Character shooting by WWSThis is a featured page

STEP 1:
Make a spirte and call it character.
Then make and object called obj_character (or whatever you want)

STEP 2:
Make a left, right, up and down comand.
Set a facing direction to 0 in the create event. Using the square var. button.
Go to the left event and make a facing variable to 180.
Go to right event and make facing set to 0.
Up facing to 90
Down facing to 270.

Facing directions follow:
Right-0
Up-90
Left-180
Down-270

Create a spirte called bullet.
Create an object called obj_bullet.

Once the facing direction is set, make a key press sapce bar event.
Set a create moving instance in the space event.
Set obj to obj_bullet
x:0
y:0
Speed: Chose whatever
Direction: Facing

MORE TO COME SOON


ADVANCED SHOOTING (by commando32)
coming soon


awesomegamingstaff
awesomegamingstaff
Latest page update: made by awesomegamingstaff , Feb 20 2009, 4:38 PM EST (about this update About This Update awesomegamingstaff Edited by awesomegamingstaff

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