Walls 'N TrapsThis is a featured page

IMPORTANT: you can use the last tutorial's movement engine with this to make a simple game
Step1: create sprite that is a black box that is 32 x 32 pixels big, make sure transparency is off!
Step2: create an object called Obj_wall, give it the sprite you just made. then turn the check box labeled "solid" to on, and make sure "visible" is off
Step3: create a background that is 32x32 big, this will serve as a tile

Step4: place your tile all around the border and wherever else you may need it for your level, then
place "obj_wall" over all of them, the black wont be seen in the final version
BONUS BELOW: FOR USE WITH MOVEMENT ENGINE
B.step1: go to obj_player, and add a collision event, make sure its collision with obj_wall.
B.step2: in this event use the "move " event, and enable the box and no arrows, this will make him stop when he hits the wall.
_________________________________________________
Part 2: Traps
Section1: Spikes
Step1: Create a sprite of spikes
Step2: Create an object named Obj_spikes
Step3: Add a collision event for Obj_player make is so that when he collides with the spikes, the room restarts
advanced dying sequence and advanced traps come in with the next edition "ITS A TRAP"



Bleak
Bleak
Latest page update: made by Bleak , Dec 29 2008, 9:11 AM EST (about this update About This Update Bleak Spelling fixed. - Bleak

4 words added
4 words deleted

view changes

- complete history)
Keyword tags: None
More Info: links to this page
There are no threads for this page.  Be the first to start a new thread.