPC-edit-style-grid1 WPC-edit-border-all WPC-edit-styleData-color1=%23e5e6e1&amp;color2=%23c2c3bf&quot; width=&quot;400&quot;&gt;  &lt;tbody&gt;  &lt;tr&gt;  &lt;td class=&quot;&quot; width=&quot;100%&quot;&gt;  Things I recently learned how to do&lt;br&gt;&amp;gt;Alarms (can be used for making enemies shoot, enemy spawns, etc.)&lt;br&gt;&amp;gt;Basic gravity(still working on it)&lt;br&gt;&amp;gt;Very basic scirpting &lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br&gt;Turnabout&amp;#39;s (Objector&amp;#39;s) games &lt;br&gt;&lt;br&gt;&lt;font color=&quot;#ff0000&quot;&gt;&lt;font color=&quot;#333333&quot;&gt;RPG maker games&lt;/font&gt;&lt;/font&gt;&lt;br&gt;&lt;font color=&quot;#ff0000&quot;&gt;&lt;font color=&quot;#333333&quot;&gt;A random FF like game &lt;font color=&quot;#0000ff&quot;&gt;5-10%&lt;/font&gt; done&lt;/font&gt;&lt;br&gt;&lt;br&gt;&lt;b&gt;&lt;font color=&quot;#333333&quot;&gt;Catnip&lt;br&gt;&lt;/font&gt;&lt;/b&gt;&lt;font color=&quot;#333333&quot;&gt;Where&amp;#39;s Grammy OBJECTION Edition.&lt;br&gt;&lt;font color=&quot;#808080&quot;&gt;Not even 10% done, on the edge of scrapping. &lt;/font&gt;&lt;br&gt;&lt;/font&gt;&lt;/font&gt;&lt;hr size=&quot;1&quot;&gt;&lt;br/&gt;</description></item><item><title>Luigibomb's Gamer Tag</title><link>http://marioworlstudios.wetpaint.com/page/Luigibomb%27s+Gamer+Tag</link><author>Luigibomb</author><guid isPermaLink="false">http://marioworlstudios.wetpaint.com/page/Luigibomb%27s+Gamer+Tag</guid><pubDate>Sun, 22 Mar 2009 07:43:08 CDT</pubDate><description>&lt;br&gt;Warrock: Level 12 and K/D is .84&lt;br&gt;BF2: 4K points (Seargent)&lt;br&gt;Quake Live: .74 K/D&lt;br&gt;Crossfire: 1.1 K/D (Seargent Grade 3)&lt;br&gt;&lt;br&gt;3/21&lt;br&gt;Seargent Grade 3 in Crossfire&lt;br&gt;&lt;br&gt;3/20&lt;br&gt;got Level 12 in warrock&lt;br&gt;&lt;br&gt;&lt;hr size=&quot;1&quot;&gt;&lt;br/&gt;</description></item><item><title>Rules about content</title><link>http://marioworlstudios.wetpaint.com/page/Rules+about+content</link><author>comando32</author><guid isPermaLink="false">http://marioworlstudios.wetpaint.com/page/Rules+about+content</guid><pubDate>Sat, 21 Mar 2009 17:31:36 CDT</pubDate><description>&lt;font size=&quot;6&quot;&gt;NOT PASSED. NOT NEEDED&lt;br&gt;&lt;br&gt;&lt;/font&gt;comando32&lt;br&gt;Today, 6:25 PM EDT&lt;br&gt;What is a thread thats over PG 13? a miserable little pile of porn! enough! HAVE AT YOU! &lt;br&gt;if you didnt undersand that refence, you dont deserve the internet!&lt;br&gt;but anyways....what should be considered ILLEGAL YOU KNOW in terms of postable content?&lt;br&gt;porn is obviouslly against the rules&lt;br&gt;so are trap sites like meatspin&lt;br&gt;but i propose we ban all talk of long tube like appendages, we could mentallyscar/scareaway/both/kill..          younger kids&lt;br&gt;&lt;br&gt;Objector&lt;br&gt;Today, 6:36 PM EDT&lt;br&gt;I vote against it.&lt;br&gt;&lt;br&gt;walrusworldstudios&lt;br&gt;Today, 7:01 PM EDT&lt;br&gt;I think it is a good rule. I agree with it. Lets pass it. &lt;br&gt;&lt;hr size=&quot;1&quot;&gt;&lt;br/&gt;</description></item><item><title>Walrus (For archiving)</title><link>http://marioworlstudios.wetpaint.com/page/Walrus+%28For+archiving%29</link><author>walrusworldstudios</author><guid isPermaLink="false">http://marioworlstudios.wetpaint.com/page/Walrus+%28For+archiving%29</guid><pubDate>Sat, 21 Mar 2009 17:29:43 CDT</pubDate><description>&lt;font size=&quot;6&quot;&gt;Vetoed &lt;br&gt;&lt;/font&gt;&lt;font size=&quot;6&quot;&gt; &lt;/font&gt;&lt;br&gt;&lt;br&gt;Objector&lt;br&gt;1 minute ago&lt;br&gt;There&amp;#39;s nothing more cool then being correct about something you perceive. But when someone lies in a way or place that makes me unconformable, that&amp;#39;s NO GOOD. It&amp;#39;s your lie. Everyone has the right to touch it even if you don&amp;#39;t want them do. So whaddya do? First you stop denying it. Then, you gotta admit it. Then, you gotta say your sorry to someone you might hate, like Objector, FP, Catnip, your parents, teachers, or a police officer.&lt;br&gt;&lt;br&gt;Oh, and yes, WWS is Great_Debater and I was right this entire time.&lt;br&gt;&lt;hr size=&quot;1&quot;&gt;&lt;br/&gt;</description></item><item><title>New (proposed, at least) Rule</title><link>http://marioworlstudios.wetpaint.com/page/New+%28proposed%2C+at+least%29+Rule</link><author>walrusworldstudios</author><guid isPermaLink="false">http://marioworlstudios.wetpaint.com/page/New+%28proposed%2C+at+least%29+Rule</guid><pubDate>Sat, 21 Mar 2009 17:29:18 CDT</pubDate><description>&lt;font size=&quot;6&quot;&gt;Vetoed&lt;br&gt; &lt;br&gt;&lt;/font&gt;&lt;br&gt;(Just in case the thread gets deleted)&lt;br&gt;Turnabout&lt;br&gt;1 minute ago&lt;br&gt;As new second in command, I propose a new rule: the Anti-Thread Closing Rule.&lt;br&gt;&lt;br&gt;The rule says:&lt;br&gt;&lt;br&gt;Mods and Admins no longer have the right to close threads in a general situation.&lt;br&gt;&lt;br&gt;In case of a civil war thread, which is, two sides of a fight, Mods and Admins CANNOT close the thread. However, if the fight goes onto another thread, that thread may be deleted (or closed) without notice. Having only a single war thread will not anger the fighters, and will make sure only a single thread is archived, making the site much neater.&lt;br&gt;In case of a defense war thread, do not ban the fighters immediately. Give them their three (3) warnings, like everyone else. If they continue, ban them. Archive all threads involved.&lt;br&gt;In the case of a de-railed thread, it is not considered &amp;quot;de-railed&amp;quot; unless more then one member posts completely off-topic, and that adds up to a total of four (4) off-topic posts. So after four off-topic, multi-member posts, it is officially considered de-railed. Anyone who posts an off-topic post, relating to the four above, unless to object to the de-railing, will be warned.&lt;br&gt;&lt;br&gt;And hopefully this rule will stop the fighting. That is all.&lt;br&gt;&lt;hr size=&quot;1&quot;&gt;&lt;br/&gt;</description></item><item><title>QUAKE: MWS squad.</title><link>http://marioworlstudios.wetpaint.com/page/QUAKE%3A+MWS+squad.</link><author>sir.catnips</author><guid isPermaLink="false">http://marioworlstudios.wetpaint.com/page/QUAKE%3A+MWS+squad.</guid><pubDate>Sat, 21 Mar 2009 16:39:42 CDT</pubDate><description>&lt;br&gt;&lt;font size=&quot;7&quot;&gt;THIS DOES NOT GO UNDER THE GAMING PAGE!&lt;/font&gt;&lt;br&gt;&lt;br&gt;This is our page for our QUAKE live clan. we always accept new members. we will organize team death matches as soon as i find out how to make a server&lt;br&gt;and we have enough members to play a fun game (6 or over)&lt;br&gt;to join send me a friend invite on QUAKE and then add [MWS] to your name, you HAVE to be registered here(but you don&amp;#39;t have to contribute if you don&amp;#39;t want to) to be considered a member.&lt;br&gt;_______________________________________________&lt;br&gt;&lt;font face=&quot;Helvetica&quot;&gt;&lt;font size=&quot;5&quot;&gt;&lt;br&gt;&lt;b&gt;&lt;font face=&quot;Garamond&quot;&gt;How to join&lt;br&gt;&lt;i&gt;If you don&amp;#39;t already have an account&lt;/i&gt;&lt;br&gt;-Join quake live http://www.quakelive.com/&lt;br&gt;-Complete the 10 minute assesment match and hit &amp;quot;replay match&amp;quot; at the end, this doesnt replay it, &lt;br&gt;it sends you into the REAL game.&lt;br&gt;&lt;i&gt;Now that you have and account...&lt;br&gt;&lt;/i&gt;-Add me, to your friends list.&lt;br&gt;Name: comando32&lt;br&gt;-Add [MWS] as your clan tag.&lt;br&gt;-your good to go! I will post the team DM schedule as soon as we gain more members!&lt;br&gt;&lt;br&gt;&lt;font color=&quot;#ff0000&quot;&gt;&lt;font size=&quot;7&quot;&gt;OR&lt;br&gt;&lt;font color=&quot;#000000&quot; face=&quot;Arial&quot; size=&quot;3&quot;&gt;http://www.quakelive.com/forum/showthread.php?p=95243#post95243&lt;/font&gt;&lt;br&gt;&lt;br&gt;&lt;/font&gt;&lt;/font&gt;_______________________________&lt;br&gt;&lt;table align=&quot;bottom&quot; cellpadding=&quot;3&quot; class=&quot;WPC-edit-style-grid1 WPC-edit-border-all WPC-edit-styleData-color1=%23e5e6e1&amp;color2=%23c2c3bf&quot; height=&quot;214&quot; width=&quot;486&quot;&gt;  &lt;tbody&gt;  &lt;tr&gt;  &lt;td class=&quot;&quot; width=&quot;100%&quot;&gt;  &lt;font face=&quot;Arial&quot;&gt;Current members&lt;br&gt;-[MWS]comando32&lt;br&gt;-[MWS]Luigibomb&lt;br&gt;-[MWS]Great_debater (WWS)&lt;br&gt;-(soon)[MWS]flying_piggy&lt;br&gt;-MWS_Eagle_Eye&lt;br&gt;-[MWS] bleeak ( Bleak and bleak were taken.)&lt;br&gt;-[MWS]sircatnips&lt;br&gt;&lt;/font&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br&gt;&lt;/font&gt;&lt;/b&gt;&lt;/font&gt;&lt;/font&gt;&lt;hr size=&quot;1&quot;&gt;&lt;br/&gt;</description></item><item><title>Attempted Rules</title><link>http://marioworlstudios.wetpaint.com/page/Attempted+Rules</link><author>walrusworldstudios</author><guid isPermaLink="false">http://marioworlstudios.wetpaint.com/page/Attempted+Rules</guid><pubDate>Sat, 21 Mar 2009 16:30:56 CDT</pubDate><description>Here are all of the rules people attempted to pass, or are currently being debated.&lt;br&gt;&lt;br&gt;---RULES THAT DID NOT PASS---&lt;br&gt;&lt;ul&gt;&lt;li&gt;&lt;a href=&quot;http://marioworlstudios.wetpaint.com/page/New+%28proposed%2C+at+least%29+Rule&quot; target=&quot;_self&quot;&gt;New (proposed, at least) Rule&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href=&quot;http://marioworlstudios.wetpaint.com/page/Walrus+%28For+archiving%29&quot; target=&quot;_self&quot;&gt;Walrus (For archiving)&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;&lt;br&gt;---RULES THAT ARE BEING DEBATED---&lt;br&gt;&lt;br&gt;--RULES THAT HAVE BEEN PASSED--&lt;br&gt;&lt;ul&gt;&lt;li&gt;&lt;a href=&quot;http://marioworlstudios.wetpaint.com/page/Rules+about+content&quot; target=&quot;_self&quot;&gt;Rules about content&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;&lt;hr size=&quot;1&quot;&gt;&lt;br/&gt;</description></item></channel></rss>